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G7 Teams

From Wikipedia, the free encyclopedia
Association of professional esports teams

G7 Teams
Formation2006; 19 years ago (2006)
Founders
Dissolved2010; 15 years ago (2010)
PurposeEsports team association
Websiteg7teams.com (archived)

TheG7 Teams orG7 Federation was an association of professionalesports teams.[1][2][3] It was originally formed by seven teams in 2006:4Kings,fnatic,Made in Brazil,mousesports,Ninjas in Pyjamas,SK Gaming andTeam 3D.[4] At its dissolution, the organization was made up of six members. The organization aimed to promote the interest of the community and players to tournament organizers, sponsors, and other professional gaming institutions. The G7 teams had active presence in the advisory boards for both theWorld Series of Video Games andKODE5, and has relations with other tournament organizations, including theCyberathlete Professional League, along with its players committee, and theElectronic Sports World Cup. The G7 teams also recognized inZonerank as the official world esports rankings. In 2010, after a contract dispute betweenfnatic andSK Gaming, the organization dissolved.

Members

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Founding members

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Later members

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Meetings

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G7 met once in 2007 from January 19 to 27 in Cologne, Germany. They planned on meeting annually. Among the subjects discussed were the selection of official games and change of league regulations. At the event, it was also announced that the group would expand further and take in their first Asian team, wNv. The goal was to further enhance the connection with Asian esport clubs and push forward the influence of world esport.[7]

References

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  1. ^Kane, Michael (2009).Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. Penguin Books.
  2. ^Taylor, T.L. (2013).Raising the Stakes.MIT Press.
  3. ^Ashton, Graham (3 January 2019)."Governing the Wild West — an Introduction to Esports Federations and Associations".The Esports Observer. Retrieved31 October 2023.
  4. ^Scholz, Tobias M. (20 February 2019).eSports is Business: Management in the World of Competitive Gaming. Springer. p. 28.ISBN 978-3-030-11199-1.
  5. ^coL Returns to G7:complexitygaming.com: coL Returns to G7
  6. ^Miesner, Andrew (27 March 2009)."MYM Removed from G7 Teams".Complexity Gaming. Retrieved31 October 2023.
  7. ^"g7teams.com: Press release"(PDF). Archived from the original on 1 August 2007. Retrieved13 June 2007.

External links

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