| Discipline | Cultural studies,media studies |
|---|---|
| Language | English |
| Edited by | Tanya Krzywinska |
| Publication details | |
| History | 2006–present |
| Publisher | |
| Frequency | 8/year |
| 2.4 (2023) | |
| Standard abbreviations ISO 4 (alt) · Bluebook (alt) NLM (alt) · MathSciNet (alt | |
| ISO 4 | Games Cult. |
| Indexing CODEN (alt) · JSTOR (alt) · LCCN (alt) MIAR · NLM (alt) · Scopus · W&L | |
| ISSN | 1555-4120 |
| LCCN | 2005212229 |
| OCLC no. | 58730582 |
| Links | |
Games and Culture is apeer-reviewedacademic journal that covers the field ofculture andmedia studies, specializing on the socio-cultural, political, and economic dimensions of gaming. Theeditor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published bySAGE Publishing.
The journal is abstracted and indexed in:
According to theJournal Citation Reports, the journal has a 2021impact factor of 2.180.[5]