Forsaken | |
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![]() European cover art | |
Developer(s) | Probe Entertainment(PC & PS) Iguana UK(N64) Nightdive Studios(remaster) |
Publisher(s) | Acclaim Entertainment Nightdive Studios(remaster) |
Director(s) | Andy Squirrell(PC & PS) Guy Miller(N64) |
Engine | Kex Engine (remaster) |
Platform(s) | Microsoft Windows,PlayStation,Nintendo 64,Linux,macOS,Xbox One |
Release | Windows PlayStation Nintendo 64 Linux,macOS,Xbox One 31 July 2018(remaster) |
Genre(s) | First-person shooter |
Mode(s) | Single-player,multiplayer |
Forsaken is a 1998first-person shooter video game. It was developed byProbe Entertainment forMicrosoft Windows andPlayStation andIguana UK for theNintendo 64 and published byAcclaim Entertainment. A remastered version was released in 2018 forMicrosoft Windows,macOS,Linux andXbox One.
Forsaken is a3Dfirst-person shooter in the style ofDescent (1995), featuring similar weapons, power-ups, having missiles and mines being labeled "secondary weapons", and involving 3D movement of a vehicle through several tunnels.[7][8] It is set on a futuristic Earth that, in 2113, had all of its life destroyed as a result of ashockwave from a science accident.[9] The goal of the game differs between formats. In the PC and PlayStation versions, the player acts as someone trying to obtain the planet's lost treasure, while in the Nintendo 64 release, the goal is to kill looters finding the treasure.[8] There are also elements ofQuake.[10]
The single-player mode has fourdifficulty modes: easy, normal, hard and total mayhem. Each has progressively stronger enemies and less ammo to spare. Due to the near-impossible challenge presented by the four modes, Acclaim provided the patch 1.00 that (among other things) decreased the difficulty of the game dramatically. There are 22 missions, each requiring the player to either destroy all enemy ships in a maze of tunnels, or achieve a certain target, such as completing within a time limit and/or at a specific percentage of enemies murdered.[11] Similar toStarfox 64 (1997), different paths appear depending on which targets were achieved.[7][11]
There are six different types of multiplayer games: Free for All (deathmatch), Team Game, Capture the Flag, Flag Chase, Bounty Hunt, and Team Bounty Hunt. There are various sub-options for each. Up to 16 players can join in on the PC version, four on the Nintendo 64, and two for the PlayStation.[8] Also on the Nintendo 64 version, a maximum of threecomputer players can join.[8][11] The PC version also has the ability to record demos.[8]
The game was developed byProbe Entertainment during the 1996–1998 period as the company became merged into its parent company (Acclaim). At that time,Microsoft's newly bought and re-brandedrendering layer (DirectX) had just started to dominate PC development.
Fergus McGovern headed the development team.[12] The game was heavily technology driven at the beginning and was titledProjectX.[citation needed] This was changed toCondemned[12] when the story elements were added although it was later changed toForsaken due to a potential naming conflict.[clarification needed]
ASega Saturn version of the game was announced,[13] but canceled as part of Acclaim's general withdrawal of support for the system.[14]
Due to the heavy technology focus of the game, it was often bundled with hardware to show off the graphic cards, and was used as a benchmark for many years after its initial release.
The Swarm (Dominic Glynn and Stephen Root) performed and produced theForsaken soundtrack which features dynamicdrum and bass andelectronica tracks. An album featuring many of the original tracks and remixes was released on No Bones Records.
Various employees ofAcclaim Studios Teesside, the developer who worked on the Nintendo 64 port of the game, made plans for a sequel toForsaken, which were permanently scrapped when Acclaim closed the studio down in 2002.[15]
Aggregator | Score | ||
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N64 | PC | PS | |
GameRankings | 75%[16] | 80%[17] | 75%[18] |
Publication | Score | ||
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N64 | PC | PS | |
CNET Gamecenter | 7/10[19] | 8/10[20] | 8/10[21] |
Computer Games Strategy Plus | N/A | ![]() ![]() ![]() ![]() ![]() | N/A |
Computer Gaming World | N/A | ![]() ![]() ![]() ![]() ![]() | N/A |
Electronic Gaming Monthly | 6.25/10[7][a] | N/A | 5.625/10[24][b] |
Famitsu | N/A | N/A | 24/40[25] |
Game Informer | 8/10[26] | 9/10[27] | 8/10[28] |
GameFan | N/A | N/A | 91%[29][c] |
GameRevolution | B[30] | B[31] | C[32] |
GameSpot | 8.5/10[33] | 8.9/10[34] | 6.4/10[35] |
IGN | 8/10[9] | 8.5/10[36] | 8/10[37] |
N64 Magazine | 87%[11] | N/A | N/A |
Next Generation | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 7.9/10[40] | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | N/A | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | N/A | 89%[42] | N/A |
The game received favorable reviews on all platforms according to thereview aggregation websiteGameRankings.[16][17][18] In Japan, where the PlayStation version was ported and published by Acclaim Japan on 2 September 1999,Famitsu gave it a score of 24 out of 40.[25]
Paul Biondich ofAllGame gave the PC version four-and-a-half stars out of five and argued that although its gameplay was uninventive, its PC version, with its use of "3D Accelerator" [graphics card] andDirect3D, has "utterly impressive technical savvy and attention to detail" few other games had achieved. He highlighted "the quality and generous use of real-time colored lighting effects", "the screen blistering frame rates", explosions, the detail of enemy ships, and smoke trails of missiles.[43]
Lighting effects were highlighted in reviews of all versions. Martin Kitts ofN64 Magazine called the lighting effects the best on the Nintendo 64, "giving heated battles a pleasant lava lamp effect, with shots and explosions bouncing around the room in slow motion."[11] The game's intense action was well-received, but the difficulty was occasionally considered excessive. Kitts explained the N64 port's first stage "will leave most players cold, soon turning into a tedious slog around a nondescript 360° maze".[11]
Forsaken's PC release significantly exceeded the expectations for Joel Durham, writing for theAmerican edition ofPC Gamer. He expected another PC title that emphasized 3D acceleration effects over gameplay, a laG-Police (1997) andTerracide (1997).[42]
Edge gave the PlayStation version eight out of ten in its June 1998 issue, stating that, although it feels familiar toDescent, it refined and updated the formula with features such as its auto-levelling system and orientation aid.[44] An issue later, the magazine gaveForsaken 64 eight out of ten, saying, "With luck, programming of this calibre can become an expectation for all N64 titles developed across multiple formats."[45] Dan Toose ofHyper gave the game 92% and said: "Unless someone pulls some wonder game out of the bag at E3, this one looks like it's going to be the all-formats game of the year. If you like action shooter games, this is a must-have".[8]
Kitts gave the N64 version 87% and compared it toQuake andDescent (1995), as well as 2D shooters such asR-Type (1987) andAxelay (1992).[11] He called it the best "serious" Nintendo 64 title sinceGoldenEye, and "a game that, although not for the fainthearted, holds a genuinely rewarding experience for those who are prepared to persevere".[11] He wrote that the game's best moments were those that required thinking, although did enjoy the more intense parts, such as enemies popping up behind the player and shots from guns hidden in alcoves.[11] Despite the use of static, non-animated character models, he called the visuals impressive nonetheless.[11] He enjoyed how enemy ships, when destroyed, spin out of control, fire random shots, and occasionally dive on the player, adding to the fast-paced gameplay.[11] He also higlighted there being no fogging in the four-playing mode.[11] It did take a little bit of time for him to appreciate the game, however; he was critical of the default control system. He also was disappointed in the multiplayer mode, writing it was hard to tell players from each other and that weapons barely took off hit points of other players, resulting in overly-long matches.[11]
Boba Fatt ofGamePro described the N64 version as an "endless maze of frustration" wasting "excellent control and four-player split-screen capability". He criticized the lack of radar, which made it difficult to look for the other players in multi-player, and made single-player a chore: "You'll run in perpetual circles looking for your objective or final enemy until you either memorize the level or pass out. Even worse, the unimaginative bad guys blend right into the background, and every level looks just like the previous one."[46][d] Fatt also said that the PlayStation version's "sharp environmental detail and spectacular real-time lighting effects are just window dressing for a poorly devised game. Unfortunately, bland enemies, derivative gameplay, and squeaky, unappealing sound effects (laser fire on helium—anyone rememberAtari'sPhoenix?) run rampant."[47][e]
Next Generation said in its July 1998 issue that the N64 version was "solid, enjoyable stuff with not a hint of originality to cloud the fun";[10] and called the PlayStation version "a decent title. Probe has mixed together the best elements ofDescent andQuake and added some pretty tricky enemy AI, resulting in a game that shines, although in slightly different ways, on each platform."[39] An issue later, the magazine called the PC version "a good game that will provide a nice distraction until players get their hands on the big guns likeSin,Half-Life, andDuke Nukem Forever."[38] (Ironically, the latter game would not be released until over 13 years later, long after the magazine stopped publication.)
Forsaken/Inc Vat £17.49/Half Price
April 24, 1998: Acclaim's first-person 3D action game Forsaken has been spotted in stores.
May 15th//Forsaken
May 22nd//Forsaken//Nintendo 64 - Save £8
First up is a game code named Condemned, an awesome first-person perspective shooter on the N64, PlayStation, Saturn and PC. It's Fergus' baby-a special project he has a team of 15 working on.
Acclaim's Fantastic Four and Batman and Robin are now off the schedule (although the potentially brilliant Condemned is still coming out)...
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: CS1 maint: numeric names: authors list (link)