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Future Pinball

From Wikipedia, the free encyclopedia
Future Pinball
DevelopersChristopher Leathley (core app), Rafal Janicki (BAM)
Stable release
FP 1.9.1.20101231 + BAM v.1.5-365 / June 17, 2023; 2 years ago (2023-06-17)
Operating systemMicrosoft Windows
TypePinball
LicenseFreeware
Websitewww.futurepinball.com (Core FP)
www.ravarcade.pl (BAM continuation)

Future Pinball ("FP") is afreeware 3Dpinball editing and gaming application forMicrosoft Windows.[1] It is similar toVisual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership withVisual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser"[2] anddot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support.[3]

Design

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Future Pinball is a simulator and editor which indirectly emulates hardware found in physical pinball machines. Tables are designed using 3D models found within the editor, and rendered using a3Dreal-time engine. Pinball table layout, graphic design, and audio are provided by users during the construction and development of table design.

Future Pinball allows users to create original tables based upon a default table which only contains flippers, slingshots, shooter lane, and shooter. Additional playfield components are added from a library containing surface, guide, objects, rubber, targets, lights, triggers, ramps, and displays. User-created artwork can be added to the playfield, plastics, and backglass translite. Game coding is required, and is accomplished throughMicrosoft Visual Basic Scripting (VBS) via an embedded script editor. The core FP program usesNewton Game Dynamics for physics.[4]

With the introduction of BAM and discrete plug-n-play code (such as "FizX", "Dynamic Flippers" and "Shiva Flippers") any of which can easily be dropped in to table scripts, the general physics and flipper-specific physics have since been greatly improved. BAM also adds many new features, such as dynamic light settings, enhanced camera settings, post-processing effects, a plug-in system, custom game rooms, balls, and animated mini-playfields. The mini-playfields allow for creation of a wide variety of games unrelated to pinball, such asbilliards andBRIO'sLabyrinth (marble game).

Several game magazines published tutorials on how to build one's own tables, such asPCWorld,PC Format[5] andc't.[6]

"Starter tables" can also greatly aid the process, such as the powerful fpxEngine,[7] specifically designed for non-coders.

Playing

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Future Pinball completed tables can be downloaded and played in the same application. Standard computer keyboards are often used, although there is a growing number of custom pinball cabinet designs that interface buttons to the software.

History

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Future Pinball 1.0 was first released to the public on October 22, 2005, by creator and programmer Christopher Leathley after 20 months of development.

In July 2008, NanoTech Entertainment entered into an agreement with Future Pinball to incorporate Future Pinball into a commercial product called MultiPin.[8]

The core FP application reached its final version in December 2010, and BAM picked up development in March 2013. BAM continues to be developed through 2023.

See also

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References

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  1. ^Future Pinball — freewaregenius.com
  2. ^The Future of Pinball from popbumper.com
  3. ^"The Virtual Pinball Forums".
  4. ^Future of Pinball on mobygames
  5. ^Future Pinball tutorials
  6. ^c't, 12/2012, page 150.
  7. ^PN's Resources / Future Pinball / FP Support Files section
  8. ^Craig, Rob (September 2008)."The Future of Pinball (or the Future of Pinball Simulators?)".Game Room. Vol. 20, no. 9. pp. 42–47.

External links

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Retrieved from "https://en.wikipedia.org/w/index.php?title=Future_Pinball&oldid=1296499036"
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