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Gauntlet (1985 video game)

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1985 arcade game by Atari Games

1985 video game
Gauntlet
North American arcade flyer
DeveloperAtari Games
Publishers
Atari Games
DesignerEd Logg
ProgrammersEd Logg, Bob Flanagan[citation needed]
Artists
Composers
SeriesGauntlet
Platform
Release
October 15, 1985
GenresHack and slash,dungeon crawl
ModesSingle-player,multiplayer
Arcade systemAtari Gauntlet

Gauntlet is a 1985hack and slash video game developed and published byAtari Games forarcades.[3] It is one of the firstmultiplayerdungeon crawl arcade games.[13][14] The core design ofGauntlet comes from the 1983 gameDandy for theAtari 8-bit computers, which resulted in a threat of legal action.[15] It also has similarities to the 1983maze gameTime Bandit.

The arcade version ofGauntlet was released in October 1985, initially available only as a dedicated four-playercabinet. Atari distributed a total of 7,848 arcade units.[16] In Japan, the game was released byNamco in February 1986.[4] Atari later released a two-player cabinet variant in June 1986, aimed at operators who could not afford or did not have sufficient space for the four-player version.[2][17]

Gameplay

[edit]
Arcade version screenshot

The game is set within a series of top-down, third-person, orthographic mazes where the object is to kill monsters, gather treasures, and find the exit in every level. An assortment of special items can be located in each level. These items can increase the player's health, unlock doors, award more points and destroy all of the enemies on screen.[citation needed]

Each player controls one of four playable fantasy-based characters: Thor, awarrior; Merlin, awizard; Thyra, avalkyrie; or Questor, anElf. The characters are named on the cabinet artwork, but in-game they are referred only by the title of their classes. Each character has his or her own unique strengths and weaknesses. For example, the warrior is strongest in hand-to-hand combat, the wizard has the most powerful magic, the valkyrie has the best armor, and the Elf is the fastest in movement.[18] The characters are assigned by control panel in the four-player version, whereas in the two-player version each player selects their own character at the start of the game or while joining during the middle of play.

The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers, andthieves. Each enters the level through specific generators, which can be destroyed. The most dangerous enemy isDeath, who can only be destroyed by using a magic potion—otherwise Death will vanish automatically after it has drained a certain amount of health from the player.[citation needed]

As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently.[citation needed] While contact with enemies reduces the player's health, health also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit—inserting a coin in the arcade—within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins. However, each player's final score will be divided by the amount of credits they used to play.

Aside from the ability to have up to four players at once, the game is also noted for the narrator's voice, which is produced by aTMS5220C speech chip.[14] The TMS5220C speech was encoded by Earl Vickers.[14] The narrator (voiced byErnie Fosselius)[14] frequently makes statements repeating the game's rules, including: "Shots do not hurt other players, yet", "Remember, don't shoot food", "Elf shot the food", and "Warrior needs food, badly". The narrator occasionally comments on the battle by saying, "I've not seen such bravery" or "Let's see you get out of here". When a player's life force points fall below 200, the narrator states, "Your life force is running out", "Elf needs food", or "Valkyrie is about to die".

The control panel for the four-player cabinet is wider than other standard uprights in order to accommodate four people at the same time. Each player has an eight-wayjoystick and two buttons: one for "fire" (ranged attack) and one for "magic". The "magic" button also starts the game. AfterGauntlet's release, other games started using this design, so it was a popular conversion target for newer games after it had its run.

Development

[edit]

Originally calledDungeons,[14] the game was conceived by Atari game designer Ed Logg. He claimed inspiration from his son's interest in the paper-based gameDungeons & Dragons and from his own interest in the 1983 four-player dungeon crawl for theAtari 8-bit computers,Dandy.

The game's development spanned from 1983 to 1985, with a team being led by designers Ed Logg and Roger Zeigler. The working title became legally unavailable in April 1985,[14] so it was renamedGauntlet in May. Based upon some of the most elaborate hardware design in Atari's history to date, it is the company's first coin-operated game that features a voice synthesizer chip.[19]

Another game thatGauntlet bears a striking resemblance to isTime Bandit (1983), especially itsAtari ST version released in 1985, which led to claims of one possibly being a "clone" of the other. However,Time Bandit designer Harry Lafnear stated that his game was based onKonami's earlier arcade gameTutankham (1982), and that he only found out aboutGauntlet after the Atari ST version was completed in late 1985. He believes neither game copied each other, but that their similarities stem from being inspired by earlier "mazeshoot 'em up" titles such asTutankham.[20] In 2008,Retro Gamer magazine calledTutankham "an earlyGauntlet".[21]

Dandy dispute

[edit]

Ed Logg, the co-creator ofAsteroids andCentipede, is credited with the original game design ofGauntlet in the arcade version, as well as the 1987 NES release. After its release, John Palevich threatened a lawsuit, asserting that the original concept for the game was fromDandy, a game for the Atari 8-bit home computers written by Palevich and published in 1983. The conflict was settled without any suit being filed, withAtari Games doing business asTengen allegedly awarding Palevich aGauntlet game machine.[15] While he is credited with "special thanks" through 1986, Logg is entirely removed from credits on later releases[citation needed] and as of 2007 Logg claims no involvement with the NES game.[22]Dandy was later reworked by Atari Corporation and published for theAtari 2600,Atari 7800, and Atari 8-bit computers asDark Chambers in 1988.[23]

Ports

[edit]
NES box art

Gauntlet was ported toMS-DOS,Apple II,Mac,MSX,Nintendo Entertainment System,Apple IIGS,Master System,Atari ST,Commodore 64,Atari 8-bit computers,Amstrad CPC, andZX Spectrum. AnX68000 version was under development byM2, before being showcased toTengen, Atari Games' consumer software publishing division, and released asGauntlet IV for theSega Genesis.[24]

The NES version was developed and released by Tengen in 1988, and was the very first title to be developed in the United States for the NES.[25] In 1998, the game was re-released forPlayStation andWindows as part of thecompilationArcade's Greatest Hits: The Atari Collection 2.

Expansion pack

[edit]

Gauntlet: The Deeper Dungeons is anexpansion pack for the original computer ports ofGauntlet with 512 new levels. It was developed byGremlin Graphics and released in 1987 byU.S. Gold in the UK and Europe andMindscape in the US for the Amstrad CPC, MSX, Atari ST, Commodore 64, and ZX Spectrum ports ofGauntlet.[citation needed]

Many of its levels were entries in a competition throughout Europe in which ten winners were awarded prizes, aGauntlet T-shirt and a copy of the program for their computers.[26] The contest was announced in the instructions of many of the ported games.[27] The levels are presented randomly and its artwork is the side panel artwork of the arcade cabinet with only the main characters shown. The enemies were removed from the image and replaced with a pink background.

Reviewers noted that the levels were much harder than those in the original game, although the consensus was that it was not quite as good as the first game or the newly released arcade sequel.[28][29][30][31]

Reception

[edit]
Reception (ports)
Review scores
PublicationScore
ACE859/1000[32]
Amstrad Action93%(CPC)[33]
Crash92%[34]
Computer and Video GamesCPC 464: 36/40[35]
SMS: 92%,[36] 90%[37]
DragonStarStarStarStar[38]
Joystick79%[39]
Sinclair UserStarStarStarStarStar[40]
The Games Machine (UK)72%[41]
Your Sinclair9/10[42]
Zzap!6493%[43]
Commodore User9/10[44]
Computer Gamer94%[45]
Console XS80%[46]
Your ComputerStarStarStarStarStar[47]
Awards
PublicationAward
CrashCrash Smash
Your SinclairMegagame
Amstrad ActionMastergame[48]

Commercial

[edit]

The game was highly profitable upon its November 1985 launch in North America, reportedly earning oneSan Mateo, California arcade operator $15,000 in sixteen weeks and another Canadian operator US$4,500 in nine days.[19] In the United States, it topped the monthlyRePlay uprightarcade cabinet chart in December 1985,[49] and topped thePlay Meter arcade video game charts from January 1986[50][51] to March 1986; after being displaced bySega'sHang-On in April,[52]Gauntlet returned to the top spot in May.[53]RePlay listed it as the second highest-grossing arcade video game of 1986 in the United States, belowHang-On,[54] while AMOA listed it as the year's highest-earning dedicated arcade cabinet.[55] Atari ultimately sold a total of 7,848Gauntletvideo game arcade cabinets.[16]

In Japan,Gauntlet was a commercial success for Namco. At a Japanese trade show in late 1985, the game drew large crowds and set record earnings for an Atari arcade cabinet.[56]Game Machine listedGauntlet as the second most popular upright/cockpit arcade game of March 1986, below Sega'sSpace Harrier,[57] beforeGauntlet topped the chart in April.[58] It went on to be Japan's third highest-grossing upright/cockpit arcade game during the first half of 1986 (belowHang-On andSpace Harrier),[59] and the sixth highest during the second half of the year.[60] It was Japan's fourth highest-grossing upright/cockpitarcade game of 1986, belowHang-On,Space Harrier andPole Position II.[59][60]

In the United Kingdom, thehome computer conversions topped the UK sales chart in December 1986.[61] It went on to sell more than 200,000 copies in the UK by 1987,[62] and over 300,000 copies as of 1988[update].[63]

Critical

[edit]

The arcade game received a positive review from Clare Edgeley ofComputer and Video Games upon release.[64] Yung Min Choi reviewed the home computer conversion ofGauntlet withDemon Stalkers forComputer Gaming World, and stated that "in reality, players who crave this type of action will not be disappointed with either game".[65]Entertainment Weekly picked the game as the 14th-greatest game available in 1991, saying: "There have been sequels to this game, but nothing matches the originalGauntlet, an innovative, fast-playing mix of mazes, monsters, and magic spells".[66]

TheMac version was reviewed in 1989 inDragon No. 150 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game four out of five stars.[38]Compute! praised the Macintosh version's sound effects.[67]Computer and Video Games praised the accuracy of the Amstrad version, and said that it had "great graphics, good sounds, and perfect playability".Crash praised the smooth and fast scrolling, and the longevity, withAvenger being listed as the only alternative. In their Master System review,ACE said that people of all ages could quickly master the controls and tasks. The Spectrum version was the biggest-selling game of 1986,[29] and was voted number 38 in theYour Sinclair Readers' Top 100 Games of All Time.[68][69]

More than a decade after release, theOfficial UK PlayStation Magazine noted that they "spent many a night hunched over a fag-stainedGauntlet machine", but said that the limitations had become apparent in the late 1990s.[70]Next Generation, while not including the game in their "Top 100 Games of All Time", noted in the intro that "for the record,Gauntlet was number 101".[71] In 1995,Flux magazine rated the game 89th on their "Top 100 Video Games."[72] In 1996,GamesMaster ranked Gauntlet 18th in its "Top 100 Games of All Time."[73]

Awards

[edit]

At the 1986Golden Joystick Awards in London,Gauntlet wonGame of the Year, and was runner-up in the category of Arcade Game of the Year.[74] It also received a Smash Hit award fromZX Computing magazine.[75] It also won "Best Audio Enhancement in a Video Game" and "Most Innovative Video Game" at the 1986 Amusement Players Association's Players Choice Awards; the overall Game of the Year award went to the arcade version ofSuper Mario Bros.[76]

Legacy

[edit]
Release timeline
1985Gauntlet
1986Gauntlet II
1987
1988
1989
1990Gauntlet: The Third Encounter
1991Gauntlet III: The Final Quest
1992
1993Gauntlet IV
1994
1995
1996
1997
1998Gauntlet Legends
1999Gauntlet Dark Legacy
2000
2001
2002
2003
2004
2005Gauntlet: Seven Sorrows
2006
2007
2008
2009
2010
2011
2012
2013
2014Gauntlet

The arcade original was followed by a 1986 sequel,Gauntlet II, which was followed by further sequels on home platforms, includingGauntlet: The Third Encounter,Gauntlet III: The Final Quest, andGauntlet IV. The arcade series was revived withGauntlet Legends in 1998, which itself saw the sequelsGauntlet Dark Legacy andGauntlet: Seven Sorrows. The originalGauntlet arcade game is included inMidway Arcade Treasures (2003) for theGameCube,PlayStation 2,Xbox, andMicrosoft Windows, andMidway Arcade Origins (2012) for theXbox 360 andPlayStation 3.

The game was rebooted in 2014 on home platforms asGauntlet.

References

[edit]
  1. ^"'Role-playing' Vid".Cash Box. November 2, 1985.
  2. ^ab"The Adventures Continues With Gauntlet"(PDF).Atari Games Players Journal. Vol. 1, no. 3. August 1986.Archived(PDF) from the original on January 23, 2014.
  3. ^ab"Gauntlet". The International Arcade Museum. RetrievedOctober 5, 2013.
  4. ^ab"ガントレット" [Gauntlet].Media Arts Database (in Japanese).Agency for Cultural Affairs. RetrievedMay 12, 2021.
  5. ^"Gauntlet for Four".Sinclair User. No. 53.EMAP. August 1986. p. 97.
  6. ^"Availability Update".Computer Entertainer. Vol. 6, no. 7. October 1987. p. 14.
  7. ^"Availability Update".Computer Entertainer. Vol. 6, no. 8. November 1987. p. 14.
  8. ^"Availability Update".Computer Entertainer. Vol. 6, no. 9. December 1987. p. 14.
  9. ^ab"Availability Update".Computer Entertainer. Vol. 7, no. 1. April 1988. p. 14.
  10. ^"Availability Update".Computer Entertainer. Vol. 7, no. 4. July 1988. p. 13.
  11. ^"Availability Update".Computer Entertainer. Vol. 8, no. 2. May 1989. p. 14.
  12. ^"Gauntlet - Sega Review"(PDF).Mean Machines. No. 1. October 1990. pp. 58–60. Archived fromthe original(PDF) on April 3, 2014.
  13. ^"GDC Vault - Classic Game Postmortem: Gauntlet". RetrievedNovember 17, 2014.
  14. ^abcdef"Gauntlet Postmortem by Ed Logg"(PDF).Archived(PDF) from the original on October 1, 2013. RetrievedOctober 20, 2015.
  15. ^abDark Chambers, ATARI PROTOS.com, retrievedSeptember 11, 2007
  16. ^ab"Atari Production Numbers Memo".Atari Games. January 4, 2010. Archived fromthe original on January 20, 2013. RetrievedMarch 18, 2012.
  17. ^"'Gauntlet' For Two".Cash Box. June 21, 1986.
  18. ^"Gauntlet The Arcade Video Game by Atari Games Corp". Arcade History.
  19. ^abScimeca, Dennis (March 8, 2012)."The Making Of Gauntlet -- A Classic Arcade Game That Atari Never Saw Coming".G4TV. Archived fromthe original on March 3, 2016. RetrievedNovember 2, 2014.
  20. ^"Harry Lafnear Interview".Atari Legend. September 5, 2003.
  21. ^"Developer Lookback: Konami Part I".Retro Gamer. No. 53.Imagine Publishing. August 2008. p. 29.
  22. ^tsr."Tetris Forever". Atari HQ. RetrievedSeptember 11, 2007.
  23. ^Vendel, Curt."The Atari 65XEM (AMY Sound Processor)". Archived fromthe original on September 13, 2011. RetrievedJune 5, 2007.
  24. ^"Corporate Profile".M2. December 20, 2013.Archived from the original on September 21, 2019. RetrievedSeptember 14, 2019.
  25. ^"Volume 7, Issue 5"(PDF).Computer Entertainer. August 2017. RetrievedMarch 26, 2017.
  26. ^Gauntlet: The Deeper Dungeons instructions.
  27. ^Original Gauntlet cassette tape version instructions released by U.S. Gold.
  28. ^Biggs, Sara (June 1987)."The Deeper Dungeons review".Your Sinclair (18): 58. RetrievedJune 17, 2015.
  29. ^ab"The Deeper Dungeons review".Sinclair User. No. 63. June 1987. p. 49. RetrievedJune 17, 2015.
  30. ^"The Deeper Dungeons review".ZX Computing: 35. June 1986. RetrievedJune 17, 2015.
  31. ^"The Deeper Dungeons review".Computer Gamer (27): 73. June 1987. RetrievedJune 17, 2015.
  32. ^"Gauntlet Review".ACE (37).EMAP: 87. October 1990.
  33. ^"Gauntlet Review".Amstrad Action (16).Future plc:68–69. January 1987.
  34. ^"Gauntlet Review".Crash! (37).Newsfield:16–17. February 1987.
  35. ^"Gauntlet Review".C+VG (63).EMAP:36–37. January 1987.
  36. ^"Gauntlet By US Gold".C+VG (110).EMAP:120–121. January 1991.
  37. ^"Guide: Sega".Computer and Video Games (Complete Guide to Consoles: Volume IV):89–110. November 1990.
  38. ^abLesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1989),"The Role of Computers",Dragon (150):68–73, 95.
  39. ^"Gauntlet Review".Joystick (15): 107. April 1991.
  40. ^"Gauntlet Review".Sinclair User (59).EMAP:40–41. February 1987.
  41. ^"Version Update Gauntlet".The Games Machine (11).Newsfield: 56. February 1987.
  42. ^"Running the Gauntlet".Your Sinclair (14).Future plc:56–57. February 1987. RetrievedNovember 17, 2014.
  43. ^"Gauntlet Review".Zzap!64 (63).Newsfield:20–22. February 1987.
  44. ^"Gauntlet Review".Commodore User (40).EMAP:18–19. January 1987.
  45. ^"Gauntlet Review".Computer Gamer (23).Argus Press:46–47. February 1987.
  46. ^"Software A-Z: Master System".Console XS. No. 1 (June/July 1992). United Kingdom:Paragon Publishing. April 23, 1992. pp. 137–47.
  47. ^"Gauntlet Review".Your Computer (23). PC Electrical-Electronic Press:47–48. February 1987.
  48. ^Game review, Amstrad June magazine,Future Publishing, issue 16, January 1987
  49. ^"RePlay: The Players' Choice".RePlay. Vol. 11, no. 3. December 1985. p. 4.
  50. ^"National Play Meter".Play Meter. Vol. 12, no. 1. January 15, 1986. pp. 20–1.
  51. ^"National Play Meter".Play Meter. Vol. 12, no. 2. February 1986. pp. 30–1.
  52. ^"National Play Meter".Play Meter. Vol. 12, no. 5. April 1, 1986. pp. 116–7.
  53. ^"National Play Meter".Play Meter. Vol. 12, no. 12. July 15, 1986. pp. 74–5.
  54. ^"Top 20 of 1986".Top Score. Amusement Players Association. July–August 1987. p. 3.
  55. ^"AMOA JB, Games & Cig Vending Awards Winners"(PDF).Cash Box. December 6, 1986. p. 30.Archived(PDF) from the original on August 12, 2020.
  56. ^"Atari Scores a Breakthrough with 'Gauntlet'".RePlay. Vol. 11, no. 2. November 1985. p. 104.
  57. ^"Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)"(PDF).Game Machine (in Japanese). No. 280.Amusement Press, Inc. March 15, 1986. p. 21.Archived(PDF) from the original on December 1, 2019.
  58. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 281.Amusement Press, Inc. April 15, 1986. p. 21.Archived(PDF) from the original on December 1, 2019.
  59. ^ab"Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86](PDF).Game Machine (in Japanese). No. 288.Amusement Press, Inc. July 15, 1986. p. 28.Archived(PDF) from the original on January 31, 2020.
  60. ^ab"Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86](PDF).Game Machine (in Japanese). No. 300. Amusement Press, Inc. January 15, 1987. p. 16.Archived(PDF) from the original on November 2, 2019.
  61. ^"The Charts".Your Computer. Vol. 7, no. 3. March 1987. p. 16.
  62. ^"Out Run".Crash. No. 49.Newsfield. February 1988. pp. 22–23 (22).ISSN 0954-8661.
  63. ^"History in the Making: The First Three Years".Computer and Video Games. No. 83 (September 1988). August 16, 1988. p. 51.
  64. ^"Arcade Action: Gauntlet".Computer and Video Games. No. 50 (December 1985). November 16, 1985. p. 88.
  65. ^Choi, Yung Min (April 1988)."Ramparts and Rodents: A Look at Two Action Adventure Dungeons".Computer Gaming World. pp. 40–41. RetrievedDecember 11, 2024.
  66. ^Strauss, Bob."Video Games Guide".Entertainment Weekly. RetrievedSeptember 5, 2020.
  67. ^Aycock, Heidi E. H. (December 1989)."Compute! Specific: Mac".Compute!. p. 16.
  68. ^"Top 100 Speccy Games",Your Sinclair (72),Future plc:27–29, December 1991
  69. ^"Alt URL". Archived fromthe original on May 9, 2008. RetrievedJune 18, 2015.
  70. ^Atari Greatest Hits review,Official PlayStation Magazine,Future Publishing issue 36, page 125, September 1998
  71. ^"Top 100 Games of All Time".Next Generation. No. 21.Imagine Media. September 1996. p. 37.
  72. ^"Top 100 Video Games".Flux (4). Harris Publications: 32. April 1995. RetrievedAugust 4, 2022.
  73. ^"Top 100 Games of All Time"(PDF).GamesMaster (44): 77. July 1996.Archived(PDF) from the original on December 11, 2021.
  74. ^"Golden Joystick Awards".Computer and Video Games (66).EMAP: 101. April 1987.
  75. ^"Gauntlet Review".ZX Computing.Argus Press:82–83. March 1987.
  76. ^"Amusement Players Association's Players Choice Awards".Top Score. Amusement Players Association. Winter 1987.

Sources

[edit]

External links

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