Girls' video games are a genre ofvideo games developed for young girls, mainly in the 1990s.[1][2] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the"girls' games movement."[3]
The first adventure game for Girls wasJenny of the Prairie written byRhiannon Software in 1984. Elizabeth Stott and her friend Lucy Ewell founded the software company to encourage young girls interest in computers.
A notable developer of girls' games wasPurple Moon, founded in 1995, which made a series of "coming-of-age games" featuring the teenager Rockett Movado.[1] Its products were part of the so-called"purple games" segment of girls' games, which based its games on market research into the preferences and tastes of young girls. Because these tended to be stereotypically feminine interests such as gossip, relationships, and makeup, "purple games" were criticized by feminists who considered them too prescriptive. Purple Moon's games did not perform well commercially, and the company was bought byMattel in 1999.[3]
The FEMICOM Museum is an organization, founded in 2012, that seeks to preserve these games and raise public awareness about them.[1] A panel at the 2015IndieCade Festival discussed their history.[4]
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