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Go-Stop

From Wikipedia, the free encyclopedia
Korean card game
For the Australian children's television program, seeGo Go Stop.
Go-Stop
Hwatu (cards) used in Go-Stop
Alternative namesGodori, Matgo (when only two players are playing)
Typepair matching, with point scoring
Players2-4, usually 3
SkillsProbabilistic analysis,Strategic thought, bluffing to a lesser extent
Cards48 cards, though sometimes special cards may be added
DeckHwatu cards
Rank (high→low)a
PlayCounter-clockwise
Playing time~10 to 15 minutes per round
ChanceMedium

Go-Stop (Korean고스톱;RRGoseutop), also calledGodori (고도리, after the winning move in the game) is aKoreanfishingcard game played with aHwatu (화투) deck. The game can be calledMatgo (맞고) when only two players are playing.

The game is derived from similar Japanese fishing games such asHana-awase andHachihachi, though the Japanesehanafuda gameKoi-koi is in turn partially derived from Go-Stop.[1]

Modern Korean-produced hwatu decks usually include bonus cards specifically intended for play with Go-Stop, unlike Japanese hanafuda decks. Typically there are two or three players, although there is a variation where four players can play. The objective of this game is to score a minimum predetermined number of points, usually three or seven, and then call a "Go" or a "Stop", where the name of the game derives. When a "Go" is called, the game continues, and the number of points or amount of money is first increased, and then doubled, tripled, quadrupled and so on. A player calling "Go" risks another player scoring the minimum and winning all the points themselves. If a "Stop" is called, the game ends and the caller collects their winnings.

History

[edit]

The game was invented in the 1960s and became very popular in South Korea in the 1970s.[2] The game was still described as popular there in the 1990s[3] and 2010s.[4]

Significance

[edit]

The game is the most popularHwatu-type game in South Korea.[2]

Gambling

[edit]

The game is commonly used as a light form of gambling. Though the game can be played without money, it is considered more entertaining with the gambling aspect, with households commonly playing at100 per point.

The game is played with great caution outside the family household, if ever played, as the gambling aspect brings the possibility of cheating, including hiding cards and introducing foreign cards to improve a hand.

Online Go-stop venues have been used inillegal gambling in South Korea .[5]

Setup

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Hwatu cards and suits
SuitType
Bright
Animal
Ribbon
Junk
Double
Junk
쌍피
January
송학
  
February
매화
  
March
벚꽃
  
April
등꽃
  
May
난초
 
June
모란
  
July
흑싸리
  
August
공산
  
September
국화
 
October
단풍
  
November
오동
  
December
Notes:

† The 'Animal' cards for May and September may be counted as "double junk" cards
‡ The 'Ribbon' card for December is not counted as a ribbon card

To select a dealer (;seon;lit. 'first'), each player picks random cards from the deck and the person who chooses the earliest or latest month card becomes the dealer, depending on whether it is nighttime or daytime, with nighttime favoring the earliest month card, January, and the latest month card, December, favored during daytime. Before the cards are dealt, the dealer shuffles them by holding the deck in the left hand with the cards face-down and pulling out random stacks of cards with the right hand to stack them on top. The dealer must repeat this process several times. After shuffling, the dealer holds the deck out to the player to their left in for them tocut the deck. If there are only two players, the opponent cuts the deck.

Deal

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  • Two players: The dealer places four cards face-up on the table then deals five cards to their opponent's hand and five cards to their hand. Then the dealer places another four cards face-up on the table and deals another five cards to each player's hand, starting with the opponent.
  • Three players: The dealer places three cards face-up on the table then deals four cards to each player's hand, starting with the player to the right and continuing counterclockwise. Then the dealer places another three cards face-up on the table and deals another three cards to each player's hand, again starting with the player on the right.[6]

The remaining cards are placed face down on top of the cut portion of the deck in the center of the table to form a draw pile. Before the play begins, the players check for sets of two, three or four cards of the same month on the table. If there is a set, they pile it up on top of each other, usually leaving space on each of the top part of the cards.

Gameplay

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Overview

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  1. Play begins with the dealer and continues counterclockwise.
  2. A turn begins with a player attempting to match one of the cards lying face-up on the table with a card of the same month in their hand. If there are two cards of the same month already on the table, the player may select one of them. If the player has no cards matching the cards on the table, the player discards a card to the table.
  3. The turn continues with the player flipping over the top card from the draw pile and looking for a card of the same month on the table. If the player finds a matching card on the table, the player collects both cards along with the cards matched in step 2. Otherwise, the drawn card is added to the table.
  4. If the card drawn from the top of the draw pile in step 3 matches the two cards matched in step 2, the three cards remain on the table. This is known asppeok (;ppeog). The three cards remain until a player collects them using the fourth card of the same month.
  5. If a player draws a card that matches the card discarded in step 2, the player collects both cards as well as one junk card (pi) from each opponent's stock pile. This is known aschok.
  6. If a player plays a card in step 2 for which two matching cards are already on the table, and then draws the fourth matching card from the draw pile in step 3, the player collects all four cards as well as one junk card (pi) from each opponent's stock pile. This is known asttadak.[7]
  7. The object of the game is to create scoring combinations to accumulate points up to a score of either three (for three players) or seven (for two players), at which point a "Go" or a "Stop" must be called.
  8. A game that ends with neither a "Go" nor "Stop" call is called aNagari game (나가리;nagali). The dealer and play order of the next game remain the same as with theNagari game, and when the game ends, the loser owes the winner double money.

Additional rules

[edit]

Point system

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There are several ways to collect points in Go-Stop.

Bright (;gwang)
Jan
송학
Mar
벚꽃
Aug
공산
Nov
오동
Dec
  • Bright cards (;gwang): One way to accumulate points in Go-Stop is to collect three or more of the five Bright cards (gwang). In most Koreanhwatu decks, these are identified with the Chinese character.
    • When threegwang other than that of the month of December (referred to asbi gwang,bi meaning “rain”) are collected, this is known as "Three Brights" (sam gwang) and is worth three points.
    • However, if the Three Brights includebi gwang, this is called "Wet Three Brights" (bi sam gwang), and is worth two points.
    • When fourgwang are collected, this is called "Four Brights" (sa gwang) and is worth four points. It does not matter whether 'bi gwang' is included in "Four Brights" or not.
    • When all fivegwang are collected, this is called "Five Brights" (o gwang) and is worth 15 to 50 points, depending on house rules.
Ribbon (;tti)
 Jan 
송학
 Feb 
매화
 Mar 
벚꽃
 Apr 
등꽃
 May 
난초
 Jun 
모란
 Jul 
흑싸리
 Sep 
국화
 Oct 
단풍
  •  Red poetry (홍단;hong dan: Jan, Feb, Mar
  •  Red (초단;cho dan: Apr, May, Jul
  •  Blue (청단;cheong dan: Jun, Sep, Oct
 Feb 
매화
 Apr 
등꽃
 May 
난초
Jun
모란
Jul
흑싸리
 Aug 
공산
 Sep 
국화
Oct
단풍
Dec
  •  Five birds (고도리;godori: Feb, Apr, Aug
  •  May use as double junk : May, Sep
 May 
난초
 Sep 
국화
Nov
오동
Dec
 Animal cards as double junk : May, Sep

Ending the game

[edit]

When a player accumulates at least three (for three players) or seven (for two players) points, the player must decide if they will continue that hand by calling "Go" (;go) or end it by calling "Stop" (스톱;seutob). If a player says "Go" once, the player must increase their score by at least one point in order to be given another opportunity to call "Go" or “Stop". A player who calls “Go” once has one point added to their final score. With two "Go"s, two points are added. With the third "Go", the score is doubled. After the third “Go” (in which the score is doubled), the score is multiplied by the number one less than the number of times the winner has called "Go". But before calling "Go", the winner must consider whether another player may increase their score to at least three or seven points within the next turn.

When "Stop" is called, any non-winning players who have called "Go" have their penalty (calculated from the winning player's total points) doubled. This is calledgo bak. If a non-winning player has no Bright cards when the winner has accumulated points by collecting Bright cards, the player without Bright cards will have their penalty doubled. This is known asgwang bak. Further, if a non-winning player has fewer than six junk cards and the winner has accumulated points by collecting junk cards, the non-winning player will have their penalty doubled. This is known aspi bak. All of these are cumulative.

As an example, if a player accumulates seven or more points through only Ribbon cards and Animal cards, the player may then call "Go". If, however, before the first player is given another opportunity to call "Go" or "Stop" another player accumulates at least seven points through both Bright cards and junk cards and subsequently calls "Stop", the first player is subject togo bak,gwang bak andpi bak. Thus, the player's penalty would be doubled three times, or multiplied by eight.[7]

References

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  1. ^Ebashi, Takashi (2014).Hanafuda. Hōsei Daigaku Shuppankyoku. p. 274.
  2. ^abEncyclopedia of Korean Seasonal Customs: Encyclopedia of Korean Folklore and Traditional Culture Vol. 1. The National Folk Museum of Korea (South Korea) 길잡이미디어. 2014-10-30. p. 103.ISBN 978-89-92128-92-6.
  3. ^Brook, Timothy; Luong, Hy V. (1999).Culture and Economy: The Shaping of Capitalism in Eastern Asia. University of Michigan Press. p. 112.ISBN 978-0-472-08598-9.
  4. ^"Go Stop – Korean Traditional Card Game".Modern Seoul. 2013-05-14. Retrieved2023-11-06.
  5. ^Hjorth, Larissa; Chan, Dean (2009-06-24).Gaming Cultures and Place in Asia-Pacific. Routledge. p. 114.ISBN 978-1-135-84317-5.
  6. ^"Rules of Card Games: Go Stop".www.pagat.com.
  7. ^abc"Go-Stop rules".www.sloperama.com.
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