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Final Fantasy X

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From Wikipedia, the free encyclopedia
2001 video game
"FF X" redirects here. For other uses, seeFFX (disambiguation).

2001 video game
Final Fantasy X
North American cover art featuring the protagonistTidus
DeveloperSquare Product Development Division 1
Publishers
DirectorYoshinori Kitase
ProducerYoshinori Kitase
Designers
Programmers
  • Koji Sugimoto
  • Takashi Katano
Artists
Writers
Composers
SeriesFinal Fantasy
Platforms
Release
  • JP: July 19, 2001
  • NA: December 18, 2001[1]
  • AU: May 17, 2002
  • EU: May 24, 2002
International
  • JP: January 31, 2002
GenreRole-playing
ModeSingle-player

Final Fantasy X[a] is a 2001role-playing video game developed and published bySquare forPlayStation 2. The tenth main installment in theFinal Fantasy series, it is the first game in the series to feature fullythree-dimensional areas (though some areas were still pre-rendered), andvoice acting.Final Fantasy X replaces theActive Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".

Set in the fantasy world ofSpira, a setting influenced by theSouth Pacific,Thailand andJapan,[2] the city ofSamarkand inUzbekistan has been cited as an inspiration for Zanarkand.[3] The game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. Theplayer character isTidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin destroyed his home city of Zanarkand.

Development ofFinal Fantasy X began in 1999, with a budget of more than$32.3 million ($61 million in 2024 dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored byNobuo Uematsu;Masashi Hamauzu andJunya Nakano were signed as Uematsu's fellow composers.Final Fantasy X was both a critical and commercial success, shipping over 8.5 million units worldwide on PlayStation 2. It has been cited as one ofthe greatest video games of all time. It was followed byFinal Fantasy X-2 in March 2003, making it the firstFinal Fantasy game to have a direct game sequel. As of September 2021, theFinal Fantasy X series had sold over 20.8 million units worldwide,[4] and at the end of March 2022 had surpassed 21.1 million.[5] A remaster,Final Fantasy X/X-2 HD Remaster was released for thePlayStation 3 andPlayStation Vita in 2013, forPlayStation 4 in 2015,Windows in 2016, and forNintendo Switch andXbox One in 2019.

Gameplay

[edit]

Like previous games in the series,Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to aturn-based battle area where characters and enemies await their turn to attack.[6]

The gameplay ofFinal Fantasy X differs from that of previousFinal Fantasy games in its lack of atop-down perspectiveworld map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though anairship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series,Final Fantasy X features numerousminigames, including the underwater sport blitzball.[7]

Combat

[edit]
Aboss battle screen showing aheads-up display to illustrate battle information

Final Fantasy X introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system first used inFinal Fantasy IV. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure.[8] A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies.[9] The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "Limit Breaks", highly damaging special attacks, reappear inFinal Fantasy X as "Overdrives". In this incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.[10]

Final Fantasy X overhauled the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" inX arrive and replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their ownstatistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles; three additional aeons can be obtained by completing variousside-quests.[7]

Sphere Grid

[edit]

As with previous titles in the series, players can develop and improve their characters by defeating enemies and acquiring items, though the traditionalexperience point system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes afterleveling up, each character gains "Sphere Levels" after collecting enough Ability Points (AP). Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. "Spheres" are applied to these nodes, unlocking its function for the selected character.[8]

The Sphere Grid system allows players to fully customize characters in contrast to their intended battle roles, such as turning theWhite Mage-roled Yuna into a physical powerhouse and theswordsmanAuron into a healer. TheInternational andPAL versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.[11]

Blitzball

[edit]
Main article:Blitzball(Final Fantasy)

Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers.[9] The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.[12]

Blitzball is introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is a main part of Tidus's character, and is in the first scene where the game's main antagonist, Sin is shown.[9] Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.[12]

Plot

[edit]

Setting and characters

[edit]
Main articles:Spira(Final Fantasy) andCharacters ofFinal Fantasy X andFinal Fantasy X-2

Final Fantasy X is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is very different from the mainly European-style worlds found in previousFinal Fantasy games, being much more closely modeled onSoutheast Asia, most notably with respect to vegetation, topography, architecture, and names.[2]

Spira features a variety of races, though predominantly populated by humans. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language.[13][14] The Guado are less human in appearance, with elongated fingers and otherarboreal features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game;[15] however, unsent with strong attachments to the world of the living may retain their human form. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu-likechocobo, which appears in mostFinal Fantasy games.

There are seven mainplayable characters inFinal Fantasy X, starting withTidus (James Arnold Taylor/Masakazu Morita), a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira.[13] To do so, he joinsYuna (Hedy Burress/Mayuko Aoki), a summoner on a journey to obtain the Final Aeon and defeat the enormous whale-like "Sin".[16] Journeying with them are:Kimahri Ronso (John DiMaggio/Katsumi Chō), a young warrior of the Ronso tribe who watched over Yuna during her childhood;[17]Wakka (DiMaggio/Kazuya Nakai), a blitzball player whose younger brother was killed by Sin;[18][19] andLulu (Paula Tiso/Rio Natsuki), astoicblack mage close to Yuna and Wakka.[16] During the journey, they are joined byAuron (Matt McKenzie/Hideo Ishikawa), a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior;[20] andRikku (Tara Strong/Marika Matsumoto), Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira.[13]

Story

[edit]

Tidus waits with his allies outside the ruins of an ancient city. He narrates the events that led to the present, spanning most of the game's storyline.[21] It begins in his home city, the high-tech metropolis ofZanarkand, where he is a renowned blitzball player and son of the famous blitzball starJecht, an abusive father who disappeared 10 years prior.[22] During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls "Sin".[23] Sin destroys Zanarkand and takes Tidus and Auron to the world of Spira.[13] Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers, with the young Rikku explaining that Sin destroyed Zanarkand 1,000 years ago.[24] After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team.[18] Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin[16][25] with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. The party travels across Spira to gather aeons, defending against attacks by Sin and its "offspring" called Sinspawn.[26] Tidus meets Auron again, who convinces Tidus to become Yuna's guardian upon revealing that Jecht is Sin's true identity.[27] Ten years ago, Auron and Jecht bodyguarded Yuna's late fatherBraska to defeat Sin but Jecht became a new Sin.[20] As Yuna's party continues their pilgrimage, Tidus reunites with Rikku, who the party learns is Yuna's cousin.[28]

When the party arrives in the city of Guadosalam, the leader of the Guado and major clergy memberSeymour Guado, proposes to Yuna, saying that it will ease Spira's sorrow.[29] At Macalania Temple, the group discovers a message from the spirit of Seymour's father, Lord Jyscal; he declares that he was killed by his own son, who now aims to destroy Spira.[30] The group reunites with Yuna and kills Seymour in battle;[31] soon afterward, Sin attacks, separating Yuna and sending the others to the arid Bikanel Island.[32] While searching for Yuna at the island's Al Bhed settlement,[32] Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive.[33][34] The group finds Yuna in Bevelle, the center of the clergy's power, where she is being forced to marry the unsent Seymour.[35][36] They crash the wedding, after which Seymour reveals his plan to become Sin with Yuna's help.[35] The party defeats him a second time and escapes with Yuna.[37] The group heads toward the ruins of Zanarkand, seen in the introduction of the game.[21][25][38]

Shortly before arriving, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people.[39] Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated.[40] Zanarkand's survivors became "fayth" so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira.[40][41] Once they reach Zanarkand,Yunalesca—the first summoner to defeat Sin and unsent ever since[42]—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue.[43] The group decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn.[44] Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon.[45]

After the fight, the group learns thatYu Yevon — the deity of theYevon religion who was a summoner from Zanarkand before losing his humanity and mind — is behind Sin's cycle of rebirth.[46] This leads the group to infiltrate Sin's body to find Yu Yevon. Inside Sin, the party finds the unsent Seymour, who was absorbed by Sin and intends to control it from within. Yuna defeats him for the final time before sending him to the Farplane.[47] Shortly after, the group reaches the core of Sin and finds Jecht's imprisoned spirit.[48] Tidus and Jecht come to terms with the latter's abuse. Jecht transforms into his Final Aeon form, asking the party to defeat him and end the cycle; they do so. With Sin's host defeated, Yuna summons and the group defeats each aeon after Yu Yevon possesses each one until they vanquish Yu Yevon himself.[49]

Sin's cycle of rebirth ends when Yuna sends Sin and the Aeons to the farplane, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had been revealed to be unsent, is sent to the Farplane.[50][51] Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning.[52] Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin and gives a speech remembering all those that have been lost.[53] In a post-credits scene, Tidus awakens underwater and swims towards the ocean surface reaching towards the light.

Development

[edit]

Final Fantasy X's development began in 1999, costing approximately¥4 billion (approximately$32.3 million, or$61 million in 2024 dollars)[54] with a crew of over 100 people, most of whom worked on previous games in the series. Executive producerHironobu Sakaguchi has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of theFinal Fantasy series can be attributed to constantly challenging the development team to try new things.[2] ProducerYoshinori Kitase was also the chief director ofFinal Fantasy X, while the direction of events, maps and battles was split up betweenMotomu Toriyama, Takayoshi Nakazato andToshiro Tsuchida, respectively.[55][56][57][58] The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards.[59]Tetsuya Nomura andKazushige Nojima collaborated withDaisuke Watanabe, Toriyama and Kitase on writing the scenario forFinal Fantasy X.[57][59] Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.[60]

According to theSquare Enix companion bookFinal Fantasy Ultimania Archive Volume III,17 SEVEN TEEN was a temporary title early inFinal Fantasy X's production.[61]17 SEVEN TEEN's story differed from the final version: the protagonist, who looked similar to Tidus,[62] traveled the world seeking a cure for a pandemic that killed people when they reached the age of seventeen. This inevitable death motif was later carried over to Yuna's fate as a summoner.

Influences

[edit]
The development team was interested in giving the game a tropical flair, basing the game's setting, Spira, on locations likeOkinawa in southern Japan.

Character designer Tetsuya Nomura identified theSouth Pacific,Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of pastFinal Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.[63] Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.[2]

Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle.[2] Tidus was originally envisioned to be a plumber as to connect to the underwater elements used in the game, according to Nojima, but they later made him into a blitzball athlete, helping to distinguish his character from priorFinal Fantasy protagonists; Tidus' final outfit still incorporated elements of the original plumber outfit they had designed for him.[64]

Tidus' relationship with his father Jecht was based on "stories throughout the ages, such as the ancient Greek legends". This would eventually reveal the key of Sin's weakness and eventual defeat.[65] Auron was intended to be silent throughout the game but became a voiced character as they developed out the Guardian storyline between Tidus and Yuna.[64] AlthoughFinal Fantasy X was originally centered on the relationship between Tidus and Yuna, the addition of Jecht's character and his feud with his son was added later in the making of the game to provide more focus on how the father and son produce a bigger impact in Spira's history rather than the romantic couple. Kitase found the story between Tidus and Jecht to be more moving than the story between Tidus and Yuna.[66]

Design

[edit]
Final Fantasy X used motion capture similar to this image for character animations.

Final Fantasy X features innovations in the rendering of characters' facial expressions, achieved throughmotion capture andskeletal animation technology.[60][63] This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.

The cutscene of Tidus and Yuna kissing was developed byVisual Works, a subsidiary of Square Enix. Many of the animators were not experienced with romance scenes - Visual Works director Kazuyuki Ikumori said that the animators sought feedback from younger staff at Square Enix, as well as female members of staff. The scene was remade multiple times after receiving responses that earlier drafts were "unnatural" and "not believable".[67]

Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script to match the voice actors' personalities with the characters they were portraying.[68] The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the Englishlocalization team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialistAlexander O. Smith noted that the team had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash.[69] He described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies' worth of dialogue entirely inhaiku form [and] of course the actors had to act, and act well, within those restraints".[70]

The game was initially going to feature online elements, offered through Square'sPlayOnline service. The features were dropped during production, and online gaming would not become part of the series untilFinal Fantasy XI.[71][72] Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditionalFinal Fantasy game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds.[73] Battle art director Shintaro Takai has explained that it was his intention that battles inFinal Fantasy X come across as a natural part of the story and not an independent element.[74] Features would have included wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.[70] However, hardware limitations resulted in these ideas not being used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of anevent scene.[60] The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.[74]

As a player of the games in theFinal Fantasy series, battle director Toshiro Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of theActive Time Battle system, and instead, incorporated the strategy-focusedConditional Turn-Based Battle system.[74] Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.[75] At the time of the game's development, Nojiima had been reading aboutcryptography, and thus created the means to decode the Al Bhed language within the game, albeit simpler than initially planned.[64]

Music

[edit]
Main article:Music ofFinal Fantasy X

Final Fantasy X marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers forX were Masashi Hamauzu and Junya Nakano.[76] They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.[77] PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song,GameSpot personally asked Uematsu, who jokingly answered that it was going to beRod Stewart.[78]

The game features three songs with vocalized elements, including theJ-pop ballad "Suteki da ne", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singerRikki, whom the music team contacted while searching for a singer whose music reflected anOkinawan atmosphere.[79] "Suteki da ne" is also sung in Japanese in the English version ofFinal Fantasy X. Like "Eyes on Me" fromVIII and "Melodies of Life" fromIX, an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "Otherworld", sung in English by Bill Muir; and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.[80]

The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix.[80] In 2002, Tokyopop released a version ofFinal Fantasy X Original Soundtrack in North America entitledFinal Fantasy X Official Soundtrack, which contained 17 tracks from the original album on a single disc.[81] Other related CDs includefeel/Go dream: Yuna & Tidus which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters.[82]Piano Collections Final Fantasy X, another collection of music from the game,[83] andFinal Fantasy X Vocal Collection, a compilations of exclusive character dialogues and songs were both released in Japan in 2002.[84]

The Black Mages, a band led by Uematsu that arranges music fromFinal Fantasy video games into arock music style, have arranged three pieces fromFinal Fantasy X. These are "Fight With Seymour" from theirself-titled album, published in 2003,[85] and "Otherworld" and "The Skies Above", both of which can be found on the albumThe Skies Above, published in 2004.[86] Uematsu continues to perform certain pieces in hisDear Friends: Music from Final Fantasy concert series.[87] The music ofFinal Fantasy X has also appeared in various official concerts and live albums, such as20020220 Music from Final Fantasy, a live recording of an orchestra performing music from the series including several pieces from the game.[88] An odd note is that the unreleased/promo CD-R (Instrumental) version of Madonna's "What It Feels Like For A Girl" done by Tracy Young was used in the blitzball sequences. Additionally, "Swing de Chocobo" was performed by theRoyal Stockholm Philharmonic Orchestra for theDistant Worlds – Music from Final Fantasy concert tour,[89] while "Zanarkand" was performed by theNew Japan Philharmonic Orchestra in theTour de Japon: Music from Final Fantasy concert series.[90] Independent but officially licensed releases ofFinal Fantasy X music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music.[91] Selections also appear on Japanese remix albums, calleddojin music, and on English remixing websites.[92]

Versions and merchandise

[edit]
Action figures of the characters Tidus, Yuna, and Auron

The Japanese version ofFinal Fantasy X included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers forBlue Wing Blitz,Kingdom Hearts, andFinal Fantasy: The Spirits Within, as well as the first footage ofFinal Fantasy XI Online.[93] An international version of the game was released in Japan asFinal Fantasy X International in January 2002, and in PAL regions under its original title. It features content not available in the originalNTSC releases, including battles with "Dark" versions of the game's aeons and an airship fight with the superboss Penance.[11]Final Fantasy X was released as Greatest Hits in North America in September 2003.[94]Electronic Arts handled distribution ofInternational in Asian territories, except Japan.[95] The Japanese release ofFinal Fantasy X International also includes "Eternal Calm", a 14-minute video clip bridging the story ofFinal Fantasy X with that of its sequel,Final Fantasy X-2.[96] The video clip was included in a bonus DVD forUnlimited Saga Collector's Edition under the nameEternal Calm, Final Fantasy X-2: Prologue. It was first released in Europe on October 31, 2003, and featured English voice-overs.[97]

The international and PAL versions include a bonus DVD calledBeyond Final Fantasy, a disc including interviews with the game's developers, and two of the game's English voice actors,James Arnold Taylor (Tidus) andHedy Burress (Yuna). Also included are trailers forFinal Fantasy X andKingdom Hearts, a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki.[98] In 2005, a compilation featuringFinal Fantasy X andX-2 was released in Japan asFinal Fantasy X/X-2 Ultimate Box.[99]

Square also produced various types of merchandise[100] and several books, includingThe Art of Final Fantasy X and threeUltimania guides, a series of artbooks/strategy guides published byDigiCube in Japan. They feature original artwork fromFinal Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series:Final Fantasy X Scenario Ultimania,Final Fantasy X Battle Ultimania, andFinal Fantasy X Ultimania Ω.[101] The game was re-released as part of theFinal Fantasy 25th Anniversary Ultimate Box release in December 2012.[102]

HD Remaster

[edit]
Main article:Final Fantasy X/X-2 HD Remaster

Final Fantasy X was re-released inhigh-definition for thePlayStation 3 andPlayStation Vita, in celebration of the game's 10-year anniversary. The remaster was released in December 2013 for Japan, and the following year in March for other markets.[103] The production of the remaster started in January 2012. Producer Yoshinori Kitase was once again involved in the production, and wanted to work on its quality.[104] Character models of Tidus, Yuna,Bahamut and Yojimbo were presented in HD quality.[105] The remaster also included its sequelX-2, remastered in HD and they were released under the titleFinal Fantasy X/X-2 HD Remaster on a singleBlu-ray disc game.[106] It was sold separately on game cartridges on Vita in Japan and sold together in North America, Europe and Australia as a set, withFFX being on a cartridge andFFX-2 being included as a download voucher.[107] Downloadable versions were available for both systems.[108] The games contain all the content found in theInternational version, includingEternal Calm andLast Mission.[109]

Final Fantasy X/X-2 HD Remaster was released for thePlayStation 4 worldwide in May 2015.[110][111] It included enhanced graphics in full HD (1080p), the option to switch to the original soundtrack, and the ability to transfersave files from thePS3 andPS Vita versions. One year later, it was released forWindows viaSteam on May 16.[112] It includes an auto-save feature, five game boosters, three parameter changes, the option to skipFMVs/cinematics,4K resolution support, audio settings and graphic options. A version for theNintendo Switch and theXbox One was released on April 16, 2019.[113]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic92/100[120]
Review scores
PublicationScore
Eurogamer9/10[6]
Famitsu10/10, 9/10, 10/10, 10/10[114][115]
Game Informer9.75/10[118]
GamePro5/5[116]
GameRevolutionA−[117]
GameSpot9.3/10[119]
GameSpy4.5/5[8]
IGN9.5/10[76]
Award
PublicationAward
Japan Game AwardsBest Game Award[121]

Final Fantasy X received critical acclaim from video game critics. The Japanese video game magazineFamitsu andFamitsu PS2 awarded the game a near-perfect 39/40 score.[122] Another Japanese gaming magazine,The Play Station, gave the game a score of 29/30.Famitsu,Famitsu PS2, andThe Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies.[122] The game maintains a 92 out of 100 onMetacritic.[120][123] ProducerShinji Hashimoto said that the overall reception to the game was "excellent", having received praise and awards from critics.[59]

IGN's David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon systems, the option to change party members during battle, and the character development and inventory management systems. He also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was "the best-looking game of the series [and] arguably the best-playing as well".[76]Greg Kasavin ofGameSpot praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable with Tidus viewed as an appealing protagonist. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game".[119] Similarly,GamePro described its character building system and battle system as "two of the best innovations in the series".[116] The visuals of the game were commended byGameSpy's Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cutscenes, and animations.[8] The voice casting was praised byGame Revolution, who noted most of them were "above average" and called the music "rich".[117]

Edge rated the game considerably lower, criticizing many aspects of the game for being tedious and uninnovative and describing the dialogue as "nauseating", particularly panning Tidus.[124] Andrew Reiner ofGame Informer criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship.[118]Eurogamer's Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game.[6] The linearity of the game was positively commented on byGamePro who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing.[116] Game Revolution complained that cutscenes could not be skipped, some even being too long.[117]

Sales

[edit]

Square initially expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles.[125] However, within its first day of its release in Japan, more than2.14 million units were shipped, including 1.4 to 1.5 millionpre-orders.[126][127] A million units were sold within hours, and first-day shipments were expected to generate¥17.6 billion or$145,000,000 (equivalent to $257,000,000 in 2024) in sales revenue.[127] These figures exceeded the performances ofFinal Fantasy VII andIX in a comparable period,[128] andFinal Fantasy X became the first PlayStation 2 game to reach two and four million sold copies.[129][130] In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2.[131]Final Fantasy X sold over2.43 million copies in Japan alone in 2001.[132]

By June 2002, it had sold5.07 million units worldwide, including2.76 million in theAsia-Pacific region,1.47 million in North America, and 840,000 in Europe.[133] By March 2003, the game had sold5.89 million units worldwide, including2.87 million in Japan and3.02 million abroad.[134] It sold 6.6 million copies worldwide by January 2004.[135] By July 2006, it had sold 2.3 million copies and earned $95 million in the United States ($148 million in 2024).Next Generation ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.[136] As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2.[137] As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.[138]

The "Ultimate Hits" bargain reissue of the game in September 2005 sold over 131,000 copies in Japan by the end of 2006.[139] As of October 2013,Final Fantasy X and its sequelX-2 had together sold over 14 million copies worldwide on PlayStation 2.[140]

Awards

[edit]

Final Fantasy X received the Best Game Award from theJapan Game Awards for 2001–02.[121] InGameSpot's "Best and Worst Awards" from 2001, it came seventh in the category "Top 10 Video Games of the Year",[141] and won the "Best Story" and "Best Role-Playing Game" awards.[142] The game also received a PlayStation 2 Game of the Year award nomination at the2002 Golden Joystick Awards, but lost toGrand Theft Auto III.[143] Readers ofFamitsu magazine voted it the best game of all time in early 2006.[144]Final Fantasy X came in fifth onIGN's "Top 25 PS2 Games of All Time" list in 2007 and sixth in "The Top 10 Best Looking PS2 Games of All Time".[145][146] In a similar list byGameSpy, the game took the 21st place.[147]1UP.com listed its revelation during the ending as the third-biggest video game spoiler, whileIGN ranked the ending as the fifth best pre-rendered cutscene.[148][149] In a Reader's Choice made in 2006 byIGN, it ranked as the 60th-best video game.[150] It was also named one of the 20 essential Japanese role-playing games byGamasutra.[151] It also placed 43rd inGame Informer's list of "The Top 200 Games of All Time".[152] In 2004,Final Fantasy X was listed as one of the best games ever made byGameFAQs,[153] while in November 2005 it was voted as the 12th "Best Game Ever".[154] In a general overview of the series, bothGamesRadar andIGN listedFinal Fantasy X as the fourth best game.[155][156] At the6th Annual Interactive Achievement Awards in 2003, it was nominated for "Outstanding Achievement in Animation" and "Console Role-Playing Game of the Year".[157] Readers from GameFaqs also voted it asGame of the Year during 2001.[158] In 2008, readers ofDengeki magazine voted it the second best game ever made.[159] It was voted first place inFamitsu's andDengeki's polls of most tear-inducing games of all time.[160][161] Both Tidus and Yuna have been popular characters in games due to their personalities and their romantic relationship.[162][163][164]

Legacy

[edit]
Final Fantasy X's success led to a cult following with many people cosplaying as the main characters.

Due to its commercial and critical success, Square Enix released a direct sequel toFinal Fantasy X in 2003, titledFinal Fantasy X-2.[96] The sequel is set two years after the conclusion ofFinal Fantasy X, establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success.[137] As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection betweenFinal Fantasy X andFinal Fantasy VII, another well-received Final Fantasy game.[165] In 2013, after the release of theHD Remaster, Nojima said that he would like to see a second sequel toX, and if there were demand for it, it could happen.[166] The minigame of blitzball has made it into other games, such asits sequel, and was mentioned as a possibility forFinal Fantasy XIV: A Realm Reborn.[167]

The advancements in portraying realistic emotions achieved withFinal Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, withX-2 and other subsequent titles (such asDirge of Cerberus: Final Fantasy VII,Final Fantasy XII,XIII and its sequels, andXV) also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series.Final Fantasy X can be considered a pioneer in 3-D RPG maps.[168] The Sphere Grid system ofFFX had an influence on the action role-playing gamePath of Exile (2013), along with theMateria system ofFinal Fantasy VII.[169]

According to Square Enix producerShinji Hashimoto, cosplays of the characters have been popular.[170] Takeo Kujiraoka, director ofDissidia Final Fantasy NT, regardedFinal Fantasy X as his favorite game from the franchise based on its emotional impact on the players as well as the multiple amount of playable content that surpasses 100 hours.[171] Kujiraoka noted that the staff received multiple requests by fans to include Tidus' and Yuna'sWill look as an alternative design but Nomura said it was not possible as the company would first need to developFinal Fantasy X-3.[172]

In addition, akabuki stage adaptation of the game's story,Kinoshita Group presents New Kabuki Final Fantasy X, a collaboration between Square Enix andTokyo Broadcasting System, was performed at the IHI Stage Around Tokyo from March 4 to April 12, 2023, with a cast including Kikunosuke Onoe as Tidus and Yonekichi Nakamura as Yuna.[173][174]

In November 2025,Dragon Quest creatorYuji Horii said that he always viewed theFinal Fantasy franchise as a type of games whose narrative include more talkative characters than his own franchise in contrast to his own silent protagonist meant to have immerse with the player. Horii recalls that whenFinal Fantasy X was released, he saw the franchise reaching "the ultimate perfection" of the series' formula.[175]

See also

[edit]

Notes

[edit]
  1. ^Japanese:ファイナルファンタジーX,Hepburn:Fainaru Fantajī Ten

References

[edit]
  1. ^I. G. N. Staff (December 11, 2001)."Final Fantasy X Release Moved Up...Again".IGN.Archived from the original on November 25, 2023. RetrievedNovember 25, 2023.
  2. ^abcdeSquare (December 20, 2001).Final Fantasy X International (PlayStation 2). Square EA. Level/area: Beyond Final Fantasy: Producer.
  3. ^(2001) in Studio BentStuff: Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square Enix, 476.ISBN 4-88787-021-3.
  4. ^"『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!".Famitsu. July 19, 2022.Archived from the original on July 19, 2022. RetrievedJuly 19, 2022.
  5. ^"ff10-kabuki". November 18, 2022.Archived from the original on November 18, 2022. RetrievedNovember 18, 2022.
  6. ^abcBramwell, Tom (June 16, 2002)."Final Fantasy X Review".Eurogamer.Archived from the original on December 7, 2008. RetrievedNovember 23, 2008.
  7. ^abZdyrko, Dave (November 26, 2001)."Final Fantasy X Preview".IGN. News Corporation.Archived from the original on May 9, 2008. RetrievedDecember 14, 2008.
  8. ^abcdPadilla, Raymond (December 15, 2001)."Final Fantasy X Review". GameSpy.Archived from the original on July 15, 2012. RetrievedNovember 20, 2008.
  9. ^abcVestal, Andrew (April 28, 2003)."Final Fantasy X".GameSpot.Archived from the original on June 20, 2019. RetrievedJuly 24, 2017.
  10. ^Tidwell, Mickel."Final Fantasy X – Review". RPGamer. Archived fromthe original on June 21, 2013. RetrievedApril 6, 2012.
  11. ^abClark, James Quentin (October 6, 2008)."Final Fantasy X International". RPGFan.Archived from the original on December 11, 2008. RetrievedNovember 23, 2008.
  12. ^abKasavin, Greg (December 14, 2001)."Final Fantasy X Review".GameSpot.Archived from the original on October 4, 2017. RetrievedJuly 25, 2017.
  13. ^abcdSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA.Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? /Tidus: I don't even know what an Al Bhedis. /Rikku: Where are you from? /Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! /Rikku: Did you...hit your head or something? /Tidus: Um,you guys hit me. /Rikku: Oh, right... Do you remember anything before that? /Tidus [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.
  14. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania.Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!
  15. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Kilika.Tidus: What's a "sending"? Are we going somewhere? /Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
  16. ^abcSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid.Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? /Wakka: Yuna came to [Besaid] ten years ago, when the last Calm started.[...] Since then, she's been like a little sister to me and Lulu. But she had the talent...she became an apprentice. Now, today, she leaves as a summoner. /Lulu: This is our journey. We should leave together.
  17. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid.Lulu: Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting.[...]Wakka: He's another of Yuna's guardians.[...]Yuna: Sometimes we don't understand him either. Kimahri doesn't talk much, anyway. But he has protected me since I was a child!
  18. ^abSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid.Wakka: I'm Wakka, coachand captain of the Besaid Aurochs, brudda!
  19. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid.Wakka: My little brother, Chappu. He looked like you [Tidus].[...] He was with the Crusaders...when they fought Sin last year. He didn't make it.[...] I became a guardian to fight Sin, ya? /Tidus: Revenge, then? /Wakka: That was the idea. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time.
  20. ^abSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Luca.Tidus: Who are you, anyway? You knew my old man, didn't you? /Auron: Yeah. /Tidus: And you also knew Yuna's father? /Auron: That's correct. /Tidus: Hey, man, there's no way. That's just impossible. /Auron: Nothing impossible about it. Jecht, Braska, and I...together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira.
  21. ^abSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Introduction (Zanarkand).Tidus [voiceover]: Listen to my story. This...may be our last chance.
  22. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand (Dream).Zanar (Commentator): Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes [Tidus]! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!
  23. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand (Dream).Auron: Look![...] We called it "Sin". /Tidus: Sin...?
  24. ^Square Co (December 20, 2001).Final Fantasy X. Square EA. Level/area: Al Bhed Salvage Ship.Rikku: Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. /Tidus: ...Huh?! Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way!
  25. ^abSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Mi'ihen Highroad.Yuna: The Final Summoning. It's the only way to defeat Sin. The only way. With it, we can call the Final Aeon. That's the goal of the pilgrimage. The Fayth of the Final Summoning lies waiting in the far north, to greet summoners [who] complete their pilgrimage. At the world's edge – in Zanarkand.[...] /Auron: She means the ruins of a city destroyed a thousand years ago.
  26. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Kilika.Tidus: So, what're these sinspawn, anyway? /Lulu: Fiends. They fall from Sin's body, and are left behind in its wake. /Wakka: Leave 'em alone and Sin comes back for 'em. Ya gotta be quick!
  27. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Luca.Auron: Yuna /Yuna: Sir? /Auron: I wish to become your guardian. Do you accept? /[...]Lulu: But why? /Auron: I promised Braska.[...] And...[Tidus] comes too. /Tidus: Hi, guys. Eh...howdy. /Auron: This one I promised Jecht.
  28. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania.Rikku: Well, my dad's sister is Yunie's mother, you get it?
  29. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Guadosalam.Yuna: [Seymour]...He asked me to marry him! /Tidus: You serious?! /Auron:[to Seymour] You know what Yuna must do. /Seymour: Of course. Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. /Auron: Spira is no playhouse. A moment's diversion may amuse an audience, but it changes nothing.
  30. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania Temple.Jyscal: Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son.[...] /Auron: Wonderful. /Rikku: Will Yuna be all right? /Auron: Without us, no.
  31. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania Temple.Seymour: Yuna...you would pity me now?[dies] /Tromell: Lord Seymour! What happened here?! /Wakka: What...What have I done...? /Tidus: Wait a minute! It's not our fault at all! Seymour struck first; he's the bad guy! /Tromell: Y-You did this?! /Auron: Yuna. Send him. /Tromell: No, stop! Stay away from him, traitors!
  32. ^abSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Bikanel Island – Sanubia Desert.Rikku: Oh! Hey, guys! Where's Yunie? /Tidus: Gone. /Lulu: Gone... Some guardian I am. /Rikku: Um... There's something I wanna tell you, but promise you won't say anything.[...] I know where we are. We're on Bikanel Island. There's a place us Al Bhed call "Home" here. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! /Wakka: "Rescued"? You mean "kidnapped"! /Tidus: What does it matter as long as she's safe?! /Rikku: That's right! Anyway, I will take you there if you promise that you won't tell anyone about it.
  33. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Bikanel Island – Home.Rikku: Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! /Tidus: Was I the only one who didn't know...?[...] I can't let her die! I'll find her!
  34. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area:Fahrenheit.Tidus: I'm telling you, [Yuna] won't die! /Cid: ...Boy, don't forget those words, 'cause if you do...I'm gonna make you regret it. /Tidus: I won't. So you know where she is? /Cid: 'Course not! That's why we're gonna look! Using this airship!
  35. ^abSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area:Fahrenheit (en route to Bevelle).Lulu: The palace of St. Bevelle. Heart of Yevon.[...]Rikku: What's Seymour doing alive? Didn't we...take care of him in Macalania? /Auron: He is dead. As dead as Jyscal was. His attachment to this world kept him from the next.[...] Yuna must be trying to send him.
  36. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Bevelle.Seymour: You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife.
  37. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Bevelle.Tidus: Lemme go! I'm gonna kill that Seymour! /Kimahri: Yuna said leave! We leave! /Lulu: We'll join up with her later!
  38. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA.Tidus [voiceover]: We escaped with our skins intact, but Yuna lost something. I could tell: her faith was shaken. Yevon had betrayed her. I felt like I should do or say something – anything – but nothing came.
  39. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Dream Zanarkand.Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming...[...]Tidus: No! So what if I'm a dream? I...I like being here. /Fayth: We've been dreaming so long...we're tired. Would you and your father... Would you let us rest?
  40. ^abSquare Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Dream Zanarkand.Fayth: Long ago, there was a war.[...] A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it—if only in a memory.
  41. ^Studio BentStuff, ed. (2001).Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 84.ISBN 4-88787-021-3.
  42. ^Studio BentStuff, ed. (2001).Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 82.ISBN 4-88787-021-3.
  43. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand.Yunalesca: Sin is eternal. Every aeon that defeats it becomes Sin it its place...and thus is Sin reborn. /Tidus: So that's why Jecht became Sin.
  44. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand.Tidus: I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way...I think it's true.[...] I'll go ask Yunalesca. She's got to know something. /Rikku: You really think she'll help you? /Tidus: I don't know, but I have to try. This is my story. It'll go the way I want it...or I'll end it here.
  45. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand.Yunalesca: If I die, so does the Final Aeon. And with it...Spira's only hope. /Tidus: Then we'll find Spira a new hope!
  46. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Bevelle Temple.Fayth: If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? /Tidus: He's what makes Sin come back! /Yuna: Sin is his armor. It protects him. /Fayth: Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon.[...] Even if you defeat[ed] Sin with the Final Summoning, Yu Yevon will live. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin. /Yuna: Yu Yevon merges with the aeon... /Fayth: Then, protected by this new Sin he has created, Yu Yevon continues the summoning.
  47. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Sin.Seymour: Sin has chosen me. I am part of Sin! I am one with Sin, forever! Immortal! /Tidus: Sin just absorbed you. /Seymour: I will learn to control it, from within. I have all the time in the world! Since you were gracious enough to dispose of Yunalesca...the only means of destroying Sin is forever gone! Now nothing can stop us!
  48. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Sin.Jecht: Well, I am Sin, you know.[...] /Tidus: That's enough! Let's finish this, okay? /Jecht: You're right. Well, then...let's go![transforms into Braska's Final Aeon] /Tidus: I promise this'll be quick! Hit me with all you got, Dad!
  49. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Sin.Tidus: What I'm trying to say is...after we beat Yu Yevon, I'll disappear!
  50. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Celsius.Auron: I am also an unsent. You are not surprised? /Tidus: I think...I kinda knew. It was Yunalesca, wasn't it?
  51. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA. Level/area: Sin.Auron: Don't stop. /Yuna: But I... /Auron: It's all right. It's been...long enough. This...is your world now.
  52. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA.Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye. /Wakka: Hey! /Rikku: We're gonna see you again...?[...] /Yuna:[to Tidus] I love you.
  53. ^Square Co (December 20, 2001).Final Fantasy X (PlayStation 2). Square EA.Yuna: Everyone... everyone has lost something precious. Everyone here has lost homes, dreams, and friends. Everybody...now, Sin is finally dead. Now, Spira is ours again. Working together...now, we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira.
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