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Super Punch-Out!! (1984 video game)

From Wikipedia, the free encyclopedia
(Redirected fromFrank Bruno's Boxing)
1984 video game
For the Super NES video game of the same name, seeSuper Punch-Out!!
1984 video game
Super Punch-Out!!
Arcade flyer of Super Punch-Out!!.
Arcade flyer
Developer(s)Nintendo R&D3
Publisher(s)
Producer(s)Genyo Takeda
Artist(s)Shigeru Miyamoto
SeriesPunch-Out!!
Platform(s)Arcade
ReleaseArcade
  • JP: September 1984
  • NA: October 1984[1]
Nintendo Switch
Arcade Archives
Genre(s)Sports,Fighting
Mode(s)Single-player

Super Punch-Out!![a] is a 1984arcadeboxing game byNintendo. The sequel toPunch-Out!!, it follows the same format while adding several new features and characters. Along with punching, blocking and dodging, players also have the ability to duck. The game alsosaves and displays the three fastestknockout times, while the game's difficulty is increased.[1]

It introduces a number of new characters to thePunch-Out!! series, includingBear Hugger,Dragon Chan,Vodka Drunkenski (whose name was changed to Soda Popinski in later releases),Great Tiger, andSuper Macho Man. Several of the new fighters use illegal moves fromwrestling ormartial arts.[1]

Gameplay

[edit]
See also:List of Punch-Out!! characters
The final match against Super Macho Man

As in the originalPunch-Out!!, the player assumes the role of a green-haired boxer (later recast asLittle Mac in the 1987Nintendo Entertainment System version),[2] known by three initials, who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from the rear as awireframe so the opponents are visible to the player. The player must precisely time punches, dodges, and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes, but the player must ultimately predict what moves the opponent will make and react appropriately. Mostly, the opponent's eyes turn yellow before attacking, as well as winding up. Like in the previous arcade game, if the player loses, the opponent will glide up and laugh, with their stun animation and their neutral animation being reused.[3]

Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that have already been beaten. Each successive time they are met, the opponents are harder and quicker. In order to win a bout, the player mustknock out the opponent within one 3-minute round; failure to do so results in an automatic loss. Atechnical knockout is awarded if either fighter is knocked down three times, but the opponent will sometimes fail to rise after the first or second knockdown.

The arcade game is housed in a modifiedupright cabinet. Like the previous game, it requires two vertically stackedmonitors. The top monitor is used to display statistics while the bottom one is the main game display. It is otherwise a standard upright arcade cabinet. It has ajoystick and three buttons. Two buttons control left and right punches, one for each arm. One button delivers a stronguppercut or right hook, but it only works when the super meter (also known as the KO meter or power meter) is full. The super meter (an early version of thesuper meter used in modernfighting games) is filled by landing successful punches. It is drained when the player fails to block or dodge an attack, or if the player is knocked down. The joystick can be used to raise/lower the player's guard and dodge left or right. Unlike the original game, however,Super Punch-Out!! allows the player to pull the joystick straight up from the panel as well, with the effect of ducking under a punch.

Development

[edit]

The game was developed byNintendo R&D3, with development led byGenyo Takeda.Shigeru Miyamoto, due to his increasing responsibilities with theFamicom, had a smaller role for the sequel, aiding artists with their concept images. Takeda held brainstorming sessions with R&D3 on how to improve onPunch-Out, but initially had difficulties coming up with ideas within the rules ofboxing. Takeda said they "did everything we could do with boxing," so the "only thing we could do was to include illegal moves, and that's why we made it so anything goes and had characters who would kick or were likemartial artists, and that becameSuper Punch-Out!!"[1]

Reception

[edit]

In Japan,Game Machine listedSuper Punch-Out!! on their November 15, 1984 issue as being the third most-successful upright arcade unit of the month.[4]

In the United States, the U.S. National Video Game Team selectedSuper Punch-Out as the best game at the AMOA Expo show in October 1984, and as one of the six games to be played in the 1985 national video games competition. Team member Phil Britt said the "inclusion of world records and the increased difficulty make it more" playable.[1]

Other releases

[edit]

Frank Bruno's Boxing

[edit]
Reception
Review scores
PublicationScore
Crash86%[6]
Computer and Video Games37/40[5]
Sinclair User[7]
Computer Gamer14/20[8]
Popular Computing Weekly[9]
Your Spectrum[10]
ZX Computing[11]

Anunlicensed version ofSuper Punch-Out!! was released in 1985 for theCommodore 64,[12] theZX Spectrum,[13] theAmstrad CPC,[14] and in 1986 for the Commodore 16 and Commodore Plus/4[15] titledFrank Bruno's Boxing. It was developed and published byElite Systems exclusively inEurope. Instead of the nameable wireframe boxer, real-life boxerFrank Bruno stars as the protagonist of the game. Only the first three opponents of the original game: Bear Hugger, Dragon Chan, andVodka Drunkenski, were retained, albeit with their names changed to "Canadian Crusher", "Fling-Long Chop", and "Andra Puncheredov" respectively. The rest of the original game's cast were replaced with five newly-created boxers, each representing stereotypical versions of various parts of the world: Tribal Trouble (Africa), Frenchie France (France), Raviolo Mafiosi (Italy), Antipodean Andy (Australia), and Peter Perfect (USA) - a repurposed version of the original game's player character.[16]Frank Bruno's Boxing also retains the KO meter mechanic, allowing a more powerful punch to be thrown when the bar is filled.[6]

Frank Bruno's Boxing was the sixth best-sellinghome video game of 1985 in the United Kingdom.[17] Elite Systems later re-released the game asFrank Bruno's World Championship Boxing on their Encore budget label to coincide with theMike Tyson vs. Frank Bruno bout of 1989.

Others

[edit]

Great Tiger, Super Macho Man, and Vodka Drunkenski appear in the 1987Nintendo Entertainment System version ofPunch-Out!!. Vodka Drunkenski was renamed "Soda Popinski" in order to eliminate alcohol references in a family-oriented game.

TheSuper Punch-Out!! arcade inspired the development and release ofSuper Punch-Out!! for theSuper Nintendo Entertainment System console in 1994. Several elements were slightly changed for this version. Characters from bothPunch Out!! arcade games are featured in the game with basically the same looks and attacks. including Bear Hugger, Dragon Chan, and Super Macho Man.

As in the originalPunch-Out!! arcade,Mario,Luigi,Donkey Kong, andDonkey Kong Junior all appear in the audience part of theSuper Punch-Out!! arcade. Also, one of the victory tunes heard in theSuper Punch-Out!! arcade was later used in Nintendo's 1985Baseball for the NES as the home run theme.

As part of theHAMSTER Corporation'sArcade Archives series,Super Punch-Out!! was released onNintendo Switch on August 14, 2020.[18]

Notes

[edit]
  1. ^Japanese:スーパーパンチアウト!!,Hepburn:Sūpā Panchi-Auto!!

References

[edit]
  1. ^abcdeHorowitz, Ken (6 August 2020).Beyond Donkey Kong: A History of Nintendo Arcade Games.McFarland & Company. pp. 144–5.ISBN 978-1-4766-8420-8.Archived from the original on 17 August 2024. Retrieved10 May 2021.
  2. ^One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode forSuper Smash bros. for Nintendo 3DS / Wii U reveals that Little Mac was actually debut in the 1984Punch-Out!! arcade[permanent dead link]
  3. ^"A rom site".
  4. ^"Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)".Game Machine (in Japanese). No. 248.Amusement Press, Inc. 15 November 1984. p. 25.
  5. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on August 17, 2024. RetrievedFebruary 18, 2013.
  6. ^ab"Archive - Magazine viewer". World of Spectrum.Archived from the original on August 17, 2024. RetrievedFebruary 18, 2013.
  7. ^"Archive - Magazine viewer". World of Spectrum. RetrievedFebruary 18, 2013.
  8. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on August 17, 2024. RetrievedFebruary 18, 2013.
  9. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on August 17, 2024. RetrievedFebruary 18, 2013.
  10. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on August 17, 2024. RetrievedFebruary 18, 2013.
  11. ^"Archive - Magazine viewer". World of Spectrum.Archived from the original on August 17, 2024. RetrievedFebruary 18, 2013.
  12. ^"STADIUM 64 - Game Infos:Frank Bruno's Boxing".STADIUM 64. Archived fromthe original on October 28, 2007. RetrievedFebruary 24, 2009.
  13. ^"World of Spectrum - Sinclair Infoseek -Frank Bruno's Boxing".World of Spectrum. Archived fromthe original on April 16, 2013. RetrievedFebruary 23, 2009.
  14. ^"CPC Zone : The Amstrad CPC Resource : : Frank Brunos Boxing by Elite Systems Ltd for the Amstrad CPC/GX 4000".CPC Zone. Archived fromthe original on October 6, 2008. RetrievedMay 18, 2009.
  15. ^"Frank Bruno's Boxing".Commodore Plus/4 World.Archived from the original on August 17, 2024. RetrievedApril 27, 2016.
  16. ^"Frank Bruno's Boxing Cassette Inlay".
  17. ^"News Desk: Exploding Fist tops Gallup 1985 charts".Popular Computing Weekly. 20 March 1986. p. 4.
  18. ^"Arcade Archives SUPER PUNCH-OUT!! for Nintendo Switch - Nintendo Official Site".www.nintendo.com.Archived from the original on 2024-06-13. Retrieved2024-06-13.

External links

[edit]
Main series
Characters
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