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Ghost in the Shell: Stand Alone Complex (2005 video game)

From Wikipedia, the free encyclopedia
2005 video game
For the PlayStation 2 game, seeGhost in the Shell: Stand Alone Complex (2004 video game).
2005 video game
Ghost in the Shell:
Stand Alone Complex
North American cover art
DeveloperG-Artists[a]
Publishers
SeriesGhost in the Shell
PlatformPlayStation Portable
Release
  • JP: September 15, 2005
  • EU: October 21, 2005
  • NA: October 25, 2005[1]
  • AU: November 4, 2005[2]
GenreShooter
ModesSingle-player,multiplayer

Ghost in the Shell: Stand Alone Complex[c] is a 2005first-person shootervideo game developed byG-Artists and published bySony Computer Entertainment for thePlayStation Portable.Bandai released the game outside Japan. It is based on thecyberpunkanime seriesGhost in the Shell: Stand Alone Complex and a sequel to the firstGhost in the Shell: Stand Alone Complex game. It was released in Japan on September 15, 2005, in Europe on October 21, 2005 distributed byAtari Europe, and in North America on October 26, 2005, but releasing it under the same name as the original PS2 game caused confusion and misinterpretation of it as a port.

Gameplay

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Ghost in the Shell featuresfirst-person shooter gameplay. CustomizableTachikoma sentient tanks, which can operate independently asAI characters or be ridden inside by players, accompany the player at all times. Playable characters includeMotoko Kusanagi,Batou,Togusa, andSaito. All levels can be played by all characters.Aramaki is also available for multiplayer matches. All characters have varying statistics which can affect how a game plays out, for example Batou has more health than other players and Saito holds sniper rifles steadier than others. In addition, Tachikoma robots can act as an AI companion, and players can select from four Tachikoma "characters", balanced, aggressive, intelligent and humorous. Controls are similar to other first person shooter games on the platform, such asCoded Arms andMedal of Honor: Heroes.

Plot

[edit]
This article'splot summaryneeds to be improved. Please helpdo so. Relevant discussion may be found on thetalk page.(November 2024) (Learn how and when to remove this message)

Dealing with similar concepts to other incarnations ofGhost in the Shell, the game has an original storyline which follows on from and refers to the PlayStation 2 game's plotline.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic61/100[4]
Review scores
PublicationScore
Famitsu30/40[5]
Game Informer5.5/10[6]
GameSpot5.9/10[7]
GameSpyStarStarHalf star[8]
GameZone5.8/10[9]
IGN6.2/10[10]
PlayStation Official Magazine – UK5/10[11]
Official U.S. PlayStation MagazineStarStarStarHalf star[12]
PALGN6/10[13]
PlayStation: The Official Magazine5.5/10[14]
The TimesStarStarStarStar[15]

The game received "mixed" reviews according to thereview aggregation websiteMetacritic.[4] Reviewers generally noted flaws in gameplay and graphics. In Japan,Famitsu gave it a score of 30 out of 40.[5]

Notes

[edit]
  1. ^Additional work bySony Computer Entertainment Japan.[3]
  2. ^Japanese:攻殻機動隊 STAND ALONE COMPLEX -狩人の領域-,Hepburn:Kōkaku Kidōtai Sutando Arōn Konpurekkusu -Kariudo no Ryōiki-
  3. ^Released in Japan asKokaku Kidotai: Stand Alone Complex - Domain of the Hunters[b]

References

[edit]
  1. ^Adams, David (October 25, 2005)."Ghost in the PSP".IGN.Ziff Davis.Archived from the original on April 4, 2021. RetrievedMay 25, 2020.
  2. ^Leuveren, Luke Van (October 31, 2005)."Updated Australian Release List - 31/10/05".PALGN. Archived fromthe original on June 29, 2006. RetrievedJuly 7, 2024.
  3. ^"JAPANスタジオ作品一覧 2005年~2003年" [List of Japan Studio works 2005–2003] (in Japanese).Sony Interactive Entertainment. 2021. Archived fromthe original on February 25, 2021. RetrievedMarch 1, 2021.
  4. ^ab"Ghost in the Shell: Stand Alone Complex for PSP Reviews".Metacritic.CBS Interactive.Archived from the original on April 4, 2021. RetrievedMay 25, 2020.
  5. ^ab"攻殻機動隊 スタンド アローン コンプレックス -狩人の領域- [PSP]".Famitsu (in Japanese).Enterbrain. RetrievedMay 25, 2020.
  6. ^Juba, Joe (December 2005)."Ghost in the Shell: Stand Alone Complex (PSP)".Game Informer. No. 152.GameStop. p. 186. Archived fromthe original on August 7, 2009. RetrievedMay 25, 2020.
  7. ^Mueller, Greg (November 9, 2005)."Ghost in the Shell: Stand Alone Complex Review (PSP) [date mislabeled as "May 17, 2006"]".GameSpot. CBS Interactive.Archived from the original on April 4, 2021. RetrievedMay 25, 2020.
  8. ^Leeper, Justin (November 8, 2005)."GameSpy: Ghost in the Shell: Stand Alone Complex (PSP)".GameSpy. IGN Entertainment.Archived from the original on April 4, 2021. RetrievedMay 25, 2020.
  9. ^David, Mike (November 21, 2005)."Ghost In The Shell: Stand Alone Complex - PSP - Review".GameZone.Archived from the original on October 6, 2008. RetrievedMay 25, 2020.
  10. ^Nix, Marc (October 19, 2005)."Ghost in the Shell: Stand Alone Complex (PSP)".IGN. Ziff Davis.Archived from the original on April 4, 2021. RetrievedMay 25, 2020.
  11. ^"Ghost in the Shell: Stand Alone Complex (PSP)".Official UK PlayStation 2 Magazine. No. 71.Future plc. April 2006. p. 96.
  12. ^"Ghost in the Shell: Stand Alone Complex (PSP)".Official U.S. PlayStation Magazine. No. 99. Ziff Davis. December 2005. p. 139.
  13. ^van Leuveren, Luke (November 13, 2005)."Ghost in the Shell: Stand Alone Complex - Sony PSP Video Game Review".PALGN. Archived fromthe original on November 3, 2012. RetrievedMay 25, 2020.
  14. ^"Review: Ghost in the Shell: Stand Alone Complex (PSP)".PSM.Imagine Media. December 25, 2005. p. 94.
  15. ^Wapshott, Tim (January 14, 2006)."Ghost in the Shell: Stand Alone Complex (PSP)".The Times.Archived from the original on September 29, 2006. RetrievedMay 25, 2020.(subscription required)

External links

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Media
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