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Graeme Devine

From Wikipedia, the free encyclopedia
Scottish game designer and programmer

Graeme Devine
At TouchArcade WWDC Party in 2010
Born1966 (age 58–59)[1]
Other namesGraeme John Devine
OccupationCreative Technical Officer atQXR Studios
Known forThe 7th Guest
Quake III Arena
SpouseLori Johnson Devine (1 child)

Graeme Devine is acomputer gamedesigner andprogrammer who co-foundedTrilobyte, created bestselling gamesThe 7th Guest andThe 11th Hour, and helped designid Software'sQuake III Arena. He was Chairman of theInternational Game Developers Association (IGDA) from 2002 to 2003. One of Graeme'strademarks is hisScooby-Doo wardrobe.[2] He has said of his work that "I've not stuck to any onegenre,platform orIP throughout my career, and I hope people eventually work out that's just fine."[3]

Biography

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Devine was born in 1966 inGlasgow,Scotland and began his career working on theTRS-80 at age 14 in the late 1970s. His first games were published bySoftek Software for theZX Spectrum.[4] He joinedAtari, Inc. at age 16 toport their classic gamePole Position to theCommodore 64,Apple, and ZX Spectrum. He also worked forLucasfilm's Games Division,Activision UK, andVirgin Interactive.

Devine foundedTrilobyte in December 1990 withRob Landeros. Together, they designed the original concept of the 1992puzzle video gameThe 7th Guest. Graeme was the lead programmer on the game and on its sequelThe 11th Hour.The 7th Guest sold 2 million copies, and is credited (along with the gameMyst) with encouraging the use ofCD-ROM drives for games.

id Software

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Devine demonstratingHalo Wars atPenny Arcade Expo, 2008

After the demise ofTrilobyte in the late 1990s, Devine joinedid Software in 1999[5] to work as a designer onQuake III Arena andQuake III Team Arena. At id he gained recognition in theMac gaming community for supporting development on the platform. He also worked on theGame Boy Advance versions ofCommander Keen (2001),Wolfenstein 3D, andDoom II, and was a programmer onDoom 3 until he moved to Ensemble in August 2003.Matthew J. Costello, who worked with Devine onThe 7th Guest, would also help plotDoom 3 and, like7th Guest, laternovelize it. Devine then took the Lead Designer position forHalo Wars, an RTS for theXbox 360. In February 2008 Devine was named one of the Top 100 Developers in thevideo game industry.[6]

Apple

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In 2009, Devine was hired byApple Inc. He was in charge of making sure that Apple'siOS devices play games well.[7][8] In December 2010, he left Apple to focus on developing games on iOS devices.[9]

GRL Games

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Devine founded GRL Games in Santa Cruz, California in 2010, focused on making games for the iPhone and iPad. According to the company's website, the GRL either stands for "Giant Robot Lizard" or "Graeme Roque Lori." GRL Games' first application,Full Deck Solitaire was released in 2011 along withClandestiny,Full Deck Word Games,Full Deck Poker Solitaire andSolitaire Minute. GRL Games' announcedDance City on 10 March 2012.[10]

Magic Leap

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Devine was the Chief Creative Officer & Senior VP Games, Apps, and Creative Experiences atMagic Leap until his departure in 2020.[11]

References

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  1. ^Intelius report.
  2. ^"Haunted Glory: The Rise and Fall of Trilobyte"Archived 2006-12-05 at theWayback Machine fromGameSpot
  3. ^"A Moment With... Graeme Devine".Retro Gamer. No. 122.Imagine Publishing. December 2013. p. 30.
  4. ^Craddock, David (4 December 2017)."Pause Screen: Graeme Devine and a Really Good Solitaire Game".Shacknews. Gamerhub. Retrieved12 April 2024.
  5. ^Fudge, James (1 March 1999)."id Software hires Graeme Devine".Computer Games Magazine. Archived fromthe original on 20 June 2003. Retrieved24 August 2022.
  6. ^"THE NEXT-GEN HOT 100 DEVELOPERS 2008: Page 11 : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online". Archived fromthe original on 9 May 2008. Retrieved1 December 2008.
  7. ^"Halo Wars, 7th Guest Dev Lands Job at Apple".Kotaku. 7 June 2010.
  8. ^"Interview: John Carmack and Tom Mustaine on Doom, iPhone Desires, and the Future of id Mobile".Shacknews. 23 June 2009. Archived fromthe original on 3 August 2009.
  9. ^"Apple Loses Its iPhone Game Guru".Kotaku. 8 December 2010.
  10. ^"How to design a game for your teenage daughter".VentureBeat. 5 March 2012.
  11. ^EmTech Digital, MIT Technology Review."10 Breakthrough Technologies 2015 - Magic Leap". MIT Technology Review. Retrieved9 June 2015.

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