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Fate/stay night

From Wikipedia, the free encyclopedia
Japanese visual novel game and its franchise
This article is about the visual novel. For the film, seeFate/stay night: Unlimited Blade Works (film). For the 2014 anime series, seeFate/stay night: Unlimited Blade Works (TV series).
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Fate/stay night
Original game cover byTakashi Takeuchi, featuring Saber (in the center), Illya (lower right), (then counterclockwise) Lancer, Rin Tohsaka, Archer, Sakura Matou, and Berserker
GenreDark fantasy[1]
Video game
DeveloperType-Moon[a]
Publisher
GenreVisual novel,eroge[b]
EngineKiriKiri
PlatformWindows,PlayStation 2,PlayStation Vita,iOS,Android,Nintendo Switch
ReleasedWindows
PlayStation 2
  • JP: April 19, 2007
PlayStation Vita
  • JP: November 29, 2012
iOS
  • JP: April 18, 2015
Android
  • JP: May 29, 2015
Nintendo Switch
Manga
Written byDatto Nishiwaki
Published byKadokawa Shoten
English publisher
Magazine
Original runDecember 26, 2005October 26, 2012
Volumes20
Anime television series
Directed byYūji Yamaguchi
Produced byMasaaki Saito
Written byTakuya Satō
Music byKenji Kawai
StudioStudio Deen
Licensed by
Original networkTVS,CTC,KBS,tvk,Tokyo MX,SUN,TVA,AT-X
English network
Original run January 7, 2006 June 17, 2006
Episodes24(List of episodes)
Manga
Himuro no Tenchi Fate/school Life
Written byEiichirou Mashin
Published byIchijinsha
MagazineManga 4koma Palette
Original runNovember 25, 2006 – present
Volumes15
Original video animation
Fate/Prototype
Directed bySeiji Kishi
Produced byYūji Higa
Written byMakoto Uezu
Music byYasuharu Takanashi
StudioLerche
ReleasedDecember 31, 2011
Runtime12 minutes
Manga
Fate/stay night: Heaven's Feel
Written byTaskohna
Published byKadokawa Shoten
MagazineYoung Ace
Original runMay 2, 2015 – present
Volumes11
Manga
Fate/stay night: Unlimited Blade Works
Written byDaisuke Moriyama
Published byASCII Media Works
MagazineDengeki Daioh
Original runDecember 25, 2021 – present
Volumes7
Other
iconAnime and manga portal

Fate/stay night is a Japanesevisual novel game developed byType-Moon. It was first released forWindows on January 30, 2004. The story takes place over three distinct routes:Fate,Unlimited Blade Works, andHeaven's Feel. It focuses on a young mage namedShirou Emiya, who becomes a warrior in a battle between mages called "Masters" and their "Servants" known as the Holy Grail War. In each route, Shirou bonds with a heroine and confronts different adversaries participating in the war.

An enhanced version,Fate/stay night Réalta Nua, was released in April 2007 for thePlayStation 2.[2]Realta Nua was later ported to Windows in 2011,PlayStation Vita in 2012, andAndroid andiOS in 2015. Aremastered version ofRéalta Nua was released forNintendo Switch and PC viaSteam in 2024, marking the first time the game was made available outside Japan.

Fate/stay night was a critical and commercial success, and is considered a defining work in the visual novel genre. It received several anime and manga adaptations, beginning with a 24-episode anime series byStudio Deen, primarily based on theFate route, which aired in Japan between January and June 2006. A film adaptation,Fate/stay night: Unlimited Blade Works, also by Studio Deen, was released in January 2010. A second anime television series,Fate/stay night: Unlimited Blade Works, was produced byUfotable and aired between October 2014 and June 2015.A film trilogy by Ufotable adapted theHeaven's Feel route, consisting of three films:presage flower (2017),lost butterfly (2019), andspring song (2020). A manga series adaptation by Datto Nishiwaki was serialized inKadokawa Shoten'sShōnen Ace magazine between February 2006 and December 2012. A second manga adaptation, based onHeaven's Feel and illustrated by Taskohna, began in 2015 in Kadokawa Shoten'sYoung Ace. A third manga adaptation, based onUnlimited Blade Works and illustrated byDaisuke Moriyama, began in 2021 inASCII Media Works'sDengeki Daioh.

The visual novel spawned theFatemedia franchise, consisting of many adaptations and spin-offs in various different media. A sequel visual novel, titledFate/hollow ataraxia, was released in October 2005. A prequellight novel series titledFate/Zero was published from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012. A spin-offmagical girl manga series,Fate/kaleid liner Prisma Illya, began serialization in 2007, and has received several anime adaptations. Numerous spin-off video games have been released, including the fighting gamesFate/tiger colosseum (2007), its sequelFate/tiger colosseum Upper (2008), andFate/unlimited codes (2008), as well as theRPGFate/Extra (2010). Agacha game titledFate/Grand Order was released for mobile platforms in 2015, which was a commercial success and has received anime adaptations by several studios.

Gameplay

[edit]

Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given a chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player must replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction. Finishing one route will unlock the next one. When interacting with the heroines in each route, an "affection meter" is created, which is raised by giving them an answer that pleases them. A "True Ending" can be unlocked depending on the player's affection.[3]

There are multiple ways in which the player can lose the game, including Shirou's death or a decision that causes the heroine to be murdered. Should this happen, the player is taken to an area called the Tiger Dojo (タイガー道場,Taigā Dōjō) where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should do to survive in the next attempt to complete the game.[4]

Plot

[edit]
See also:List of Fate/stay night characters

The story revolves aroundShirou Emiya, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magecraft and Heroes from throughout history for a chance to have their wishes granted by theeponymous Holy Grail. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirou was taken in by a retired mage namedKiritsugu Emiya, who would die years later. Hisperceived responsibility to those who died and his salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magecraft to someday greatly help others, even if people often abuse his generosity at his stage.

One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses of supernatural are generally supposed to be eliminated. Chased to his home by the spear-wielding warrior Lancer and barely able to avoid his attacks, Shirou is about to be killed when he is saved bySaber. Saber, the personification of a renowned figure in history (Arturia Pendragon in her case), was created to aid participants in the War. In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized.[5]

Fate

[edit]

The first of the three heroines, Saber is a mighty warrior who keeps her identity secret, hence her substitute name after her role as a member of the Saber class. She also serves as the route's servant protagonist. She was the victor of the Fourth Holy Grail War with another Master and claimed to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to ally with Rin. Shirou drops his pacifism when he discovers that his former friend, Shinji Matou, is a Master with the Servant Rider, aiming to sacrifice all students from their school to increase the Rider's powers.

Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at full strength without exchanging Mana (magical energy) with her Master. During a confrontation with Master Illya and her Servant Berserker, Shirou has part of his magical circuits ripped out from his system and sacrificed to Saber to create a connection to her, and later assists her in defeating the enemy by projecting one of Artoria's lost swords, the Sword-in-the-Stone Caliburn in combat. As Shirou seeks to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail. However, it instead caused the fire where Shirou lost his family.

Realizing this, Shirou rejects the idea of accepting his wish for the Holy Grail as he decides to accept his past and never forget Saber. Moved by Shirou's will, Saber also rejects the Holy Grail, believing she should not change Britain's history and that she should accept herself. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his Servant, Gilgamesh.[6] After being victorious, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before she dies, finally accepting her life.[7] In theRéalta Nua version of the game, an overarching ending can be unlocked after all the routes, where Shirou fulfills his roles as a heroic spirit in order to meet Saber in Avalon.[8]

Unlimited Blade Works

[edit]

The second of the three heroines isRin Tohsaka, a model student and idol of Shirou's school who is secretly a mage and Master ofArcher in the Holy Grail War. Her Servant Archer serves as the Servant protagonist of the route. She descends from a long, distinguished line of mages, with potential to become one of the 100 strongest human magi.[9] Classmates dub Rin "The Ice Queen" for her cold, unreachable persona at school; however, this is simply a front to hide her actual status as a mage. Her presence in the story is established after Lancer mortally wounds Shirou at school. Upon seeing him, she revives him due to his connection withSakura Matou, with whom Rin is closely acquainted. The two become allies in the war, unaware of Archer's true identity as an adult Shirou from one of the series' numerous alternate universes.

Shirou loses control of Saber during the story but aims to fight with his magical strength to stop the war. Archer betrays Rin and reveals his despondency and bitterness over his past choices to Shirou. He subsequently challenges Shirou to a fight, hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of his regrets and misery, sticking to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. Later, Rin passes Shirou her Mana to fight Gilgamesh to replicate Archer's powers. As Gilgamesh almost drags Shirou into their deaths, Archer uses his last strength to save the latter.[10] In the True Ending, Shirou and Rin move to London to study magecraft, as well as start a romantic relationship.[11]

Heaven's Feel

[edit]

The third and final heroine is Sakura, a first-year high school student and longtime friend of Shirou's, who often visits his home to help him with his daily chores. A quiet, soft-spoken girl, Sakura can be surprisingly stubborn and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin's long-lost sister, raised by the Matou family, and has since suffered their abuse while training as a mage. Sakura is also discovered as the true Master ofRider, whom she reasserts control of from Shinji, making Rider the Servant protagonist of the route. In the route, Saber and Berserker are consumed by the shadows of Angra Mainyu. In the ensuing battle with True Assassin and the corrupted servants, a mortally wounded Archer transplants his left arm to save a dying Shirou.[12]

It's revealed that Zouken, Sakura's adoptive grandfather, placed a shard of the lesser grail from the 4th Holy Grail War in her body, infecting Sakura with Angra Mainyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her.[13] Despite the threat Sakura poses to humanity, Shirou, having fallen in love with her, abandons his ideal in favor of saving Sakura, despite Rin's initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine and uses Archer's powers to save Illya from Berserker.[14] Rin is injured after finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Alter. Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He then faces Kotomine in a final battle to later destroy the Grail. In True Ending, after Kotomine dies in combat, Illya sacrifices herself to destroy the Grail and extracts Shirou's soul using a weaker version of the Third Magic. Rider later returns to the cave to grab and bring Shirou's soul home, and Rin places it within a puppet body. Shirou, Sakura, and Rider live peacefully in Japan, while Rin moves to London to study magecraft.[15]

Development

[edit]
Akashi Bridge became the prototype of one of the locations of the city of Fuyuki.[16]

Kinoko Nasu first began writingFate/stay night in college and had not intended it to be a game. Initially, Nasu only wrote what would become the game'sFate storyline.[17] However, the game went on to have three storylines, theFate storyline being one of them. In his early drafts,Fate's heroine Saber was a man, and the protagonist was a girl with glasses.[18] This early draft was later embodied in the shortoriginal video animation (OVA)Fate/Prototype, which was released with the final volume of theCarnival Phantasm OVA series.[19] Nasu set aside the project and went on to foundType-Moon with artistTakashi Takeuchi. After the success of their firstvisual novelTsukihime in 2000, Type-Moon transitioned from adōjin soft organization to a commercial organization. Nasu and Takeuchi decided to turn the oldFate story into avisual novel as Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as abishōjo game. Artist Takeuchi suggested switching the protagonist's and Saber's genders to fit the game market.[17]

The novelMakai Tensho influenced Nasu to write a fantasy story in which famous heroic personalities from all over the world would take part.[20] The original idea was limited to the prototype of theFate arc, where the main characters were the female master and her Servant Saber (the embodiment of King Arthur as a man).[21] According to Nasu, this version contained elements of 1980s romance and ideas of transformations to world order, while the final version focuses on changes within people and has other purposes for using the Holy Grail.[22] About a third of the scenario of the futureFate arc (up to the battle with Sasaki Kojiro) was completed at that time, but for several personal reasons, Nasu could not write further for more than ten years.[20]

The first two-story arcs completed wereFate andUnlimited Blade Works; the latter was partially presented to the public in a preview booklet at Comiket in December 2001.[23] Unlimited Blade Works was based on the idea of a character's confrontation with himself and his own ideals, something unrealized during the development of Tsukihime for the arc of Yumizuka Satsuki.[24] In 2002, it was found that the content that was already written was nearly equal in length toTsukihime, leading to proposals to divide the game into two parts. However, due to the high cost of releasing two products at once, the arcs of Illya and Sakura were partially combined, resulting inHeaven's Feel.[25][26] Nasu originally thought of extending theFate route involving an alternative Fifth Holy Grail War where Shirou fought alongside Saber without a romantic relationship developing between them. Following their separation, Shirou would bond with Rin in a similar way to the true ending ofUnlimited Blade Works.[27] The main theme inFate/stay night is "conquering oneself". There are three storylines in the visual novel; each has a different theme. The first one,Fate, is the "oneself as an ideal." The second one,Unlimited Blade Works, is "struggling with oneself as an ideal." The third one,Heaven's Feel, is "the friction with real and ideal".[17][28]

According to Nasu, the main theme of the resultingHeaven's Feel arc was chosen to apply the protagonist's ideas in practice. This is in contrast it withFate andUnlimited Blade Works, which paid most attention to the demonstration of Shirou's ideals.[29] Nasu wanted to portray him as a typical teenager while artistTakashi Takeuchi did not want him to have too much individuality to make players project themselves onto him.[30] In 2002, Takeuchi suggestedGen Urobuchi, a well-known author ofNitroplus visual novels, to connect to the preliminary scenario of the game, but Urobuchi ultimately refused. Afterward, Nasu decided thatFate/stay night would be the most significant work in his life, created by him from beginning to end.[21]

Release history

[edit]

After translating the text into code, editing background images and sprites, and debugging audio-visual effects, on October 21, 2003, the game's demo version was released on a CD with the magazine Tech Gian from Enterbrain,[31] and on November 1 was posted on Type-Moon's site.[32]Fate/stay night was released in Japan on January 30, 2004, forWindowsPCs.[33] The opening animations were produced byTatsunoko Productions.

ACERO C-rated version ofFate/stay night, titledFate/stay night Réalta Nua, for thePlayStation 2[34] was scheduled to be released in late 2006. However, it was postponed until April 19, 2007.[35] This version replaced the sexual content with alternate scenes, added an extended ending scene to theFate storyline, and featuredvoice actors from the 2006anime series. In the Fate route, the 2004 release's adult content was replaced with a much more anticipated scene from the writers,[36] of which was eventually expanded with a subsequent prequel novel. This "Magical Circuit Grafting" scene was highly abstract and symbolic,[37] revealing the Dragon's Core aspect of Saber's character that would subsequently remain as a key part of her characterization through the franchise into her appearance in Fate/Grand Order.

The updated re-release also provided not only this key part of the Fate route's 'Day 10 & 11', but also the true ending to the Fate route. Tatsunoko Productions produced three opening animations, based on the three branching storylines in the game.Fate,Unlimited Blade Works, andHeaven's Feel are the three branchingstorylines found within the game. They were released separately through digital download on Windows (but as theRéalta Nua version) in the beginning of 2012. APlayStation Vita port ofRéalta Nua was released in Japan on November 29, 2012, with three new opening animations by anime studioUfotable and the option to change the aspect ratio to 4:3, 16:9 or in-between.[38]On January 30, 2024, Type-Moon announcedFate/stay night Remastered.[39] It was published byAniplex worldwide on August 8, 2024, for theNintendo Switch and Windows viaSteam with Japanese, English and Simplified Chinese language options.[40] The remaster is based on the PS Vita version ofRéalta Nua, and marks the first official release of the visual novel outside Japan.[39]

There have been only small changes to Shirou's physical design since its inception. With red hair and stubborn eyes, Takeuchi aimed for a typical design of a straightforwardshōnen manga genre character. However, he felt that it was too standard, so he added more circles in his eyes. Takeuchi has trouble bringing out Shirou's expressions because of his unique eyebrows; as a result, Shirou remains the most difficultFate/stay night character for him to draw. Their goal of creating "a protagonist without a face" to comply with the nature ofbishōjo games in the initial release ofFate/stay night is another reason Takeuchi had trouble drawing Shirou, who only appeared in a handful of scenes. In the re-releasedRéalta Nua version of the visual novel aimed at teenagers rather than just adults, the importance of showing non-adult content was increased. So Takeuchi had to draw Shirou more often.[30]

On October 28, 2005, Type-Moon released a sequel toFate/stay night, titledFate/hollow ataraxia.[41] Its plot is set half a year after the events ofFate/stay night and features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shirō Emiya, Saber and Rin Tōsaka.[41]

Adaptations

[edit]

Manga

[edit]
See also:Fate/kaleid liner Prisma Illya andFate/type Redline
A collection of the firstFate/stay night manga volumes

TheFate/stay nightmanga adaptation, illustrated by Datto Nishiwaki, was serialized inKadokawa Shoten's manga magazineShōnen Ace between the February 2006 and December 2012 issues. Extras were also published inAce Assault andType-Moon Ace. The manga combines theFate andUnlimited Blade Works scenarios of the visual novel and some elements from theHeaven's Feel scenario while ultimately following theFate scenario. Twentytankōbon volumes were released in Japan between May 26, 2006, and November 26, 2012.[42][43] The manga was licensed for an English-language release in North America byTokyopop in 2007.[44] In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop. In 2014, Viz Media's Viz Select imprint released the first ten volumes ofFate/stay night manga digitally.[45] A secondFate/stay night manga based entirely on theHeaven's Feel route and illustrated by Taskohna began serialization in the June 2015 issue of Kadokawa Shoten'sYoung Ace on May 2, 2015.[46] A third manga adaptation based entirely on theUnlimited Blade Works route and illustrated byDaisuke Moriyama began serialization in the February 2022 issue ofASCII Media Works'Dengeki Daioh magazine on December 25, 2021.[47]

Himuro no Tenchi Fate/School Life is a comedy 4-koma manga revolving around the everyday life at school of the minor characters ofFate/stay night andFate/Hollow Ataraxia, specifically the character Kane Himuro, a classmate ofFate/stay night protagonist Shirō Emiya. It is serialized inManga 4-koma Kings Palette from November 25, 2006, and fifteen compiled volumes have been published byIchijinsha.

A spin-off manga seriesFate/kaleid liner Prisma Illya written and illustrated by Hiroyama Hiroshi was first serialized inComp Ace in 2008 and later released into two bound volumes.[48] The series features Illya as a main character where she lives an alternate life as a schoolgirl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titledFate/Kaleid liner Prisma Illya 2wei! was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titledFate/Kaleid liner Prisma Illya 3rei!! began serialization in 2012.

In December 2019,Fate/type Redline began publishing in theType-Moon Comic Ace web magazine. It's set in an alternative setting where a boy was sent back in time to a Holy Grail War set in Japan duringWorld War II.

Anime

[edit]
See also:List of Fate/stay night episodes,Fate/stay night: Unlimited Blade Works (film),Fate/stay night: Unlimited Blade Works (TV series),Fate/stay night: Heaven's Feel I. presage flower,Fate/stay night: Heaven's Feel II. lost butterfly, andFate/stay night: Heaven's Feel III. spring song
TitlePremiereFinaleEpisodes
Fate/stay nightJanuary 7, 2006June 17, 200624
Fate/stay night: Unlimited Blade WorksJanuary 23, 2010N/AFilm
Fate/stay night: Unlimited Blade WorksOctober 4, 2014June 27, 201526+1 OVA
Fate/stay night: Heaven's Feel I. presage flowerOctober 14, 2017N/AFilm
Fate/stay night: Heaven's Feel II. lost butterflyJanuary 12, 2019N/AFilm
Fate/stay night: Heaven's Feel III. spring songAugust 15, 2020N/AFilm

The originalFate/stay nightanime series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly theFate route but shows parts of other scenarios. When the anime adaptation was in the planning stages atStudio Deen, they were planning an original story withShielder, a heroine later used inFate/Grand Order, as an important character, instead of adapting the events of the source material.[49] It was produced by the Fate Project, and includedGeneon Entertainment,TBS, CREi, Type Moon, and Frontier Works.Kenji Kawai composed the original music for the series.

The series later received its international television premieres on the anime television networkAnimax in 2007, its English-language television premiere occurring on Animax's English networks inSoutheast Asia in June, as well as its other networks in South Korea,Hong Kong and other regions.[50] Geneon USA also licensed the series for distribution across North America. The English dub was produced atBang Zoom! Entertainment. On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment retained the license, Funimation Entertainment assumed exclusive rights to the manufacturing, marketing, sales, and distribution of select titles.Fate/stay night was one of several titles involved in the deal.[51]Sentai Filmworks has since licensed the TV series and re-released the series on DVD and for the first time onBlu-ray Disc in January 2013.[52]Fate/stay night started airing in North America on theAnime Network On Demand channel on February 7, 2013.

The television series was re-released in Japan on January 22, 2010, in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the filmFate/stay night: Unlimited Blade Works.[53]Fate/stay night TV reproduction I andII each recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs byJyukai andSachi Tainaka. The opening song "disillusion -2010-" is a re-recording of the "disillusion" theme song from the television series.

An animated film based on the storyline of theUnlimited Blade Works route from the visual novel was released in Japanese theaters on January 23, 2010, and produced byStudio Deen. The staff from the anime television series, including director Yūji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles.[54] The film earned 280 million yen at the Japanese box office.[55]Sentai Filmworks has licensed theUnlimited Blade Works film and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom![56] The film has been shown on the Anime Network.

Following an anime adaptation of theFate/Zero novel series, which aired between October 2011 and June 2012,Ufotable produced asecondFate/stay night anime television series based on theUnlimited Blade Works route from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio DeenFate/stay night anime and theFate/Zero anime reprise their roles in the new anime.[57][58] The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015.[59] An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea.[60]Aniplex of America has acquired streaming and home video rights to the 2014 series for North America,[61] and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015.[62][63] A ten-minuteoriginal video animation (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled "sunny day".[64]

Ufotable also releaseda film trilogy based on theHeaven's Feel route, the first of which is titledFate/stay night: Heaven's Feel I. presage flower and was released in Japan on October 14, 2017, and in the United States in November and December 2017.[65][66] The film was released again in the United States on June 5 and June 7, 2018, with an English dub.[67] The second film, titledFate/stay night: Heaven's Feel II. lost butterfly was released in Japan on January 12, 2019.[68] The third film, titledFate/stay night: Heaven's Feel III. spring song was released in Japan on August 15, 2020.[69]

Light novels

[edit]
See also:Fate/Zero,Fate/Apocrypha, andFate/strange Fake

On November 22, 2006, Type-Moon announced a new installment in theFate/stay night franchise, titledFate/Zero,[70] which is a prequel toFate/stay night, stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast toFate/stay night,Fate/Zero is a series oflight novels instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer,Nitroplus, and was written byGen Urobuchi.[71] The first volume was released on December 29, 2006. The second volume was released on March 31, 2007. The third volume was released on July 27, 2007.[71] The fourth and final volume was released on December 29, 2007, along with theFate/Zero Original Image Soundtrack "Return to Zero".[72] A manga adaptation was serialized from 2010 to 2017, followed by an anime adaptation byUfotable in 2011, marking their debut with the franchise.

A light novel titledFate/Apocrypha was also released.[73] It revolves around aparallel universe in which the events ofFate/stay night andFate/Zero never occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012.[74] The second volume was released on August 16, 2013. The third volume was released on December 29, 2013. The fourth volume was released on May 30, 2014. The fifth and final volume was released on December 30, 2014. An anime adaptation byA-1 Pictures was announced for July 2017[75] and aired from July to December 2017.

Spin-off series

[edit]
See also:Fate/kaleid liner Prisma Illya,Carnival Phantasm, andToday's Menu for the Emiya Family

Characters from theFate/stay night series appear alongside other Type-Moon characters in the gag manga seriesCarnival Phantasm, released byIchijinsha between July 2004 and 2005. Anoriginal video animation series produced byLerche was released between August 12, 2011, and July 7, 2012.[76] A spin-off manga series written by Hiroshi Hiroyama, titledFate/kaleid liner Prisma Illya, began serialization inKadokawa Shoten'sComp Ace magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einzbern as she becomes amagical girl.[77] Several anime series and a film have been produced bySilver Link.[78][79] Another spin-off, the slice of life and food-centricToday's Menu for the Emiya Family by TAa, has been serialized onKadokawa Shoten'sYoung Ace Up website since January 26, 2016, and has been collected in seventankōbon volumes as of October 8, 2021. Set in an alternate universe where the Fifth Holy Grail War resolved with most of the characters surviving and later becoming friends and neighbors, it revolves around Shiro and other characters preparing various dishes for their friends and family. A thirteen-episodeoriginal net animation adaptation byUfotable aired monthly from January 25, 2018, to January 1, 2019, and a video game was also released for theNintendo Switch.

Video games

[edit]
See also:Fate/unlimited codes,Fate/tiger colosseum,Fate/Extra,Fate/Grand Order, andFate/Extella: The Umbral Star
A coach with theFate/Grand Order livery atShanghai MetroSonghong Road Station

In 2007,Fate/tiger colosseum, a 3Dfighting game based onFate/stay night, was released for thePlayStation Portable byCapcom andcavia, inc. in cooperation withTYPE MOON.[80] The characters are all rendered in asuper deformed style. A sequel,Fate/tiger colosseum Upper, was released on August 28, 2008.[81]

Another fighting game based on the franchise titledFate/unlimited codes debuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed byCapcom in conjunction with Cavia and Eighting.[82] The game was released in the arcades and had an exclusivePlayStation 2 release on December 18, 2008.[83][84] A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released aPlayStation Portable version titledFate/unlimited codes Portable on June 18, 2009.[85] A digital download of the game was released in North America on September 3, 2009.[86][87] and in Europe on September 10, 2009[88]

A dungeon RPG adaptation of the series was announced inFamitsu and is produced byImage Epoch andMarvelous Entertainment titledFate/Extra.[89] Players take on the role of an unnamed male or female character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the "Type-Moon Box" editions. The limited, Type-Moon Box edition includes a SaberFigma figure from the game itself, a visual book and a limited edition soundtrack.[90] While the original release was set for March 2010, the release date was pushed back to July 22, 2010, for further testing.[91] In July 2011,Aksys Games confirmed it would be publishingFate/Extra in North America.[92] Saber appears as playable character in theNitroplus fighting gameNitroplus Blasterz: Heroines Infinite Duel based on her appearance inFate/Zero.[93] An anime television series adaptation, titledFate/Extra Last Encore and produced byShaft, was announced for 2017.[94]

An online free-to-play RPG was released based on the franchise at large, titledFate/Grand Order. The game is centered aroundturn-based combat where the player, who takes on an unnamed male or female Master, summons and commands Servants in the battle against enemies. The story narrative is presented in a visual novel format, and each Servant has a scenario that the player explores. Many Servants are featured; some are original, while others return from precedingFate works. It was first released on July 29, 2015, onAndroid, with a subsequent release on August 12 oniOS.[95]

An action role-playing game, titledFate/Samurai Remnant, was released on September 28, 2023, for Windows, Switch, PlayStation 4 and PlayStation 5.[96]

Music

[edit]

There is a soundtrack to the game, calledFate/Stay Night Original Sound Track.[97] There is also an arranged soundtrack of the game music, titledAvalon – Fate/Stay Night. It is arranged by WAVE andK. JUNO and features two English arranged versions of "This Illusion" titled "Illusion/Vision" and "Illusion/Fate". The anime original soundtrack was arranged and composed byKenji Kawai.[98] In addition, there are image albumsWish andWHITE AVALON as well as various remix albumsFate another score,Fate/extended play, andEmiya #0.There are also numerous fanmade arrangements:Exodus: Fake/ever since,Iriya 51,Broken Phantasm,fragments, and17 Division.

Aside fromFate/stay night, the other games in the series have their soundtracks. There is aFate/tiger coliseum OST and an imaged soundtrack for Fate/Zero titledReturn to Zero.

Game themes
TitleComposition and arrangementLyricsPerformanceType
"This Illusion"Number201Keita HagaM.H.Opening theme
"Days"Number201Keita HagaChinoEnding theme
"Ōgon no Kagayaki" (黄金の輝き,Golden Glitter)Number201Keita HagaMakiOpening theme (Réalta Nua)
"Link"Number201Keita HagaRhuEnding theme (Réalta Nua)
"Arcadia"RicoEarthmindOpening theme (Réalta Nua PSV,Fate route)
"Horizon"EarthmindOpening theme (Réalta Nua PSV,Unlimited Blade Works route)
"Another Heaven"EarthmindOpening theme (Réalta Nua PSV,Heaven's Feel route)
Anime themes
TitleCompositionArrangementLyricsPerformanceSingle release dateType
"Disillusion"
(episodes 1–14)[99]
Number201Kenji KawaiKeita HagaSachi TainakaFebruary 22, 2006Opening theme
"Kirameku Namida wa Hoshi ni" (きらめく涙は星に;
lit.Glittering Tears Change To Stars)
(episodes 15–23)[100]
KATESogawa Tomoji, Number201Keita HagaSachi TainakaMay 31, 2006Opening theme
"Anata ga Ita Mori" (あなたがいた森;
lit.The Forest In Which You Were)
(episodes 1–13, 15–23)[101]
Manami WatanabeJyukaiMarch 15, 2006Ending theme
"Hikari" (ヒカリ; lit.Light)
(episode 14)
Manami WatanabeJyukaiEnding theme
"Kimi to no Ashita" (君との明日; lit.Tomorrow with You)
(episode 24)[102]
Sachi TainakaKaneko TakahiroSachi TainakaSachi TainakaFebruary 7, 2007Ending theme
"Disillusion2010" (OVA)Number201Ayumi MiyazakiManami WatanabeSachi TainakaJanuary 22, 2010Opening theme
"With..." (OVA, Episode 1)Number201Jyukai feat.Sachi TainakaEnding theme
"Kumo no Kakera" (雲のかけら, litFragments of Clouds) (OVA, Episode 2)Number201Ayumi MiyazakiManami WatanabeSachi Tainaka feat.JyukaiEnding theme

Reception

[edit]

When released on January 30, 2004,Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004 of the adult game retailer Getchu.com.[103] Readers ofDengeki G's Magazine ranked the game second in a list of "most interestingbishōjo games" in August 2007.[104] The original PC version of the visual novel sold 400,000 copies.[105] On the PlayStation 2, the 2007 release sold 184,558[106] and the 2009 re-release sold 21,937.[107] On the PlayStation Vita, the game sold 58,157 in 2013,[108] and 86,836 as of 2014.[109] This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold 283,864 units in Japan.[110]

In early 2007, the popularity ofFate/stay night and the anime Japanese voice actors led to the launch of theFate/stay tune internet radio drama, featuring the voice talent ofKana Ueda (Rin) andAyako Kawasumi (Saber). In 2011, the writersChris Klug and Josiah Lebowitz in their bookInteractive storytelling for video games praisedFate/stay night as a strong example ofbranching storylines andinteractive storytelling, comparing its depth and complexity to that of a traditionalnovel.[111] In 2019, the franchise took first place in theComiket event.[112] The spin-offFate/Grand Order was also a commercial success, surpassing the gross revenue of the video game franchiseMetal Gear in four years.[113] As of July 2021[update],Fate/Grand Order grossed$5.6 billion worldwide, making it the seventhhighest-grossing mobile game of all time.[114]

Critical response

[edit]

Fate/stay night is, according to various estimates, one of the most famous representatives of its genre.[115][116] It has also been described as "among the most well-received visual novels ever published".[117]

It was noted that TYPE-MOON's use of heroes from legends of antiquity encouraged acquaintance with their literary and mythological sources.[118] Uno Tsunehiro fromKyoto University compared Shirou's traumatic background in regards the city's fire to survivors from theSeptember 11 attacks while also showing different ways the Japanese society used to take care of their lives in such time. As a result, Tsunehiro views Shirou's change in each route as a way to recover from the trauma, grow up and become an independent person.[119] According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the chosen format of the visual novel was optimally used since the concept of several plot arcs stretched the exposition of elements important for a common understanding of the plot and supported reader interest.[120] The researchers also identified branchings that contain differently emotionally colored scenes that made it possible to view the situation or characters from several angles.[121] A large number of sudden deaths, coupled with a strong effect of losing control over the situation, according to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided by well-developed plot twists.[122] Despite the linearity of the passage of the story arcs, the option of completely skipping the already known scenes "warned players of fatigue and again quickly dipped them into the thick of events".[123][124] Story twists were called by various observers "relevant and exciting".[125] The darker narrative "Heaven's Feel" takes in comparison to "Fate" and "Unlimited Blade Works" resulted in the route being compared to the horror genre.[126] Rice Digital claimed the adult content was given a deep theme particularly in Heaven's Feel when the heroine, Sakura, is treated differently due to her backstory, which makes her uneasy.[127]

Critics and scholars praised Shirou.Gamasutra regarded Shirou as an interesting protagonist due to his childish ideals of becoming a hero and continuing this goal while growing up. The site added that the player's in-game choices make Shirou's character arcs change dramatically and allow Nasu to convey a different aspect of his ideal.[3] The novelist Shūsei Sakagami praised how the user can witness Shirou's "gradual change from a robot to becoming a human" through the three routes, developing distinctive traits in each one.[128] In his analysis of the magical system and details of the personalities of the characters, Makoto Kuroda sees in the idea of Shirou to become a "champion of justice" a direct analogy with the traditional view of the life of bodhisattvas inMahayana Buddhism, seeking to save other people at the cost of their own efforts and suffering.[129] In Kuroda's view, Buddhist concepts are opposed to the elements of faux-Christian ethics contained in the plot through the opposition of Shirou and Kirei Kotomine in the form of the main character's rejection of the interpretation of Angra Mainyu as a creature who accepted and manifests the sins of others in the name of salvation.[130]

In the story aspect, the reviewers considered Shirou's behavior and his attitude to his own ideals as the most interesting and well-developed part of the whole novel.[131][132] The main character in each of the story arcs was placed in different conditions, which gave readers the opportunity to understand the conditions of the setting ("Fate"), to conduct a theoretical understanding of the ideals of the character ("Unlimited Blade Works"),[133] to face the problems of their implementation ("Heaven's Feel") and, having combined this, to understand the details of his image.[131]

The images of Rin, Saber, and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arc is "Heaven's Feel," which is largely due to the sharp and versatile disclosure of the image of Sakura Matou,[134][135] and her romantic line with Shirou is the most "adult" among all the heroines.[135] According to Gen Urobouchi, the author of theFate/Zero prequel, the relationship between the main character and Saber resembled the relationship "between a boy and a boy who became a girl" and more "corresponded to the ancient Greek understanding of love".[135] The very image of Saber was considered by some reviewers to be "full of dignity and not falling into banality".[136] According to some reviewers, Rin Tohsaka "emphasized a different opinion about the ideals of Shirou",[137] and her romantic line looked "most realistic",[137] where Rin and the main character "compensated for the shortcomings and increased the virtues of each other".[135] Despite this, TYPE-MOON's Takashi Takeuchi maintained that in purview of the essential themes concerning the ideal and overcoming self, "the first story [the Fate route] is Fate itself for me."[138]

Notes

[edit]
  1. ^Ported to PlayStation 2 and Vita byHuneX
  2. ^Only the original 2004 Windows version
  3. ^ThroughMadman Anime.

References

[edit]

Citations

[edit]
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Sources

[edit]
  • Makoto Kuroda. Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night: // Existence, Phenomenon and Personality. 2013. pp. 42–100.
  • Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. New York: Elsevier, 2011. 320 p.ISBN 978-0-240-81717-0.
  • Fate/Complete Material: II Character Material. / Type-Moon. Tokyo: Enterbrain, 2010. 258 p.ISBN 978-4-04-726680-3.
  • Fate/Complete Material: III Material World : / Type-Moon. Tokyo: Enterbrain, 2010. 315 p.ISBN 978-4-04-726902-6.
  • Fate/Side Material: / Type-Moon. Winfanworks, 2004. 100 p.
  • Fate/stay night: Anime Spiritual. Tokyo: Kadokawa Shoten, 2006. 144 p.ISBN 978-4-04-853993-7.
  • Fate/stay night: Visual Story / Type-Moon. Tokyo: Enterbrain, 2007. 256 p.ISBN 978-4-7577-3723-5.
  • Fate/secret book: / Type-Moon. Tokyo: Kadokawa Shoten, 2005. 100 p.
  • Fate/Zero material: / Type-Moon. Winfanworks, 2008. 147 p.
  • Prototype material: / Type-Moon. Colophon, 2011. 68 p.
  • NewtypeSpecial 劇場版「Fate/stay night[Heaven's Feel]」 I.presage flower // Newtype. Tokyo : Kadokawa Shoten, 2018. 104 pp.ISBN 978-4-04-106220-3.

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