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Games and Culture

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Academic journal
Games and Culture
DisciplineCultural studies,media studies
LanguageEnglish
Edited byTanya Krzywinska
Publication details
History2006–present
Publisher
Frequency8/year
2.4 (2023)
Standard abbreviations
ISO 4 (alt· Bluebook (alt)
NLM (alt· MathSciNet (altPaid subscription required)
ISO 4Games Cult.
Indexing
CODEN (alt· JSTOR (alt· LCCN (alt)
MIAR · NLM (alt· Scopus · W&L
ISSN1555-4120
LCCN2005212229
OCLC no.58730582
Links

Games and Culture is apeer-reviewedacademic journal that covers the field ofculture andmedia studies, specializing on the socio-cultural, political, and economic dimensions of gaming. Theeditor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published bySAGE Publishing.

Abstracting and indexing

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The journal is abstracted and indexed in:

According to theJournal Citation Reports, the journal has a 2021impact factor of 2.180.[5]

References

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  1. ^abcd"Web of Science Master Journal List".Intellectual Property & Science.Clarivate. Retrieved2023-04-07.
  2. ^abcd"Games and Culture".MIAR: Information Matrix for the Analysis of Journals.University of Barcelona. Retrieved2023-04-07.
  3. ^"PsycINFO Journal Coverage".American Psychological Association. Retrieved2023-04-07.
  4. ^"Source details: Games and Culture".Scopus Preview.Elsevier. Retrieved2023-04-07.
  5. ^"Games and Culture".2021 Journal Citation Reports.Web of Science (Social Sciences ed.).Clarivate. 2022.

External links

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Retrieved from "https://en.wikipedia.org/w/index.php?title=Games_and_Culture&oldid=1259618701"
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