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Ghosts 'n Goblins

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Video game series
This article is about the video game series. For the first game in the series, seeGhosts 'n Goblins (video game).

Video game series
Ghosts 'n Goblins
TheGhosts 'n Goblins series logo as seen inUltimate Ghosts 'n Goblins
GenresRun and gun,platform
DevelopersCapcom,Tose
PublisherCapcom
CreatorTokuro Fujiwara
First releaseGhosts 'n Goblins
July 7, 1985
Latest releaseGhosts 'n Goblins Resurrection
February 25, 2021
Spin-offsGargoyle's Quest
Maximo

Ghosts 'n Goblins, known in Japan asMakaimura (Japanese:魔界村; lit. "Demon World Village"), is a series of platformersrun-and-gunplatformvideo games developed and owned byCapcom. The first entry in the series wasGhosts 'n Goblins, released inarcades on July 7, 1985. The series has subsequently been ported to and released on a variety ofpersonal computers,game consoles andmobile platforms and spawned severalsequels andspin-offs.

The main series focuses on the knightArthur's quest to save princess Prin-Prin from the demon king Astaroth. The primary spin-offs include theGargoyle's Quest andMaximo game series.

The series as a whole has sold over 4.6 million units as of December 31, 2023 and stands as the 13th best-selling Capcom game franchise.[1] It has gained a reputation among players for its high level of difficulty.[2][3][4][5]

The most recent game in the series,Ghosts 'n Goblins Resurrection, was released on February 25, 2021.[6]

List of games

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Further information:List of Amiga arcade conversions
Release timeline
1985Ghosts 'n Goblins
1986–1987
1988Ghouls 'n Ghosts
1989
1990Gargoyle's Quest
1991Super Ghouls 'n Ghosts
1992Gargoyle's Quest II
1993
1994Demon's Crest
1995
1996Arthur to Astaroth no Nazomakaimura
1997–1998
1999Makaimura for WonderSwan
2000
2001Maximo: Ghosts to Glory
2002
2003Maximo vs. Army of Zin
2004–2005
2006Ultimate Ghosts 'n Goblins
2007–2008
2009Ghosts 'n Goblins: Gold Knights
2010Ghosts 'n Goblins: Gold Knights II
2011–2020
2021Ghosts 'n Goblins Resurrection

Main series

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The main series consists of run and gun platformers with players controlling a knight named Arthur who must battle through hordes of the undead in order to rescue the kidnapped princess Prin-Prin (also known as Guinevere, or not named altogether depending on the game/translation) from the demon king Astaroth. Arthur's health and magic level is represented by the armor he wears, with Arthur capable of finding better armor and various weapons in treasure chests hidden throughout the game stages; even so, regardless of how powerful the armor Arthur wears is, he will lose it with a single hit. Once losing his armor Arthur is left only wearing his boxers (an image which has become iconic for the series).[2] In most of the main series, once completing the game the player is forced to re-play the game's stages at a higher difficulty level in order to receive the game's "true" ending. The series has gained a reputation among gamers for its high level of difficulty.[2]

Gargoyle's Quest series

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TheGargoyle's Quest series is a group ofside-scrollingadventure games with mildrole-playing video game elements. Players control the character of Firebrand, a character who is based on an enemy in the main series.

Maximo series

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Maximo is a3Dhack and slash platformer series developed by Capcom's US-based Studio 8 for the PlayStation 2. The games are based on theGhosts 'n Goblins universe and feature original character designs by Japanese illustratorSusumu Matsushita.

Other

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Capcom Party

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Capcom released a series ofGhosts 'n Goblins-themedFlash basedmini-games forCapcom Party; a subscription service related to itsCapcom Parki-modemobile app.

Cancelled games

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  • Gargoyle's Quest II: The Demon Darkness (Game Boy western release)
  • Ghosts 'n Goblins 3D (PlayStation)
  • Ghouls 'n Ghosts 64 (Nintendo 64[12])
  • Maximo: Ghosts to Glory (Nintendo 64,[13] Microsoft Windows, Nintendo GameCube)
  • Ghouls 'n Ghosts Online (Microsoft Windows, Apple OSX, PlayStation 2, Nintendo GameCube, Xbox)

Arcade gambling machines

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Appearances in other game series

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Mega Man series

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X Capcom series

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  • Namco × Capcom – Arthur is a playable character. Astaroth, Nebiroth, and Red Arremer Joker appear as bosses along with severalGhosts 'n Goblinsmob characters. The Demon Village is a major location in the game as well.
  • Project X Zone – Arthur is a playable character. Arremers appear yet again as standard enemies.

Vs. Capcom series

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Comics and manga

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Wan Pakku Comics

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In 1986,Ghosts'n Goblins was adapted into a manga by Sawada Yukio and published by Wan Pakku Comics, released as a five-part story in the anthology seriesHisshō Tekunikku Kan Peki-ban (必勝テクニック完ペキ版).

Comic BomBom

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Super Ghouls 'n Ghosts andGargoyle's Quest are two of the video games featured in the manga titledRock'n Game Boy, by Shigeto Ikehara and published by Comic BomBom October 1989 to December 1991.

Corocoro Comic

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Ghosts 'n Goblins, was one of the video games adapted into a manga titledFamicom Ryu (1985–1987) andNekketsu! Famicom Shounendan (1986–1987), published by Comic Coro Coro.

Super Ghouls 'n Ghosts is one of the video games featuring in the manga titledCyber Boy, by Nagai Noriaki, Published by Coro Coro Comic and Shogakukan, from 1991 to 1993.

Archie Comics

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The series would later be included in theArchie ComicsWorlds Unite crossover along with various other Capcom andSega franchises, with theSonic the Hedgehog andMega Man comic lines providing the backdrop.[15]

Characters

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  • Arthur: A knight in the service of princess Prin-Prin. Arthur is the mainprotagonist of theGhosts 'n Goblins series. He is named forKing Arthur ofArthurian Legend.
  • Prin-Prin: Princess Prin-Prin is the ruler of the human realm (Ghouls 'n Ghosts specifies the Kingdom of Hus) and the last human with royal blood. She serves as the primarydamsel-in-distress of theGhosts 'n Goblins series. Astaroth kidnaps her in order to use her royal blood to invade the human realm. Although always referred to as Prin-Prin in Japan, she has been called both Prin-Prin andGuinevere in the various American releases. The latter is an allusionGuinevere of Arthurian Legend.
  • Satan: A red beast who appears in bothGhosts 'n Goblins andSuper Ghouls 'n Ghosts to kidnap Princess Prin-Prin for the current demon lord, but is only fought inGhosts 'n Goblins. He is extremely cunning and sets up traps for Arthur in the first game. A similar character appears in theGargoyle's Quest II calledMalgor in the English translation, but he is known asSkull Satan in Japan, implying they are the same character. In the game, he is almost perfectly impersonatingKing Darkoan for Breager, showing his cunning nature. However, Firebrand sees through his disguise and defeats him. He is named forSatan in theAbrahamic religions.
  • Astaroth: A demon king and the mainantagonist of theGhosts 'n Goblins series. When near death he transforms into the undead demon kingNebiroth, a separate entity and personality from Astaroth. He is named forAstaroth, a demon found in medievaldemonology.
  • Lucifer: Also known asRushifell inGargoyle's Quest andGargoyle's Quest II, and alternatively referred to asLoki in the Sega Genesis version ofGhouls 'n Ghosts. Lucifer is an extremely powerful noble in the demon realm and serves as the final boss ofGhouls 'n Ghosts andGhosts 'n Goblins Resurrection. In theGargoyle's Quest series he functions as both a rival and assisting character, testing and then aiding Firebrand in reaching his full potential. He is named forLucifer, an entity found inGreek mythology and laterChristianity. His alternate name Loki is a reference toLoki ofNorse mythology.
  • Sardius: Known asSamael in Japan, he is the main antagonist and final boss ofSuper Ghouls 'n Ghosts. He is named forSamael ofTalmudic lore.
  • Hades: The Lord of Darkness who governs the Demon World inUltimate Ghosts 'n Goblins. He seeks two goals in his invasion of the Human Realm: to destroy Arthur, and to use the Prin Prin's blood to create a mixed-blood union between humans and demons, giving the demons dominance over the humans. He resides in a stronghold dubbed the Black Palace, with Astaroth serving as his lieutenant. He returns as the true final boss of the shadow levels inGhosts 'n Goblins: Resurrection. The usage of Hades is an allusion toHades in Greek mythology.
  • Lancelot: One of Arthur's knights with a unique jump attack. He is kidnapped and brainwashed to fight Arthur. The usage of the name Lancelot is an allusion toLancelot of Arthurian Legend.
  • Perceval: One of Arthur's knights and a powerful short-range fighter with a unique dash attack. The usage of the name Perceval is an allusion toPerceval of Arthurian Legend.
  • Firebrand: Known asThe Red Arremer in Japan, Firebrand is the main protagonist of theGargoyle's Quest series. He belongs to a race of gargoyled demons known as the Red Arremer Tribe, considered the elite warriors of the demon king Astaroth. He is considered a hero among his peers, and as such he has been nicknamedRed Blaze (a title shared with his ancestor inGargoyle's Quest II, also named Firebrand) due to his bright red skin and prowess with fiery magic. The Red Arremer tribe appears as standard enemies in the mainGhosts 'n Goblins series, while a fiery blue silhouette of a Red Arremer serves as the series' logo.
  • Breager: An evil conqueror from another dimension that serves as the main antagonist ofGargoyle's Quest. Firebrand is sent to destroy Breager and save the Demon Realm. In the prequel gameGargoyle's Quest II, Breager also attempted to conquer the Demon Realm but was defeated by Firebrand's ancestor.
  • Phalanx: A rival demon to Firebrand and the main antagonist ofDemon's Crest. Using the power of magical Crests that he stole from Firebrand, he rules and oppresses the Demon Realm. His chief general isArma, who confronts Firebrand multiple times during his quest to destroy Phalanx.
  • Maximo: The main protagonist of theMaximo series. Maximo is a king who is slain by his adviser Achille. He strikes a deal with Grimm, the grim reaper, in order to rescue his betrothed, Sophia.
  • Grimm: Thegrim reaper who frees Maximo fromlimbo and aids him on his journey in exchange for killing Achille.
  • Sophia: The primarydamsel in distress of theMaximo series. Sophia is Maximo's betrothed, kidnapped at the beginning ofMaximo: Ghosts to Glory.

Development

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[icon]
This sectionneeds expansion. You can help byadding to it.(December 2011)

TheGhosts 'n Goblins franchise was created byTokuro Fujiwara (also known for producing games in theMega Man franchise) and is produced byCapcom. Toshio Arima served as lead programmer and Ayako Mori composed the score for the original arcade release in 1985.

Music

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The original score for the initial arcade release ofGhosts 'n Goblins was composed by Ayako Mori. The music developed for the game's first level, entitled "Graveyard, Forest & Ice Palace," has since become recognized as the official theme for the franchise, appearing in a re-mixed form in every entry of the main series as well as making cameo appearances in other Capcom games such asMega Man 7 andUltimate Marvel vs. Capcom 3. Tamayo Kawamoto composed the score forGhouls 'n Ghosts, the next entry in the series, followed by Mari Yamaguchi forSuper Ghouls 'n Ghosts (with Tomohiro Masuda and Nobuhiko Isa handling the GBA re-release), and Masaya Tsunemoto and Kazuhiro Kotani forUltimate Ghosts 'n Goblins. The score for theGargoyle's Quest spin-off series was composed by Harumi Fujita (I)[16] and Yuki Iwai (II) (with Norihiko Togashi handling the Game Boy re-release ofGargoyle's Quest II).[17]

To commemorate the 20th anniversary of the franchise, Capcom released theMakaimura Ongakutaizen in Japan on December 28, 2005. This 7 disc boxed set featured over 350 tracks and was a complete soundtrack for the series to date, featuring the complete scores of not only every entry of theGhosts 'n Goblins andGargoyle's Quest series, but also of everyPC andhome console port of each game therein. In reference to the series' soundtrack as a whole, one reviewer stated:

With each of Makaimura's original scores, Capcom's composers and sound programmers pushed various consoles to the limits to produce high quality scores. WithMakaimura,Daimakaimura, andChoumakaimura, the series evolved admirably to refine a dark action-packed orchestral sound that fitted the scenes of the games. The classic series is especially strong thematically, remembered not just for the first stage theme but for other striking compositions. The series has demonstrated plenty of diversity over the years with the Baroque-influenced approaches toMakaimura for WonderSwan and the Red Arremer titles, the exceptionally ambient score toDemon's Blazon Makaimura Monshou Hen, and the dabs of avant-garde and rock influence in the classic series. All these factors considered, the series has secured the legacy of being one of the most musically and technologically influential video game franchises.[18]

Capcom released a soundtrack forUltimate Ghosts 'n Goblins on September 30, 2006.

Reception

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TheGhosts 'n Goblins franchise stands as Capcom's 13th best-selling game franchise, having sold over 4.6 million units.[1] It is generally well regarded by critics and somewhat notorious for its traditional high level of difficulty.[2][3][4][5] Additionally, the franchise frequently makes cameo appearances (the character of Arthur in particular) in other Capcom titles, the latest of which beingUltimate Marvel vs. Capcom 3.

The main series starring Sir Arthur and Princess Prin-Prin was initially released as anarcade title in 1985 and subsequently re-released and ported to a variety of home computer consoles. It continues as an activeintellectual property for Capcom with its latest release in 2021 on theNintendo Switch. TheNES release ofGhosts 'n Goblins was rated as the 54th best NES game of all time byIGN[2] and the 124th best game on a Nintendo console byNintendo Power.[19] The game is considered byGameTrailers to be the world's second most difficult game ever made.[5] As of 2008, the originalGhosts 'n Goblins is Capcom's 18th best selling title, having sold over 1.6 million units. Similarly,Super Ghouls 'n Ghosts is Capcom's 42nd best selling title, having sold over 1 million units.[20]

The main series went on a minor hiatus after the release ofSuper Ghouls 'n Ghosts in 1991. Capcom general producerNoritaka Funamizu explained that theGhosts 'n Goblins games take a long time to develop and were not popular in Japan; as a result, Capcom had taken a net loss on previous installments and were wary of producing a new entry.[21] With the exception of the largely overlookedMakaimura for WonderSwan which was released only in Japan, and a re-release ofSuper Ghouls 'n Ghosts on theGame Boy Advance, the mainGhosts 'n Goblins series did not see a major release untilUltimate Ghosts 'n Goblins on thePlayStation Portable in 2006. The return of the series received mixed to positive reviews.GameSpot noted that the entry would appeal to fans of the original, but that many of the old-school game mechanics including level design and jump mechanics, along with the traditional level of difficulty, may not appeal to the current generation of gamers.[22] These concerns were echoed by such sites asGameDaily and AtomicGamer.[23] Other sites such asIGN[24] and GameCritics[25] praised this adherence to the series' old-school mechanics and traditional level of difficulty, while noting that the new health, armor, and waypoint systems as well as tiered difficulty options went a long way in adjusting the difficulty for new gamers.Ultimate Ghosts 'n Goblins was also the first entry in the series to employ3D graphics, a fact praised by most reviewers: "The 3D graphics enhance the 2D gameplay by giving the world a sense of depth without interfering with the gameplay, and the whole package simply glows with vibrant color and lighting effects."[22]

TheGargoyle's Quest spin-off saw a series of releases between 1990 and 1994. The introduction of RPG elements inGargoyle's Quest was praised, however reviewers noted an uneven level of difficulty.Demon's Crest was highly regarded as "one of the finest action titles on SNES, and without a doubt the crowning achievement of theGhosts 'n Goblins line" by critics; however, it went largely unnoticed in terms of sales being labeled a "major flop". Similarly, theMaximo spin-off sub-series was initially well-received, though criticized for being difficult and inaccessible.Ghosts to Glory (2001) achievedPlayStation 2 Greatest Hits status in theUnited States, selling more than 400,000 units in North America. IGN ranked the game as the 6th most difficult game on thePlayStation 2.[4] A sequel,Maximo vs. Army of Zin was released in2003 with better critical reception but faltering sales, ultimately leading to the cancellation ofMaximo 3. The future of both theGargoyles Quest andMaximo spin-off series is unknown.

References

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  1. ^ab"Game Series Sales".Capcom. September 30, 2020. RetrievedDecember 2, 2020.
  2. ^abcde"Ghosts n' Goblins: The Top 100 NES Games of all Time". IGN. April 6, 2010. RetrievedOctober 12, 2010.
  3. ^ab"Ghosts n' Goblins: Can't Beat It? Spend Some Money On Virtual Armor". Inside Social Games. November 17, 2009. RetrievedOctober 12, 2010.
  4. ^abc"Most Challenging PS2 Games of All Time". IGN. April 27, 2005.
  5. ^abc"Top Ten Most Difficult Games".GameTrailers. August 12, 2008. RetrievedJanuary 1, 2010.
  6. ^ab"Ghosts and Goblins Resurrection Reboot Announced for Switch, Coming 2021".IGN. December 10, 2020. RetrievedDecember 11, 2020.
  7. ^"'Ghosts'n Goblins Mobile' Review - I'm Cold and I am Shamed, In my Boxers on the Floor".TouchArcade. March 17, 2017. RetrievedDecember 17, 2020.
  8. ^"Photographic image of poster".Mmofront.com. Archived fromthe original(JPG) on March 3, 2016. RetrievedOctober 19, 2016.
  9. ^abOfficial webpage forPuzzle MakaimuraArchived 2010-03-25 at theWayback Machine in Capcom Japan
  10. ^Official webpage forPuzzle Makaimura RevengeArchived 2013-09-07 at theWayback Machine in Capcom Japan
  11. ^Official webpage forPuzzle Makaimura FinalArchived 2010-03-25 at theWayback Machine in Capcom Japan
  12. ^"What Ever Happened to Ghouls 'n' Ghosts 64?". February 20, 1999.
  13. ^"Hardcore Gaming 101: Ghosts 'n Goblins". December 7, 2009. Archived fromthe original on December 7, 2009.
  14. ^"Photographic image of flyer"(JPG).Mamedev.emulab.it. RetrievedOctober 19, 2016.
  15. ^Schedeen, Jesse (February 26, 2015)."Capcom and Sega Join Forces for Worlds Unite Comic Book Crossover".Ign.com. RetrievedOctober 19, 2016.
  16. ^"Otoya". Archived fromthe original on January 30, 2012. RetrievedJanuary 26, 2012.
  17. ^Makaimura Ongakutaizen (Media notes) (in Japanese). Various. Suleputer. December 28, 2005.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
  18. ^"Makaimura Music Collection". November 2, 2010. RetrievedDecember 28, 2005.
  19. ^"NP Top 200".Nintendo Power. Vol. 200. February 2006. pp. 58–66.
  20. ^"Capcom release lifetime sales figures". The Game Gene. 2008. Archived fromthe original on February 27, 2010. RetrievedOctober 12, 2010.
  21. ^"An Interview with Noritaka Funamizu".Next Generation. No. 28.Imagine Media. April 1997. p. 70.
  22. ^ab"Ultimate Ghosts 'n Goblins Review".GameSpot. August 29, 2006. Archived fromthe original on March 4, 2009. RetrievedNovember 2, 2010.
  23. ^"Ultimate Ghosts 'n Goblins Review". AtomicGamer. August 29, 2006. Archived fromthe original on July 17, 2011. RetrievedNovember 2, 2010.
  24. ^"Ultimate Ghosts 'n Goblins Review". IGN. August 29, 2006. RetrievedNovember 2, 2010.
  25. ^"Ultimate Ghosts 'n Goblins Review". GameCritics. August 29, 2006. Archived fromthe original on November 22, 2007. RetrievedNovember 2, 2010.

External links

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Main series
Gargoyle's Quest series
Maximo series
Puzzle games
Compilations
Related
Employees
Current
Former
Franchises
Subsidiaries
Technology
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