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Four Knights Game

From Wikipedia, the free encyclopedia
Chess opening
Chess opening
Four Knights Game
abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black knight
f6 black knight
e5 black pawn
e4 white pawn
c3 white knight
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
77
66
55
44
33
22
11
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Moves1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6
ECOC47–C49
Named afterKnights on c3, c6, f3, f6
ParentThree Knights Game

TheFour Knights Game is achess opening that begins with the moves:

1.e4e5
2.Nf3Nc6
3.Nc3Nf6

This is the most common sequence, but theknights maydevelop in any order to reach the same position, but it is also frequently reached bytransposition after other developing moves have been played, most notably from theScotch Game (3.d4) after 3...exd4 4.Nxd4 Nf6 5.Nc3 (the main alternative to 5.e5). The most common continuations are 4.Bb5, the Spanish Variation, and 4.d4, the Scotch Variation.

The Four Knights often leads to quietpositional play and has adrawish reputation, though there are alsosharp variations. The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights beforebishops." One of its practical advantages is that it can be played to avoid the theoretical lines ofPetrov's Defence: after 1.e4 e5 2.Nf3 Nf6 3.Nc3, Black's best move is 3...Nc6.

The Four Knights was a popular choice in the family of theOpen Game in the 19th century. By the time ofWorld War I, it had fallen in popularity. Ambitious players explored alternatives like theRuy Lopez, which was believed to be a better attempt byWhite to exploit theadvantage of the first move. In the 1990s, the opening saw a renaissance and is again frequently seen in the opening repertoire of players, even amonggrandmasters.

This article usesalgebraic notation to describe chess moves.

Analysis

[edit]

A frequent theme is a series of exchanges on anopen file. Examined in this article are the following common variations:

  • 4.Bb5 (Spanish Variation)
    • 4...Bb4 5.0-0 0-0 (Double Spanish Variation; Double Ruy Lopez)
      • 6.d3 d6 (Symmetrical Variation)
        • 7.Bg5 Bxc3 8.bxc3 Qe7 (Metger Unpin)
        • 7.Bg5 Ne7 (Pillsbury Variation)
        • 7.Bg5 Be6 (Tarrasch Variation)
        • 7.Ne2 (Maróczy System)
      • 6.d3 Bxc3 7.bxc3 (Janowski Variation)
      • 6.Bxc6 dxc6 (Nimzowitsch Variation)
      • 6.Nd5 Nxd5 7.exd5 e4 (Gunsberg Counterattack)
      • 6.Nd5 Bc5 7.d4 (Blackburne Attack)
    • 4...Nd4 (Rubinstein Countergambit)
      • 5.Ba4 (main line)
      • 5.Bc4 (modern line)
      • 5.Nxd4 exd4 (Exchange Variation)
      • 5.0-0 (Henneberger Variation)
      • 5.Nxe5 (Bogoljubov Variation)
    • 4...Bc5 (Classical Variation)
    • 4...d6
    • 4...Bd6
    • 4...a6 5.Bxc6 (Rankin Variation)
    • 4...a6 5.Ba4 (Ruy Lopez, Tarrasch Variation)
  • 4.d4 (Scotch Variation)
    • 4...exd4 5.Nxd4 (Scotch accepted)
      • 5...Bb4 6.Nxc6 bxc6 7.Bd3 (main line)
      • 5...Bc5 (modern line)
      • 5...Nxe4 (Schmid Defence)
    • 4...exd4 5.Nd5 (Belgrade Gambit)
      • 5...Be7 (main line)
      • 5...Nb4 (Knight exchange line)
      • 5...Nxd5 (Queen exchange line)
      • 5...Nxe4 6.Qe2 f5 (modern line)
    • 4...Bb4 5.Nxe5 (Krause Variation)
      • 5...Qe7 (Leonhardt Defence)
    • 4...Bb4 5.d5 (Closed Variation)
  • 4.Bc4 (Italian Variation)
  • 4.g3 (Glek System)
  • 4.Nxe5?! (Halloween Gambit)

Spanish Variation: 4.Bb5

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8g8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6 black knightg6h66
5a5b5 white bishopc5d5e5 black pawnf5g5h55
4a4b4 black bishopc4d4e4 white pawnf4g4h44
3a3b3c3 white knightd3e3f3 white knightg3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1g1h1 white rook1
abcdefgh
Double Spanish Variation: 4.Bb5 Bb4

This move results in a position similar to theRuy Lopez but with knights on c3 and f6.

Black's most common move is the symmetrical 4...Bb4 (the Double Spanish Variation). In the vast majority of games, kingside castling (5.0-0 0-0) occurs on the fifth move for both White and Black. In most of the rest, it occurs soon after and transposes to one of the known variations. Following castling, the most common continuations are 6.d3 d6, 6.d3 Bxc3 7.bxc3, 6.Bxc6 dxc6, and 6.Nd5.

A common alternative for Black is the unbalancing 4...Nd4, the Rubinstein Variation or Rubinstein Countergambit.

Symmetrical Variation: 4...Bb4 5.0-0 0-0 6.d3 d6

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8e8f8 black rookg8 black kingh88
7a7 black pawnb7 black pawnc7 black pawnd7e7 black queenf7 black pawng7 black pawnh7 black pawn7
6a6b6c6d6 black pawne6 black knightf6 black knightg6h66
5a5b5 white bishopc5d5e5 black pawnf5g5 white bishoph55
4a4b4c4d4 white pawne4 white pawnf4g4h44
3a3b3c3 white pawnd3e3f3 white knightg3h33
2a2 white pawnb2c2 white pawnd2e2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1d1 white queene1 white rookf1g1 white kingh11
abcdefgh
Symmetrical Variation, Metger Unpin, main line: 7.Bg5 Bxc3 8.bxc3 Qe7 9.Re1 Nd8 10.d4 Ne6

Black mirrors White's development. With 6.d3 d6, the game is closed. Common continuations include 7.Bg5, 7.Ne2, and 7.Bxc6 bxc6, with 7.Bg5 generally regarded as the most aggressive, aiming to pin Black’s knight and exert pressure on the center.

After 7.Bg5, Black should avoid mirroring White with 7...Bg4, as 8.Bxf6 Qxf6 (or 8...gxf6 9.Bxc6 bxc6 10.h3 Bh5 11.g4 Bg6 12.Ne2; or 8...Bxf3 9.Qxf3 Qxf6 10.Qxf6 gxf6 11.Nd5, leaving Black's king exposed) 9.Nd5 Qd8 10.Bxc6 bxc6 11.Nxb4 wins a piece for White.

The main line of the variation is 7.Bg5 Bxc3 8.bxc3 Qe7 9.Re1 Nd8 10.d4 Ne6. The move 8...Qe7 was first played byJohannes Metger,[1] with the idea of 9...Nd8 followed by 10...Ne6, aiming to dislodge the bishop pinning the knight.

After 7.Ne2, the main line is 7...Ne7 8.c3 Ba5 9.Ng3 c6 10.Ba4 Ng6 11.d4.

7.Bxc6 bxc6 8 Ne2 is a less common alternative.

Janowski Variation: 6.d3 Bxc3 7.bxc3 d6

[edit]

This is Black's main alternative to 6...d6. White is forced to play 7.bxc3 instead of 7.dxc3. 7...d5 and 7...Qe7 are also seen.

Nimzowitsch Variation: 6.Bxc6 dxc6

[edit]

This is White's only notable alternative to 6.d3.

Rubinstein Countergambit: 4....Nd4

[edit]

Black can play more aggressively with this line, named afterAkiba Rubinstein.

Main line: 5.Ba4

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8 black bishopg8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6d6e6f6 black knightg6h66
5a5b5 white bishopc5d5e5 black pawnf5g5h55
4a4b4c4d4 black knighte4 white pawnf4g4h44
3a3b3c3 white knightd3e3f3 white knightg3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1g1h1 white rook1
abcdefgh
Rubinstein Countergambit: 4.Bb5 Nd4

This is White's most common move. Black usually continues ingambit fashion with 5...Bc5, a common line being 6.Nxe5 0-0 7.Nd3 Bb6 8.e5 Ne8 followed by ...d6. Black has the alternatives 5...c6 and 5...Nxf3.

Modern line: 5.Bc4

[edit]

A common continuation is 5...Bc5 6.Nxe5 Qe7 7.Nf3 d5. This might continue 8.Bxd5 Bg4 9.d3 0-0-0 10.Be3 Nxd5 11.Nxd5 Rxd5 12.exd5 Re8 or 8.Nxd5 Qxe4+ 9.Ne3 Bg4 10.Be2 Nxe2 11.Qxe2 0-0-0 12.d3.

Other lines include 5...Nxf3 6.Qxf3 (or 6.gxf3), as well as 5...d6 6.Nxd4 exd4 7.Nd5, and 5...c6 6.Nxe5 (or 6.0-0) d5 7.exd5 Bd6 8.Nf3.

Exchange Variation: 5.Nxd4 exd4

[edit]

This variation is very drawish and discourages many ambitious Black players from playing the Rubinstein. It usually continues into the larger exchange 6.e5 dxc3 7.exf6 Qxf6 (7...cxd2+? 8.Bxd2 Qxf6 9.0-0 is dangerous for Black) 8.dxc3. Black may then play 8...Qe5, continuing 9.Qe2 Qxe2+ 10.Bxe2 (or 10.Kxe2). 8...Bc5 and 8...c6 are the main alternatives.

Henneberger Variation: 5.0-0

[edit]

This usually continues 5...Nxb5 6.Nxb5 c6 7.Nc3 d6 8.d4 Qc7, or Black may play 5...c6.

Bogoljubov Variation: 5.Nxe5

[edit]

White cannot win apawn with 5.Nxe5 because Black regains it with the advantage of thebishop pair after 5...Qe7 6.Nf3 (6.f4 Nxb5 7.Nxb5 d6) Nxb5 7.Nxb5 Qxe4+ 8.Qe2 Qxe2+ 9.Kxe2 Nd5 10.c4 a6!; an alternative is 7...d6 8.Nf3 Qxe4+ 9.Kf2 Ng4+.

Classical Variation: 4...Bc5

[edit]

The classical move 4...Bc5 is perfectlyplayable, see the famous gameLouis PaulsenPaul Morphy from theFirst American Chess Congress (1857).[2]

Other lines

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  • 4...Bd6 takes the sting out of 5.Bxc6, which is met with 5...dxc6 with a good game. If White playsquietly, Black will regroup with ...0-0, ...Re8, ...Bf8, and ...d6.
  • 4...a6 usually ends up transposing to the Scotch Variation after 5.d4 exd4 or to the Tarrasch Variation of theRuy Lopez after 5.Ba4. More often, it enters the Rankin Variation after 5.Bxc6. A relatively forcing line continues 5...dxc6 6.Nxe5 Nxe4 7.Nxe4 Qd4 8.0-0 Qxe5.
  • 4...d6 usually ends up transposing to the Scotch Variation after 5.d4 exd4 or to theBerlin Defence of theRuy Lopez after 5.d4 Bd7.

Scotch Variation: 4.d4

[edit]

If White plays 4.d4, the Scotch Four Knights Game arises. More often than not, play continues with 4...exd4 5.Nxd4, which continues into the main line.

The position is also often reached from theScotch Game, typically via 3.d4 exd4 4.Nxd4 Nf6 5.Nc3. One reason White may choose the Four Knights move order (3.Nc3) over theScotch Game (3.d4), besides fearing that after 3...exd4 4.Nxd4 Black may choose 4...Bc5 or 4...Qh4, is to play theBelgrade Gambit (3.Nc3 Nf6 4.d4 exd4 5.Nd5!?), outlined later in this article. It is not possible to reach the Belgrade from the Scotch Game; however, the Belgrade is a distant second in popularity to 5.Nxd4.

Main line: 4...exd4 5.Nxd4 Bb4 6.Nxc6 bxc6 7.Bd3

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8g8h8 black rook8
7a7 black pawnb7c7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black pawnd6e6f6 black knightg6h66
5a5b5c5d5e5f5g5h55
4a4b4 black bishopc4d4e4 white pawnf4g4h44
3a3b3c3 white knightd3 white bishope3f3g3h33
2a2 white pawnb2 white pawnc2 white pawnd2e2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1g1h1 white rook1
abcdefgh
Scotch Four Knights Game: 4...exd4 5.Nxd4 Bb4 6.Nxc6 bxc6 7.Bd3

This variation was played in thefifth game of the 1996Deep Blue versus Garry Kasparov match. The usual continuation is 7...d5 8.exd5 cxd5 9.0-0 0-0, but other orders are possible, such as 7...0-0 8.0-0 d5 9.exd5 cxd5 or 7...d5 8.exd5 0-0 9.0-0 cxd5. Black may also opt into a queen trade with Qe7+ at some points before castling has occurred.

7...d5 8.exd5 cxd5 9.0-0 0-0

[edit]

This is an extremely commonly reached position. White typically continues with 10.Bg5 or 10.h3. Both are usually followed by 10...c6 11.Qf3.

Other lines

[edit]

Black can avoid the above lines with 7...0-0 8.0-0 Re8.

Belgrade Gambit: 4...exd4 5.Nd5

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8 black bishopg8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6 black knightg6h66
5a5b5c5d5 white knighte5f5g5h55
4a4b4c4d4 black pawne4 white pawnf4g4h44
3a3b3c3d3e3f3 white knightg3h33
2a2 white pawnb2 white pawnc2 white pawnd2e2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1 white bishopg1h1 white rook1
abcdefgh
Belgrade Gambit: 4.d4 exd4 5.Nd5

Black's most common replies are 5...Be7, 5...Nb4, 5...Nxd5, and 5...Nxe4.

5...Be7

[edit]

The main line continues 6.Bf4 d6 7.Nxd4 0-0 8.Nb5 Nxd5 9.exd5 Ne5.

5...Nb4

[edit]

Following 5...Nb4, White usually responds with either 6.Bc4, 6.Nxf6, or 6.Nxd4. Usual continuations are:

  • 6.Bc4 Nbxd5 7.exd5 Bb4+ 8.Bd2 Qe7+ 9.Qe2 Bxd2+ 10.Kxd2 Qxe2+ 11.Kxe2;
  • 6.Nxf6 Qxf6 7.Bc4 (or 7.a3);
  • 6.Nxd4 Nbxd5 7.exd5 Nxd5 (6...Nfxd5 transposes to the same position), leaving Black up a pawn while both sides only have a single knight developed. 6...Nxe4 is an alternative for Black that avoids the exchange of knights.

5...Nxd5

[edit]

The usual continuation is 6.exd5 Bb4+ 7.Bd2 Qe7+ 8.Qe2 Bxd2+ 9.Kxd2 Qxe2+ 10.Bxe2, followed by 10...Ne7 or 10...Nb4.

5...Nxe4

[edit]

A more modern continuation is 5...Nxe4 6.Qe2 f5. White also has the alternatives 6.Bc4 and 6.Bd3.

Krause Variation: 4...Bb4 5.Nxe5

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8g8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6 black knightg6h66
5a5b5c5d5e5 white knightf5g5h55
4a4b4 black bishopc4d4 white pawne4 white pawnf4g4h44
3a3b3c3 white knightd3e3f3g3h33
2a2 white pawnb2 white pawnc2 white pawnd2e2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1 white bishopg1h1 white rook1
abcdefgh
Krause Variation: 4.d4 Bb4 5.Nxe5

White's knight captures Black's pawn with the support of the pawn on d4. Black usually responds with 5...Qe7, 5...Nxe4, 5...0-0, or 5...Bxc3.

The Leonhardt Defence begins with 5...Qe7, typically continuing 6.Qd3, followed by 6...Nxe5, 6...Nxd4, or 6...Bxc3, or alternatively 6.Nxc6 Qxe4 and then 7.Be2 or 7.Qe2.

The line following 5...Nxe4 most often continues 6.Qg4 Nxc3 7.Qxg7 Rf8 8.a3. Following this Black has the options of 8...Ba5, usually continuing 9.Nxc6 dxc6 10.Qe5+ Qe7 11.Qxe7+ Kxe7 12.Bd2 Bf5, or 8...Nxd4, usually continuing 9.axb4 Nxc2+ 10.Kd2 Nxa1 11.Kxc3, followed by 11...a5 or 11...Qe7.

After 5...0-0, White most often replies with 6.Qd3, 6.Nxc6, or 6.Bd3. 5...Bxc3 often continues 6.Bxc3 Qe7.

Other lines

[edit]
  • 5.d5 is White's main alternative to entering the Krause. A common continuation is 5...Ne7 6.Nxe5.
  • 5.Nxd4 Bc5 is an alternative to the Scotch main line, typically continuing 6.Be3 Bb6 or 6.Nxc6 bxc6 7.Bd3.
  • 5.Nxd4 Nxe4 is the Schmid Defence, typically continues 6.Nxe4 Qe7 7.f3 (or 7.Bd3) d5 and then 8.Bb5 Bd7 9.Bxc6 Bxc6 or 8.Nxc6 bxc6.
  • 5...d6 is a quieter move. It may transpose to the Spanish Variation after 6.Bb5.

Italian Variation: 4.Bc4

[edit]
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8 black bishopg8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6 black knightg6h66
5a5b5c5d5e5 black pawnf5g5h55
4a4b4c4 white bishopd4e4 white pawnf4g4h44
3a3b3c3 white knightd3e3f3 white knightg3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1g1h1 white rook1
abcdefgh
Italian Four Knights Game: 4.Bc4

A further possibility is 4.Bc4, popular in the 1880s, though this line is regarded as inferior according to Pinski, and an outright mistake byInternational Master Larry D. Evans.[3] It was used successfully byNigel Short againstAntoaneta Stefanova in 2003.[4]

The criticism of the move lies in the fact that Black can perform a fork trick by pseudo-sacrificing a knight with the strong move 4...Nxe4. This position commonly arises by transposition from theTwo Knights Defence. Alternatively, Black can avoid the complications of the line and preserve the symmetry by 4...Bc5, transposing to the quietGiuoco Pianissimo. A better move order for White that leads to this position is via theGiuoco Piano by 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Nc3 Nf6.

Following 4...Nxe4, White usually plays 5.Nxe4, allowing the fork trick. 5.Bxf7+ the Noa Gambit, a superficially attractive sacrifice, relinquishes the bishop pair and central control to Black. After 5...Kxf7 6.Nxe4 d5 7.Neg5+ Kg8, White's attack peters out. Black is already threatening 8...e4, and after 8.d3 h6 9.Nh3 Bg4, has a very powerful position, with an unopposed light-squared bishop, a strong duo of pawns in the centre, and a safe king.

Main line: 4...Nxe4 5.Nxe4

[edit]

The main line continues d5 6.Bd3 dxe4 7.Bxe4 Bd6. The recently discovered 6...Nb4 is also playable.

Following this, a common line continues 8.d4 Nxd4 9.Nxd4 exd4 10.Qxd4 0-0 11.Be3 (11.0-0?? Bxh2+ wins) Qe7 (Tartakower–Atkins, London 1922[5]) and now the natural 12.0-0 Be5 would be awkward for White.[6] In the above line, more ambitious is 8...exd4 9.Nxd4 0-0!?, as in a match game betweenSiegbert Tarrasch andEmanuel Lasker in 1916, which led to a Black win in 23 moves.[7]

6.Bxd5? Qxd5 7.Nc3 Qd8Estrin and 6.Bb5?! dxe4 7.Nxe5 Qg5!Collijn'sLärobok are weak.

5.0-0

[edit]

This line is closely related to theBoden–Kieseritzky Gambit, from which it can be reached and to which it can transpose. The main line continues 5...Nxc3 6.dxc3 Be7 7.Qd5 0-0 8.Nxe5 Nxe5 9.Qxe5.

Glek System: 4.g3

[edit]

This is a modern try advocated byIgor Glek, preparing development of the bishop to g2. The system can also be reached from theKonstantinopolsky Opening (3.g3) via 3...Nf6 4.Nc3.

According to Pinski, Black's main responses are 4...Bc5 and 4...d5, both of which are reckoned to equalize for Black. A Halloween Gambit style 4...Nxe4 has also been tried at the grandmaster level as in two games betweenIlya Smirin andBartłomiej Macieja.[8]

Halloween Gambit: 4.Nxe5?!

[edit]
Main article:Halloween Gambit
abcdefgh
8a8 black rookb8c8 black bishopd8 black queene8 black kingf8 black bishopg8h8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7f7 black pawng7 black pawnh7 black pawn7
6a6b6c6 black knightd6e6f6 black knightg6h66
5a5b5c5d5e5 white knightf5g5h55
4a4b4c4d4e4 white pawnf4g4h44
3a3b3c3 white knightd3e3f3g3h33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2f2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1c1 white bishopd1 white queene1 white kingf1 white bishopg1h1 white rook1
abcdefgh
Halloween Gambit: 4.Nxe5

A dubious and rarely playedgambit is 4.Nxe5?!, where White gives up a knight for a pawn in order to gain a massive lead in development. Black almost always recaptures the hanging knight with 4...Nxe5. After this, White plays 5.d4 to seize the centre and drive the black knights back to their home squares. The most common continuation is 5...Ng6 6.e5 Ng8 7.Bc4.

Black may also return the knight for a simpler game, usually with 6...Bb4, 6...Be7, or 6...Qe7, or offer a transposition to theStafford Gambit with 4...Bc5. White may either accept with 5.Nxc6 dxc6, retreat with 5.Nf3 or 5.Nd3, or leave the knight free for Black to capture and develop instead.

The main line continues 5.d4 Ng6 6.e5 Ng8 7.Bc4. According toMax Euwe, Black has a decisive advantage after 7...d5 8.Bxd5 c6.[9] 5.d4 Nc6 is also a strong option.Larry Kaufman claimed that 6.d5 Bb4! 7.dxc6 Nxe4 8.Qd4 Qe7 refuted the gambit, which he attributes to Jan Pinski.[10]

Other lines

[edit]
  • 4.Be2 is rarely seen but playable. For example, if Black plays 4...Bb4, White has the responses 5.Nd5, 5.0-0, and 5.d3, which retain equality with accurate play. It may also be reached from the Tayler Opening (3.Be2) via 3...Nf6 4.Nc3.
  • 4.a3 is the Gunsberg Variation. It is a quietwaiting move and is a specialty of PolishgrandmasterPaweł Blehm.
  • 4.h3 is another common waiting move and denies Black the option of a later ...Bg4.
  • 4.a4 is a rarely seen waiting move.
  • 4.Nd5 is theNaroditsky variation.[11] It has a similar idea to the Belgrade Gambit.

ECO

[edit]

TheEncyclopaedia of Chess Openings has three codes for the Four Knights Game:

  • C49: 4.Bb5 Bb4 (Symmetrical Variation)
  • C48: 4.Bb5 without 4...Bb4
  • C47: 4.d4 and others

See also

[edit]

References

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  1. ^"Curt von Bardeleben vs. Johannes Metger, 8th DSB Congress, 1893".Chessgames.com. Retrieved3 September 2025.
  2. ^"Louis Paulsen vs. Paul Morphy, First American Chess Congress (1857)".Chessgames.com. Retrieved17 November 2020.
  3. ^The Fork Trick, published inChess Life April 2000 and May 2000Facsimile onlineArchived 2013-05-18 at theWayback Machine (chesscamp.net)
  4. ^Checkpoint no. 55, Carsten Hansen,ChessCafe.com, 2003, see review ofThe Four Knights.
  5. ^"Savielly Tartakower vs. Henry Ernest Atkins, London 1922".Chessgames.com.
  6. ^Dr. S. Tartakower and J. du Mont,500 Master Games of Chess, Dover Publications, 1975, p. 53.ISBN 0-486-23208-5.
  7. ^This game is analysed by Jan Pinski inThe Four Knights, and can be played throughhere.
  8. ^"Ilya Smirin vs. Bartlomiej Macieja, CZE-chT 0304 2003".Chessgames.com. Archived fromthe original on 4 June 2011. Retrieved16 March 2010. and"Ilya Smirin vs. Bartlomiej Macieja, TCh-CZE Extraliga 2003-4 2004".Chessgames.com. Retrieved16 March 2010.
  9. ^A Breeze in the sleepy Four Knight's Game, Euwe's opening series volume 11
  10. ^Kaufman, Larry (2004).The Chess Advantage in Black and White. McKay Chess Library. p. 328.ISBN 0-8129-3571-3.
  11. ^"Four Knights Game: Naroditsky Variation - Chess Openings".Chess.com. RetrievedDecember 9, 2025.

Bibliography

Further reading

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External links

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