| Founded | 2004 |
|---|---|
| Founders | Benjamin Stokes, Barry Joseph, andSuzanne Seggerman |
| Type | 501(c)(3) organization |
| Focus | Video games andvirtual reality |
| Location |
|
Area served | Worldwide |
President | Susanna Pollack |
| Employees | 10–15 |
| Website | gamesforchange |
Games for Change (also known asG4C) is anonprofit organization. The organization provides support, visibility, and shared resources to individuals and organizations usingserious games for social change.[1] It also runs the G4C Student Challenge, aSTEM competition that teaches middle and high school students aboutgame design andcomputer programming.
Games for Change was founded by Benjamin Stokes,Suzanne Seggerman,[2] and Barry Joseph in 2004.[3] The organization's first event was held in 2004 hosted by theNew York Academy of Sciences and provided an opportunity for nonprofit organizations, foundations, and game developers to explore how digital games could be used to support impact causes.[4]
The Games for Change (G4C) Festival is an annual conference in New York City that highlights games, technology, and immersive experiences. It was also called the "Sundance for video games and immersive media" byForbes in 2019.[5] Each year, the festival has over 100 sessions across four programming tracks: Games for Learning, Civics and Social Issues, Health and Wellness, and XR for Change.[6] Many notable speakers have participated in the Festival, including U.S. Vice PresidentAl Gore,[4] former Associate Justice of the Supreme Court of the United StatesSandra Day O'Connor,[7] and president of theEntertainment Software Association Stan-Pierre Louis.[8]
During the G4C Festival, the Games for Change Awards competition honors games that positively impact their communities and promote social good. While Games for Change organizes the awards program, winners are determined by peer review.[8] Past winners includeLife Is Strange,[9]Discovery Tour byAssassin's Creed: Ancient Egypt,[10] and theNintendo Labo.[11] Recent winners includeSky: Children of the Light bythatgamecompany andDreams byMedia Molecule.[12] In addition to its main categories (Best Gameplay, Most Innovative, Best Learning Game, Most Significant Impact, Best XR for Change Experience, Best Student Game), Games for Change also honors individuals with the Vanguard Award and organizations with the Industry Leadership Award.[13] In 2020, Games for Change honoredHumble Bundle with the inaugural G4C Giving Award, recognizing its innovative fundraising methods that support charitable organizations.[14]
In 2020, Games for Change announced that the annual Games for Change Festival would be virtual for the first time in its 17-year history. It was also free to attend, introducing global attendees to how games and immersive media are being used for good.[15]
The Games for Change Student Challenge is aSTEM competition that teaches middle and high school students aboutgame design andcomputer programming. The program provides a game design curriculum for students and encourages them to create a game based on a social impact theme. Since the competition takes place in various locations (New York City, Detroit, Atlanta, and Los Angeles), Games for Change partners with local organizations to support each community.[16] For example, in 2017, Games for Change partnered with theAnnenberg Foundation andRiot Games to bring the program to over 600 Los Angeles students, encouraging them to create games about wildlife conservation, climate change, and kindness.[17]
The organization also curates a continuously growing body of "digital and non-digital games that engage contemporary social issues in a meaningful way".[18]
The video gameSweatshop is an example of a past digital game curated by the Games for Change organization. Launched in 2011 by Littleloud, it is a strategy game about offshore clothing manufacturing.[19] The player plays the role of a factory manager responsible for hiring workers, completing store orders, and meeting the demands of clients while trying to balance ethical decisions with rising demands. The game has 30 levels that increase in difficulty and complexity, and introduce new worker types and real-world sweatshop problems such as fires, unions and the lack of toilets that add authenticity to the game mechanics.[20] The game utilizes the mechanics oftower defense, which have been used in many entertainment games such asPlants vs. Zombies. InSweatshop, the clothing materials on the conveyor belt can be likened to “enemies”, and the factory workers who turn the materials into finished product can be seen as the defending “troops”. The use of tower defense mechanics allows the player to strategize how they will meet client demands in each level. The player must choose either to keep the workers safe and satisfied or sacrifice their well-being for factory efficiency,[19] and because of these difficult decisions the game has been known for its ability to evoke guilt in players. Many players have reported their struggle to keep workers safe when trying to win more difficult levels.[21][22] Littleloud worked with the British charityLabour Behind The Label to ensure the game was factually accurate, but due to controversy over its content the game was eventually removed from theApple App store.[23] Another curated title is Gamer Girl, an interactivevisual novel that highlights a female protagonist in conflict with a male dominated programming class. The game is based on a "stalker twist," on the dating simulator game genre.[24]The game allows players to navigate realistic classroom scenarios and make choices related to setting boundaries, responding to inappropriate behavior, and building inclusive communities.[24]