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Fairytale Fights

From Wikipedia, the free encyclopedia
2009 video game
2009 video game
Fairytale Fights
PlayStation 3 cover ofFairytale Fights
DeveloperPlaylogic Game Factory[a]
PublisherPlaylogic Entertainment
DirectorOlivier Lhermite
ProducerElke Herinckx
Designers
  • Tj'ièn Twijnstra
  • Rogério Silva
Programmers
  • Erik Bastianen
  • Marcel Meulemans
Artists
  • André van Rooijen
  • Robin Keijzer
  • Gerrit Willemse
  • Jeroen Backx
  • Peter van Dranen
  • André van Rooijen
Writers
  • Robin Keijzer
  • Paul van der Meer
Composers
  • Pedro Macedo Camacho
  • Jonathan van den Wijngaarden
EngineUnreal Engine 3
PlatformsPlayStation 3,Xbox 360
Release
GenresHack-and-slash,action-adventure
ModesSingle-player,multiplayer

Fairytale Fights is ahack and slashaction-adventure game developed byPlaylogic Game Factory and published byPlaylogic Entertainment forPlayStation 3 andXbox 360.

Fairytale Fights allow the player a chance to reclaim the fairytale status ofLittle Red Riding Hood,Snow White,Jack,The Naked Emperor and more.

Gameplay

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Fairytale Fights is based on theUnreal Engine 3. The game has a volumetric liquid system, where blood drenches the surroundings when the player slice up the enemies multiple times in a frenzied attack. They are also able to slide through the pools of blood and melt their enemies using acid potions. Players have full control over how and when to slice their enemies, called dynamic slicing technology. The game features a multiplayer system for online and offline play, with drop-in-drop-out gameplay. Fairytale Fights features 140 weapons, and 3 difficulty levels.[2]

Reception

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Fairytale Fights received mixed reviews, with a 51% average score on the Xbox 360 format onMetacritic. Some critics were more positive about it, such as Games Master magazine in the UK, which called it "a likeable, if slight, slice of gory Brothers Grimm gaming". However, many sources were considerably more scathing. IT Reviews said that "the dodgy controls combined with some awkward camera viewpoints, plus the overly repetitive levels, slowly sap much of the joy from the experience".[3] GameSpot went further, criticising the game's lack of pacing, lousy boss fights and "shallow, repetitive combat".[4]

A considerable number of glitches marred the Xbox 360 release in particular, leading to less than positive reviews before the much delayed patch was eventually released.[5] Until the game was patched, several achievements were unobtainable and multiplayer was severely affected, something which has now been remedied.

Andy Eddy of Team Xbox also added that Fairytale Fights's "annoyingly bad game design" held it back from being a better game. Eddy went on to say "Sadly, [Fairytale Fights] gimmicks aren’t strong enough to maintain the game across its entirety."

Awards

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Dutch Games Awards 2010 Best Audio Design Award won byPedro Macedo Camacho for his work onFairytale Fights with Jonathan van den Wijngaarden

Despite the mixed reviews across the web, Fairytale Fights won 2 Dutch Game Awards out of its 3 nominations during the 2010 Control Industry Award ceremony. Fairytale Fights was nominated for Best Audio Design, Best Visual Design and Best Console game of 2009–2010, taking home both the awards for Best Audio Design and Best Visual Design.

References

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Notes

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  1. ^Additional development by Abstraction Games,Geniusprogrammer.net and Hydravision Entertainment

Footnotes

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  1. ^ab"Fairytale Fights".GamesIndustry. October 5, 2009. RetrievedOctober 26, 2024.
  2. ^"Fairytale Fights First Impressions". Gaming Union. August 26, 2009. Archived fromthe original on August 28, 2009. Retrieved2009-08-26.
  3. ^http://www.itreviews.co.uk/games/g642.htmArchived 2011-06-11 at theWayback Machine IT Reviews
  4. ^http://uk.gamespot.com/xbox360/action/fairytalefights/review.htmlArchived 2009-11-22 at theWayback Machine GameSpot
  5. ^http://www.gaminglives.com/2009/12/28/fairytale-fights/ GamingLives Review - Fairytale Fights
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