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Game Boy Player

From Wikipedia, the free encyclopedia
GameCube accessory
Game Boy Player
Game Boy Player under a GameCube
Also known asDOL-017
GBS (code name)
ManufacturerNintendo
Product familyGameCube
TypeVideo game console add-on
GenerationSixth
Release date
  • JP: March 21, 2003
  • EU: June 20, 2003
Media
PredecessorSuper Game Boy
SuccessorVirtual Console
RelatedGameCube

TheGame Boy Player[a] is aGameCube peripheral developed byNintendo which enables it to playGame Boy,Game Boy Color, andGame Boy Advancecartridges, allowing those games to be played on atelevision.

It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Rather than emulating a Game Boy system, the Game Boy Player uses physical hardware nearly identical to that of a Game Boy Advance. The device does not use the enhanced effects used by theSuper Game Boy (a similar peripheral for theSuper Nintendo Entertainment System).[2] The peripheral received mainly positive reviews from critics.

Design and features

[edit]
Before the Game Boy Player, Nintendo's partner Intelligent Systems made the Wide Boy 64 AGB, a Game Boy Advance player that worked through aNintendo 64. This developer tool was later turned into the Game Boy Player and sold to consumers.

The Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan; Black in North America and Europe[1] and Black and Indigo in Australia. A special Game Boy Player for thePanasonic Q (SH-GB10-H) was released because the Q's legs are oriented differently from the original GameCube's. All Game Boy Players have screws on the bottom to secure it to the bottom of the GameCube and also have an eject button on the right side of the unit for removing Game Boy Advance games. Game Boy and Game Boy Color games stick out from the unit, as with the Game Boy Advance and Game Boy Advance SP, so they can easily be taken out when the system is off or "Change Cartridge" has been selected from the menu.

Unlike someGameCube accessories, including the Advance Game Port,[3] Game Boy Player is not compatible with theWii directly. The Wii lacks the hi-speed port of the GameCube into which the Game Boy Player fits; in addition, the Game Boy Player matches the GameCube's footprint. The Wii has a substantially different footprint, making direct compatibility too complicated to be included.

The Game Boy Player is region free, meaning the units will function on any GameCube system regardless of region, and like the Game Boy Advance, it will play cartridges of any region. However, the boot discs are region locked and must match the region of the GameCube system.

Controllers

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The Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance or Game Boy Advance SP hooked up with a GameCube-Game Boy Advance Cable. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings players can use. Also, at least one GameCube controller must be plugged in for access to the Game Boy Player's internal menu, which can be accessed by pressing the Z button.

All controllers, Game Boy Advances, and Game Boy Advance SPs connected to the GameCube are recognized as the same player. This allows a sort of co-op mode for games that do not normally have it (this was most likely not intended by Nintendo). Furthermore, allowing for multiple controllers recognized as the same player allows for simpler and more comfortable play of single system multiplayer Game Boy Advance games, such as those found inMario Party Advance, in lieu of up to four players holding one Game Boy Advance unit.

In order to link other hardware, players are required to connect to the extension port on the Game Boy Player with the proper cable, which depends on whether the game was designed for Game Boy Advance or a Game Boy system released before the Game Boy Advance.

GameCube ButtonGBA Equivalent - Map OneGBA Equivalent - Map Two
Control Stick/Directional PadDirectional PadDirectional Pad
A/B ButtonsA/B ButtonsA/B Buttons
L/R ButtonsL/R ButtonsSelect
X/Y ButtonsSelectL/R Buttons
Start/Pause ButtonStart ButtonStart Button
C StickNot UsedDirectional Pad
Z ButtonOpen MenuOpen Menu

Map One is closer to the Game Boy Advance's normal layout, while Map Two makes it easier to play with one hand and also allows some SNES rereleases to control more like they may have with the SNES controller, as they often had the Y button mapped to L and the X button mapped to R.

Second party controllers

[edit]
Hori manufactured a controller similar to the Super Famicom/Super NES for use with the Game Boy Player.

Japanese hardware manufacturer Hori created for the Japanese market a special digital-only controller designed for use with the Game Boy Player. The design of the controller is similar to the design of theSNES controller, but with the GameCube's face button layout. In addition, there is a Select button on the controller mapped to the Y button internally.

On-screen menu

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The menu has six options to choose from:

  • Frame: changes the colored border around the game "screen" to one of twenty different patterns.Super Game Boy borders are not supported.
  • Size: changes the size that the GBA screen takes up on the TV (Normal is about 80% and appears sharper on some sets, while Full enlarges the image to the left and right edges of the TV)
  • Controller: switches between the two controller mappings
  • Screen: controls amotion blur effect to reduce potential flicker from programming tricks designed for a GBA screen. Can be set to "sharp" (no blurring), "normal" (some blurring), or "soft" (more blurring).
  • Timer: set an alarm for one to sixty minutes.
  • Change Cartridge: stops the game so cartridges can be swapped safely, without having to turn the GameCube off (it is best to save game data before doing so).

Compatibility

[edit]

The Game Boy Player supports the following:

The Wireless Adapter plugged in to a Game Boy Player

Compatibility issues

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The instruction manual for the Game Boy Player specifically mentions that "A few original Game Boy Game Paks may have display or sound problems," and that "Motion sensor [...], rumble feature andinfrared feature Game Paks will not work with theGame Boy Player."[4] The following list concerns Game Boy Advance games and accessories that have compatibility issues, be they software or physical hardware, with the Game Boy Player:

  • Game Boy Advance Video: All GBA Video cartridges are incompatible with the Game Boy Player, to prevent users from attaching the Game Boy Player to aVCR orDVD recorder and copying the Game Boy Video material.[5] The GBA Video carts detect the Game Boy Player and refuse to boot when running under it, giving anerror message. Even if the carts were playable on the player (which they are through the use offlash carts andAction Replay), the resolution was greatly reduced for the GBA medium, causingpixelation and sound pops that a large screen with louder speakers would pick up.
  • Action Replay/Gameshark: Most models of the Action Replay or Gameshark for the GBA or GBC are too wide to fit into the GBP's cartridge slot and often curl underneath the Game Boy Player system. One can overcome this problem by either modifying the device or simply through use of a ledge or propping up the system an inch. Despite these problems, most common Action Replay and Gameshark devices will work normally.
  • Motion sensors: Games that use motion sensors (such asKirby Tilt 'n' Tumble andWarioWare: Twisted!) are compatible with the Game Boy Player, but require tilting the whole GameCube to control, due to the motion sensor being integrated into the Game Pak.[6]
  • Infrared: Due to the lack of an infrared port on the Game Boy Player, Game Boy Color games cannot make use of this feature when played on the Game Boy Player.[4]
  • Game Boy Camera: The Game Boy Camera is perfectly functional on the Game Boy Player. While it is impractical to take photos with it due to the camera's fixed position, its other features (looking at the album, stamping pictures, playing games, printing pictures, etc.) work normally.
  • Game Boy Micro: AGame Boy Micro cannot be connected to the Game Boy Player via link cable. The equipment required for a connection is a Game Boy Micro Link Cable and a Game Boy Micro Converter Connector, along with a Game Boy Micro and Game Boy Player. The Converter Connector is built in such a way that the protruding (sticking out) piece of plastic on top prevents it from being inserted into theGame Boy Player all the way. Despite this, Nintendo previously mentioned on their website that the Converter Connector could be used to connect to the Game Boy Player.[7] However, by separating the two pieces of plastic on the end of the Converter Connector that connects to a Game Boy Advance, a linkup between a Game Boy Micro and Game Boy Player becomes possible. The Game Boy Micro can also communicate with the Game Boy Player using Wireless Adapters (the Game Boy Micro Wireless Adapter for the Game Boy Micro and the Game Boy Advance Wireless Adapter for the Game Boy Player).
  • Games with integrated rumble for Game Boy Color: Integratedrumble features are unavailable when playing Game Boy Color games which feature them (such asPokémon Pinball), as it is only output through the Game Pak itself, not the GameCube controller.
  • Action Pad/Beat Pad: The two dance pad controllers for the GameCube, the GCN Action Pad (bundled withDance Dance Revolution Mario Mix) and theMad Catz Beat Pad (bundled withMC Groovz Dance Craze), do not properly interact with theGame Boy ColorDance Dance Revolution games due to time synchronization issues. This is likely because they were never intended to be used together.
  • Game Boy Color games incompatible with the Game Boy Advance: The gamesPocket Music andChee-Chai Alien are incompatible with the Game Boy Advance, and thus the Game Boy Player, giving an error message stating that they can only be played on the Game Boy Color if attempted.Chee-Chai Alien uses theinfrared port of the Game Boy Color to detect light as a fundamental part of the game.Pocket Music utilizes the Game Boy Color's sound chip in ways not possible on the Game Boy Advance, so a separate version was released for the Game Boy Advance.

Rumble enabled

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The Game Boy Player added arumble feature to certain Game Boy Advance games when played with a GameCube controller. Those games included:

Reception

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Reception was mainly positive — many review sites cited how Nintendo effectively increased the GameCube's library by hundreds of games with the Game Boy Player, something that some reviewers praised[8] and others mocked as a cheap ploy.[9]

IGN mentioned that the filtering that theGame Boy Player uses (to relievestrobe effect on games using aflicker trick to make sprites seem transparent) "muddies" some of the graphics.[10]

Advance Game Port

[edit]

Datel's version of the Game Boy Player was released in 2003.[11] This dongle connects to Memory Card Slot B and can be booted up with the included boot disc. Later models have code generators for built in cheat devices.[12] The advantage is that no removal of plates on the bottom, nor tools, are needed to install it. Unlike the Game Boy Player, the Advance Game Port utilizessoftware emulation, causing numerous audio and video issues in many games.[13]

Up until System Menu 3.0's release, and later the dawn ofWii homebrew, this was also the only way of running Game Boy Advance games on the Wii — because, as the Wii lacks the correct port, the Game Boy Player cannot be used. Before System Menu 3.0, the Wii allowed unofficial GameCube software, such as this and Action Replay. As the dongle plugs into the Memory Card Slot, it was fully compatible with the Wii.[3] System Menu 3.0 prevented unofficial GameCube software from running, rendering this unusable. With the dawn ofWii homebrew, it is now possible to run the Game Boy lineup of games via anemulator.

See also

[edit]

Notes

[edit]
  1. ^Japanese:ゲームボーイプレーヤー,Hepburn:Gēmu Bōi Purēyā

References

[edit]
  1. ^ab"IGN Game Boy Q&A".IGN. Archived fromthe original on February 5, 2012. Retrieved2007-03-06.
  2. ^Frear, Dave (October 8, 2011)."Remembering the Super Game Boy".Nintendo Life.Archived from the original on August 15, 2020.
  3. ^abKuefler (2007-06-03)."What Happened to Datel's Advance Game Port?". Archived fromthe original on 2007-09-28. Retrieved2007-07-24.
  4. ^ab"Nintendo.com - Game Boy Player Instruction Manual"(PDF). Archived fromthe original(PDF) on 2008-12-21. Retrieved2008-09-19.
  5. ^Nintendo - Customer Service Game Boy Advance - Game Boy Advance Video FAQ Retrieved 2011-11-05
  6. ^Doolan, Liam (20 October 2021)."Random: VTuber Korone Plays Gyro-Enabled GBA Title WarioWare Twisted! With A GameCube".Nintendo Life. Retrieved26 January 2024.
  7. ^"Game Boy micro Accessories".Nintendo Support. Nintendo of America. Archived fromthe original on December 20, 2010. Retrieved26 April 2015.
  8. ^Liu, Johnny (July 2003)."Game Boy Player - Gamecube Hardware Review".GameRevolution. Archived fromthe original on March 3, 2004.
  9. ^"Firing Squad review of Game Boy Player". July 4, 2003. Archived fromthe original on January 11, 2013. Retrieved2008-09-19.
  10. ^Harris, Craig (June 13, 2003)."IGN.com Game Boy Player review".IGN. Archived fromthe original on Jan 14, 2009. Retrieved2008-09-19.
  11. ^Bramwell, Tom (16 October 2003)."Datel to launch portable GB Player alternative".Eurogamer.Archived from the original on May 27, 2020.
  12. ^Bramwell, Tom (6 July 2004)."Advance Game Port gets cheat code support".Eurogamer.Archived from the original on May 28, 2020.
  13. ^RedboX (Nov 11, 2003)."Advance Game Port - www.64scener.com".Archived from the original on May 28, 2020.
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