Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Fabula Nova Crystallis Final Fantasy

Featured article
From Wikipedia, the free encyclopedia
Video game series

Video game series
Fabula Nova Crystallis
Final Fantasy
Logo depicting a deity from the series' mythos.[1][a]
GenreRole-playing
DeveloperSquare Enix[b]
PublisherSquare Enix
CreatorsKazushige Nojima,Shinji Hashimoto,Yoshinori Kitase
PlatformsAndroid,Google Stadia,iOS,PlayStation 3,PlayStation 4,PlayStation Portable,Windows,Xbox 360,Xbox One
First releaseFinal Fantasy XIII
December 17, 2009
Latest releaseFinal Fantasy Awakening
December 14, 2016

Fabula Nova Crystallis Final Fantasy[c][d] is a series of games within theFinal Fantasy video game franchise. It was primarily developed by series creator and developerSquare Enix, which also acted as publisher for all titles. While featuring various worlds and different characters, eachFabula Nova Crystallis game is ultimately based on and expands upon a common mythos focusing on important crystals tied to deities. The level of connection to the mythos varies between each title, with each development team given the freedom to adapt the mythos to fit the context of a game's story.

The series, originally announced in 2006 asFabula Nova Crystallis Final Fantasy XIII, consists of seven games across multiple platforms.Final Fantasy XIII, designed as the series' flagship title, was released in 2009. The creative forces behind the series include many developers from previousFinal Fantasy titles, includingShinji Hashimoto andMotomu Toriyama. The mythos was conceived and written byKazushige Nojima. The first games announced for the series wereFinal Fantasy XIII,Final Fantasy XV (asVersus XIII), andFinal Fantasy Type-0 (asAgito XIII). All three games went through delays. AfterFinal Fantasy XIII andType-0's releases, their respective teams used ideas and concepts from development to create additional games. For later games, other studios have been brought in to help with aspects of development.Final Fantasy XV was distanced from the series brand for marketing purposes, though it retains thematic connections.

Seven titles, the original three projects and four additional titles, have been released as of 2016. The series is complemented by works in related media, including companion books, novelizations, andmanga.Final Fantasy XV notably expanded into a multimedia project, spawning afeature film and anoriginal animated webseries. Individual games have generally received a positive reception, although opinions have been more mixed over various aspects of the threeFinal Fantasy XIII games. Reception of the mythos' use in the released games has also been mixed: while some critics called it confusing or too similar to the lore of the main series, others were impressed by its scope and use. Retrospective opinions on the series have also been mixed.

Titles

[edit]
Release timeline
2009Final Fantasy XIII
2010
2011Final Fantasy Type-0
Final Fantasy XIII-2
2012
2013Lightning Returns: Final Fantasy XIII
2014Final Fantasy Agito
2015
2016Final Fantasy XV
Final Fantasy Awakening

Fabula Nova Crystallis Final Fantasy currently consists of seven titles across multiple platforms, including sequels and spin-offs of the original three entries.[3][6][7][8][9][10][11] The entries in theFabula Nova Crystallis series share the same mythology, interpreted differently and referred to in varying degrees for each of the game worlds.[12]

  • Final Fantasy XIII, the thirteenth coreFinal Fantasy game and the first title in the series. First released in Japan as aPlayStation 3 exclusive in December 2009, it was released on the PlayStation 3 andXbox 360 in North America and Europe in March 2010.[6] A version of the game for the Xbox 360,Final Fantasy XIII Ultimate Hits International, was released in Japan in December 2010.[13]XIII was released as a digital download forWindows in October 2014.[14] The game was designed as a story-driven single-playerrole-playing game (RPG),[15] with a battle system designed to emulate the cinematic battles seen in the filmFinal Fantasy VII: Advent Children.[16]
    • Final Fantasy XIII-2, a direct sequel toXIII, was released in December 2011 in Japan, and in January and February, 2012 in North America and Europe respectively for PS3 and 360.[17] It receiveddownloadable content (DLC) expansions during 2012,[18][19] and a Windows port in 2014.[20] In response to criticism the company received from critics and fans aboutXIII's linear structure,XIII-2 was designed to be a more traditional role-playing game, with explorable towns, a nonlinear story structure, mini-games, and other traditional features.[8]
    • Lightning Returns: Final Fantasy XIII, a sequel toXIII andXIII-2, was released in November 2013 in Japan, and February 2014 in North America and Europe for PS3 and 360.[21] A Windows port was released in 2015.[22] It concludes both the narrative of the main characterLightning and theFinal Fantasy XIII story arc.[9]Lightning Returns blends several traditional role-playing features, such as shops, quests and an explorable open world, with an action-oriented combat system.[23]
  • Final Fantasy Type-0 (originally titledFinal Fantasy Agito XIII) was released in October 2011 in Japan for thePlayStation Portable.[7] A high-definition remaster forPlayStation 4 andXbox One,Final Fantasy Type-0 HD, was released worldwide in March 2015.[24] The original game is areal-timeaction RPG, featuring combat similar toCrisis Core: Final Fantasy VII, and a multiplayer option where online players can take control of characters during the majority of the game.[25][26]Type-0 HD features updated graphics and changes to the gameplay, such as lower difficulty and the removal of multiplayer.[27][28]
    • Final Fantasy Agito, a companion title set inType-0's world,[3] was released in May 2014 in Japan onAndroid andiOS devices. Service ended in November 2015.[29][30] Ports for thePlayStation Vita and Microsoft Windows were also in development, but have since been canceled.[31][32]Agito was an episodic game featuring single-player and multi-player modes, and a social system where the player's standing with non-playable characters advances their rank in-game.[33]
    • Final Fantasy Awakening, a replacement forAgito, was released in December 2016 in China, and in February 2018 in North America for Android and iOS.[34][35] The gameplay features cooperative multiplayer similar to the original multiplayer elements ofType-0, along with hack-and-slash gameplay.[11][34] All versions have closed down as of 2020.[36][37]
  • Final Fantasy XV (originally known asFinal Fantasy Versus XIII), the fifteenth coreFinal Fantasy title, was released worldwide on November 29, 2016, for PS4 and Xbox One.[10][38] It was later ported to Windows and theGoogle Stadia platform.[39][40] The game is an action role-playing game with a battle system similar to those from theKingdom Hearts series andType-0. The game uses open world exploration using both a vehicle andchocobos, along with a camping mechanic linked to gaining experience levels.[41][42] Itsdevelopment cycle, beginning in 2006, lasted ten years.[43] The game was supported by DLC between 2016 and 2019.[44][45]

Final Fantasy XIII and its sequels have a strong connection to the mythos, making extensive use of its terminology and involving many of its deities.[46][47] The universe ofFinal Fantasy Type-0 used the terminology and made minor reference to the mythos while focusing on the human side of events, although these references were added during later story development.[46][48][49] While the mythos is still present inFinal Fantasy XV, it was "disconnected" from the core framework, with specific terminology being removed and its emphasis reduced to become a background element for the world and story.[50][51][52][53][54]

Themes

[edit]

The universes ofFinal Fantasy XIII,Type-0 andFinal Fantasy XV are unrelated to each other, though common elements and themes are present.[55] The first is a common narrative theme of harmful interference by the mythos' deities in the affairs of humans, and those humans' choice of whether to accept or challenge the predetermined fates given to them.[56][57][58][59]Tetsuya Nomura defined this theme as "a battle of the gods that lies behind each tale and gives it inspiration in a different way".[60]Hajime Tabata later defined the theme as a tale of humans placing their lives at risk after being chosen by the crystal.[59] The second common element is the structure of theFabula Nova Crystallis universe, which is divided in two: the mortal world, where humans live, and the afterlife or Unseen Realm (不可視世界,Fukashi sekai; lit. "Invisible World").[61] A recurring theme is subverting the series' traditional view of crystals, making them objects that brought both prosperity and tragedy by their influence.[62]

A common element not related to the mythos, themes or plots of the series is the use ofLatin in the games' titles or worlds, often as key words to describing themes and story points. The series' titleFabula Nova Crystallis is translated by Square Enix as "The New Tale of the Crystal",[5][d]Agito roughly translates as "to put into motion",[63] whileVersus translates as both "to turn around" and "against". All these Latin terms were described as representing key narrative concepts.[64] TheAgito term was kept inFinal Fantasy Type-0 as both an in-universe concept and the title of its prequel.[46][65]Versus was used in early trailers forFinal Fantasy XV after its re-reveal in 2013, carrying the taglineA World of the Versus Epic.[66] Commenting on the extensive use of Latin inFinal Fantasy XV prior to its public name change, Nomura said he wanted a language that was no longer used on a daily basis and that people "won't be able to understand and yet appreciate", desiring a sense of general equality.[67]

Mythology

[edit]

In the mythology, the god Bhunivelze (ブーニベルゼ,Būniberuze) seizes control of the mortal world by killing his mother, the creator goddess Mwynn (ムイン,Muin), who vanishes into the Unseen Realm. Believing that the mortality of the world is Mwynn's curse, Bhunivelze creates three new deities to search for the gate to the Unseen Realm so he can control both worlds. The first deity, Pulse (パルス,Parusu), is tasked withterraforming the world; the second deity, Etro (エトロ,Etoro), is discarded because of her resemblance to Mwynn; the third deity, Lindzei (リンゼ,Rinze), acts as Bhunivelze's protector. Bhunivelze then enters a deep sleep, while Lindzei and Pulse carry out their missions. Distraught at being abandoned, Etro kills herself, and humans are born from her blood. Once in the Unseen Realm, Etro finds Mwynn being consumed by a force called chaos, which threatens to destroy reality. As Mwynn fades, she tasks Etro with protecting the balance between the worlds. Etro gives humans pieces of chaos that become their "hearts". Because humans held chaos within them, they maintained the balance through their death and reincarnation. Since then, humans have either worshiped or feared Pulse and Lindzei, and refer to Etro as the goddess of death.[61] The mythos' deities hold similar roles in each game's setting, but are not the same characters in a narrative sense.[55]

A recurring race in the games are god-like beings created by Pulse and Lindzei to act as their servants in the mortal world. In the original mythos and theXIII games, the demigods are called fal'Cie/fælˈs/. They take the form of crystal-powered mechanical beings in theXIII games.[68] In the universe ofType-0, they are both semi-sentient crystals and humanoid beings living among the people.[69] The fal'Cie have the ability to imbue chosen humans with magical powers and assign them a task to complete either willingly or unwillingly.Final Fantasy XIII andType-0 refer to these people as l'Cie/ləˈs/ and the task given to them as a Focus. InXIII, there are two possible outcomes for l'Cie: once their Focus is fulfilled, they can go into 'crystal stasis', transforming into a crystal statue, and gain eternal life, but if they fail they become mindless crystalline monsters called Cie'th (シ骸,Shi-gai).[70] InType-0, l'Cie are chosen by the crystal of their country, and given great power to fulfill their assigned Focus, but lose their memories if emotionally unstable.[48][71] While not referred to as such using the original terminology, humans imbued with magic and burdened with a task exist inFinal Fantasy XV, one of them being the main protagonistNoctis.[50][59][72]

Production

[edit]

Creation

[edit]

The concept for theFabula Nova Crystallis series originated during late development onFinal Fantasy X-2 and the originalKingdom Hearts. Discussing what to do onceFinal Fantasy XII was completed, Nomura,Shinji Hashimoto andYoshinori Kitase decided to build upon the idea of multiple games connected by a single "central theme".[73] Scenario writerKazushige Nojima started writing the original mythology for theFabula Nova Crystallis series in 2003, finishing it by February 2004.[74] Nojima described his creation as the result of a wish to create something entirely new; a universe with its own mythos and legends. When he introduced the concept to other team members, they liked it and helped it grow. As with some of his other projects, Nojima incorporated themes of mythology due to his liking for and extensive research ofGreek andNorse mythology.[75] During his work, he received creative input from Kitase and Hashimoto, as well as Nomura, Tabata andMotomu Toriyama.[64] Nojima wrote aseries bible about the mythology, explaining concepts such as the fal'Cie and l'Cie and the feelings of the deities who created them.[1][74] This bible became the basis for a video animated byYusuke Naora's art team to showcase the mythos in 2011.[1] None of the deities were depicted in human form in the video, as this would have undermined the developers' wishes for open interpretation by developers and players.[1]

The central concept forFabula Nova Crystallis came from theCompilation of Final Fantasy VII, a multimedia subseries featuring the world and characters ofFinal Fantasy VII. Whereas the common link in theCompilation wasVII, the team chose to use "the tale of new crystals" for the new series, with the mythos connecting the games rather than an overarching narrative.[73] Another key idea behind the mythos was to ease the production of futureFinal Fantasy games by providing an established universe.[76] The individual directors are allowed to freely interpret the base mythology when they create their games.[12][76] When referring to this freedom, Tabata has compared the mythos and the concept behind it to Greek mythology; a mythos with common themes and deities, but featuring many unrelated stories.[46][76]

Toriyama based the story ofFinal Fantasy XIII around the mythos' deities and their direct relations to the world.[46][74] Tabata and Nomura both focused on the human side of the story.[46][60][77] Tabata chose to portray the divine elements from a historical standpoint inType-0.[46][78] Nomura created a modern-day setting similar to contemporary Earth inFinal Fantasy XV, referring far less to the mythos' terminology.[64][79] Nomura was also appointed as the main character designer for all entries in the subseries.[60] In a 2007 interview, Hashimoto compared the planning of theFabula Nova Crystallis series to film franchises such asStar Wars andThe Lord of the Rings: an expansive brand on which to build multipleFinal Fantasy titles planned in advance.[80] The development of all games connected to the mythos was handled bySquare Enix 1st Production Department.[81] A trademark forFinal Fantasy Haeresis XIII hinted at another entry, but the trademark expired in 2011 and the company did not renew.[82]

Development

[edit]

Final Fantasy XIII began development in February 2004.[74] It began as a title for thePlayStation 2 under the codename "Colors World",[83] but was moved onto PlayStation 3 after the positively receivedCrystal Tools engine demo in 2005 and the delayed release ofFinal Fantasy XII.[84][85][86] The original titles in the series wereFinal Fantasy XIII andVersus XIII.Agito XIII was created later, when Tabata was looking for a new project after finishingBefore Crisis: Final Fantasy VII.[64] Originally titledFabula Nova Crystallis Final Fantasy XIII, the project and original three titles were announced atE3 2006.[87]Final Fantasy XIII andVersus XIII were intended to form the core of the series, with future games being a "facet" ofXIII.[5]Agito XIII andVersus XIII both began production in 2006.[87] The subseries' title changed in 2011 when the "XIII" numeral was dropped as it "would have been an issue" following the rebranding ofAgito XIII toType-0.[1]

XIII was developed by team members who had worked onFinal Fantasy VII,VIII,X andX-2.[88][89] It was first announced as a PS3 exclusive.[87] Late in its development,Final Fantasy XIII changed from being a console exclusive when an Xbox 360 version was announced, significantly delaying its release.[90] After the release ofFinal Fantasy XIII, the creators wanted to expand on the game's setting and tell more stories about the characters, soXIII-2 andLightning Returns were developed.[91] For these games, Japanese developertri-Ace was brought in to help with the games' design and graphics.[2][92] The three games and their respective tie-in media were referred to as the "Lightning Saga" by Square Enix staff after the games' central character.[93][94] A port for Microsoft Windows was considered, but not followed up due to platform-specific concerns and the company's view of the video game market.[95] Later,Final Fantasy XIII and its sequels would receive PC ports throughSteam.[14] While there was speculation thatFabula Nova Crystallis would end withLightning Returns, Kitase repeatedly said there was still room for further titles beyond theXIII universe.[91][96]

Agito XIII was handled by staff fromBefore Crisis.[97] The game was originally being developed as an episodic mobile game.[87] By 2008,Agito XIII had been moved onto the PlayStation Portable, then later renamedFinal Fantasy Type-0. The stated reason for the change of title was thatFinal Fantasy XIII andType-0 shared little besides the core mythos.[1][98][99]Type-0's western release was delayed due to the flagging PSP market in western territories. A high-definition port to the same platforms asFinal Fantasy XV was co-developed by Square Enix andHexaDrive, and was eventually announced for a western release.[28][100] Tabata createdAgito around his original ideas forType-0 as a mobile title.Agito acted both as a prequel toType-0 and as an alternate story set within its world.[46][101] The game was co-developed by mobile game developer Tayutau K. K.[3] Later, Chinese developerPerfect World were brought in to developAwakening; it was the firstFinal Fantasy title licensed by Square Enix to an external company.[34][102] The English version ofAwakening closed in 2019 due to server changes,[36] while the game as a whole was shut down in 2020 with the expiry of the licensing deal.[37][103]

Versus XIII's development was headed by the team behind the consoleKingdom Hearts games.[104] LikeXIII, the game was a PS3 exclusive.[87] As early as 2007, Square Enix considered re-brandingVersus XIII as a numbered entry in the main series due to the rapidly growing scale of the project.[105] The game was eventually re-branded in 2011 asFinal Fantasy XV.[106][107][108] As part of its later marketing,XV was deliberately distanced from theFabula Nova Crystallis brand to remove the consequent limitation on their target audience, although lore and design elements were retained.[50][51][53] The game was also moved fully onto eighth generation consoles and developed using the company's newLuminous Studio engine. The PS3 version was abandoned due to concerns about the console's continued viability.[42][108]Final Fantasy XV eventually had help from multiple developers, including HexaDrive,XPEC Entertainment andUmbra.[4][109][110] In contrast toFinal Fantasy XIII, Tabata decided against creating any sequels toXV, instead expanding the base game through DLC.[111][112] The first season of DLC was well received, so a second season was commissioned.[44] All but one of these later DLC episodes were canceled in 2018 following the decision by the team to focus on anew intellectual property.[113]

Related media

[edit]

The games have been complemented and expanded upon through other media. ForFinal Fantasy XIII, a small book ofshort stories titledFinal Fantasy XIII – Episode Zero was released, first through the game's website and then as a print release in December 2009. It shows events prior to the game's opening.[114][115] A second novella,Episode i, was published viaXIII-2's official website, bridging the narrative gap betweenXIII andXIII-2.[116] AlongsideXIII-2's Japanese release, a book detailing events not shown or described in the game titledFragments Before was released in December 2011 includingEpisode i;[117] this would be followed up byFragments After, released in June 2012.[118] OnlyEpisode i has received an official English release.[119]Lightning Returns was also set to receive a prequel novel by Benny Matsuyama alongside the game's Japanese release in November 2013,[120] but was later canceled due to the author falling ill.[121] A three-part novella exclusive toFamitsu Weekly magazine titledFinal Fantasy XIII Reminiscence: tracer of memories was released across June and July 2014. It was written byDaisuke Watanabe, who handled the scripts for theXIII games, and takes place immediately after the ending ofLightning Returns.[122]Reminiscence was later released online.[123]

Final Fantasy Type-0 received amanga adaptation illustrated by Takatoshi Shiozawa. It began publication in the November 2011 ofYoung Gangan and was collected into a single volume and released in April 2012.[124][125] The manga was translated into English and released as part of the western collector's edition forType-0 HD, available exclusively through Square Enix's online store.[126] A second manga following one of the game's secondary characters,Final Fantasy Type-0 Side Story: Reaper of the Icy Blade,[e] began serialization in May 2012. The latter manga was created by Shiozawa under Nomura's supervision.[127] The manga ended in January 2014, with a bonus chapter released in February of the same year.[128][129] It was released in the west in July 2015, licensed byYen Press.[130] Two novels detailing an alternate version ofType-0, titledFinal Fantasy Type-0: Change the World,[f] were released in April and June 2012.[131][132]Agito received anotherChange the World novel adaptation focusing on two of the game's supporting characters.[133]Ultimania guides and companion books have been released for the majority of released games.[134]

Final Fantasy XV similarly had additional media released around it, forming a dedicated multimedia expansion dubbed the "Final Fantasy XV Universe". The majority of its content fleshed out the background forXV's plot, which would have required multiple video games under normal circumstances.[111][135] While comparing theXV Universe to the overall structure ofFabula Nova Crystallis, the game's director defined it as an attempt to make the narrative ofXV work in current times rather than attempting to "reinvent" the original concept.[136] An anime produced by Square Enix andA-1 Pictures,Brotherhood: Final Fantasy XV, details the backstories of the main cast and how they came to be journeying together. It was distributed online in the months leading up to the game's release.[137][138] A CGI feature film produced by the same team asAdvent Children,Kingsglaive: Final Fantasy XV, was released in July 2016 in Japan and in August in America; it focuses on the main character's father Regis Lucis Caelum, alongside original characters.[138][139][140] The canceled DLC was turned into the novelFinal Fantasy XV: The Dawn of the Future.[141][142]

Reception

[edit]

TheFabula Nova Crystallis mythos has received mixed reactions from gaming sites.Hardcore Gamer's Brady Hale called the series "anything but ordinary" in the variety of games it featured.[143] In an article concerning the 25th Anniversary event for theFinal Fantasy series,Joystiq's Ben Gilbert called theFabula Nova Crystallis mythos "occasionally bizarre and often beautiful".[144] In 2014, Jeremy Parish ofUSGamer said the series was "much ado about nothing", stating that since the games shared a large amount of themes and plot points with the main series, there seemed little reason for a distinction.[86]TechnoBuffalo's Ron Duwell, in an article concerning a documentary video onFinal Fantasy XV, called the series "overly ambitious", but felt that it was worthFabula Nova Crystallis "[imploding] upon itself" ifFinal Fantasy XV fulfilled its promises.[145] Kat Bailey, writing forUSGamer as part of her review forFinal Fantasy XV, said that series fans were ready for the subseries to come to an end with the game's release.[146]RPG Site's Chelsi Laire called the subseries "a series of successes and failures, but mostly the latter" due to its troubled development, but hoped that the company would revisit the brand in the future.[62]

Speaking about theXIII games in particular, Parish suggested that their mixed reactions influenced the title changes of other games in the original series, giving the teams a chance to give those games more of their own identity. He also felt that the decision to expand theXIII storyline into multiple games "probably worked out just as well".[86] The presentation of the mythos and its terms received mixed reactions inXIII, resulting in the production team toning down their use forXIII-2.[147]Siliconera writer Spencer Yip, in his review ofLightning Returns, commented that the story and pace of the game was "muddled" by the mythos.[148] In 2016,RPGFan writer Mike Salbato wrote a retrospective of theFinal Fantasy XIII games and their version ofFabula Nova Crystallis: he felt that the lack of specific references to the mythos inXIII had harmed general comprehension, and that a reliance on foreknowledge made its sequels difficult to play as standalone titles.[149] In contrast, the portrayal of the mythos inType-0 was praised byRPG Site's Erren Van Duine in an import review of the title, with him saying that "elements such as l'Cie and fal'Cie are handled in much more interesting ways".[150] When commenting on the lore ofFinal Fantasy XV, Andrew Reiner ofGame Informer praised the story for sticking to basics and avoiding "[overwhelming] the player with lore or branching threads, somethingFinal Fantasy XIII struggled with".[151]

Individual titles

[edit]
Aggregate review scores
GameMetacritic
Final Fantasy XIII(PS3) 83/100[152]
(X360) 82/100[153]
(PC) 65/100[154]
Final Fantasy Type-0(PS4) 72/100[155]
(XONE) 72/100[156]
(PC) 69/100[157]
Final Fantasy XIII-2(PS3) 79/100[158]
(X360) 79/100[159]
(PC) 75/100[160]
Lightning Returns: Final Fantasy XIII(PS3) 66/100[161]
(X360) 69/100[162]
(PC) 66/100[163]
Final Fantasy AgitoN/A
Final Fantasy XV(PS4) 81/100[164]
(XONE) 83/100[165]
(PC) 85/100[166]
Final Fantasy AwakeningN/A

Final Fantasy XIII was positively received in Japanese magazines, garnering exceptionally high scores from bothFamitsu andDengeki PlayStation.[167][168] In the west, the game was praised for its graphics, battle system, and music,[169][170][171] but opinions were mixed about its story and it was criticized for its highly linear structure.[172][173]XIII also won an award for best graphics inGamesRadar's 2012 Platinum Trophy Awards.[174]XIII-2 received a positive reception overall, gaining perfect scores fromFamitsu andDengeki PlayStation,[175][176] and high scores from most western sites. Common points of praise were its non-linear nature, improved battle system and graphics,[177][178][179] while the main points of criticism were its story and characters, which were often called weak, confusing or both.[180][181]Lightning Returns received mixed reviews, with its combat being highly praised,[182][183][184] its graphics and time limit mechanic drawing mixed responses,[185] and the story and characters being cited as poorly developed.[186][187]

Type-0 had a highly positive reception in Japan, with it garnering near-perfect scores inFamitsu andDengeki PlayStation.[188][189] Import reviews were also fairly positive, sharing many points of praise with the Japanese reviews.[150][190]Type-0 HD also received a positive reception in the west, with main praise going to the story, characters and action-based gameplay. Other aspects came in for criticism, such as elements of the graphics upgrade, the real-time strategy segments, and the localization.[191][192][193][194][195] Western previews ofAgito have also been positive, with critics agreeing that it looked good on the platform and worked well from a gameplay standpoint.[33][196]Final Fantasy XV was positively received by many journalists; praise went to aspects of the story, the main characters, battle system and graphics, while the overarching plot, supporting cast and other technical elements such as the camera and late-game changes in gameplay were criticized.[151][197][198][199][200][201][202][203]

Sales

[edit]

Final Fantasy XIII broke sales records for theFinal Fantasy franchise,[204] selling 1.5 million units in Japan on its release day,[205] and a further million a month after its North American release.[206]XIII-2 was the most purchased title of 2011 in Japan upon release, and reached second and first place in sales charts in the United States and United Kingdom respectively.[207][208][209]Lightning Returns had lower first-week sales than its predecessors, but still topped the sales charts in Japan, selling over 277,000 units in its first week and over 404,000 copies by the end of 2013.[210][211] It ranked as third and eighth in the UK and US February sales charts respectively.[212][213] Approximately 800,000 copies were sold by as of November 2014.[86] The threeXIII games have collectively sold 11 million units worldwide.[214] Speaking of the decreasing success of theXIII games and their effect on theFabula Nova Crystallis series onUSGamer, Parish felt that the initial backlash received byXIII had turned the "XIII" moniker into "box office poison".[86]

Type-0 sold over 472,000 units in its first week,[215] and went on to sell over 740,000 units in Japan.[216] The title was also added to the company's list of Ultimate Hits, re-releases of lucrative titles.[217]Type-0 HD reached the top of the sales charts in its debut week, selling 93,000 units, though it ultimately performed poorly in Japan.[218][219] It was among the ten top-selling games in March for the UK and US.[220][221] By April,Type-0 HD had shipped over one million copies worldwide.[222]Agito was highly successful in Japan, achieving 500,000 registered users within a week of release. By November of the year of release, the game had received one million downloads.[223][224]Awakening met with commercial success in China, achieving two million downloads within its month of release.[225] Upon its release,Final Fantasy XV sold five million copies worldwide through retail shipments and digital sales, breaking sales records for theFinal Fantasy franchise.[226] By May 2022,XV had sold ten million units worldwide across all versions, making it one of the bestsellingFinal Fantasy games of all time.[227]

Official response

[edit]

Speaking in a 2014 feature on the series, Kitase and Toriyama commented that the initial structure and goals of the project had worked against it, causing the mythos narrative to become unfocused and difficult for players to follow within a single game. In the aftermath, Square Enix decided to move away from the complex narrative style that had accompanied the mythos, instead focusing on telling more understandable standalone stories.[86] Tabata described the decision to distanceFinal Fantasy XV from the mythos brand as a complicated but necessary one.[53]

Notes

[edit]
  1. ^In the interview,Yoshinori Kitase does not say which deity the logo depicts, instead suggesting people speculate on its identity.[1]
  2. ^Additional developers were brought on for some entries, such asLightning Returns,Final Fantasy Agito andFinal Fantasy XV.[2][3][4]
  3. ^Japanese:ファブラ ノヴァ クリスタリス ファイナルファンタジー,Hepburn:Fabura Nova Kurisutarisu Fainaru Fantajī
  4. ^abTranslated by Square Enix as "The New Tale of the Crystal".[5]Fabula Nova Crystallis isdog Latin which literally translates to "A New Story for the Crystals": correct Latin would beFabula Nova Crystalli.
  5. ^Fainaru Fantajī Reishiki Gaiden Hyouken no Shinigami (ファイナルファンタジー零式外伝 氷剣の死神)
  6. ^(ファイナルファンタジー零式 Change the World)

References

[edit]
  1. ^abcdefgGantayat, Anoop (January 28, 2011)."Kitase and Toriyama Talk FFXIII-2 and Fabula Nova Crystallis". Andriasang.com. Archived fromthe original on June 29, 2014. RetrievedDecember 12, 2012.
  2. ^abYip, Spencer (November 13, 2013)."NORA Won't Return For Lightning Returns: Final Fantasy XIII". Siliconera.Archived from the original on December 6, 2013. RetrievedNovember 13, 2013.
  3. ^abcd『ファイナルファンタジー零式』と世界設定を同じくする『ファイナルファンタジー アギト』、田畑プロデューサーに直撃 ["Final Fantasy Agito", which has the same world setting as "Final Fantasy Type-0", ask producer Tabata] (in Japanese).Famitsu. September 18, 2013.Archived from the original on July 13, 2014. RetrievedMay 21, 2014.
  4. ^abSato (April 6, 2015)."Type-0 HD Developer Helping Square Enix With Final Fantasy XV Development". Siliconera.Archived from the original on April 6, 2015. RetrievedApril 6, 2015.
  5. ^abc"Square Enix Unveils the Next Generation of Final Fantasy".Square Enix. May 8, 2006.Archived from the original on December 3, 2013. RetrievedApril 24, 2014.
  6. ^abReilly, Jim (November 13, 2009)."Final Fantasy XIII North American Release Date".IGN.Archived from the original on October 27, 2014. RetrievedMay 3, 2014.
  7. ^abGifford, Kevin (June 18, 2008)."Square Talks Dissidia, Summer Event Plans".1UP.com. Archived fromthe original on June 26, 2015. RetrievedJune 21, 2008.
  8. ^ab"Yoshinori Kitase on Final Fantasy XIII-2".Edge. December 19, 2011.Archived from the original on February 3, 2012. RetrievedNovember 20, 2012.
  9. ^abGoldfarb, Andrew (August 31, 2012)."PAX: Lightning Returns – Final Fantasy XIII Announced".IGN.Archived from the original on October 27, 2014. RetrievedSeptember 1, 2012.
  10. ^abRomano, Sal (August 29, 2015)."Final Fantasy XV at PAX 2015: 2016 release, March event, progress report, concept art, and driving gameplay". Gematsu.Archived from the original on September 5, 2015. RetrievedSeptember 8, 2015.
  11. ^abRomano, Sal (September 19, 2015)."Final Fantasy Type-0 Online announced for PC and smartphones". Gematsu.Archived from the original on September 19, 2015. RetrievedSeptember 19, 2015.
  12. ^abSheffield, Brandon; Alexander, Leigh (September 3, 2008)."Interview: Kitase And Hashimoto On A 'Final' Final Fantasy".Gamasutra. Archived fromthe original on October 19, 2013. RetrievedJune 1, 2013.
  13. ^Gantayat, Anoop (September 8, 2010)."Final Fantasy XIII Xbox 360 Confirmed".IGN.Archived from the original on May 7, 2011. RetrievedSeptember 11, 2010.
  14. ^abShreier, Jason (September 18, 2014)."Final Fantasy XIII Is Coming To PC".Kotaku.Archived from the original on September 18, 2014. RetrievedSeptember 18, 2014.
  15. ^Ingham, Tim (February 16, 2010)."Final Fantasy XIII boss responds to review scores".Computer and Video Games. Archived fromthe original on May 7, 2011. RetrievedJune 30, 2010.
  16. ^Bramwell, Tom (June 7, 2006)."FF to look like Advent Children?".Eurogamer.Archived from the original on June 24, 2009. RetrievedJuly 27, 2008.
  17. ^Sahdev, Ishaan (September 14, 2011)."Here's When Final Fantasy XIII-2 Will Release In Japan, U.S. And Europe". Siliconera.Archived from the original on November 24, 2011. RetrievedOctober 27, 2013.
  18. ^Reilly, Luke (May 15, 2012)."Final DLC for Final Fantasy XIII-2 Announced".IGN.Archived from the original on April 21, 2013. RetrievedFebruary 11, 2013.
  19. ^『ファイナルファンタジーXIII-2』DLCコロシアムバトル第3弾"ジル・ナバート中佐"が配信決定 ["Lieutenant Colonel Jill Nabato" 3rd "Final Fantasy XIII-2" DLC Colosseum Battle Delivery Decision].Famitsu (in Japanese). March 8, 2012.Archived from the original on June 7, 2013. RetrievedAugust 17, 2012.
  20. ^Ivan, Tom (November 11, 2014)."Final Fantasy XIII-2 Steam release date confirmed".Computer and Video Games.Future. Archived fromthe original on November 11, 2014. RetrievedNovember 11, 2014.
  21. ^Kubba, Sinan (June 6, 2013)."Lightning Returns: Final Fantasy XIII hits NA Feb 11 2014, EU Feb 14 (update: Ultimate Box)".Joystiq. Archived fromthe original on January 28, 2015. RetrievedJune 6, 2013.
  22. ^Romano, Sal (November 19, 2015)."Lightning Returns: Final Fantasy XIII for PC launches via Steam on December 10". Gematsu.Archived from the original on November 19, 2015. RetrievedNovember 19, 2015.
  23. ^Yip, Spencer (June 6, 2013)."Lightning Returns: Final Fantasy XIII's Battle System Is All About Switching Schema". Siliconera.Archived from the original on October 23, 2014. RetrievedJune 8, 2013.
  24. ^Dyre, Mitch (September 17, 2014)."TGS 2014: Final Fantasy XV 'Episode Duscae' Demo Included When Type-0 Releases in 2015".IGN.Archived from the original on September 17, 2014. RetrievedSeptember 17, 2014.
  25. ^Parish, Jeremy (September 14, 2011)."TGS: Final Fantasy Type-0 is Dark, Ambitious, Promising".1UP.com. Archived fromthe original on April 30, 2015. RetrievedSeptember 17, 2011.
  26. ^Gantayat, Anoop (January 31, 2011)."Latest on Final Fantasy Type-0". Andriasang.com. Archived fromthe original on June 29, 2014. RetrievedMay 11, 2013.
  27. ^Brown, Peter (September 4, 2014)."Final Fantasy Director Hajime Tabata on Type-0, Final Fantasy 15, and More".GameSpot.Archived from the original on September 5, 2014. RetrievedSeptember 5, 2014.
  28. ^abSchreier, Jason (August 29, 2014)."Eight Big Final Fantasy Type-0 HD Questions, Answered".Kotaku.Archived from the original on August 29, 2014. RetrievedAugust 29, 2014.
  29. ^Yip, Spencer (May 14, 2014)."Final Fantasy Agito Is Out Right Now". Siliconera.Archived from the original on August 17, 2014. RetrievedMay 15, 2014.
  30. ^ファイナルファンタジーアギト – サービス終了のお知らせ(11/30) [Final Fantasy Agito – Notice of Termination of Service (11/30)].Square Enix. August 30, 2015. Archived fromthe original on August 31, 2015. RetrievedAugust 31, 2015.
  31. ^Sato (October 31, 2014)."Final Fantasy Agito + And Final Fantasy VII G-Bike Delayed". Siliconera.Archived from the original on October 31, 2014. RetrievedOctober 31, 2014.
  32. ^Romano, Sal (September 17, 2015)."Final Fantasy Agito+ for PS Vita cancelled". Gematsu.Archived from the original on September 17, 2015. RetrievedSeptember 17, 2015.
  33. ^abMusgrave, Shaun (May 19, 2014)."'Final Fantasy Agito' Preview – Final Fantasy Goes Back To School". Touch Arcade.Archived from the original on May 20, 2014. RetrievedMay 20, 2014.
  34. ^abc"Final Fantasy Awakening First Official Announcement".Gamasutra. January 23, 2018. Archived fromthe original on January 28, 2018. RetrievedJanuary 28, 2018.
  35. ^"Final Fantasy Awakening Launches Today".Gamasutra. January 30, 2018. Archived fromthe original on February 28, 2018. RetrievedFebruary 28, 2018.
  36. ^ab"Final Fantasy Awakening – Facebook Posts".Facebook. October 15, 2019.Archived from the original on April 3, 2020. RetrievedNovember 19, 2019.
  37. ^ab《最终幻想觉醒》手游停运公告 ["Final Fantasy Awakening" mobile game suspension announcement].Final Fantasy Awakening website (in Chinese). February 23, 2020. Archived fromthe original on April 2, 2020. RetrievedApril 4, 2020.
  38. ^Romano, Sal (August 15, 2015)."Final Fantasy XV delayed to November 29". Gematsu.Archived from the original on August 15, 2016. RetrievedAugust 15, 2015.
  39. ^Robinson, Martin (January 16, 2018)."Final Fantasy 15 Royal Edition announced, PC version dated".Eurogamer.Archived from the original on January 16, 2018. RetrievedJanuary 16, 2018.
  40. ^Batchelor, James (November 18, 2019)."Stadia nearly doubles line-up just days before launch".GamesIndustry.biz.Archived from the original on November 18, 2019. RetrievedNovember 18, 2019.
  41. ^Corriea, Alexa Ray (January 22, 2015)."Final Fantasy XV's Map Is One Giant, Connected Land Mass".GameSpot.Archived from the original on August 7, 2015. RetrievedJanuary 23, 2015.
  42. ^abRomano, Sal (December 22, 2014)."Final Fantasy XV further detailed in Famitsu". Gematsu.Archived from the original on December 22, 2014. RetrievedDecember 22, 2014.
  43. ^Brown, Peter (August 14, 2015)."Final Fantasy 15 Director Q&A: The Race to the Finish Line".GameSpot.Archived from the original on August 14, 2015. RetrievedAugust 15, 2015.
  44. ^abParish, Jeremy (September 21, 2018)."Hajime Tabata on Final Fantasy 15's finale and what comes next".Polygon.Archived from the original on October 5, 2018. RetrievedOctober 16, 2018.
  45. ^"Final Fantasy XV Marks Second Anniversary With New Content And An Important Announcement".Square Enix. November 7, 2018.Archived from the original on November 8, 2018. RetrievedNovember 8, 2018.
  46. ^abcdefghParish, Jeremy (September 17, 2013)."TGS: Agito, Type 0, Fan Support, and the Intimacy of Portables".USGamer.Archived from the original on October 1, 2013. RetrievedSeptember 17, 2013.
  47. ^ライトニングシリーズ最終章『ライトニング リターンズ ファイナルファンタジーXIII』が2013年に発売決定!【FF展リポート】 ["Final Fantasy XIII Lightning Returns" Lightning series final chapter will be released in 2013! (FF Exhibition Report)] (in Japanese).Famitsu. September 1, 2012.Archived from the original on March 1, 2013. RetrievedFebruary 10, 2013.
  48. ^abファイナルファンタジー零式 公式設定資料集 朱ノ秘史 [Final Fantasy Type-0 Artwork Book: Secret Vermillion History] (in Japanese).Square Enix. 2010. pp. 250–253.ISBN 978-4757535190.
  49. ^Yip, Spencer (August 2, 2014)."Final Fantasy Type-0's Story Comes From Its Director's Love For History". Siliconera.Archived from the original on September 2, 2014. RetrievedAugust 2, 2014.
  50. ^abc"Gamescom 2015: Hajime Tabata Interview (English)". Finaland. August 11, 2015.Archived from the original on August 11, 2015. RetrievedAugust 15, 2015.
  51. ^abCorriae, Alexa Ray (August 29, 2015)."16 More Things We Learned About Final Fantasy 15".GameSpot.Archived from the original on August 30, 2015. RetrievedAugust 30, 2015.
  52. ^Juba, Joe (May 2016). "Final Fantasy XV – The Clearing Storm".Game Informer. No. 277.GameStop. pp. 38–64.
  53. ^abc"30 Minutos Con Hajime Tabata" [30 Minutes with Hajime Tabata] (in Spanish). La Capital Ovidada. October 13, 2016.Archived from the original on October 22, 2016. RetrievedOctober 22, 2016.
  54. ^『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】 [Hint when "Final Fantasy XV" will be released, and decision to cooperate with "Just Cause 3" [gamescom 2015]] (in Japanese).Famitsu. August 7, 2015.Archived from the original on August 7, 2015. RetrievedAugust 7, 2015.ではもうひとつ。神話や神についての設定は、『FFヴェルサスXIII』から『FFXV』への移行により変更があるのでしょうか。
    田畑:『FFXV』にする段階で、そこまでに固まっていた設定については、神話とは強く絡めず『FFXV』の設定として取り込んでいます。ファブラの神話として出てくるものではありませんが、ベースとして活きています。
  55. ^abKarmali, Luke (October 28, 2013)."Final Fantasy 15 May be Linked to Final Fantasy 13".IGN.Archived from the original on October 21, 2014. RetrievedMarch 8, 2014.
  56. ^McElroy, Griffin (March 14, 2010)."GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy".Joystiq. Archived fromthe original on March 16, 2010. RetrievedMay 13, 2013.
  57. ^Final Fantasy XIII Scenario Ultimania (in Japanese).Square Enix. 2010. pp. 388–390.ISBN 978-4757527751.
  58. ^Final Fantasy XV – The Mystery Behind the Myth (Video).GameTrailers. July 11, 2013. Archived fromthe original on February 22, 2016. RetrievedApril 25, 2014.
  59. ^abcファイナルファンタジーXV アルティマニア -シナリオSIDE- [Final Fantasy XV Ultimania: Scenario Side] (in Japanese).Square Enix. 2016. pp. 592–597.ISBN 978-4757552142.
  60. ^abc"Interview: Tetsuya Nomura".Edge. June 25, 2007. Archived fromthe original on February 21, 2012. RetrievedAugust 27, 2011.
  61. ^ab『FFXIII-2』&神話"ファブラ~"開発スタッフインタビュー【完全版その1】 ["FFXIII-2" & myth "Fabra-" development staff interview [Complete version 1]] (in Japanese).Famitsu. January 28, 2011.Archived from the original on August 2, 2014. RetrievedDecember 26, 2014.
  62. ^abLaire, Chelsi (December 19, 2017)."Fabula Nova Crystallis: the tale that defined a decade for Final Fantasy". RPG Site.Archived from the original on December 19, 2017. RetrievedDecember 28, 2017.
  63. ^Mueller, Greg (May 9, 2006)."E3 06: Final Fantasy Agito XIII First Impressions".GameSpot.Archived from the original on March 23, 2014. RetrievedJune 21, 2007.
  64. ^abcdインタビュー"ファイナルファンタジーXIII" [Interview "Final Fantasy XIII"] (in Japanese).Dengeki Online. June 2, 2006.Archived from the original on September 27, 2013. RetrievedNovember 24, 2013.
  65. ^"Becoming Agito, More Info On Final Fantasy Agito XIII". PSPHyper. October 24, 2008. Archived fromthe original on February 23, 2014. RetrievedJanuary 6, 2009.
  66. ^野村哲也氏を直撃!『ファイナルファンタジーXV』&『キングダム ハーツIII』最速インタビュー【E3 2013】 [Ask Tetsuya Nomura! "Final Fantasy XV" & "Kingdom Hearts III" fastest interview [E3 2013]].Famitsu. June 12, 2013.Archived from the original on August 3, 2014. RetrievedJanuary 4, 2014.
  67. ^Romano, Sal (August 6, 2010)."Final Fantasy Versus XIII – all the details so far". Gematsu.Archived from the original on August 1, 2013. RetrievedSeptember 11, 2014.
  68. ^Tanaka, John (June 10, 2009)."Final Fantasy XIII Update".IGN.Archived from the original on October 27, 2014. RetrievedJune 27, 2013.
  69. ^ファイナルファンタジー零式 アルティマニア [Final Fantasy Type-0 Ultimania] (in Japanese).Square Enix. 2011. pp. 790–793.ISBN 978-4757534322.
  70. ^Bradford, Matt (February 10, 2014)."Final Fantasy XIII – The story so far".GamesRadar.Archived from the original on October 4, 2014. RetrievedFebruary 13, 2014.
  71. ^Gantayat, Anoop (January 28, 2011)."A Tour Around the World of Final Fantasy Type-0". Andriasang.com. Archived fromthe original on December 25, 2012. RetrievedJanuary 28, 2014.
  72. ^Nakamura, Toshi (December 20, 2014)."Final Fantasy XV's Director Breaks Down the Newest Trailer".Kotaku.Archived from the original on December 20, 2014. RetrievedDecember 20, 2014.
  73. ^abSmith, Luke (June 7, 2006)."FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama: Compilation of games puts new spin on FF series".1UP.com. Archived fromthe original on June 27, 2015. RetrievedAugust 25, 2014.
  74. ^abcdFinal Fantasy XIII Scenario Ultimania (in Japanese).Square Enix. 2010. pp. 388–390.ISBN 978-4757527751.
  75. ^"Paris Manga: Interview Kazushige Nojima (EN)". Finaland. October 22, 2018.Archived from the original on October 22, 2018. RetrievedOctober 30, 2018.
  76. ^abcKamen, Matt (November 13, 2014)."Final Fantasy XV is a 'bromance'. We ask its director why".Wired.Archived from the original on November 13, 2014. RetrievedNovember 13, 2014.
  77. ^"Yoshinori Kisate and Tetsuya Nomura Interview".LEVEL (in Swedish).International Data Group. May 2007. Archived fromthe original on October 24, 2007.
  78. ^Gantayat, Anoop (January 31, 2011)."Latest on Final Fantasy Type-0". Andriasang.com. Archived fromthe original on October 29, 2013. RetrievedFebruary 21, 2014.
  79. ^【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る [[PS4 Creator Interview] "Final Fantasy XV" Tetsuya Nomura talks about "FF" drawn on a new generation machine] (in Japanese).Famitsu. September 20, 2013.Archived from the original on January 28, 2014. RetrievedJanuary 28, 2014.
  80. ^Gantayat, Anoop (April 23, 2007)."Ten Years of FFXIII".IGN.Archived from the original on October 27, 2014. RetrievedOctober 26, 2013.
  81. ^4Gamer.net (January 18, 2011).「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix 1st Production Department Premiere」をTwitterで実況 ["Final Fantasy XIII-2" is scheduled to be released in 2011, and "Agito" has been renamed to "Final Fantasy Type-0" and will be released in the summer of 2011. "Square Enix 1st Production Department Premiere" live on Twitter] (in Japanese). Archived fromthe original on January 20, 2011. RetrievedJanuary 19, 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  82. ^Hillier, Brenna (May 16, 2011)."Final Fantasy Haeresis XIII trademark allowed to expire".VG247.Archived from the original on October 29, 2013. RetrievedSeptember 21, 2012.
  83. ^Sato (November 4, 2013)."The Final Fantasy XIII Project Was Originally Called "Colors World"". Siliconera.Archived from the original on November 5, 2013. RetrievedNovember 5, 2013.
  84. ^Cook, Dave (October 3, 2012)."Final Fantasy anniversary interview: Toriyama speaks".VG247.Archived from the original on April 10, 2014. RetrievedOctober 3, 2012.
  85. ^Gantayat, Anoop (November 8, 2006)."Final Fantasy XIII Update".IGN.Archived from the original on December 27, 2007. RetrievedNovember 10, 2006.
  86. ^abcdefParish, Jeremy (May 6, 2014)."Where Final Fantasy Went Wrong, and How Square Enix is Putting It Right".USGamer.Archived from the original on May 8, 2014. RetrievedMay 8, 2014.
  87. ^abcdeGantayat, Anoop (May 31, 2006)."Gaimaga Blows Out Final Fantasy XIII".IGN.Archived from the original on December 25, 2014. RetrievedFebruary 10, 2010.
  88. ^Gantayat, Anoop (May 9, 2006)."E3 2006: FFXIII Staff Check".IGN.Archived from the original on April 3, 2008. RetrievedDecember 15, 2008.
  89. ^Tenacious, Moses (February 27, 2007)."New details on Final Fantasy Versus XIII".GamePro.Archived from the original on March 25, 2009. RetrievedOctober 10, 2008.
  90. ^Leadbetter, Richard (March 5, 2010)."Digital Foundry: Face-Off: Final Fantasy XIII".Eurogamer.Archived from the original on May 8, 2011. RetrievedMarch 5, 2010.
  91. ^abYoon, Andrew (October 24, 2013)."Fabula Nova Crystallis & a decade of Final Fantasy XIII: an interview with producer Yoshinori Kitase".Shacknews.Archived from the original on August 4, 2014. RetrievedOctober 26, 2013.
  92. ^Sahdev, Ishaan (December 18, 2011)."Tri-Ace Helped Out With Final Fantasy XIII-2". Siliconera.Archived from the original on March 28, 2013. RetrievedFebruary 10, 2013.
  93. ^Goldfarb, Andrew (September 6, 2012)."Lightning Returns Will Be the Last Final Fantasy XIII".IGN.Archived from the original on October 27, 2014. RetrievedMay 2, 2013.
  94. ^Parish, Jeremy (July 2013)."Lightning Returns: Final Fantasy XIII Full E3 Interview".USGamer.Archived from the original on December 31, 2013. RetrievedOctober 18, 2013.
  95. ^Yin-Poole, Wesley (February 19, 2014)."Square Enix "definitely interested" in bringing future Final Fantasy games to PC".Eurogamer.Archived from the original on February 19, 2014. RetrievedFebruary 19, 2014.
  96. ^Karmali, Luke (January 18, 2013)."Lightning Returns Isn't The End of Fabula Nova Crystallis".IGN.Archived from the original on October 29, 2013. RetrievedJanuary 18, 2013.
  97. ^Square Enix (2006)."FINAL FANTASY Agito XIII for Mobile Phones".Square Enix. Archived fromthe original on July 5, 2007. RetrievedAugust 26, 2007.
  98. ^Gantayat, Anoop (January 18, 2011)."Square Enix 1st Production Dept. Premier Live Blog". Andriasang.com. Archived fromthe original on June 29, 2014. RetrievedJanuary 17, 2011.
  99. ^Gantayat, Anoop (August 2, 2008)."Final Fantasy Agito XIII and Parasite Eve sequel set for PSP".Andriasang. Andriasang.com.Archived from the original on June 29, 2014. RetrievedMay 11, 2013.
  100. ^『FF零式HD』の開発を手掛けたヘキサドライブ松下社長に直撃! 田畑Dとは『FFXV』でも……!? [Ask HexaDrive President Matsushita, who worked on the development of "FF Type-0 HD"! What is Tabata D? Even in "FFXV" ...!?] (in Japanese).Famitsu. April 6, 2015.Archived from the original on April 6, 2015. RetrievedApril 6, 2015.
  101. ^Sato (September 12, 2013)."Final Fantasy Agito Producer Talks All About The Game And Its Story". Siliconera.Archived from the original on November 16, 2013. RetrievedSeptember 17, 2013.
  102. ^『FFXV』と『FF零式 オンライン』について田畑端氏を直撃!2016年3月には驚きの発表も!? [Ask Mr. Tabata about "FFXV" and "FF Zero Type Online"! Surprising announcement in March 2016!?].Famitsu. September 22, 2015.Archived from the original on September 24, 2015. RetrievedSeptember 22, 2015.
  103. ^Effun Gaming (April 1, 2020)."最终幻想 觉醒/Final Fantasy Awakening: SE Authorize 3D ARPG" [Final Fantasy Awakening: SE Authorize 3D ARPG].Facebook.Archived from the original on April 4, 2020. RetrievedApril 4, 2020.
  104. ^Gantayat, Anoop (May 17, 2006)."Famitsu with More on Fabula Nova".IGN.Archived from the original on July 21, 2015. RetrievedOctober 27, 2013.
  105. ^"Square Enix Presents E3 2013 – Day1 [#03] – Kingdom Hearts 1.5 ReMIX Interview".Square Enix. June 25, 2013. From 36:15 onward.Archived from the original on October 15, 2014. RetrievedApril 2, 2015.
  106. ^Romano, Sal (September 11, 2011)."Final Fantasy Versus XIII in full production". Gematsu.Archived from the original on February 1, 2014. RetrievedSeptember 11, 2011.
  107. ^Goldfarb, Andrew (June 10, 2013)."E3 2013: Final Fantasy Versus XIII is Now Final Fantasy XV".IGN.Archived from the original on October 27, 2014. RetrievedJune 11, 2013.
  108. ^ab今週のスクープ ファイナルファンタジーXV [This Week's Scoop Final Fantasy XV].Weekly Famitsu. No. 1281.Enterbrain. June 20, 2013. pp. 11ff.
  109. ^『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】 [Hint when "Final Fantasy XV" will be released, and decision to cooperate with "Just Cause 3" [gamescom 2015]] (in Japanese).Famitsu. August 7, 2015.Archived from the original on August 7, 2015. RetrievedAugust 7, 2015.
  110. ^"Umbra improves frame-rate performance in Final Fantasy XV".Umbra. March 25, 2016. Archived fromthe original on March 25, 2016. RetrievedMarch 25, 2016.
  111. ^abCorriae, Alexa Ray (March 31, 2016)."15 New Things We Learned from Final Fantasy 15's Director".GameSpot.Archived from the original on March 31, 2016. RetrievedMarch 31, 2016.
  112. ^Frank, Allegra (August 23, 2017)."Don't expect a Final Fantasy 15 sequel".Polygon.Archived from the original on September 5, 2017. RetrievedJanuary 4, 2018.
  113. ^Romano, Sal (November 7, 2018)."Final Fantasy XV DLCs 'Episode Aranea', 'Episode Lunafreya' and 'Episode Noctis' cancelled". Gematsu.Archived from the original on November 8, 2018. RetrievedNovember 8, 2018.
  114. ^Gantayat, Anoop (September 18, 2009)."Square Enix Announces Final Fantasy XIII Novelization".IGN.Archived from the original on October 27, 2014. RetrievedSeptember 24, 2009.
  115. ^"Square Enix e-Store: Final Fantasy XIII Episode Zero: Promise" (in Japanese). Square Enix e-Store. Archived fromthe original on October 30, 2014. RetrievedOctober 30, 2014.
  116. ^PS3/Xbox 360「FINAL FANTASY XIII-2」は2011年12月に発売。本日オープンした公式サイトで短編小説「Episode i」の公開がスタート [PS3 / Xbox 360 "Final Fantasy XIII-2" was released in December 2011. The short story "Episode i" is now available on the official website that opened today.] (in Japanese). 4Gamer.net. June 7, 2011.Archived from the original on October 4, 2014. RetrievedOctober 30, 2014.
  117. ^"Square Enix e-Store: Final Fantasy XIII-2 Fragments Before" (in Japanese). Square Enix e-Store.Archived from the original on October 30, 2014. RetrievedNovember 21, 2012.
  118. ^"Square Enix e-Store: Final Fantasy XIII-2 Fragments After" (in Japanese). Square Enix e-Store.Archived from the original on October 30, 2014. RetrievedNovember 21, 2012.
  119. ^Fahey, Mike (October 3, 2011)."Which Retailer Has the Best Final Fantasy XIII-2 Preorder Incentive?".Kotaku.Archived from the original on April 16, 2012. RetrievedNovember 6, 2013.
  120. ^"Square Enix e-Store: Lightning Returns: Final Fantasy XIII Chronicle of Chaotic Era" (in Japanese). Square Enix e-Store. Archived fromthe original on November 6, 2013. RetrievedNovember 6, 2013.
  121. ^「小説 ライトニングリターンズ FFXIII」が発売中止に ─ 著者が病気のためとの発表 ["Novel Lightning Returns FFXIII" to be discontinued ─ Author announced that it was due to illness] (in Japanese). Inside Games. November 27, 2013.Archived from the original on March 24, 2015. RetrievedJuly 4, 2015.
  122. ^Nakamura, Toshi (June 19, 2014)."Square Enix Cannot Quit Final Fantasy 13".Kotaku.Archived from the original on June 18, 2014. RetrievedJune 22, 2014.
  123. ^ファイナルファンタジーXIII REMINISCENCE -tracer of memories- [Final Fantasy XIII Reminiscence -tracer of memories-] (in Japanese).Famitsu.Archived from the original on November 11, 2014. RetrievedDecember 14, 2014.
  124. ^Gantayat, Anoop (September 9, 2011)."Final Fantasy Type-0 Gets Manga Conversion". Andriasang.com. Archived fromthe original on June 29, 2014. RetrievedSeptember 27, 2012.
  125. ^ファイナルファンタジー零式 [Final Fantasy Type-0] (in Japanese).Square Enix. Archived fromthe original on March 4, 2016. RetrievedOctober 1, 2012.
  126. ^Strichart, Scott (December 11, 2014)."Final Fantasy Type-0 HD Collector's Edition Revealed". PlayStation Blog.Archived from the original on December 12, 2014. RetrievedDecember 12, 2014.
  127. ^Sahdev, Ishaan (May 15, 2012)."Final Fantasy Type-0 Gets A Second Manga Series". Siliconera.Archived from the original on October 25, 2013. RetrievedSeptember 27, 2012.
  128. ^"Final Fantasy Type-0 Spinoff Manga Ends in January".Anime News Network. December 7, 2013.Archived from the original on December 8, 2013. RetrievedDecember 8, 2013.
  129. ^"Final Fantasy Type-0 Spinoff Manga Gets Bonus Chapter".Anime News Network. February 10, 2014.Archived from the original on July 2, 2014. RetrievedOctober 30, 2014.
  130. ^"Yen Press Licenses Horimiya, Rose Guns Days Season One, Final Fantasy Type-0 Side Story".Anime News Network. March 2, 2014.Archived from the original on March 3, 2015. RetrievedMarch 3, 2014.
  131. ^ファイナルファンタジー零式Change the World – The Answer- [Final Fantasy Type-0 Change the World – The Answer] (in Japanese).Square Enix.Archived from the original on July 6, 2013. RetrievedSeptember 10, 2013.
  132. ^ファイナルファンタジー零式Change the World 2巻 ~最後から二番目の真実~ [Final Fantasy Type-0 Change the World Volume 2 ~ The penultimate truth ~] (in Japanese).Square Enix.Archived from the original on July 6, 2013. RetrievedDecember 8, 2013.
  133. ^ファイナルファンタジー アギト チェンジ・ザ・ワールド [Final Fantasy Agito Change the World] (in Japanese).Square Enix.Archived from the original on May 16, 2015. RetrievedMay 16, 2015.
  134. ^アルティマニアシリーズ 公式ページ [Ultimate Mania Series Official Page] (in Japanese).Square Enix. Archived fromthe original on October 30, 2014. RetrievedMarch 12, 2014.
  135. ^『FFXV』の期待値を最大限に高めるプロジェクト"FINAL FANTASY XV UNIVERSE"――"UNCOVERED FINAL FANTASY XV"詳細リポ [Project "Final Fantasy XV Universe" that maximizes the expected value of "FFXV"-"Uncovered Final Fantasy XV" Detailed lipo].Famitsu. April 1, 2016.Archived from the original on April 1, 2016. RetrievedApril 1, 2016.
  136. ^Bailey, Kat (March 31, 2016)."All of Tonight's Final Fantasy XV News: Release Date, New Movie, and More [Update: Trailers Added]".USGamer.Archived from the original on March 31, 2016. RetrievedMarch 31, 2016.
  137. ^Lada, Jenni (March 30, 2016)."Brotherhood: Final Fantasy XV Follows Noctis From Childhood To Adulthood". Siliconera.Archived from the original on March 31, 2016. RetrievedMarch 31, 2016.
  138. ^ab『FFXV』のプロジェクトについて田畑端氏と野末武志氏を直撃!「もう一度、『FF』が勝つ姿を見せたい」【ダイジェスト版】 [Ask Mr. Hajime Tabata and Mr. Takeshi Nozue about the "FFXV" project! "I want to show you how" FF "wins again" [Digest version]].Famitsu. March 31, 2016.Archived from the original on March 31, 2016. RetrievedMarch 31, 2016.
  139. ^Sato (March 30, 2016)."Kingsglaive: Final Fantasy XV Revealed As An Advent Children-Style CGI Film". Siliconera.Archived from the original on March 31, 2016. RetrievedMarch 31, 2016.
  140. ^Sato (March 31, 2016)."Kingsglaive: Final Fantasy XV Is Being Directed By Advent Children Director". Siliconera.Archived from the original on March 31, 2016. RetrievedMarch 31, 2016.
  141. ^小説 Final Fantasy XV – The Dawn Of The Future [Novel Final Fantasy XV – The Dawn Of The Future] (in Japanese).Square Enix. RetrievedFebruary 17, 2019.
  142. ^"FFXV Episode Ardyn Prologue disponible, les DLC annulés en roman" [FFXV Episode Ardyn Prologue available, DLC canceled in novel] (in French). Final Fantasy World. February 17, 2019.Archived from the original on February 17, 2019. RetrievedFebruary 17, 2019.
  143. ^Hale, Brady (February 12, 2014)."Triple Threat: Final Fantasy XIII vs. Final Fantasy XIII-2 vs. Lightning Returns: Final Fantasy XIII". Hardcore Gamer.Archived from the original on February 14, 2014. RetrievedApril 25, 2014.
  144. ^Gilbert, Ben (July 20, 2012)."Final Fantasy 25th anniversary celebration includes FFXIII 'developments' talk".Joystiq. Archived fromthe original on January 22, 2014. RetrievedApril 24, 2014.
  145. ^Duwell, Ron (May 27, 2016)."Square Enix chats 10 years of Final Fantasy XV development in new dev diary series". TechnoBuffalo.Archived from the original on May 28, 2016. RetrievedMay 28, 2016.
  146. ^Bailey, Kat (November 28, 2016)."Final Fantasy XV PlayStation 4 Review: End of the Road".USgamer.Archived from the original on November 28, 2016. RetrievedDecember 1, 2016.
  147. ^Alexander, Jem (December 19, 2011)."This Final Fantasy XIII-2 mini-interview focuses on story".Square Enix.Archived from the original on February 8, 2016. RetrievedNovember 20, 2012.
  148. ^Yip, Spencer (February 11, 2014)."Lightning Returns: Final Fantasy XIII Is More Animal Crossing Than Final Fantasy". Siliconera.Archived from the original on April 25, 2014. RetrievedApril 25, 2014.
  149. ^Salbato, Mike (January 18, 2016)."Fabula Nova Crystallis: A Retrospective". RPGFan.Archived from the original on January 19, 2016. RetrievedJanuary 19, 2016.
  150. ^abDuine, Erren Van (August 11, 2012)."Final Fantasy Type-0 Import Review". RPG Site. Archived fromthe original on May 1, 2014. RetrievedMay 1, 2014.
  151. ^abReiner, Andrew (November 28, 2016)."Final Fantasy XV – Cruising To Success".Game Informer.Archived from the original on November 28, 2016. RetrievedNovember 28, 2016.
  152. ^"Final Fantasy XIII (PlayStation 3) reviews at Metacritic".Metacritic.Archived from the original on May 7, 2011. RetrievedFebruary 9, 2010.
  153. ^"Final Fantasy XIII (Xbox 360) reviews at Metacritic".Metacritic.Archived from the original on May 7, 2011. RetrievedFebruary 9, 2010.
  154. ^"Final Fantasy XIII for PC Reviews".GameRankings.Archived from the original on March 17, 2015. RetrievedJanuary 9, 2015.
  155. ^"Final Fantasy Type-0 HD for PlayStation 4 on Metacritic".Metacritic.Archived from the original on April 4, 2015. RetrievedMarch 16, 2015.
  156. ^"Final Fantasy Type-0 HD for Xbox One on Metacritic".Metacritic.Archived from the original on April 4, 2015. RetrievedMarch 16, 2015.
  157. ^"Final Fantasy Type-0 HD for Microsoft Windows on Metacritic".Metacritic.Archived from the original on September 2, 2015. RetrievedMarch 16, 2015.
  158. ^"Final Fantasy XIII-2 (PlayStation 3)".Metacritic.Archived from the original on September 25, 2012. RetrievedFebruary 10, 2012.
  159. ^"Final Fantasy XIII-2 (Xbox 360)".Metacritic.Archived from the original on November 14, 2012. RetrievedFebruary 10, 2012.
  160. ^"Final Fantasy XIII-2 (PC)".Metacritic.Archived from the original on March 17, 2015. RetrievedMarch 17, 2015.
  161. ^"Lightning Returns: Final Fantasy XIII for PlayStation 3".Metacritic.Archived from the original on April 24, 2014. RetrievedFebruary 11, 2014.
  162. ^"Lightning Returns: Final Fantasy XIII for Xbox 360".Metacritic.Archived from the original on April 24, 2014. RetrievedFebruary 11, 2014.
  163. ^"Lightning Returns: Final Fantasy XIII".Metacritic.Archived from the original on May 26, 2016. RetrievedApril 15, 2016.
  164. ^"Final Fantasy XV for PlayStation 4 Reviews".Metacritic.Archived from the original on November 28, 2016. RetrievedNovember 28, 2016.
  165. ^"Final Fantasy XV for Xbox One Reviews".Metacritic.Archived from the original on November 21, 2016. RetrievedNovember 28, 2016.
  166. ^"Final Fantasy XV Windows Edition for PC".Metacritic.Archived from the original on June 16, 2018. RetrievedMay 11, 2018.
  167. ^【アンケート結果発表】2009年一番おもしろかったゲームランキングを発表! [[Questionnaire Results Announcement] The most interesting game ranking in 2009 is announced!] (in Japanese).Dengeki Online. January 13, 2010. Archived fromthe original on May 7, 2011. RetrievedJanuary 12, 2010.
  168. ^Reilly, Jim (December 8, 2009)."First Final Fantasy Review Score Not So Perfect".IGN.Archived from the original on May 7, 2011. RetrievedDecember 8, 2009.
  169. ^Clements, Ryan (March 8, 2010)."Final Fantasy XIII Review".IGN.Archived from the original on May 7, 2011. RetrievedMarch 8, 2010.
  170. ^VanOrd, Kevin (March 5, 2010)."Final Fantasy XIII Review for PlayStation 3".GameSpot.Archived from the original on December 24, 2013. RetrievedMarch 5, 2010.
  171. ^Juba, Joe (March 5, 2010)."Square Enix Delivers A Great Game, Not A Savior – Final Fantasy XIII – PlayStation 3".Game Informer.Archived from the original on January 30, 2015. RetrievedJanuary 8, 2012.
  172. ^Parish, Jeremy (March 5, 2010)."Final Fantasy XIII Review for the PS3".1UP.com. Archived fromthe original on February 7, 2012. RetrievedJune 30, 2010.
  173. ^McElroy, Griffin (March 5, 2010)."Review: Final Fantasy XIII".Joystiq. Archived fromthe original on May 7, 2011. RetrievedJune 30, 2010.
  174. ^"The Platinum Chalice Awards 2010".GamesRadar. December 18, 2010.Archived from the original on October 4, 2014. RetrievedJanuary 1, 2012.
  175. ^Gantayat, Anoop (December 6, 2011)."Team Final Fantasy XIII-2 Shares Some Final Words with Dengeki PlayStation".Andriasang. Andriasang.com.Archived from the original on March 15, 2012. RetrievedDecember 22, 2011.
  176. ^Gifford, Kevin (December 7, 2011)."Japan review check Final Fantasy XIII-2".1UP.com. Archived fromthe original on March 14, 2013. RetrievedDecember 7, 2011.
  177. ^VanOrd, Kevin (January 28, 2012)."Final Fantasy XIII-2 Review".GameSpot. Archived fromthe original on May 25, 2012. RetrievedFebruary 10, 2013.
  178. ^Clements, Ryan (January 27, 2012)."Final Fantasy 13-2 Review".IGN.Archived from the original on August 31, 2012. RetrievedFebruary 10, 2013.
  179. ^Parkin, Simon (January 28, 2012)."Final Fantasy 13-2 Review".Eurogamer.Archived from the original on March 24, 2013. RetrievedFebruary 10, 2013.
  180. ^Juba, Joe (January 28, 2012)."Final Fantasy XIII-2: Fixing The Little Problems While The Big Ones Get Worse".Game Informer.Archived from the original on July 7, 2012. RetrievedFebruary 10, 2013.
  181. ^Parish, Jeremy (January 28, 2012)."Final Fantasy XIII-2 Review: A Series in the Throes of Awkward Adolescence".1UP.com. Archived fromthe original on March 14, 2013. RetrievedFebruary 10, 2013.
  182. ^VanOrd, Kevin (February 11, 2014)."Lightning Returns: Final Fantasy XIII Review".GameSpot.Archived from the original on February 25, 2014. RetrievedFebruary 11, 2014.
  183. ^Parkin, Simon (February 11, 2014)."Lightning Returns: Final Fantasy 13 review".Eurogamer.Archived from the original on February 25, 2014. RetrievedFebruary 11, 2014.
  184. ^"Lightning Returns: Final Fantasy XIII review".Edge. February 20, 2014.Archived from the original on March 1, 2014. RetrievedMarch 25, 2014.
  185. ^North, Dale (February 11, 2014)."Review: Lightning Returns: Final Fantasy – Third time's the charm".Destructoid.Archived from the original on February 22, 2014. RetrievedMarch 18, 2014.
  186. ^Sliva, Marty (February 11, 2014)."Lightning Returns: Final Fantasy XIII Review".IGN. Archived fromthe original on September 21, 2014. RetrievedFebruary 11, 2014.
  187. ^Juba, Joe (February 11, 2014)."Ending The World With A Whimper – Lightning Returns: Final Fantasy XIII".Game Informer.Archived from the original on February 25, 2014. RetrievedFebruary 11, 2014.
  188. ^Dengeki Review: ファイナルファンタジー 零式 (PSP) [Dengeki Review: Final Fantasy Type-0 (PSP)].Dengeki PlayStation (in Japanese). No. 505.ASCII Media Works. October 27, 2011. p. 221.
  189. ^Gifford, Kevin (October 19, 2011)."Japan Review Check: Final Fantasy Type-0".1UP.com. Archived fromthe original on May 18, 2015. RetrievedFebruary 22, 2014.
  190. ^Hindman, Heath (December 2, 2011)."PSP Review – Final Fantasy Type-0". PlayStation Lifestyle.Archived from the original on December 4, 2013. RetrievedDecember 2, 2011.
  191. ^Sullivan, Meghan (March 16, 2015)."Final Fantasy Type-0 HD Review – Battle Ready".IGN.Archived from the original on March 16, 2015. RetrievedMarch 16, 2015.
  192. ^Corriea, Alexa Ray (March 16, 2015)."Final Fantasy Type-0 HD Review – The kids are alright".GameSpot.Archived from the original on March 16, 2015. RetrievedMarch 16, 2015.
  193. ^Cunningham, Becky (March 16, 2015)."Final Fantasy: Type-0 review".GamesRadar.Archived from the original on March 16, 2015. RetrievedMarch 16, 2015.
  194. ^Sykes, Tom (March 16, 2015)."Final Fantasy Type-0 HD review (Official Xbox Magazine)".GamesRadar. Archived fromthe original on March 16, 2015. RetrievedMarch 16, 2015.
  195. ^Miller, Matt (March 16, 2015)."Final Fantasy Type-0 HD – Experimental Misstep".Game Informer.Archived from the original on March 16, 2015. RetrievedMarch 16, 2015.
  196. ^Eisenbeis, Richard (June 10, 2014)."Final Fantasy Agito is the Most Fun I've Had with a Freemium Game".Kotaku.Archived from the original on June 12, 2014. RetrievedJune 15, 2014.
  197. ^Carter, Chris (November 28, 2016)."Review: Final Fantasy XV".Destructoid.Archived from the original on December 11, 2016. RetrievedNovember 28, 2016.
  198. ^L Patterson, Mollie (December 6, 2016)."Final Fantasy XV review".Electronic Gaming Monthly.Archived from the original on December 21, 2016. RetrievedDecember 6, 2016.
  199. ^Leack, Jonathan (December 2, 2016)."Final Fantasy XV Review".Game Revolution.Archived from the original on December 20, 2016. RetrievedDecember 2, 2016.
  200. ^Roberts, David (November 28, 2016)."Final Fantasy XV Review".GamesRadar.Archived from the original on December 12, 2016. RetrievedNovember 28, 2016.
  201. ^Brown, Peter (November 28, 2016)."Final Fantasy XV Review".GameSpot.Archived from the original on November 29, 2016. RetrievedNovember 28, 2016.
  202. ^Ingenito, Vince (November 28, 2016)."Final Fantasy XV Review".IGN.Archived from the original on December 5, 2016. RetrievedNovember 28, 2016.
  203. ^Kollar, Philip (November 28, 2016)."Final Fantasy XV Review".Polygon.Archived from the original on December 13, 2016. RetrievedNovember 28, 2016.
  204. ^Watts, Steve (March 19, 2010)."Final Fantasy XIII Breaks Franchise Sales Record".1UP.com. Archived fromthe original on September 25, 2013. RetrievedOctober 19, 2012.
  205. ^Gifford, Kevin (January 13, 2010)."Nintendo Dominates, Software Sales Rebound in Japan".1UP.com. Archived fromthe original on October 17, 2012. RetrievedJanuary 4, 2011.
  206. ^Sharkey, Mike (March 19, 2010)."Final Fantasy XIII: Biggest First Week in Franchise History".GameSpy.Archived from the original on May 7, 2011. RetrievedMarch 19, 2010.
  207. ^2011年国内ゲーム市場規模は約4543.8億円に――エンターブレインが発表 [Enterbrain has announced domestic game market in 2011 to be about 454.38 billion yen] (in Japanese).Famitsu. January 5, 2012.Archived from the original on January 29, 2013. RetrievedFebruary 10, 2013.
  208. ^Hillier, Brenna (March 9, 2012)."NPD February: Sales down 20%, hardware recovering".VG247.Archived from the original on May 11, 2012. RetrievedMarch 13, 2013.
  209. ^Dring, Christopher (March 8, 2012)."Final Fantasy XIII-2 on top in dreary February".MCV.Archived from the original on April 14, 2012. RetrievedMarch 15, 2012.
  210. ^Ivan, Tom (November 27, 2013)."Japan: Lightning Returns beats Super Mario 3D World to chart No.1".Computer and Video Games. Archived fromthe original on December 11, 2013. RetrievedNovember 27, 2013.
  211. ^"Geimin.net/2013年テレビゲームソフト売り上げランキング(ファミ通版)" [Geimin.net/2013 Video Game Software Sales Ranking (Famitsu version)] (in Japanese). Archived fromthe original on April 24, 2014. RetrievedJanuary 29, 2014.
  212. ^Cook, Dave (February 17, 2014)."UK game chart: LEGO Movie enters at top, Lightning Returns in at third".VG247.Archived from the original on February 25, 2014. RetrievedFebruary 17, 2014.
  213. ^Sahdev, Ishaan (March 13, 2014)."Both Lightning Returns And Bravely Default Were Among Last Month's Best-Sellers". Siliconera.Archived from the original on March 14, 2014. RetrievedMarch 14, 2014.
  214. ^"Final Fantasy XIII Series Announced for Windows".Gamasutra. September 18, 2014. Archived fromthe original on September 18, 2014. RetrievedSeptember 18, 2014.
  215. ^Gantayat, Anoop (November 3, 2011)."Final Fantasy Type-0 Sells Nearly 500,000". Andriasang.com. Archived fromthe original on June 29, 2014. RetrievedNovember 3, 2011.
  216. ^Gantayat, Anoop (January 16, 2012)."2011 Game Sales Chart and Sales Trends". Andriasang.com. Archived fromthe original on January 18, 2012. RetrievedFebruary 21, 2014.
  217. ^Yip, Spencer (September 28, 2012)."Final Fantasy Type-0 & Kingdom Hearts: Birth By Sleep Final Mix Become Ultimate Hits". Siliconera. Archived fromthe original on October 12, 2013. RetrievedDecember 8, 2013.
  218. ^Ishaan, Sahdev (March 30, 2015)."Final Fantasy Type-0 HD Didn't Do So Well In Japan". Siliconera.Archived from the original on April 1, 2015. RetrievedMarch 31, 2015.
  219. ^Romano, Sal (March 25, 2015)."Media Create Sales: 3/16/15 – 3/22/15". Gematsu.Archived from the original on March 25, 2015. RetrievedMarch 25, 2015.
  220. ^Martin, Liam (March 23, 2014)."Battlefield Hardline is biggest launch of the year so far".Digital Spy.Archived from the original on April 2, 2015. RetrievedMarch 31, 2014.
  221. ^Haywald, Justin (April 16, 2015)."Battlefield Hardline, Bloodborne are Top-Selling Games in March for 2015".GameSpot.Archived from the original on April 17, 2015. RetrievedApril 17, 2015.
  222. ^Hannley, Steve (April 9, 2014)."Final Fantasy Type-0 HD Ships a Million Copies". Hardcore Gamer.Archived from the original on April 10, 2015. RetrievedApril 10, 2014.
  223. ^『ファイナルファンタジーアギト』登録数50万人突破記念キャンペーン&"ゴーレム討伐戦"開始 ["Final Fantasy Agito" registration number exceeded 500,000 commemorative campaign & "Golem subjugation battle" started] (in Japanese).Famitsu. May 23, 2014.Archived from the original on May 23, 2014. RetrievedMay 23, 2014.
  224. ^「ファイナルファンタジーアギト」第2期スタートでキャラが"転生"。100万ダウンロード突破記念プレゼントも [The character is "reincarnated" at the start of the second phase of Final Fantasy Agito". 1 million download breakthrough commemorative gifts].4Gamer.net. November 17, 2014.Archived from the original on November 18, 2014. RetrievedDecember 2, 2014.
  225. ^スマートフォン向け 「最終幻想 覚醒」200万ダウンロードを突破 [Over 2 million downloads of "Final Fantasy Awakening" for smartphones] (in Japanese).Square Enix. December 28, 2016.Archived from the original on June 3, 2017. RetrievedApril 2, 2017.
  226. ^Sato (December 1, 2016)."Final Fantasy XV Tops 5 Million In Worldwide Shipment; Fastest-Selling Title From The Series". Siliconera.Archived from the original on December 1, 2016. RetrievedDecember 1, 2016.
  227. ^Croft, Liam (May 17, 2022)."Final Fantasy XV Hits 10 Million Units Sold Worldwide".Push Square.Archived from the original on May 17, 2022. RetrievedMay 17, 2022.

External links

[edit]
Final Fantasy XIII
Final Fantasy Type-0
Final Fantasy XV
bySquare Enix (formerlySquare)
Main games
Subseries
Other games
Related series
Films and
animation
Related
Retrieved from "https://en.wikipedia.org/w/index.php?title=Fabula_Nova_Crystallis_Final_Fantasy&oldid=1320431750"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp