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GSC Game World

From Wikipedia, the free encyclopedia
Ukrainian video game developer

GSC Game World
Company typePrivate
IndustryVideo games
Founded1995; 31 years ago (1995) inKyiv, Ukraine
FounderSergiy Grygorovych
Headquarters
Key people
  • Ievgen Grygorovych (CEO)[3]
Products
OwnerMaksym Krippa[4]
Number of employees
460[5] (2024)
DivisionsGSC World Publishing
Websitegsc-game.com

GSC Game World is a Ukrainianvideo game developer based inKyiv with a second temporary office inPrague.[a] Founded inKyiv in 1995 by Sergiy Grygorovych, it is best known for theCossacks andS.T.A.L.K.E.R. series of games. GSC Game World was the first company inUkraine tolocalize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing.

History

[edit]

Founding and early activity

[edit]

The company was founded in 1995 by Sergiy Grygorovych (Ukrainian:Сергій Костянтинович Григорович,romanizedSerhiy Kostyantynovych Hryhorovych), who becamechief executive officer (CEO).[6][7] He came up with the company name and emblem in 1993, aged 15. "GSC" are the initials of his name in thetransliteration "Grygorovych Sergiy Constantinovich". Later Grygorovych explained this decision:[8]

My father used to say that you have to devote your life to making a name for yourself so that later there would be something to be proud of. And so I used my initials to name the company.

— Sergiy Grygorovych

By 1996, the company employed fifteen people in a two-room apartment.[9] Early employees included Grygorovych's younger brother, Evgeniy, and Andrew Prokhorov.[9][10][11] The company was the first in Ukraine to translate video games intoRussian, additionally creating multimediaCD-ROM encyclopedias.[12][13][14]

Game development

[edit]

In 1997 the company started developing its first video game, but difficulties in development led to its quick abandonment.[8]

I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same. Our market didn't demand intellect in those times, so we decided to target the western audience. Moreover, theCIS market was unstable after the1998 crisis.

Sergiy Grygorovych

In 1998, after theeconomic crisis in Russia, GSC reoriented to the Western market, developingreal-time strategy games. GSC unsuccessfully tried to get a contract for the development ofWarcraft 3 fromBlizzard Entertainment.[8][15] According to the CEO, they were rejected due to Blizzard's distrust of Grygorovych's youth. By the end of 1998, the company finished its debut commercial game,WarCraft 2000: Nuclear Epidemic.[16] It was powered by its own engine, which was subsequently reused byCossacks: European Wars.Nuclear Epidemic distinguished itself from other strategy games of the time with its increased unit size limits. At the beginning of 1999, it was released for free online. They began development on another project titledDoomCraft, which was shuttered six months later in favor of the development ofCossacks.[15][8]

Company debut

[edit]

In 2001, GSC Game World released the real-time strategy game for Windows,Cossacks: European Wars.[17][18] It was the first game that brought the company financial success and global recognition. Later that year, GSC Game World released thetacticalfirst-person shooterCodename: Outbreak[19][20] and an expansion forCossacks namedCossacks: The Art of War.[21][22][23] In the same year, GSC began developing a story-driven shooter based on theStargate series concept andAztec architecture. It was powered by a customX-Ray Engine, which rendered high-quality images and supported many modern technologies. The project was titledOblivion Lost.[15][24][25][26]

At the beginning, we developed a game with a plot about the war of robots and aliens in the entourage of nature and the Aztec pyramids.
But at every meeting, we said to ourselves: "We are doing complete nonsense."

— Sergiy Grygorovych, about the canceled gameOblivion Lost

In 2002, the company released the combathovercraft arcaderacing gameHover Ace: Combat Racing Zone[27][28] and another expansion toCossacks calledCossacks: Back to War.[29][30] At the end of that year, a new real-time strategy game namedAmerican Conquest was released.[31][32] Also, in March 2002, after the GSC Game World company trip to theChernobyl Exclusion Zone, theOblivion Lost concept was wholly revised and used theChernobyl disaster as a foundation. The game was calledStalker: Oblivion Lost, but soon the name changed toS.T.A.L.K.E.R.: Oblivion Lost, due to copyright complications with the word "Stalker". The rendering system was reworked. The game was scheduled to be released at the end of 2003.[15][24][25][26]

In 2003, the company released the additionAmerican Conquest: Fight Back[33] and the first-person shooterFireStarter.[34][35] Also, the development of the first-person shooterS.T.A.L.K.E.R.: Oblivion Lost continued, andTHQ became itspublisher. By their recommendation,S.T.A.L.K.E.R.: Shadow of Chernobyl became the official name that got the first accurate release date – the middle of 2004.[15][24][25][26]

  • Logo of GSC World Publishing
    Logo of GSC World Publishing

In 2004, GSC opened GSC World Publishing, adivision that would publish GSC's games in countries of theCommonwealth of Independent States and in Europe.[7][15] Together withUbisoft on 20 November 2004, it published its own developedRTS gameAlexander, the official game based onOliver Stone's movieAlexander.[36][37][38] The release ofS.T.A.L.K.E.R.: Shadow of Chernobyl was postponed by THQ to 2005 due a transition to a newrendering process.[15][25] In 2005, asequel of theCossacks strategy,Cossacks II: Napoleonic Wars, was released.[39][40] In February 2005, the release ofShadow of Chernobyl was postponed indefinitely. In 2006, the company released an expansion for theCossacks series titledCossacks II: Battle for Europe,[41] and a new real-time strategyrole-playing game,Heroes of Annihilated Empires.[7][42][43][44] The company released a statement thatShadow of Chernobyl should be released in the first quarter of 2007. At the beginning of the year, some GSC employees left the company to found4A Games studio.[15][24][26]

On 20 March 2007,S.T.A.L.K.E.R.: Shadow of Chernobyl was officially released.[45][46][47][48] On 24 March 2007,S.T.A.L.K.E.R. held the eighth position in the sales charts for various platforms, and the first position amongPC games according to the rating of British organizationELSPA.[49] On 12 February 2008, 950 thousand copies in theCIS and 700 thousand copies elsewhere in the world were sold, which madeS.T.A.L.K.E.R.: Shadow of Chernobyl the most successful project of GSC Game World to date.[50][15]

The worldwide success ofShadow of Chernobyl pushed the company to develop its next project.[51] On 5 December 2007, amobile game,S.T.A.L.K.E.R. Mobile, was created by Qplaze in conjunction with GSC.[52][53][54] On 22 August 2008, thestand-alone expansionS.T.A.L.K.E.R.: Clear Sky was released, aprequel forShadow of Chernobyl.[55][56][57] Asequel forShadow of Chernobyl,S.T.A.L.K.E.R.: Call of Pripyat, was released on 2 October 2009, the third game in the series.[58][59][60]

In 2009, GSC began work onS.T.A.L.K.E.R. 2.[9] The company officially announced the game on 13 August 2010.[citation needed] During development, the company shrank from 200[11] employees to 50.[9] It had previously been the largest video game developer inEastern Europe.[9] Financial services companyErnst & Young named Grygorovych Ukraine's "entrepreneur of the year" in February 2011.[9] On 9 December 2011, theUkrainian News Agency, published a message with a statement from GSC Game World CEO Sergiy Grygorovych that the company haddissolved. Development of theS.T.A.L.K.E.R. 2 game was discontinued.[61] Grygorovych stated that he did so for personal reasons.[14] Studio spokesperson Valentine Yeltyshev said that the studio's financial situation played a minor role in the dissolution.[62]

Revival

[edit]

At the end of 2014, GSC Game World re-opened and announced that it was working on a new game.[63] The company founder's brother Evgeniy Grygorovych (Ukrainian:Євген Григорович,romanizedEvhen Hryhorovych) became its newCEO.[14][64] In May 2015, the company announcedCossacks 3, a remake of the firstCossacks game, including "all its original gameplay".[11][65] The game was released on 20 September 2016 onSteam, after which, the game was finalized and updated.[66][67]

On 15 May 2018, GSC re-announcedS.T.A.L.K.E.R. 2: Heart of Chornobyl.[68][69] The game was released on 20 November 2024,[70] forWindows and theXbox Series X/S.[71]

In 2020, Ukrainian businessmanMaksym Krippa acquired a 40% stake in the company, and in 2023, he acquired an additional 42%.[72]

Russian invasion of Ukraine

[edit]

When the2022 Russian invasion of Ukraine began, GSC paused development onS.T.A.L.K.E.R. 2. The company used social media to urge fans and game journalists to donate to theUkrainian Armed Forces and provided special accounts for donations.[73][74] By May 2022,S.T.A.L.K.E.R. 2's development resumed after part of the team had been relocated toPrague, allowing them to continue working safely.[2] One former GSC Game World developer,Volodymyr Yezhov, waskilled in action nearBakhmut in December 2022.[75] On 27 December 2022, a farewell ceremony for Yezhov was held in the Volodymyr Cathedral with the participation of a military guard, which was attended by many people.[76]

On 18 November 2025 the company was declared "undesirable organization" in Russia.[77]

Games

[edit]
TitleInitial Release datePlatform(s)Publisher(s)Ref(s).
WarCraft 2000: Nuclear Epidemic25 November 1998Microsoft Windows[16][8][78]
Cossacks: European Wars28 November 2000CDV Software,Russobit-M[79][17][18][80][81]
Codename: Outbreak8 October 2001Virgin Interactive, Russobit-M[19][20][82]
Cossacks: The Art of War20 November 2001CDV Software, Russobit-M[21][22][23]
Hover Ace: Combat Racing Zone2 September 2002Strategy First, Russobit-M[28][83][27][84]
Cossacks: Back to War1 November 2002CDV Software, Russobit-M[29][30][85]
American Conquest18 December 2002[31][32][86][87][84]
American Conquest: Fight Back25 June 2003[33][88]
FireStarter28 November 2003Hip Interactive, Russobit-M[34][89][35][90][84]
Alexander20 November 2004Ubisoft,GSC World Publishing[36][37][38][91][92]
Cossacks II: Napoleonic Wars4 April 2005CDV Software, GSC World Publishing[39][40][93][78]
Cossacks II: Battle for Europe19 June 2006[41][94]
Heroes of Annihilated Empires6 October 2006[42][43][44][95]
S.T.A.L.K.E.R.: Shadow of Chernobyl20 March 2007THQ, GSC World Publishing[45][46][47][48][96][97]
S.T.A.L.K.E.R. Mobile[b]5 December 2007Java MENOMOC World Publishing[52][53][98][54]
S.T.A.L.K.E.R.: Clear Sky22 August 2008Microsoft WindowsDeep Silver, GSC World Publishing[55][56][57][99]
S.T.A.L.K.E.R.: Call of Pripyat2 October 2009bitComposer Games, GSC World Publishing[58][59][60][100][101]
Cossacks 320 September 2016Microsoft Windows,Linux[67]GSC Game World[102][65][103][11]
S.T.A.L.K.E.R.: Legends of the Zone Trilogy6 March 2024PlayStation 4,Xbox One,Nintendo Switch,PlayStation 5,Xbox Series X/S[104]
S.T.A.L.K.E.R. 2: Heart of Chornobyl20 November 2024Microsoft Windows, Xbox Series X/S, PlayStation 5[71][105][69][106]

Cancelled games

[edit]
TitleCancellation datePlatform(s)Ref(s).
Unnamed quest game1997Microsoft Windows[8]
DoomCraftJanuary 1999[8][107]
Oblivion LostFebruary 2002Microsoft Windows,Xbox[108][84][24][25][26][15]
Warlocks2002Microsoft Windows[84][109][110]
Robbery (working title)2006[109][111]
UnnamedS.T.A.L.K.E.R. game for PSPSpring2007PlayStation Portable[112][113][114]
S.T.A.L.K.E.R. OnlineOctober 2011Browser game[6][115]

Game engines

[edit]

Vital Engine is agame engine created forCodename: Outbreak,[116][117] and later used for theXenus games series (Boiling Point: Road to Hell andWhite Gold: War in Paradise) andThe Precursors game by the Ukrainian developer Deep Shadows.[118]

X-Ray Engine is a game engine created for theS.T.A.L.K.E.R. games series. X-Ray uses the free physics engineOpen Dynamics Engine elements.[24][25][26]

Legacy

[edit]

Studios formed by teams and members from the GSC studio:[62]

  • Deep Shadows was founded 30 August 2001 in Kyiv by Sergiy Zabaryansky and Roman Lut. Deep Shadows games use the Vital Engine, developed by the company's founders while at GSC.[116][117]
  • 4A Games was founded 2 March 2006 by aS.T.A.L.K.E.R.concept art team member. The company's employees immediately started creating their debut project,Metro 2033: The Last Refuge. 4A Games later developed theMetro game series.[9][119]
  • Vostok Games was founded in 2012, after the temporary dissolution of GSC. The organization is developing and supporting the original post-apocalypticonline gameSurvarium.[9] It also developedFear the Wolves, abattle royale game released in 2019.[citation needed]
  • West-Games was founded in 2012, originally under the name Union Studio, bychief executive officer Eugene Kim, who had formerly been GSC's team lead and software developer.[120] Kim had worked on GSC's canceledbrowser-basedS.T.A.L.K.E.R. Onlinemassively multiplayer online game, while five other employees had worked on priorS.T.A.L.K.E.R. games.[6] In 2013, Union Studio reorganized as West-Games, and in June 2014, the studio launched acrowdfunding campaign onKickstarter for a supposedspiritual successor toS.T.A.L.K.E.R. calledAreal.[121][122] The campaign was highly criticized because of the game's trailer, which almost exclusively used footage from previousS.T.A.L.K.E.R. games.[121][123] When asked to provide images from the game, representatives of West-Games presented screenshots of a landscape that was a slightly modified version of a pre-designed asset available for purchase on the "Asset Store" for theUnity game engine.[123] Several parties, including the "MISERY"mod developer, stated that the project was ascam.[121][123] Of the initially soughtUS $50,000,Areal raised almost $65,000, however, in July 2014, two days before its campaign closed, the project was suspended from Kickstarter, with Kickstarter citing guideline violations.[124] West-Games initially claimed to have switched to private funding, though announced another crowdfunding campaign, this time onWefunder, in December 2014, seeking $600,000 to produce a game calledS.T.A.L.K.E.R.: Apocalypse.[10][125] When GSC reformed, the studio stated that West-Games was legally not allowed to develop aS.T.A.L.K.E.R. game, as GSC held all rights to the franchise.[10]
  • Flying Cafe for Semianimals was founded in 2015 by the creative director Ilya Tolmachev, who was previously engaged inS.T.A.L.K.E.R.: Call of Pripyat. The company's debut game wasCradle.[115][126][127]

Notes

[edit]
  1. ^abAs a result of the2022 Russian invasion of Ukraine, GSC Game World temporarily relocated some of their staff to Prague and opened a second office.[2]
  2. ^Co-developed with Qplaze[52]

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[edit]
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