Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Freemium

From Wikipedia, the free encyclopedia
Free product where the extras require payment
In the freemium business model, business tiers start with a "free" tier.

Freemium, aportmanteau of the words "free" and "premium", is apricing strategy by which a basic product or service is providedfree of charge, but money (a premium) is charged for additional features, services and virtual (online) or physical (offline) goods that expand the functionality of the free version of the software.[1][2] Thisbusiness model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is calledfree-to-play.

The ethics of freemium, especially the free-to-play subset, were criticized byTouch Arcade andBusiness Insider in 2014 and 2015.[3][4]

Origin

[edit]

The business model has been in use for software since the 1980s. The termfreemium to describe this model appears to have been coined much later, in response to a 2006 blog post by venture capitalistFred Wilson summarizing the model:[5][failed verification]

Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently through word of mouth, referral networks, organic search marketing, etc., then offer premium-priced value-added services or an enhanced version of your service to your customer base.

Jarid Lukin ofAlacra, one of Wilson's portfolio companies, then suggested the term "freemium" for this model.

In 2009,Chris Anderson published the bookFree, which examines the popularity of this business model. As well as for traditionalproprietary software and services, it is now also often used byWeb 2.0 andopen source companies.[6] In 2014, Eric Seufert published the bookFreemium Economics, which attempts to deconstruct the economic principles of the freemium model and prescribe a framework for implementing them into software products.[7]

The freemium model is closely related totiered services. Notable examples includeLinkedIn,[8]Badoo,[9]Discord,[10]Spotify[11][12] and in the form of a"soft" paywall, such as those employed byThe New York Times[13] and La Presse+.[14] This is often in a time-limited or feature-limited version to promote a paid-for full version. The model is particularly suited to software as the cost of distribution is negligible.

A freemium model is sometimes used to build a consumer base when the marginal cost of producing extra units is low. Thus little is lost by giving away free software licenses as long as significantcannibalization is avoided. Other examples includefree-to-play games – video games that can be downloaded without paying. Video game publishers of free-to-play games rely on other means to generate revenue – such as optional in-game virtual items that can be purchased by players to enhance gameplay or aesthetics.[15]

Types of product limitations

[edit]

Ways in which the product or service may be limited or restricted in the free version include:[16]

  • Limited features: A free video chat client may not include three-way video calling. Most free-to-play games fall into this category, as they offer virtual items that are either impossible or very slow to purchase with in-game currency but can be instantly purchased with real-world money.
  • Limited capacity: For example,SQL Server Express is restricted to databases of 10 GB or less.
  • Limited use license: For example, most Autodesk or Microsoft software products with full features are free for students with an educational license. (See:Microsoft Imagine.) Some apps, likeCCleaner, are free for personal use only.
  • Limited use time: Most[citation needed] free-to-play games permit the user to play the game consecutively for a limited number of levels or turns; the player must either wait a period of time to play more or purchase the right to play more.
  • Limited support: Priority or real-time technical support may not be available for non-paying users. For example,Comodo offers all its software products free of charge. Its premium offerings only add various kinds of technical support.
  • Limited or no access to online services that are only available by purchasing periodic subscriptions

Some software and services make all of the features available for free for a trial period, and then at the end of that period revert to operating as a feature-limited free version (e.g.Online Armor Personal Firewall). The user can unlock the premium features on payment of a license fee, as per the freemium model. Some businesses use a variation of the model known as "open core", in which the unsupported, feature-limited free version is alsoopen-source software, but versions with additional features and official support are commercial software.[17]

Significance

[edit]

In June 2011,PC World reported that traditionalanti-virus software had started to lose market share to freemium anti-virus products.[18] By September 2012, all but two of the 50 highest-grossing apps in the Games section of Apple'siTunesApp Store supportedin-app purchases, leadingWired to conclude that game developers were now required to choose between including such purchases or foregoing a very substantial revenue stream.[19] Beginning in 2013, the digital distribution platformSteam began to add numerous free-to-play andearly-access games to its library, many of which utilized freemium marketing for their in-game economies. Due to criticism that the multiplayer games falling under this category werepay-to-win in nature or were low-quality and never finished development,Valve has since added stricter rules to its early-access and free-to-play policies.[20]

Criticism of freemium games

[edit]
See also:Free-to-play § Pay-to-win

Freemium games have come under criticism from players and critics. Many are labelled with the derogatory term 'pay-to-win', which criticizes freemium games for giving an advantage to players who pay more money, as opposed to those who have more skill.[21][22] Criticisms also extend to the way that the business model can often appear unregulated, to the point of encouraging prolific spending. Freemium games are often designed in a manner where players who are not actively using premium features are actively frustrated, delayed or require much larger investments in time required to acquire currency or upgrades.

In November 2014, the animated TV seriesSouth Park aired an episode entitled "Freemium Isn't Free". The episode satirized the business model for encouraging predatory game design tactics based on an improper business model.[23] In 2015,The Pokemon Company released two of its own freemium games in thePokémon series based on other standalone purchasable titles.[24][25] With the titlePokémon Rumble World, the company took a different approach by making it possible to complete the entire game without buying premium credits, but retaining them as an option so players can proceed through the game at a pace that suits them.[25]

Freemium monetization strategies

[edit]

Tiered subscriptions and dynamic pricing

[edit]
Main article:Subscription business model

Apps now offer several subscription levels—like “Basic”, “Pro” and “Enterprise”—so users can pick the plan that fits them best. Prices can even adjust automatically based on how much each person uses the app or their region.

Hybrid ads and in-app purchases

[edit]
Main article:In-app purchase

Instead of choosing just ads or purchases, many apps combine both. Users see banner ads, interstitial ads or rewarded videos, but they can also pay to remove ads or unlock extra features. Ad mediation tools make sure the highest-paying ads show up.

Free trials and soft paywalls

[edit]
Main article:Paywall

Rather than locking everything behind a paywall immediately, apps offer short free trials (usually 7–14 days) or unlock a trial after a few actions. When the trial ends, a gentle prompt (a “soft paywall”) asks users to subscribe or buy a feature.

User segmentation and A/B testing

[edit]
Main article:Customer segmentation

Apps group people by how they use the app—power users versus casual visitors—and then test different offers, prices or layouts (A/B testing) to see which choices earn the most.[26]

See also

[edit]

References

[edit]
  1. ^JLM de la Iglesia, JEL Gayo, "Doing business by selling free services". Web 2.0: The Business Model, 2008. Springer
  2. ^Tom Hayes, "Jump Point: How Network Culture is Revolutionizing Business". 2008. Page 195.
  3. ^Fulton, Will (2015-09-18)."Freemium game developer reveals the dirty truths behind in-app purchases".Digital Trends. Retrieved2025-08-06.
  4. ^Smith, Dave (2014-11-22)."The 'Freemium' Model Is Brilliant, But It's Ruining My Life".Business Insider. Retrieved2025-08-06.
  5. ^Schenck, Barbara Findlay (February 7, 2011)."Freemium: Is the Price Right for Your Company?". Entrepreneur. Retrieved2018-01-09.
  6. ^Heires, Katherine (2006-10-01)."Why It Pays to Give Away the Store".CNN Money. Business 2.0 Magazine. Retrieved2012-08-13.
  7. ^"I wrote Freemium Economics to encourage better F2P games not more, says Eric Seufert".PocketGamer. Steel Media. 2014-02-07. Retrieved2014-09-04.
  8. ^Barr, Alistair (2011-09-11)."'Freemium' approach attracts venture capital".The Montreal Gazette. Postmedia Network Inc. Retrieved2013-08-13.
  9. ^Rooney, Ben (2012-01-24)."A Very Social Network".The Wall Street Journal. Retrieved2012-08-13.
  10. ^"What Is Discord Nitro, and Is It Worth Paying For?". 2020-05-06. Retrieved2021-09-17.
  11. ^"Exploring Spotify's Freemium Model: Rethinking Product Design and Pricing".www.linkedin.com. Retrieved2025-01-29.
  12. ^"Spotify Business Model".www.strategyzer.com. Retrieved2025-01-29.
  13. ^Chittum, Ryan (2011-07-22)."The NYT Paywall Is Out of the Gate Fast".Columbia Journalism Review. Retrieved2011-12-07.
  14. ^Owen, Laura Hazard (2011-09-06)."Three More Papers Put Up Paywalls, With Some New Twists".paidcontent.org. Gigaom. Archived fromthe original on 2012-01-06. Retrieved2012-08-13.
  15. ^Hamari, Juho; Hanner, Nicolai; Koivisto, Jonna (2020-04-01).""Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games".International Journal of Information Management.51: 102040.doi:10.1016/j.ijinfomgt.2019.102040.ISSN 0268-4012.{{cite journal}}: CS1 maint: article number as page number (link)
  16. ^Kincaid, Jason (2009-10-24)."Startup School: Wired Editor Chris Anderson On Freemium Business Models".Techcrunch. AOL, Inc. Retrieved2012-08-13.
  17. ^Wasserman, Anthony I. (2011)."How the Internet transformed the software industry".Journal of Internet Services and Applications.2 (1):11–22.doi:10.1007/s13174-011-0019-x.ISSN 1867-4828.Some companies have only a single version of their software, while others follow an "open core" model, providing a community release of the core version, and offering proprietary premium features us- ing a commercial license.
  18. ^Dunn, John E. (2011-06-07)."Free Antivirus Programs Rise in Popularity, New Survey Shows".PC World. IDG Consumer & SMB. Retrieved2011-06-12.
  19. ^"iOS Game Developers Must Choose: Sell Digital Currency or Lose Money".Wired. 26 September 2012. Retrieved27 September 2012.
  20. ^Gera, Emily (2014-11-21)."Valve adds new rules to Steam Early Access to ensure games don't suck".www.polygon.com. Polygon. Retrieved24 March 2015.
  21. ^"Most freemium games are pay to win - The Pub at MMORPG.COM - General Discussion Forums at". Mmorpg.com. Retrieved2013-08-12.
  22. ^Makuch, Eddie (2013-03-15)."EA: freemium is 'where things are going' - GameSpot.com". Uk.gamespot.com. Archived fromthe original on 2013-07-08. Retrieved2013-08-12.
  23. ^Grubb, Jeffrey (2014-11-06)."'South Park' is right about why 'The Simpsons' and 'Family Guy' free-to-play games stink".Venture Beat. Retrieved2014-11-08.
  24. ^Rad, Chloi (2015-02-18)."Pokemon Shuffle Is Available Now, Free For 3DS".IGN. Retrieved2015-04-22.
  25. ^abDy, Marijim (2015-04-14)."'Pokémon Rumble World' Recently Released For 3DS; Nintendo's Newest Freemium Game Doesn't Steal Your Money As Much As 'Pokémon Shuffle?'".Youth Health Magazine. Retrieved2015-04-22.
  26. ^"Freemium Strategies Apps Use". 6 March 2025.

Further reading

[edit]
Licenses
Compensation models
Delivery methods
Deceptive and/or illicit
Software release life cycle
Copy protection
General concepts
Types
Approaches
Related topics
Retrieved from "https://en.wikipedia.org/w/index.php?title=Freemium&oldid=1337081415"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp