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Glossary of board games

From Wikipedia, the free encyclopedia

Thisglossary of board games explains commonly used terms inboard games, in alphabetical order.

For a list of:

A

[edit]
active
Seein play.
Amerigame
Defined in contrast toEurogames, American-style board games, pejoratively called "Ameritrash", generally feature a prominent theme that is tied to the game's mechanics, encourage direct conflict between players, and have a greater degree of randomness or luck.[1][2]

B

[edit]
bear off
To remove gamepiece(s) from theboard andout of play.[3] Past tense:borne off.
bit
Seepiece.
Black
Used often to refer to one of the players in two-player games. Black's pieces are typically a dark color but not necessarily black (e.g. inEnglish draughts official play they are red). Cf.White. See alsoWhite and Black in chess.
board
Short forgameboard.

C

[edit]
capture
A method that removes another player's piece(s) from the board. For example: incheckers, if a playerjumps an opponent's piece, that piece is captured. Captured pieces are typically removed from the game. In some games, captured pieces remainin hand and can be reentered into active play (e.g.shogi,Bughouse chess). See alsoGame mechanics § Capture/eliminate.
card
A piece of cardboard often bearing instructions, and usually chosen randomly from a deck by shuffling.
cell
Seehex andspace.
checker
Seepiece.
checkerboard
A squaregameboard with alternating dark and light-colored squares.
chessboard
The squaregameboard used inchess, having 64 squares of alternating dark and light-colors.
column
Seefile.
component
A physical item included in the game. E.g. the box itself, the board, the cards, the tokens, zipper-lock bags, inserts, rule books, etc. See alsoequipment.
counter
Seepiece.
currency
A scoringmechanic used by some games to determine the winner, e.g. money (Monopoly) or counters (Zohn Ahl).
custodian capture
A capture method whereby an enemy piece is captured by being blocked on adjacent sides by opponent pieces. (Typicallylaterally on two sides as inTablut andHasami shogi, or laterally on four sides as inGo. Capture by blocking on two sides diagonally is done inStone Warriors, and surrounding on three sides is required inBizingo.) Also calledescort capture andinterception capture.
custodian method
Seecustodian capture.

D

[edit]
deck
A stack of cards.
die
sing. ofdice.[3]
dice
Modern cubic dice are used to generate random numbers in many games – e.g. a single die inTrivial Pursuit, or two dice per player inbackgammon.Role-playing games typically use one or morepolyhedral dice. Games such asPachisi andchaupur traditionally usecowrie shells. The gamesZohn Ahl andHyena chase use dice sticks. The game yut usesyut sticks.
direction of play
The order ofturns in amultiplayer game, e.g.clockwise around the board means the player to the left has the next turn.
disc
Seepiece.
displacement capture
Acapture method whereby a capturing piece replaces the captured piece on its square, cell, or point on the gameboard.
doublet
1.  The same number displayed by twodice.
2.  The number displayed by one or moredie is doubled.
3.  The union of two gamepieces to move as one.
[3]

E

[edit]
empty board
Many games start with allpiecesout of play; for example,Nine men's morris,Conspirateurs,Entropy, andGo (if ahandicap is not employed). Somegameboards featurestaging areas for the pieces before any are putinto play; for example,Ludo andMalefiz.
enemy
Anenemy piece is a piece in the same army or set of pieces controlled by the opponent; or, in a multiplayer game, a piece controlled by the partner of an opponent.
Engine-building
A board game genre andgameplay mechanic that involves adding and modifying combinations of abilities or resources to assemble avirtuous circle of increasingly powerful and productive outcomes.[4] A successfully built engine can create asnowball ordomino effect.
Equipment forLudo: four Ludo pieces, a die, a dice cup, a Ludo board
equipment
Refers to physicalcomponents required to play a game, e.g. pieces, gameboard, dice.
escort capture
Seecustodian capture.
Eurogame
European- or German-style board games generally feature strategic depth with multiple ways to score points, indirect player interaction, relatively minimal themes, and limited randomness or luck.[5][6]
exchange
For games featuringcaptures, the capture of a piece followed immediately by the opponent's recapture.

F

[edit]
file
A straight line ofspaces running from top to bottom of agameboard at right angle to arank. Also calledcolumn.[3]
friendly
Apiece in the same army or set of pieces controlled by a player; or, in a multiplayer game, a piece controlled by a player's partner.

G

[edit]
Surakarta gameboard and initial setup
gameboard
Orgame board. The (usuallyquadrilateral) marked surface on which one plays a board game. Thenamesake of the board game, gameboards would seem to be anecessary and sufficient condition of thegenre, thoughcard games that do not use a standard deck of cards (as well as games that use neither cards nor a gameboard) are often colloquially included. Most games use a standardized and unchanging board (chess,Go, andbackgammon each have such a board), but some games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even during gameplay.
game component
Seecomponent.
game equipment
Seeequipment.
game piece
Seepiece.
gameplay
The execution of a game; or specifically itsstrategy, tactics, conventions, ormechanics.
gamer
A person who plays board game(s). See alsoplayer.
gamespace
A gameboard for a three-dimensional game (e.g., the 5×5×5 cubic board forRaumschach).
grace
An extraturn.[3]

H

[edit]
handicap
An advantage given to a weaker side at the start of a game to level the winning chances against a stronger opponent. Go has formal handicap systems (seeGo handicaps); chess has traditional handicap methods not used in rated competitions (seeChess handicap).
hex
In hexagon-based board games, this is the common term for a standard space on the board. This is most often used inwargaming, though manyabstract strategy games such asAbalone,Agon,hexagonal chess,GIPF project games, andconnection games use hexagonal layouts.
huff
The forfeiture of apiece as a penalty for infringing arule.[3]

I

[edit]
in hand
A piecein hand is one currently not in play on the gameboard, but may be entered into play on a turn. Examples are captured pieces inshogi orBughouse chess, able to bedropped into play as a move; or pieces that begin the game in a staging area off the main board, as inLudo orChessence.
in play
A piece active on the main board, notin hand or in astaging area. Antonym:out of play.
interception capture
Seecustodian capture.
intervention capture
A capture method the reverse of thecustodian method: a player captures two opponent pieces by moving to occupy the empty space between them.

J

[edit]
jump
To move apiece over one or more pieces orspaces on the gameboard.[3] Depending on the context, jumping may includecapturing an opponent's piece. See alsoGame mechanics § Capture/eliminate.

L

[edit]
leap
Seejump.

M

[edit]
man
Inchess, a piece or a pawn. Indraughts, an uncrowned (i.e. not a king) piece.
Woodenmeeples from the board gameCarcassonne
meeple
A gamepiece that represents a person in concept, shaped like an approximation of a person.
mill
Three or morepieces in a line of adjacentspaces.[3]
move
Seeturn.

O

[edit]
odds
Seehandicap.
open board
Agameboard with nopieces, or one piece,in play. Typically for demonstration or instruction.
order of play
Seedirection of play.
orthogonal
A horizontal (straight left or right) or vertical (straight forward or backward) direction a piece moves on a gameboard.
out of play
A piece not active on the main board, it might bein hand or in astaging area. Antonym:in play.
over the board
A game played face to face with the opponent, as opposed to playing remotely (online or other means, for e.g.correspondence chess).

P

[edit]
pass
The voluntary or involuntary forfeiture of aturn by a player.
pie rule
Used in some two-player games to eliminate any advantage of moving first. After the first player's opening move, the second player may optionally swap sides.
Simple woodenpawn-style playing pieces, often calledHalma pawns
piece
Orbit,checker,chip,counter,disc,draughtsman,game piece,man,meeple,mover,pawn,player piece,playing piece,singleton,stone,token,unit.
A player's representative on the gameboard made of apiece of material made to look like a known object (such as ascale model of a person, animal, or inanimate object) or otherwise general symbol. Each player may control one or more pieces. Some games involve commanding multiple pieces, such aschess pieces orMonopoly houses and hotels, that have unique designations and capabilities within the parameters of the game; in other games, such as Go, all pieces controlled by a player have the same capabilities. In some modern board games, such asClue, there are other pieces that are not a player's representative (i.e. weapons). In some games, such asmancala games, pieces may not represent or belong to any particular player.Mancala pieces are undifferentiated and typically seeds but sometimes beans, coins, cowry shells, ivory balls, or pebbles.
Note that in chess usage the termpiece in some contexts only refers tosome of the pieces, which are also known aschessmen.
See alsoCounter (board wargames).
playboard
Seegameboard.
player
The participant(s) in the game. See alsogamer.
playing area
Thespaces on a gameboard for use by piecesin play.
playspace
Seeplaying area.
point
Seespace.
The fivePlatonic solidpolyhedrals (from the left):tetrahedron (d4),cube (d6),octahedron (d8),dodecahedron (d12),icosahedron (d20)
polyhedral dice
Dice that are not cubes, usually some kind ofPlatonic solid. Polyhedral dice are generally referred to through the construction "d + number of sides" (ex. d4, d8, d12, d20). See alsodice.

R

[edit]
rank
A straight line ofspaces running from one side to the other across agameboard at right angle to afile. Also calledrow.[3]
replacement capture
Seedisplacement capture.
row
Seerank.
rule
A condition or stipulation by which a game is played.
ruleset
The comprehensive set of rules which define and govern a game.

S

[edit]
singleton
A gamepiece that is isolated and often prone to attack.[3]
space
Aphysical unit of progress on agameboard delimited by a distinct border, and not further divisible according to the game's rules. Alternatively, a unique position on the board on which a piece in play may be located. For example, inGo, the pieces are placed on grid line intersections calledpoints, and not in the areas bounded by the borders, as in chess. The bounded area geometries can be square (e.g.chess), rectangular (e.g.shogi), hexagonal (e.g.Chinese Checkers), triangular (e.g.Bizingo), quadrilateral (e.g.three-player chess), cubic (e.g.Raumschach), or other shapes (e.g.Circular chess). Cf.gamespace. See alsoGame mechanics § Movement.
square
Seespace.
staging area
A space set aside from the main gameboard to contain piecesin hand. InLudo, the staging areas are calledyards. Inshogi, pieces in hand are placed onkomadai.
starting area
Seestaging area.
stone
Seepiece.
swap
Seeexchange.

T

[edit]
take
Seecapture.
token
Seepiece.
trade
Seeexchange.
triplet
The same number displayed by threedice.[3]
turn
A player's opportunity to move a piece or make a decision that influencesgameplay. Turns to move usually alternate equally between competing players or teams. See alsoTurn-based game.

W

[edit]
White
Used often to refer to one of the players in two-player games. White's pieces are typically a light color but not necessarily white (e.g.backgammon sets use various colors for White;shogi sets have no color distinction between sides). White often moves first but not always (e.g. Black moves first inEnglish draughts,shogi, andGo). Cf.Black. See alsoWhite and Black in chess.
Worker Placement
A genre of board games in which players take turns selecting an action while optimizing their resources and making meaningful decisions.[7]

Notes

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  1. ^Davidson, Drew; Costikyan, Greg (2011).Tabletop: Analog Game Design. Lulu.com. p. 183.ISBN 978-1-257-87060-8.
  2. ^"Ameritrash" on the BoardGameGeek wiki, BoardGameGeek contributors. Retrieved June 4, 2024.
  3. ^abcdefghijkBell, R. C. (1983). "Glossary".The Boardgame Book. Exeter Books. p. 160.ISBN 0-671-06030-9.
  4. ^Engelstein, Geoffrey; Shalev, Isaac (2020).Building Blocks of Tabletop Game Design.CRC Press. p. 438.ISBN 978-1-138-36549-0.
  5. ^Davidson, Drew; Costikyan, Greg (2011).Tabletop: Analog Game Design. Lulu.com. p. 181.ISBN 978-1-257-87060-8.
  6. ^"Eurogame" on the BoardGameGeek wiki, BoardGameGeek contributors. Retrieved June 4, 2024.
  7. ^"Best Worker Placement Board Games | Ultimate Guide".The Board Gamer. 2023-03-20. Archived fromthe original on 2023-04-26. Retrieved2023-04-25.

References

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External links

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