| Frostbite | |
|---|---|
Gameplay ofBattlefield 1, which runs on Frostbite 3 | |
| Original author | DICE |
| Developer | Electronic Arts |
| Initial release | June 2008; 17 years ago (2008-06) |
| Written in | C++,C# |
| Platform | |
| License | Proprietary |
| Website | www |
Frostbite is agame engine developed byDICE and used by multipleElectronic Arts studios.[1][2] It was first released in 2008 for use inBattlefield: Bad Company, and has since expanded to many otherfirst-person shooter video games and a variety of other genres.[3]
Titles running on the engine are released onmultiple platforms, includingMicrosoft Windows, theeighth generation game consolesPlayStation 4,Xbox One andNintendo Switch, theninth generation game consolesPlayStation 5,Xbox Series X/S andNintendo Switch 2, and the cloud streaming serviceAmazon Luna. Previously, Frostbite titles were released on theseventh generation game consolesPlayStation 3 andXbox 360, in addition to the now defunct cloud streaming serviceGoogle Stadia.

The first iteration of the Frostbite game engine made its debut in the 2008 video gameBattlefield: Bad Company.[4] The engine was developed with anHDR Audio and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.[5] A newer version of Frostbite would later be employed inBattlefield 1943 (2009) andBattlefield: Bad Company 2 (2010), which would come to be known as Frostbite 1.5.[6][7] In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures.[8] This version was also employed in the multiplayer aspect ofMedal of Honor (2010), becoming the first video game outside of theBattlefield series to run on Frostbite.[9]
On 25 October 2011, Frostbite 2 made its debut inBattlefield 3.[10][11] Frostbite 2 has upgrades such as deferred rendering and real-time radiosity[12][13] and Destruction 3.0, which made falling debris potentially lethal to the player. Further changes to the engine included the addition ofsuppressive fire and disabling vehicles before destroying them.[8][14] For the first time in a game that was not a shooter nor developed by DICE, Frostbite was brought to theNeed for Speed series with 2011'sNeed for Speed: The Run, which was released on 15 November.[15] It took a year forEA Black Box, the developer ofNeed for Speed: The Run, to re-purpose the game engine for driving instead of shooting.[16] On 21 May 2012, DICE rendering architect Johan Andersson said that futurepersonal computer video games running on Frostbite would have to be played on64-bit operating systems.[17] On 23 October,Medal of Honor: Warfighter became the first game of its series to feature Frostbite in both single and multiplayer.[18][19] On 26 March 2013,Army of Two: The Devil's Cartel became the firstthird-person shooter and last video game to employ Frostbite 2.[20]
In March 2013,Battlefield executive producer Patrick Bach announced that Frostbite 3 would not support theWii U, saying that "the Wii U is not a part of our focus right now."[21] The third generation of Frostbite made its debut inBattlefield 4 on 29 October.[22] In the updated engine, the environments became much more dynamic upon the actions of the players and Destruction 4.0, which was known asLevolution inBattlefield 4.[23][24] On one map ofBattlefield 4, it was possible for players to destroy a dam, causing the entire map to be flooded by water.[8] On 13 November in San Jose, DICE's Frostbite engine technical director Johan Andersson announced that future Frostbite games and an updated version ofBattlefield 4 would be powered byMantle,[25][26][27] a low-overhead rendering API co-developed byAMD and DICE.[28][29][30] However, due to lack of interest and support, Mantle was phased out, with 2015'sBattlefield Hardline being the last game to implement it.[31] On 15 November,Need for Speed Rivals became the second game of itsseries to use the game engine and the first since the upgrade to Frostbite 3.[32][33] A game in theCommand & Conquer series, provisionally titledCommand & Conquer: Generals 2, underwent development challenges; originally developed as a sequel to the2003 title, the game underwent numerous changes and would be cancelled in 2013 following fan outcry over the multiplayer-oriented experience. Similarly,Shadow Realms, aBioWare title, met a similar fate, being cancelled due to the developers choosing to shift their focus to future titles, includingMass Effect: Andromeda.
First released on 25 February 2014,Plants vs. Zombies: Garden Warfare became the first game in thePlants vs. Zombies series to run on Frostbite.[34][35] On 18 November, the game engine made its debut in theaction role-playing genre of video games withDragon Age: Inquisition.[36] On 17 March 2015,Battlefield Hardline became the second game of its series to run on Frostbite 3, and the last to release on PlayStation 3 and Xbox 360.[37] In November,Need for Speed[38] andStar Wars Battlefront[39][40] were both released under Frostbite, the 2016Rogue One X-Wing VR Mission expansion for the latter game exclusive to thePlayStation VR and being the first VR title to use the engine.[41] On 23 February 2016,Plants vs. Zombies: Garden Warfare 2 was released, being developed with the game engine.[42][43][44] On 7 June,Mirror's Edge Catalyst became the firstaction-adventure game to run on Frostbite.[45][46][47] On 21 October,Battlefield 1 became the third title of its series to be released under the third generation of the game engine.[48][49]
On 21 March 2017,Mass Effect: Andromeda was released on Frostbite.[50] On 10 November,Need for Speed Payback was released, running on the game engine;[51] a week later on November 17,Star Wars Battlefront II was the last game of 2017 to be released on Frostbite.[52][53] 2018'sBattlefield V runs on the Frostbite 3 engine.[54] In 2019,Anthem,Plants vs. Zombies: Battle for Neighborville, andNeed for Speed Heat were all released running Frostbite.
In 2020,Star Wars: Squadrons became the second VR-compatible game to run on Frostbite, with the PC version of the game bringing VR support on PC to the engine (following its use un the aforementionedRogue One X-Wing VR Mission expansion). On Xbox Series X and S, the game received support for high frame rates and 4K resolution, alongside visual improvements.[55][56] In February 2021, aNintendo Switch version ofPlants vs. Zombies: Battle for Neighborville was announced, marking the first Frostbite title on a Nintendo console.[57][58]
In November 2021,Battlefield 2042 was released for PC, PlayStation 4, Xbox One,Xbox Series X/S, andPlayStation 5, using a new version of Frostbite rebranded simply as "Frostbite".[59] The new engine version, developed specifically for2042, took 18 months of development time.[60][61][62][63] In October 2022,Need for Speed Unbound was announced to be using the Frostbite engine, marking developerCriterion Games' first game using the engine.[64][65] The game was released on 2 December 2022 utilizing theBattlefield 2042 version of Frostbite. The release ofUnbound also marked a shift to dropping support for the PlayStation 4 and Xbox One on mainline EA titles, excluding most EA Sports titles.
The 2023 remake ofDead Space also utilizes Frostbite.[66][67] In December 2023, a new logo for the engine was unveiled, and Electronic Arts announced it would retract its original strategy of developing every game under its label in Frostbite.[68][69]Dragon Age: The Veilguard, which uses another version of Frostbite, was released in 2024.[70]
The studio head of Ridgeline Games, Marcus Lehto, confirmed that the next installment of theBattlefield franchise will be developed on an upgraded version of Frostbite.[71] This installment was later revealed to beBattlefield 6.[72] A majority of Frostbite was rebuilt for the game, which introduced enhancements including a new movement system called the "Kinesthetic Combat System".[73] The engine's environmental destruction system was also revamped.[74]Battlefield 6 shipped on October 10, 2025, with a free-to-play battle royale mode which released on October 28, 2025 with optimizations for the Xbox Series S, which applied to the entire game.[75]
The reboot ofSkate shipped on Frostbite,[76] which marks the engine's first appearance onmacOS and mobile platforms. Despite the company shifting their focus to the current-generation consoles, PlayStation 5 and Xbox Series X and S, the title was released on the previous-generation PlayStation 4 and Xbox One.[77]
Since the release ofRory McIlroy PGA Tour in 2015, Frostbite has seen use inEA Sports' annualsports titles, which previously used theIgnite engine.[78][79] Following the introduction of the engine to theFIFA with the PlayStation 4, Xbox One and PC versions ofFIFA 17 in 2016,[80][81] the PlayStation 3, Xbox 360, andNintendo Switch releases (the latter beginning with 2017'sFIFA 18) were dubbed "Legacy Editions",[82] instead using the last-generation Impact engine last innovated on in the console versions ofFIFA 14 and excluding new features in later titles, such asThe Journey campaign and new features like theUEFA Champions League mode (introduced inFIFA 19) from those editions.[83][84][85] The Nintendo Switch versions of the titles would receive feature parity, offering an experience similar to the PlayStation 4 and Xbox One, with the release ofEA Sports FC 24 in 2023,[86][87] with the only exclusion being the lack ofcross-platform play with the PlayStation 4 and Xbox One.[88]
Following theFIFA transition, more EA Sports franchises transitioned to the engine. With the release ofMadden NFL 18 in 2017, theMadden NFL series transitioned to Frostbite;[89][90][91] 2021'sNHL 22 marked thatseries' transition to Frostbite;[92][93][94] the 2023 reboot of thePGA series,EA Sports PGA Tour, uses the engine;[79] theEA Sports UFC series received the engine withEA Sports UFC 5;[95] and theEA Sports College Football series transitioned to the engine withEA Sports College Football 25 in 2024.
Enhancements for thePlayStation 5 andXbox Series X/S[96][97][98] began in 2020 with the release ofFIFA 21.[99] Improvements featured graphical enhancements to take advantage of the newer hardware.[100][101][102] Notably, the PC versions ofFIFA did not receive these enhancements untilFIFA 23 in 2022.[103][104] As the new version of Frostbite was implemented into these titles, theUFC,NHL,PGA Tour andCollege Football franchises do not have PlayStation 4 or Xbox One versions, withMadden NFL following suit withMadden NFL 26. EA has committed to bringing bothEA Sports FC andMadden NFL, which both run on Frostbite, to theNintendo Switch 2. The first titles from said franchises to release on the platform wereEA Sports FC 26 andMadden NFL 26.[105]Madden in particular runs at 40 frames per second on the Switch 2,[106] whileEA Sports FC 26 introduced HyperMotion V on the Switch 2.[107]
Not all EA Sports franchises have transitioned to Frostbite. As of 2025, the only EA Sports franchises to not run on the engine are theNBA Live (the last installment used the Ignite engine),Super Mega Baseball series andCodemasters'F1 racing game series, the latter franchise using Codemasters' proprietaryEgo engine. The only EA-published title in theWRC series,EA Sports WRC, usedUnreal Engine 4. Additionally,EA Sports FC Mobile (formerlyFIFA Mobile) forAndroid andiOS still utilize the last-generation Impact engine due to the limitations of mobile devices, andEA Sports FC Online (formerlyFIFA Online 4) forMicrosoft Windows still use the Ignite engine because of hardware requirements.[108] Similar to FC Mobile,Madden NFL Mobile (also titledMadden NFL Overdrive from 2018 to 2019) still utilize a custom engine for the game instead of Frostbite also due to the limitations of mobile devices.
In May 2016, EA announced it had formed Frostbite Labs, a dedicated research division focusing on the development of the Frostbite engine as well as its use in future technological innovations such asVR experiences, neural networks and machine learning.[109][110][111] Frostbite Labs is composed of a team of 30 to 40 developers operating in two offices, one inStockholm,Sweden and the other inVancouver,Canada.[112][113]
TheFrosty Toolsuite is a set of community-developed tools designed tomodify the files of games running on the Frostbite engine. In 2019, another tool, titledFrostbite Modding Tool, began development.Star Wars Battlefront II,FIFA/EA FC,Mass Effect,Dragon Age,Dead Space, and theNeed for Speed titles all have healthy modding communities that use these tools to create mods.
In December 2025, Kyber, a community-madecustom server software for the Frostbite titleStar Wars Battlefront II, was released, becomingopen source the following month.[114]
Frostbite is notorious for having well-publicized difficulties, including its complexity. This led to numerous reports of development issues surrounding Frostbite titles; a majority of these issues came with the engine's usage atBioWare, which has criticized the engine for its aforementioned complexity, which made adapting common elements found inrole-playing games to the engine rather difficult. Much of these criticisms stemmed from Electronic Arts pushing for the usage of Frostbite in as many titles as possible when developers were already familiarised with a certain game engine, like theEclipse Engine (forDragon Age);[115] however, in 2023, Electronic Arts announced that developers were now able to develop games on any game engine.[116] BioWare used an improved version of Frostbite forDragon Age: The Veilguard in 2024.[70]
In 2014, Electronic Arts began pushing for the usage of Frostbite in many of their developers' titles.[115] Refacilitating the engine for BioWare's 2014 title,Dragon Age: Inquisition, proved difficult for the developer; the title's executive producer, Mark Darrah, said about the engine that "...at launch we still didn't actually have all our tools working. We had our tools working enough." Prior to moving to Frostbite, theDragon Age series utilized theEclipse Engine. The move to Frostbite 3 resulted in BioWare cancelling a piece of downloadable content forDragon Age II;[117] that game received a divided audience reception,[118] with BioWare aiming to improve on the nextDragon Age game.[119] Adding new features to the engine for use inInquisition proved difficult, as the engine was primarily used in first-person video games.[115] However, issues initially faced by the development team were solved as BioWare and DICE started to cooperate better,[115] and the engine allowed theInquisition art team to develop extensive worlds in a short time. However, with the release scheduled for late 2014, the team resorted to extensivecrunching.[119]
WithVisceral Games being tapped to publish theStar Wars titleProject Ragtag, the company was occupied with the development ofBattlefield Hardline; after the latter game was released,Ragtag's development suffered from many setbacks, one of them being the usage of Frostbite and their difficulties adapting it to third-person shooters.[120] By 2017,Ragtag was ultimately cancelled and Visceral shuttered, with resources being shifted over to the then-impending development of DICE'sStar Wars Battlefront II.
In 2017,Mass Effect: Andromeda suffered from multiple issues at launch due in part to the complexities of Frostbite and a troubled development.[121][122][123][124] BioWare had previously faced these issues before during the aforementioned development ofDragon Age: Inquisition and would continue to do so during development ofAndromeda.[115] In 2019, sources within BioWare claimed that Frostbite's complexity had also contributed to difficulties surroundingAnthem's development.[125][126][127][115] Former BioWare general manager Aaryn Flynn acknowledged these issues in an interview in November 2019.[128][129][130]
Due to being developed in 15 to 18 months, developers ofBattlefield 2042 from DICE had issues with Frostbite.[131][132]
In June 2021, tools used in the development of Frostbite, a majority of them regarding development ofFIFA 21 including its source code, were leaked;[133][134] the contents were released on August 2, 2021.[135][136]
| Title | Earliest release | Developer | Version | Platforms | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Win | PS3 | PS4 | PS5 | X360 | XOne | XSeries | NS | NS2 | Stadia | Luna | ||||
| Anthem | 22 February 2019 | BioWare | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Army of Two: The Devil's Cartel | 26 March 2013 | Visceral Games | 2.0 | No | Yes | No | No | Yes | No | No | No | No | No | No |
| Battlefield 1 | 21 October 2016 | DICE | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Battlefield 3 | 25 October 2011 | DICE | 2.0 | Yes | Yes | No | No | Yes | No | No | No | No | No | No |
| Battlefield 4 | 29 October 2013 | DICE | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| Battlefield V | 20 November 2018 | DICE | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Battlefield 6 | 10 October 2025 | DICE | 4.0 | Yes | No | No | Yes | No | No | Yes | No | No | No | No |
| Battlefield 1943 | 8 July 2009 | DICE | 1.5 | No | Yes | No | No | Yes | No | No | No | No | No | No |
| Battlefield 2042 | 19 November 2021 | DICE | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| Battlefield: Bad Company | 23 June 2008 | DICE | 1.0 | No | Yes | No | No | Yes | No | No | No | No | No | No |
| Battlefield: Bad Company 2 | 2 March 2010 | DICE | 1.5 | Yes | Yes | No | No | Yes | No | No | No | No | No | No |
| Battlefield: Bad Company 2: Vietnam | 18 December 2010 | DICE | 1.5 | Yes | Yes | No | No | Yes | No | No | No | No | No | No |
| Battlefield Hardline | 21 March 2015 | Visceral Games | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| Command & Conquer | Cancelled | Victory Games | 3.0 | Yes | No | No | No | No | No | No | No | No | No | No |
| Dead Space | 27 January 2023 | Motive Studios | 3.0 | Yes | No | No | Yes | No | No | Yes | No | No | No | No |
| Dragon Age: Inquisition | 18 November 2014 | BioWare | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| Dragon Age: The Veilguard | 31 October 2024 | BioWare | 3.0 | Yes | No | No | Yes | No | No | Yes | No | No | No | No |
| EA Sports FC 24 | 29 September 2023 | EA Vancouver | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | Yes | No | No | No |
| EA Sports FC 25 | 27 September 2024 | EA Vancouver | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | Yes | No | No | Yes |
| EA Sports FC 26 | 26 September 2025 | EA Vancouver | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | Yes | Yes | No | Yes |
| EA Sports College Football 25 | 19 July 2024 | EA Orlando | 3.0 | No | No | No | Yes | No | No | Yes | No | No | No | No |
| EA Sports College Football 26 | 10 July 2025 | EA Orlando | 3.0 | No | No | No | Yes | No | No | Yes | No | No | No | No |
| EA Sports PGA Tour | 7 April 2023 | EA Tiburon | 3.0 | Yes | No | No | Yes | No | No | Yes | No | No | No | No |
| FIFA 17[1] | 27 September 2016 | EA Vancouver | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| FIFA 18[2] | 29 September 2017 | EA Vancouver | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| FIFA 19[3] | 28 September 2018 | EA Vancouver | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| FIFA 20[4] | 24 September 2019 | EA Vancouver | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| FIFA 21[5] | 9 October 2020 | EA Vancouver | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | Yes | No |
| FIFA 22[6] | 27 September 2021 | EA Vancouver | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | Yes | No |
| FIFA 23[7] | 30 September 2022 | EA Vancouver | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | Yes | No |
| Madden NFL 18 | 25 August 2017 | EA Tiburon | 3.0 | No | No | Yes | No | No | Yes | No | No | No | No | No |
| Madden NFL 19 | 9 August 2018 | EA Tiburon | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Madden NFL 20 | 2 August 2019 | EA Tiburon | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Madden NFL 21 | 28 August 2020 | EA Tiburon | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | Yes | No |
| Madden NFL 22 | 20 August 2021 | EA Tiburon | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | Yes | No |
| Madden NFL 23 | 19 August 2022 | EA Tiburon | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| Madden NFL 24 | 18 August 2023 | EA Tiburon | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| Madden NFL 25 | 16 August 2024 | EA Tiburon | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| Madden NFL 26 | 14 August 2025 | EA Tiburon | 3.0 | Yes | No | No | Yes | No | No | Yes | No | Yes | No | No |
| Mass Effect: Andromeda | 21 March 2017 | BioWare | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Medal of Honor (multiplayer) | 12 October 2010 | DICE | 1.5 | Yes | Yes | No | No | Yes | No | No | No | No | No | No |
| Medal of Honor: Warfighter | 23 October 2012 | Danger Close Games | 2.0 | Yes | Yes | No | No | Yes | No | No | No | No | No | No |
| Mirror's Edge Catalyst | 7 June 2016 | DICE | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Need for Speed | 3 November 2015 | Ghost Games | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Need for Speed Heat | 8 November 2019 | Ghost Games | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Need for Speed Payback | 10 November 2017 | Ghost Games | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Need for Speed Rivals | 15 November 2013 | Ghost Games andCriterion Games | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| Need for Speed: Edge | 10 December 2017 | EA Spearhead | 3.0 | Yes | No | No | No | No | No | No | No | No | No | No |
| Need for Speed: The Run | 15 November 2011 | EA Black Box | 2.0 | Yes | Yes | No | No | Yes | No | No | No | No | No | No |
| Need for Speed Unbound | 2 December 2022 | Criterion Games | 3.0 | Yes | No | No | Yes | No | No | Yes | No | No | No | Yes |
| NHL 22 | 12 October 2021 | EA Vancouver | 3.0 | No | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| NHL 23 | 14 October 2022 | EA Vancouver | 3.0 | No | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| NHL 24 | 6 October 2023 | EA Vancouver | 3.0 | No | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| NHL 25 | 4 October 2024 | EA Vancouver | 3.0 | No | No | No | Yes | No | No | Yes | No | No | No | No |
| Plants vs. Zombies: Battle for Neighborville | 18 October 2019 | PopCap Games | 3.0 | Yes | No | Yes | No | No | Yes | No | Yes | No | No | No |
| Plants vs. Zombies: Garden Warfare | 25 February 2014 | PopCap Games | 3.0 | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No |
| Plants vs. Zombies: Garden Warfare 2 | 23 February 2016 | PopCap Games | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Rory McIlroy PGA Tour | 14 July 2015 | EA Tiburon | 3.0 | No | No | Yes | No | No | Yes | No | No | No | No | No |
| Shadow Realms | Cancelled | BioWare | 3.0 | Yes | No | No | No | No | No | No | No | No | No | No |
| skate. | 15 September 2025 | Full Circle | 4.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| Star Wars Battlefront | 17 November 2015 | DICE | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Star Wars Battlefront II | 17 November 2017 | DICE | 3.0 | Yes | No | Yes | No | No | Yes | No | No | No | No | No |
| Star Wars: Squadrons | 2 October 2020 | Motive Studios | 3.0 | Yes | No | Yes | Yes | No | Yes | Yes | No | No | No | No |
| EA Sports UFC 5 | 27 October 2023 | EA Vancouver | 3.0 | No | No | No | Yes | No | No | Yes | No | No | No | No |
...revolutionised Frostbite Engine powering EA SPORTS FC 24 on Switch for the first time in EA SPORTS history.
EA Sports FC 24 on Nintendo Switch will run on the Frostbite Engine for the first time, meaning EA isn't just releasing a rebranded version of FIFA 19 again this year.
Starting now, KYBER is open source, Dedicated Servers are available, and Server Plugins are released. The community that helped inspire KYBER from the very beginning can now help steer it into the future, shaping new STAR WARS experiences and pushing the Frostbite Engine further than it was ever designed to go.