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G.I. Joe: The Atlantis Factor

From Wikipedia, the free encyclopedia
1992 video game
1992 video game
G.I. Joe: The Atlantis Factor
North American box art
DeveloperKID
PublisherCapcom U.S.A.
ProducerMr. Oh
ProgrammerShoji Takagi
ArtistsKazuhiro Iizuka
Masayuki Amano
Tsutomu Ozawa
ComposersYusuke Takahama
Nobuyuki Shioda
SeriesG.I. Joe
PlatformNintendo Entertainment System
Release
GenresAction,platform
ModeSingle-player

G.I. Joe: The Atlantis Factor is anaction-platformvideo game developed byKID and published byCapcom's american division for theNintendo Entertainment System. It was released only in North America in 1992. It is the sequel to KID's previous NESG.I. Joe game,G.I. Joe, which was published byTaxan the previous year.

InG.I. Joe: The Atlantis Factor, players control a member of the G.I. Joe team, a group of highly skilled soldiers, as they battle against the evil organization Cobra. The game features multiple levels, each with its own unique environments and enemies. Players can collect power-ups and items to enhance their character's abilities and weapons, and can also call on other members of the G.I. Joe team for assistance.

G.I. Joe: The Atlantis Factor received mixed reviews upon release, with some praising its challenging gameplay and strong graphics, while others criticized its repetitive nature.

Gameplay

[edit]
Gameplay screenshot.

The game's format is similar to that of Capcom'sBionic Commando series, with an overhead map of the various stages. In order to progress, the player must navigate the map and clear each sub-stage leading up to one of several Cobra bases. Once in a base, the player must fight through hostile Cobra forces and also complete a secondary mission (such as rescuing hostages, setting bombs, or locating a key item). Each base stage concludes with a battle against a Cobra leader (Overkill,Cesspool,Firefly,Major Bludd,Destro, and Cobra Commander).

There are several playable characters in the game:General Hawk,Roadblock,Wet Suit,Snake Eyes,Storm Shadow, andDuke.[2] At the beginning of the game, the player can only use Hawk, and must unlock the other characters one by one by completing other stages. Once players have discovered a character, they can "decide" which characters will come with them, and alternate between them during gameplay by pressing the “pause” button and accessing the pause menu. Each character has their own agility, stamina and strength rating, although they are not shown unlike theprevious game.

In addition to the playable characters,Gung-Ho,Spirit, andBig Bear can be summoned to support the player by refilling life or weapon ammunition, though they must first be rescued by completing certain sub-stages.Stalker also appears but only in cutscenes, as he coordinates the mission from the G.I. Joe base.[2]

Storyline

[edit]

Having survived the last time he fought the G.I. Joe Team,Cobra Commander has raised the ancient island ofAtlantis from the ocean depths and is using it as a base. With a nearly indestructible army and powerful space weapons, the power-crazed Cobra is plotting to use the long lost powers of the Atlanteans in their bid to rule the world.

Reception

[edit]
Reception
Review scores
PublicationScore
AllGameStarStarHalf star[3]
Electronic Gaming Monthly23/40[4]
GamePro18/25[5]
Nintendo Power13.6/20[6]
Game Power29/40[7]
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This sectionneeds expansion. You can help byadding to it.(August 2021)

G.I. Joe: The Atlantis Factor received mixed reception from critics.[8]

References

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  1. ^"NES Games"(PDF).Nintendo of America. Archived fromthe original(PDF) on June 11, 2014. RetrievedAugust 9, 2015.
  2. ^abRoberts, Matt."G.I. Joe: The Atlantis Factor for the NES". YoJoe.com. Retrieved2010-06-17.
  3. ^Miller, Skyler (1998)."G.I. Joe: The Atlantis Factor (Nintendo Entertainment System) - Review".AllGame.All Media Network.Archived from the original on 2014-11-16. Retrieved2021-08-04.
  4. ^Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (November 1991)."Review Crew: GI-JOE 2 (Nintendo - Capcom)".Electronic Gaming Monthly. No. 28. Sendai Publishing. p. 20.
  5. ^Riff-Raff (April 1992)."Nintendo ProReview - G.I. Joe: The Atlantis Factor".GamePro. No. 33.IDG. p. 36.
  6. ^Sinfield, George; Noel, Rob (February 1992). "Now Playing - G.I. Joe: The Atlantis Factor".Nintendo Power. No. 33. Nintendo of America. pp. 102–105.
  7. ^Betinho, Baby (September 1992)."NES Lançamento- GI Joe".Game Power [pt] (in Portuguese). No. 3.Nova Cultural [pt]. p. 42.
  8. ^Sotenga (May 11, 2015)."G.I. Joe NES Games: G.I. Joe: The Atlantis Factor".Hardcore Gaming 101. Archived fromthe original on 2015-05-12. Retrieved2021-08-04.

External links

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