Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Full Tilt! Pinball

From Wikipedia, the free encyclopedia
1995 video game
"3D Pinball" redirects here. For the Sierra Entertainment game, see3-D Ultra Pinball (video game).
1995 video game
Full Tilt! Pinball
North American box art
DeveloperCinematronics
PublisherMaxis
ComposerMatt Ridgeway
PlatformsWindows (v1 and v1.1),Mac OS (v1.1 only)
ReleaseNovember 16, 1995[1][2]
GenrePinball
ModesSingle-player,multiplayer

Full Tilt! Pinball, known asPinball 95 in Europe, is a 1995pinballvideo game developed byCinematronics[3] and published byMaxis.[4][5] It featurespre-rendered3D graphics and three tables:Space Cadet,Skulduggery, andDragon's Keep. A sequel calledFull Tilt! Pinball 2 was released in 1996.

A limited version of the game with just theSpace Cadet table was licensed toMicrosoft for inclusion inMicrosoft Plus! and later bundled in multiple versions of theWindows operating system with the name3D Pinball for Windows – Space Cadet.

Tables

[edit]
icon
This sectionneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources in this section. Unsourced material may be challenged and removed.
Find sources: "Full Tilt! Pinball" – news ·newspapers ·books ·scholar ·JSTOR
(March 2022) (Learn how and when to remove this message)

On each table, side display show the player score, ball number, player number, various other information, and a table-specific image.

Space Cadet

[edit]

TheSpace Cadet table features the player as a member of a space fleet that completes missions to increase rank.[6] Players can attain nine different ranks (listed from lowest to highest): Cadet, Ensign, Lieutenant, Captain, LT Commander, Commander, Commodore, Admiral, and Fleet Admiral. Players accept a mission by hitting "mission targets" which select which mission they will take, and by going up the "launch ramp". Each mission has a set number of things for players to do, such as hitting the "attack bumpers" (which are a set of four bumpers at the top of the table) eight times (this is the "target practice" mission). Some missions involve a number of steps which must be completed in sequence. Missions end either by being completed, or by being aborted due to running out of "fuel", as indicated by the lights in the passage that passes under the launch ramp. The "fuel" lights go out one by one at a time interval, and can be re-lit by having the ball go over them, or all at once by going up the launch ramp again. Upon completing a mission, some of the blue lights in a circle in the middle of the table turn on. When all of the lights in the blue circle turn on, the player's rank increases, and a light in the orange circle turns on.

Skulduggery

[edit]
Full Tilt! Skulduggery table

TheSkulduggery table features a treasure hunt where the player must find pirate Peg Leg's loot.[5] The player can accomplish that two ways: either by piecing together a treasure map or by activating and completing a series of mini-games on the table called modes. Modes are like missions and quests of the other two tables. They are all pirate themed mini-games, such as ship battle, tavern fight, escapeBermuda Triangle, mutiny, and sword fight.

Dragon's Keep

[edit]

TheDragon's Keep table features a fantasy environment where players must accomplish various quests, leading to the slaying of a dragon.[5] The quests include Dragon Hoard (steal the hoard), Fire Lizard Attack (defeat the fire-lizard), Rescue Maiden (rescue thedamsel in distress), Dragon Pass (find the path to dragon's lair), Wizard's Fury, and Slay Dragon. The player can acquire awards such as spells, weapons, and armors. While weapons simply add points to the score, armors and spells temporarily turn on various gates, magnets, and chutes on the table to change the gameplay.

Elements from each of the three tables were elected for representation by Maxis in the illustration for the box art by Marc Ericksen, creating a montage below a hurtling Pinball.

3D Pinball for Windows – Space Cadet

[edit]
1995 video game
3D Pinball for Windows – Space Cadet
Space Cadet table,Windows XP version on top ofFull Tilt! version
Developers
Publishers
PlatformWindows
ReleaseAugust 24, 1995
GenrePinball
ModesSingle-player,multiplayer

A version of the Space Cadet table, known as3D Pinball for Windows – Space Cadet or simplyPinball, was bundled withMicrosoft Windows. It was originally packaged withMicrosoft Plus! 95 and later included inWindows NT 4.0,Windows 2000,Windows Me, andWindows XP.[5][7][6] Windows XP was the last client release of Windows to include this game.[8]

The look and feel ofFull Tilt! Pinball and3D Pinball are similar, with a few exceptions: The latter contains only theSpace Cadet table and only supports 640×480-pixel resolution, while the former supports three different resolutions up to 1024×768 pixels. The image on the side is a two-dimensional image as opposed to pre-rendered 3D. The words "Maxis" and "Cinematronics" have been changed from the yellow to a dark red, making them harder to see. It sports asplash screen that merely says3D Pinball and shows a small pinball graphic with faded edges. Music is not enabled by default in3D Pinball. It has only one soundtrack.

There are only a few minor differences between the gameplay of the two versions. The completion of a mission in the Maxis version results in a replay—actually a ball save, rather than aspecial—being awarded. In addition, hitting a wormhole that has the same color light locks the ball, which if done repeatedly activates themulti-ball round. This is not the case in3D Pinball: completing a mission merely awards bonus points and hitting a wormhole in the above circumstances awards a replay. Also, the three yellow lights above the bumpers (both in the launch ramp and in the upper table zone) act differently: in3D Pinball these are turned off if the ball passes on them while they are on. This is not the case in the original game, where they just remain activated.

TheWindows 98 installationCD has instructions on installing Pinball which are partly wrong; Microsoft later issued an updated support article.[9]

Discontinuation

[edit]

According to Microsoft employee Raymond Chen,3D Pinball for Windows – Space Cadet was first removed from later releases of Windows due to a collision detection bug during early development of 64-bit versions of Windows.[10][11] Microsoft was unable to resolve the issue in time for the release ofWindows XP 64-Bit Edition for theItanium architecture in 2001,[12] and it was assumed for some time to be the reason for the game's absence fromWindows Vista and subsequent versions.[8]

However, the 2005 release ofWindows XP Professional x64 Edition includes an official 64-bit build of Pinball, which was found to have only minor graphical glitches.[13] AYouTube investigation revealed working versions of 64-bit Pinball are also found on theCD-ROM for the 2003 update ofWindows XP 64-Bit Edition and even in someearly Windows Vista builds (then known as "Longhorn") for bothIA-64 andx64.[12] Chen clarified in a follow-up post that the 64-Bit Edition of Windows XP was developed on theAlpha AXP, as Itanium hardware did not exist at the time, and it was on this hardware that the collision bug was present. He theorized that the C runtime team or the compiler team fixed the issue at some point and Pinball was added back to the product.[10]

The final versions of Windows to include the game were the first released builds after the reset of the Longhorn project to start over with a fresh codebase, now forx86 andx64 only.[12] These builds are also the final ones to feature the other original Windows games from earlier versions, as opposed to the completely redesigned ones by Oberon Games that were publicly introduced in build 5219.[14] This has led to speculation that, like the classic versions of the other games, Pinball was ultimately removed from Windows due to its visual style being considered outdated.[12]

In late 2018, Raymond Chen stated that there were multiple attempts to revive the game as aMicrosoft Garage project. They were apparently successful in repackaging the x86 version, but as Microsoft contacted the legal department to review the original license contract, it was found that newer versions of the game were only permitted to be released pre-packaged with subsequent Windows operating systems andMicrosoft Plus! packs. The license also forbade the release of the source code.[3]

Reverse Engineering and Porting

[edit]

In 2020, developer Muzychenko Andrey starteddecompiling and reverse-engineering theSpace Cadet-only version of the game included with Windows, unofficially porting it toC++ on top ofSimple DirectMedia Layer. This allowed the game to be played natively on multiple platforms including on Mac OS,Linux, and newer versions of Windows, in addition tobrowsers,Android,LG webOS,Wii,Wii U,3DS, andPlayStation Vita, among others.[15][16]

Development

[edit]

Cinematronics was established as a dedicated Windows developer studio during a period when video games were predominantly developed forMS-DOS. In 1994, the company began development of a port ofDoom. David Stafford proposed the game, with the violence toned down and renamed toGluem, to Microsoft'sAlex St. John for inclusion in the upcoming Windows 95 operating system. However, Windows 95 head David Cole was not impressed with the concept and remarked, "Can't we just get a game of pinball or something like that?". St. John relayed the suggestion to Stafford, who the following day presented a brief of a game titledPinball Wizard to Microsoft, who expressed interest in seeing the game. Since it was merely a concept, the team had to create a preliminary table design within a few days which they then faxed it to Microsoft, who approved it.[17][18]

Windows 95 was targeting a release in early 1995, giving the team about nine months to produce a finished product, which pressured development. In December, the launch was delayed to August 1995, giving additional time to polish the game. Six months into development, the deal with Microsoft was formalised. In May 1995, Cinematronics secured a deal with Maxis forFull Tilt! Pinball with an additional two tables.

Product manager Kevin Gliner was responsible for the game's rules, scoring, and layout. He visitedpenny arcades to study the design of tables and their components, and looked into the history of pinball to understand how the tables had evolved.[19] A fully 3D game was considered, but for simplicity it was ultimately decided to make a 2Dtop-down game with pre-rendered 3D graphics. Ryan Medeiros, the lead visual designer, used photos of various pinball machines found inSanta Cruz Beach Boardwalk for reference. The game's pre-rendered assets were created usingTrueSpace, but were then shifted to an MS-DOS-based 3D program for easier programming. The table's design, as well as animations were created usingAdobe Photoshop.[20]

Initial programming was done inDelphi, which was later translated to C/C++ when the licensing deal with Microsoft was certain. The game also included portions of x86 assembly language.[21][22] The physics engine was built by Mike Sandige, designed to be almost entirely data-driven. A scripting system was implemented to allow Sandige and Gliner to fine-tune the physics and materials of components. Particular attention was paid to the flippers, making them as realistic as possible while not being overly demanding on the hardware, and ensuring the ball would never pass through.[23][18]

Following the release of3D Pinball for Windows, Gliner received feedback from a designer of physical pinball tables, recommending adjustments such as the rollover light toggle and the flipper angle. These enhancements were incorporated into theFull Tilt! release.[18]

On Microsoft's end, executiveJim Allchin wanted to showcase the new graphics and sound APIs in the next release ofWindows NT, so it was decided to include3D Pinball inWindows NT 4.0, despite NT being oriented towards businesses at the time. Microsoft engineerDave Plummer was responsible for converting existing x86 portions, such as the sound engine, to C/C++, to make the game compatible with theAlpha,MIPS andPowerPC versions of NT 4.0.[24][18] Later on,Raymond Chen implemented a frame-rate cap to reduce the CPU usage of the game, which he would later describe as his proudest Windows XP feature.[25]

Sequel

[edit]

Full Tilt! Pinball 2 is the sequel toFull Tilt! Pinball. It was released on October 31, 1996,[26][27] with the introduction of three new tables:Mad Scientist,Alien Daze andCaptain Hero.[6]

Reception

[edit]

Reviewing the Windows version, a reviewer forNext Generation said that while theSpace Cadet table is fairly good, the other two tables suffer from cluttered graphics and weak ball physics. He gave it two out of five stars.[28] Todd Vaughn ofPC Gamer gave it a score of 86%, praising the graphics and sound effects but criticizing the limited number of tables.[29]

3D Pinball Space Cadet was cited to be among the computer games popularly played by school children in the Philippines in the 2000s, alongsideSolitaire andMinesweeper.[30] Tutorials showing how to install it on modern versions of Microsoft Windows have been published.[31][32]

In popular culture

[edit]

In 2020, the sound effects ofSpace Cadet were sampled inLil Uzi Vert's song "You Better Move".[31] It garnered positive reactions from many fans who grew up playing the game.[31]

See also

[edit]

References

[edit]
  1. ^"U.S. Copyright Office Public Records System".publicrecords.copyright.gov. Retrieved2024-06-24.
  2. ^"Status Search SN 74721669".United States Patent and Trademark Office. Retrieved2024-06-24.
  3. ^abChen, Raymond (December 21, 2018)."On the attempts to resurrect Space Cadet Pinball".The Old New Thing.Microsoft.Archived from the original on December 23, 2020. RetrievedMarch 17, 2021.
  4. ^Vermeer, Gerrit (2006). "Games: Designing Cities and Civilizations". In Oosterhuis, Kas; Feireiss, Lukas (eds.).The architecture co-laboratory : GameSetandMatch II : on computer games, advanced geometries, and digital technologies. Episode Publishers. p. 94.ISBN 90-5973-036-4.OCLC 68568510.
  5. ^abcdMorrison, Marc (19 February 2019)."The 8 Ball: Top 8 Video Pinball Games – Sonic Spinball, Space Cadet Pinball, More".411Mania. Archived fromthe original on 2021-07-28. Retrieved2021-07-28.
  6. ^abcShannon, L. R. (4 February 1997)."Far From Quiet on the Computer Game Front".The New York Times.ISSN 0362-4331. Archived fromthe original on 27 May 2015. Retrieved2021-07-28.
  7. ^Bowden, Zac (15 June 2020)."Windows features we loved and miss from earlier OS versions".Windows Central.Archived from the original on 2021-03-30. Retrieved2021-07-28.
  8. ^abChen, Raymond (December 18, 2012)."Why was Pinball removed from Windows Vista?".The Old New Thing.Microsoft.Archived from the original on February 17, 2021. RetrievedMarch 17, 2021.
  9. ^"How to Install 3D Pinball Using Windows 98 CD-ROM".Support.Microsoft. January 23, 2007. Archived fromthe original on February 21, 2007. RetrievedJanuary 20, 2017.
  10. ^ab"Filling in some gaps in the story of Space Cadet Pinball on 64-bit Windows". 6 January 2022.
  11. ^"Raymond Chen discusses running Windows Server 64-bit on Alpha AXP". 8 September 2016.
  12. ^abcd"The REAL Story on Why Space Cadet Pinball Was Removed (Ft. Windows on Itanium)".YouTube. 3 September 2021.
  13. ^"Installing the Pre-Release Copy of Windows XP Professional x64! - YouTube".YouTube. 7 July 2021.
  14. ^Paul Thurrott (2010-10-06)."Microsoft Windows Vista Build 5219 (Community Technical Preview 1) Review | Product Review content from Paul Thurrott's SuperSite for Windows".Supersite for Windows.Penton. Archived fromthe original on 2013-10-04. Retrieved2013-06-29.
  15. ^Davenport, Corbin (2022-07-01)."You Can Now Play 3D Pinball From Windows on Nearly Anything".How-To Geek. Retrieved2024-09-14.
  16. ^Andrey, Muzychenko (2024-09-14),k4zmu2a/SpaceCadetPinball, retrieved2024-09-14
  17. ^Jones, Kate Davis (2015-11-08)."How Space Cadet pinball won the Windows desktop".The Kernel. Archived fromthe original on 2016-03-04.
  18. ^abcdAl Bustani, Hareth (2020-01-31). "The Making Of Full Tilt! Pinball".Retro Gamer. p. 74-77.
  19. ^"SpaceCadetPinball – Decompilation of 3D Pinball for Windows".Hacker News. 2021-10-15. Retrieved2024-06-24.
  20. ^"Space Cadet 3D Pinball: The Making of a Cult Classic".Substacks. 2025-06-11. Retrieved2025-06-11.
  21. ^"Danny Thorpe - Products". Archived fromthe original on 2009-01-23.
  22. ^Thorpe, Danny."Why was Pinball removed from Windows Vista?". Archived fromthe original on 2017-07-25.
  23. ^"SpaceCadetPinball – Decompilation of 3D Pinball for Windows".Hacker News. 2021-10-15. Retrieved2024-06-24.
  24. ^Dave Plummer (2021-09-11)."Windows 11 Pinball: by the original Microsoft programmer of the XP Game port". YouTube. Retrieved2024-06-24.
  25. ^Chen, Raymond (1 December 2005)."What one Windows XP feature am I most proud of?".The Old New Thing.Archived from the original on 6 May 2021. Retrieved29 July 2021.
  26. ^"U.S. Copyright Office Public Records System".publicrecords.copyright.gov. Retrieved2024-06-24.
  27. ^Classification, Australian (2019-08-30)."FULL TILT PINBALL 2".www.classification.gov.au.Archived from the original on 2021-07-28. Retrieved2021-07-28.
  28. ^"Full Tilt Pinball".Next Generation. No. 15.Imagine Media. March 1996. p. 88.
  29. ^"Full Tilt Pinball".PC Gamer. No. 22.Imagine Media. March 1996. p. 108.
  30. ^Franco, Kimani (October 28, 2021)."'3D Pinball Space Cadet' – The flippin' story of the most recognizable game demo on Windows".PhilSTAR Life. Philstar Global Corp. RetrievedMarch 18, 2024.
  31. ^abc"Lil Uzi Vert's "You Better Move" Samples The 'Space Cadet' 3D Pinball Game From Microsoft Windows".Genius.Archived from the original on 2020-03-07. Retrieved2021-07-28.
  32. ^Chalk, Andy (14 March 2018)."Here's how to bring Space Cadet 3D Pinball back to Windows".PC Gamer. Retrieved7 November 2021.

External links

[edit]
Management
tools
Apps
Shell
Services
File systems
Server
Architecture
Security
Compatibility
API
Games
Discontinued
Games
Apps
Others
Spun off to
Microsoft Store
Retrieved from "https://en.wikipedia.org/w/index.php?title=Full_Tilt!_Pinball&oldid=1322578549"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp