Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Eurogame

From Wikipedia, the free encyclopedia
(Redirected fromGerman style board game)
Type of board game
For the multi-sport event, seeEuroGames. For other uses, seeEurogames.
icon
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Eurogame" – news ·newspapers ·books ·scholar ·JSTOR
(March 2022) (Learn how and when to remove this message)
Pieces on the board duringTerra Mystica gameplay

AEurogame, also called aGerman-style board game,German game, orEuro-style game (generally only referred to as board games inEurope), is a class oftabletop games which generally feature indirect player interaction, lack of player elimination, and provide multiple ways to score points.[1] Eurogames are sometimes contrasted withAmerican-style board games which generally involve more luck, conflict, and drama.[2] They are usually lessabstract thanchess orGo, but more focused on economic competition thanwargames. Likewise, they generally require more thought and planning thanparty games likePictionary andTrivial Pursuit.

History

[edit]
The 1999Hasbro version ofAcquire

Due in part to postwar aversion to products glorifying conflict, the3M series of strategy and economic games, includingAcquire, became popular inGermany. They offered a style of gameplay without direct conflict or warfare and led the way for designs that focused on resource management and competitive strategy through more peaceful means.[3][4]

German family board games

[edit]

The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre spread to other European countries includingFrance,the Netherlands, andSweden.[citation needed] During that time, board games in Europe often featured shorter play times than their American counterparts, along with rules that encouraged all players to remain engaged until the end, thereby reducing the risk of early elimination.

Settlers of Catan

[edit]

Although German-style designs were already popular within Germany,The Settlers of Catan, first published in 1995, paved the way for the genre outside Europe.[5] While it was not the first Eurogame and not the first to achieve popularity outside Germany, it became more successful than any of its predecessors. Millions of copies were sold in Germany alone. The game's success brought new interest, investment, and attention to this genre of board games emphasizing mechanics other than direct conflict. Game designers likeReiner Knizia became popular globally. Knizia's notable designs includeAmun-Re,Blue Moon City,Ingenious,Keltis,Lord of the Rings,Medici,Modern Art,Ra,Taj Mahal,Tigris and Euphrates, andThrough the Desert. Many of his designs incorporate mathematical principles, such as his repeated use of auction mechanics.[6]

Growth in the 21st century

[edit]
A game ofAgricola being set up

As the market expanded, some designers began creating deeper, more complex games often referred to as “gamer’s games” or “expert games.” Titles such asAgricola (2007) by Uwe Rosenberg andTerra Mystica (2012) by Helge Ostertag and Jens Drögemüller introduced more detailed resource management, longer playing times, and heightened decision depth. These games often came with multiple paths to victory, ensuringreplay value and a variety of strategies for enthusiasts. Residents of Germany purchased more board games per capita than any other country as of 2009[update].[7] While many Eurogames are published and played inAnglophone markets such as the United States and the United Kingdom, they occupy a niche status there.[7] Other games in the genre to achieve widespread popularity includeCarcassonne,Puerto Rico,TransAmerica,Ticket to Ride,Alhambra,Brass,Terraforming Mars, Concordia, andArk Nova. Today, Eurogames remain an important segment of the board gaming industry, appreciated for their emphasis on strategy, thoughtful interaction, and lack of player elimination that allows all participants to remain engaged. While Germany still leads in per capita board game purchases, the popularity of Eurogames has spread worldwide, and many titles now receive international distribution and acclaim. Conventions in Germany gather thousands of fans annually, and 204,000 attendedEssen Spiel in 2024.[8]

Characteristics

[edit]

Eurogames tend to be focused on presenting a complex challenge to players. They feature individual economic competition and resource management rather than direct conflict,[9] and have a limited amount of luck.[10] They also differ from abstract strategy games like chess by using themes tied to specific locales.[3] Eurogames also emphasize the mechanical challenges of their systems over having the systems match the theme of the game. They are generally simpler than thewargames which flourished in the 1970s and 1980s from publishers such asSPI andAvalon Hill, but still often have a considerable depth of play.

One consequence of the increasing popularity of this genre has been an upwards in complexity. Games such asPuerto Rico that were considered quite complex when Eurogames proliferated in the U.S. after the turn of the millennium are now the norm, with newer high-end titles likeTerra Mystica andTzolkin being significantly more complex.[citation needed]

Incentive for social play

[edit]
A four-player game ofTicket to Ride near the end of the game

Eurogames tend to be well-suited to social play. In contrast to games such asRisk orMonopoly, in which a close game can extend indefinitely, Eurogames usually have mechanics to limit the playing time. Common mechanisms include a predetermined winning score, a set number of game turns, or depletion of limited game resources. Playing time varies from a half-hour to a few hours, with one to two hours being typical. Generally, Eurogames do not have a fixed number of players like chess or bridge. Although there is a sizable body of Eurogames that are designed for exactly two players, most games can accommodate between two to six players (with varying degrees of suitability). Six-player games are somewhat rare; examples includePower Grid andCaverna (the latter supporting seven-player games). Some require expansions, such asThe Settlers of Catan orCarcassonne. Players usually play for themselves, rather than in a partnership or team.

Terraforming Mars, a basic three-player game (shows the board, the player boards, and the players' cards at the end of a game round)

A growing number of Eurogames support solo play with modified rulesets.[11] To win, the player either has to achieve specificsingle-player campaign goals or beat the score of a simulated opponent that takes actions according to special rules outlined in the scenario. Recent Eurogames suitable for solo play includeWingspan,[12]Terraforming Mars, andSpirit Island.[citation needed]

No player elimination

[edit]

Another prominent characteristic of these games is the lack of player elimination.[13] Eliminating players before the end of the game is seen as contrary to the social aspect of such games. Most of the games are designed to keep all players in the game as long as possible, so it is rare to be certain of victory or defeat until relatively late in the game. Related to no-player-elimination, Eurogame scoring systems are often designed so that hidden scoring or end-of-game bonuses can catapult a player who appears to be in a lagging position at end of play into the lead. A second-order consequence is that Eurogames tend to have multiple paths to victory (dependent on aiming at different end-of-game bonuses) and it is often not obvious to other players which strategic path a player is pursuing. Balancing mechanisms are often integrated into the rules, giving slight advantages to lagging players and slight hindrances to the leaders. That helps to keep the game competitive to the very end, an example of which is Power Grid, where the turn order is determined by number of cities (and biggest power plant as the tie-breaker), such that players further ahead are handicapped in their option of plays.

Game mechanics

[edit]
Samurai is a game of tile placement, set collection, and area control.

A wide variety of often innovativemechanics are used, and familiar mechanics such as rolling dice and moving, capture, ortrick-taking are avoided. If a game has a board, the board is usually irregular rather than uniform or symmetric (such asRisk rather than chess orScrabble). The board is often random (as inThe Settlers of Catan) or has random elements (such asTikal). Some boards are merely mnemonic or organizational and contribute only to ease of play, like acribbage board; examples includePuerto Rico andPrinces of Florence. Random elements are often present but do not usually dominate the game. While rules are light to moderate, they allow depth of play, usually requiring thought, planning, and a shift of tactics through the game.

Stewart Woods'Eurogames cites six examples of mechanics common to eurogames:[3]

  • Tile placement – spatial placement of game components on the playing board.
  • Auctions – includes open and hidden auctions of both resources and actions from other players and the game system itself.
  • Trading/negotiation – not simply trading resources of equivalent values, but allowing players to set markets.
  • Set collection – collecting resources in specific groups that are then cashed in for points or other currency.
  • Area control – also known as area majority or influence, this involves controlling a game element or board space through allocation of resources.
  • Worker placement or role selection – players choose specific game actions in sequential order, with players disallowed from choosing a previously selected action.

Low randomness

[edit]

Eurogame designs tend to de-emphasize luck and random elements.[14] Often, the only random element of the game will be resource or terrain distribution in the initial setup, or (less frequently) the random order of a set of event or objective cards. The role played by deliberately random mechanics in other styles of game is instead fulfilled by the unpredictability of the behavior of other players.

Themes

[edit]
Cartagena's theme is the real 1672pirate-ledjailbreak from the fortress of Cartagena

Examples of themes are:

  • Carcassonne – build a medieval landscape complete with walled cities, monasteries, roads, and fields.
  • Puerto Rico – develop plantations on the island ofPuerto Rico, set in the 18th century.
  • Power Grid – expand a power company's network and buy better plants.
  • Imperial – as an international investor, influence the politics of pre-World War I European empires.
  • Bruxelles 1893 – take the role of an Art Nouveau architect during the late 19th century and try to become the most famous architect in Belgium.[15]

Game designer as author

[edit]

Although not relevant to actual play, the name of the game's designer is often prominently mentioned on the box, or at least in the rule book. Top designers enjoy considerable following among enthusiasts of Eurogames. For that reason, the name "designer games" is often offered as a description of the genre. Recently, there has also been a wave of games designed as spin-offs of popular novels, such as the games taking their style from the German bestsellersDer Schwarm andTintenherz.

Industry

[edit]

Designers

[edit]
Reiner Knizia and Bernd Brunnhofer at theDeutscher Spielepreis awards atSpiel 2003 inEssen, Germany

Designers of Eurogames include:

Events

[edit]
AtDeskohraní [cs] 2008, players trade currencies and place tiles to build anAndalusian palace inAlhambra.

TheInternationale Spieltage, also known as Essen Spiel, or the Essen Games Fair, is the largest non-digital game convention in the world,[3][30] and the place where the largest number of Eurogames are released each year. Founded in 1983 and held annually inEssen, Germany the fair was founded with the objective of providing a venue for people to meet and play board games, and show gaming as an integral part of German culture.

The "World Boardgaming Championship" is held annually in July inPennsylvania. It is nine days long and includes tournament tracks of over a hundred games; while traditional wargames are played there, the most popular tournaments are Eurogames and it is generally perceived as a Eurogame-centered event. Attendance is international, though players from the U.S. and Canada predominate.

Awards

[edit]

The most prestigious German board game award is theSpiel des Jahres ("Game of the Year").[3][31] The award is very family-oriented, with shorter, more approachable games such asTicket to Ride andElfenland usually preferred by the award committee. In 2011, the jury responsible for theSpiel des Jahres created theKennerspiel des Jahres, or connoisseur's game of the year, for more complex games.[3]

TheDeutscher Spielepreis ("German game prize") is also awarded to games that are more complex and strategic, such asPuerto Rico. A few games have had broad enough appeal to win both awards:The Settlers of Catan (published 1995),Carcassonne (published 2000), andDominion (published 2008).

Influence

[edit]

Xbox Live Arcade has included popular games from the genre, withCatan being released to strong sales[32] on May 13, 2007,Carcassonne being released on June 27, 2007.[33]Lost Cities andTicket to Ride soon came out.Alhambra was due to follow later in 2007 until being canceled.[34][35]

The iPhone received versions of The Settlers of Catan andZooloretto in 2009. Carcassonne was added to the iPhone App Store in June 2010. Later, Ticket to Ride was developed for the iPhone and the iPad, significantly boosting sales of the board game.[36]

See also

[edit]

References

[edit]
  1. ^"Eurogame".boardgamegeek.com. Retrieved4 May 2023.
  2. ^ab"German recreation: An affinity for rules?".The Economist. 28 August 2008. Retrieved9 December 2019.
  3. ^abcdefgWoods, Stewart (2009).Eurogames: The Design, Culture and Play of Modern European Board Games.McFarland.ISBN 978-0786467976.
  4. ^Donovan, Tristan (2017).It's All a Game: The History of Board Games from Monopoly to Settlers of Catan.Thomas Dunne Books.ISBN 978-1250082725.
  5. ^Harford, Tim (17 July 2010)."Why we still love board games".ft.com. FT Magazine. Archived from the original on 3 May 2015. Retrieved27 May 2015.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  6. ^"Knizia auction trilogy".BoardGameGeek. Retrieved2024-02-12.
  7. ^abCurry, Andrew (23 March 2009)."Monopoly Killer: Perfect German Board Game Redefines Genre".archive.wired.com. Archived fromthe original on 10 May 2015. Retrieved27 May 2015.
  8. ^Didymus-True, Mike (8 October 2024)."Spiel Essen sells out for first time as 204,000 attendees set post-Covid record".BoardGameGeek. Retrieved2025-06-09.
  9. ^Moriarty, Joan (2019).Your Move. Sutherland House.ISBN 9781999439545.
  10. ^Litorco, Teri (2016).The Civilized Guide to Tabletop Gaming.Adams Media.ISBN 978-1440597961.
  11. ^C., Jess (5 July 2021)."The rise of solo play games". Retrieved4 May 2022.
  12. ^Zimmerman, Aaron (2019-03-16)."Wingspan review: A gorgeous birding board game takes flight".Ars Technica. Retrieved2022-08-15.
  13. ^Faber, Tom (2021-12-17)."The transformative power of games".Financial Times. London. Retrieved2022-01-19.
  14. ^Stevens, DJ (13 September 2017)."Abandoning the screen for cardboard".San Diego Reader. Retrieved15 August 2021.
  15. ^Chivers, Kyle."Bruxelles 1893 Review – An Art Nouveau & Architecture Board Game".Euro Board Game Blog. Archived fromthe original on 28 May 2014. Retrieved25 June 2014.
  16. ^abLaw, Keith (13 August 2018)."The Best Games at Gen Con 2018".Paste Magazine. Archived fromthe original on 30 September 2019. Retrieved30 November 2018.
  17. ^Cocagne, Jean-Baptiste (February 22, 2018)."Bruno Cathala, auteur de jeux de société en Haute-Savoie".RCF Radio. Archived fromthe original on 24 November 2018. Retrieved23 November 2018.
  18. ^Jolin, Dan (11 October 2018)."The 30 Best Board Games To Play Right Now".Empire. Retrieved29 June 2019.
  19. ^Law, Keith (26 January 2017)."Citadels Is Still One of the Best Games to Play in Groups of Four or More".Paste Magazine. Archived fromthe original on 17 December 2019. Retrieved17 December 2019.
  20. ^Casey, Matt (2 October 2014)."Making better use of dice in games".Boing Boing. Retrieved26 January 2016.
  21. ^abLaw, Keith (13 April 2019)."Review: Beloved board game Castles of Burgundy is now an app".Ars Technica. Retrieved27 June 2019.
  22. ^abKay, Jonathan (21 January 2018)."The Invasion of the German Board Games".The Atlantic. Retrieved19 December 2019.
  23. ^"Concordia, de retour, distribué par Atalia!".TricTrac. 19 January 2018. Retrieved25 September 2019.[dead link]
  24. ^Law, Keith (28 September 2018)."Reiner Knizia's Blue Lagoon Is a Great Addition to Your Board Game Collection".Paste Magazine. Archived fromthe original on 24 November 2018. Retrieved23 November 2018.
  25. ^Law, Keith (24 June 2015)."Tigris and Euphrates Boardgame Review".Paste Magazine. Retrieved11 December 2019.
  26. ^Zimmerman, Aaron; Anderson, Nate (16 April 2016)."Table for two: Our favorite two-player board games".Ars Technica. Retrieved30 December 2019.
  27. ^Duffy, Owen (27 October 2014)."All aboard – how Ticket To Ride helped save table-top gaming".The Guardian. Retrieved2 October 2019.
  28. ^Mcnary, Dave (19 February 2015)."'Settlers of Catan' Movie, TV Project in the Works".Variety. Retrieved2 October 2019.
  29. ^Davis, Carl (29 March 2013)."10 Strategy Board Games You Should Be Playing".Popular Mechanics. Retrieved2 January 2019.
  30. ^Peerutin, Seemy (21 August 2017)."Board games are quietly, nerdily, becoming big business".Daily Maverick. Retrieved15 August 2021.
  31. ^Tinsman, Brian (2008).The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!.Morgan James Publishing.ISBN 978-1600374470.
  32. ^Nelson, Major (5 May 2007)."Xbox Live Activity for week of 4/30".Xbox Live's Major Nelson. Archived fromthe original on 8 May 2007. Retrieved15 August 2021.
  33. ^Porcaro, John (25 June 2007)."Build a Medieval Empire on Xbox LIVE Arcade with the Popular German Board Game Carcassonne".Gamer Score Blog. Archived fromthe original on 1 July 2007. Retrieved15 August 2021.
  34. ^Tomacco (2008-01-29)."XBLArcade.com's board game roundup".XBLArcade. Archived fromthe original on 2008-03-03. Retrieved2008-03-05.
  35. ^IGN: Alhambra -IGN
  36. ^Kuchera, Ben (22 February 2012)."Days of Wonder CEO explains how iPad Ticket to Ride boosted sales of the real thing".Penny Arcade. Archived fromthe original on 27 March 2013. Retrieved15 August 2021.

External links

[edit]
  • Brett and BoardArchived 2020-07-29 at theWayback Machine with information on German-style games (it has not been updated in some time)
  • Luding.org – board game database with over 15,000 English and German reviewed games
  • BoardGameGeek – an internet database of over 100,000 tabletop games, with online fan community.
  • Gamerate.net – an internet database of board, card, and electronic games.
Board game
Card game
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Eurogame&oldid=1337841851"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp