Fabula Nova Crystallis Final Fantasy[c][d] is a series of games within theFinal Fantasy video game franchise. It was primarily developed by series creator and developerSquare Enix, which also acted as publisher for all titles. While featuring various worlds and different characters, eachFabula Nova Crystallis game is ultimately based on and expands upon a common mythos focusing on important crystals tied to deities. The level of connection to the mythos varies between each title, with each development team given the freedom to adapt the mythos to fit the context of a game's story.
The series, originally announced in 2006 asFabula Nova Crystallis Final Fantasy XIII, consists of seven games across multiple platforms.Final Fantasy XIII, designed as the series' flagship title, was released in 2009. The creative forces behind the series include many developers from previousFinal Fantasy titles, includingShinji Hashimoto andMotomu Toriyama. The mythos was conceived and written byKazushige Nojima. The first games announced for the series wereFinal Fantasy XIII,Final Fantasy XV (asVersus XIII), andFinal Fantasy Type-0 (asAgito XIII). All three games went through delays. AfterFinal Fantasy XIII andType-0's releases, their respective teams used ideas and concepts from development to create additional games. For later games, other studios have been brought in to help with aspects of development.Final Fantasy XV was distanced from the series brand for marketing purposes, though it retains thematic connections.
Seven titles, the original three projects and four additional titles, have been released as of 2016. The series is complemented by works in related media, including companion books, novelizations, andmanga.Final Fantasy XV notably expanded into a multimedia project, spawning afeature film and anoriginal animated webseries. Individual games have generally received a positive reception, although opinions have been more mixed over various aspects of the threeFinal Fantasy XIII games. Reception of the mythos' use in the released games has also been mixed: while some critics called it confusing or too similar to the lore of the main series, others were impressed by its scope and use. Retrospective opinions on the series have also been mixed.
Fabula Nova Crystallis Final Fantasy currently consists of seven titles across multiple platforms, including sequels and spin-offs of the original three entries.[3][6][7][8][9][10][11] The entries in theFabula Nova Crystallis series share the same mythology, interpreted differently and referred to in varying degrees for each of the game worlds.[12]
Final Fantasy XIII, the thirteenth coreFinal Fantasy game and the first title in the series. First released in Japan as aPlayStation 3 exclusive in December 2009, it was released on the PlayStation 3 andXbox 360 in North America and Europe in March 2010.[6] A version of the game for the Xbox 360,Final Fantasy XIII Ultimate Hits International, was released in Japan in December 2010.[13]XIII was released as a digital download forWindows in October 2014.[14] The game was designed as a story-driven single-playerrole-playing game (RPG),[15] with a battle system designed to emulate the cinematic battles seen in the filmFinal Fantasy VII: Advent Children.[16]
Final Fantasy XIII-2, a direct sequel toXIII, was released in December 2011 in Japan, and in January and February, 2012 in North America and Europe respectively for PS3 and 360.[17] It receiveddownloadable content (DLC) expansions during 2012,[18][19] and a Windows port in 2014.[20] In response to criticism the company received from critics and fans aboutXIII's linear structure,XIII-2 was designed to be a more traditional role-playing game, with explorable towns, a nonlinear story structure, mini-games, and other traditional features.[8]
Lightning Returns: Final Fantasy XIII, a sequel toXIII andXIII-2, was released in November 2013 in Japan, and February 2014 in North America and Europe for PS3 and 360.[21] A Windows port was released in 2015.[22] It concludes both the narrative of the main characterLightning and theFinal Fantasy XIII story arc.[9]Lightning Returns blends several traditional role-playing features, such as shops, quests and an explorable open world, with an action-oriented combat system.[23]
Final Fantasy Agito, a companion title set inType-0's world,[3] was released in May 2014 in Japan onAndroid andiOS devices. Service ended in November 2015.[29][30] Ports for thePlayStation Vita and Microsoft Windows were also in development, but have since been canceled.[31][32]Agito was an episodic game featuring single-player and multi-player modes, and a social system where the player's standing with non-playable characters advances their rank in-game.[33]
Final Fantasy Awakening, a replacement forAgito, was released in December 2016 in China, and in February 2018 in North America for Android and iOS.[34][35] The gameplay features cooperative multiplayer similar to the original multiplayer elements ofType-0, along with hack-and-slash gameplay.[11][34] All versions have closed down as of 2020.[36][37]
Final Fantasy XV (originally known asFinal Fantasy Versus XIII), the fifteenth coreFinal Fantasy title, was released worldwide on November 29, 2016, for PS4 and Xbox One.[10][38] It was later ported to Windows and theGoogle Stadia platform.[39][40] The game is an action role-playing game with a battle system similar to those from theKingdom Hearts series andType-0. The game uses open world exploration using both a vehicle andchocobos, along with a camping mechanic linked to gaining experience levels.[41][42] Itsdevelopment cycle, beginning in 2006, lasted ten years.[43] The game was supported by DLC between 2016 and 2019.[44][45]
Final Fantasy XIII and its sequels have a strong connection to the mythos, making extensive use of its terminology and involving many of its deities.[46][47] The universe ofFinal Fantasy Type-0 used the terminology and made minor reference to the mythos while focusing on the human side of events, although these references were added during later story development.[46][48][49] While the mythos is still present inFinal Fantasy XV, it was "disconnected" from the core framework, with specific terminology being removed and its emphasis reduced to become a background element for the world and story.[50][51][52][53][54]
The universes ofFinal Fantasy XIII,Type-0 andFinal Fantasy XV are unrelated to each other, though common elements and themes are present.[55] The first is a common narrative theme of harmful interference by the mythos' deities in the affairs of humans, and those humans' choice of whether to accept or challenge the predetermined fates given to them.[56][57][58][59]Tetsuya Nomura defined this theme as "a battle of the gods that lies behind each tale and gives it inspiration in a different way".[60]Hajime Tabata later defined the theme as a tale of humans placing their lives at risk after being chosen by the crystal.[59] The second common element is the structure of theFabula Nova Crystallis universe, which is divided in two: the mortal world, where humans live, and the afterlife or Unseen Realm (不可視世界,Fukashi sekai; lit. "Invisible World").[61] A recurring theme is subverting the series' traditional view of crystals, making them objects that brought both prosperity and tragedy by their influence.[62]
A common element not related to the mythos, themes or plots of the series is the use ofLatin in the games' titles or worlds, often as key words to describing themes and story points. The series' titleFabula Nova Crystallis is translated by Square Enix as "The New Tale of the Crystal",[5][d]Agito roughly translates as "to put into motion",[63] whileVersus translates as both "to turn around" and "against". All these Latin terms were described as representing key narrative concepts.[64] TheAgito term was kept inFinal Fantasy Type-0 as both an in-universe concept and the title of its prequel.[46][65]Versus was used in early trailers forFinal Fantasy XV after its re-reveal in 2013, carrying the taglineA World of the Versus Epic.[66] Commenting on the extensive use of Latin inFinal Fantasy XV prior to its public name change, Nomura said he wanted a language that was no longer used on a daily basis and that people "won't be able to understand and yet appreciate", desiring a sense of general equality.[67]
In the mythology, the god Bhunivelze (ブーニベルゼ,Būniberuze) seizes control of the mortal world by killing his mother, the creator goddess Mwynn (ムイン,Muin), who vanishes into the Unseen Realm. Believing that the mortality of the world is Mwynn's curse, Bhunivelze creates three new deities to search for the gate to the Unseen Realm so he can control both worlds. The first deity, Pulse (パルス,Parusu), is tasked withterraforming the world; the second deity, Etro (エトロ,Etoro), is discarded because of her resemblance to Mwynn; the third deity, Lindzei (リンゼ,Rinze), acts as Bhunivelze's protector. Bhunivelze then enters a deep sleep, while Lindzei and Pulse carry out their missions. Distraught at being abandoned, Etro kills herself, and humans are born from her blood. Once in the Unseen Realm, Etro finds Mwynn being consumed by a force called chaos, which threatens to destroy reality. As Mwynn fades, she tasks Etro with protecting the balance between the worlds. Etro gives humans pieces of chaos that become their "hearts". Because humans held chaos within them, they maintained the balance through their death and reincarnation. Since then, humans have either worshiped or feared Pulse and Lindzei, and refer to Etro as the goddess of death.[61] The mythos' deities hold similar roles in each game's setting, but are not the same characters in a narrative sense.[55]
A recurring race in the games are god-like beings created by Pulse and Lindzei to act as their servants in the mortal world. In the original mythos and theXIII games, the demigods are called fal'Cie/fælˈsiː/. They take the form of crystal-powered mechanical beings in theXIII games.[68] In the universe ofType-0, they are both semi-sentient crystals and humanoid beings living among the people.[69] The fal'Cie have the ability to imbue chosen humans with magical powers and assign them a task to complete either willingly or unwillingly.Final Fantasy XIII andType-0 refer to these people as l'Cie/ləˈsiː/ and the task given to them as a Focus. InXIII, there are two possible outcomes for l'Cie: once their Focus is fulfilled, they can go into 'crystal stasis', transforming into a crystal statue, and gain eternal life, but if they fail they become mindless crystalline monsters called Cie'th (シ骸,Shi-gai).[70] InType-0, l'Cie are chosen by the crystal of their country, and given great power to fulfill their assigned Focus, but lose their memories if emotionally unstable.[48][71] While not referred to as such using the original terminology, humans imbued with magic and burdened with a task exist inFinal Fantasy XV, one of them being the main protagonistNoctis.[50][59][72]
The concept for theFabula Nova Crystallis series originated during late development onFinal Fantasy X-2 and the originalKingdom Hearts. Discussing what to do onceFinal Fantasy XII was completed, Nomura,Shinji Hashimoto andYoshinori Kitase decided to build upon the idea of multiple games connected by a single "central theme".[73] Scenario writerKazushige Nojima started writing the original mythology for theFabula Nova Crystallis series in 2003, finishing it by February 2004.[74] Nojima described his creation as the result of a wish to create something entirely new; a universe with its own mythos and legends. When he introduced the concept to other team members, they liked it and helped it grow. As with some of his other projects, Nojima incorporated themes of mythology due to his liking for and extensive research ofGreek andNorse mythology.[75] During his work, he received creative input from Kitase and Hashimoto, as well as Nomura, Tabata andMotomu Toriyama.[64] Nojima wrote aseries bible about the mythology, explaining concepts such as the fal'Cie and l'Cie and the feelings of the deities who created them.[1][74] This bible became the basis for a video animated byYusuke Naora's art team to showcase the mythos in 2011.[1] None of the deities were depicted in human form in the video, as this would have undermined the developers' wishes for open interpretation by developers and players.[1]
The central concept forFabula Nova Crystallis came from theCompilation of Final Fantasy VII, a multimedia subseries featuring the world and characters ofFinal Fantasy VII. Whereas the common link in theCompilation wasVII, the team chose to use "the tale of new crystals" for the new series, with the mythos connecting the games rather than an overarching narrative.[73] Another key idea behind the mythos was to ease the production of futureFinal Fantasy games by providing an established universe.[76] The individual directors are allowed to freely interpret the base mythology when they create their games.[12][76] When referring to this freedom, Tabata has compared the mythos and the concept behind it to Greek mythology; a mythos with common themes and deities, but featuring many unrelated stories.[46][76]
Toriyama based the story ofFinal Fantasy XIII around the mythos' deities and their direct relations to the world.[46][74] Tabata and Nomura both focused on the human side of the story.[46][60][77] Tabata chose to portray the divine elements from a historical standpoint inType-0.[46][78] Nomura created a modern-day setting similar to contemporary Earth inFinal Fantasy XV, referring far less to the mythos' terminology.[64][79] Nomura was also appointed as the main character designer for all entries in the subseries.[60] In a 2007 interview, Hashimoto compared the planning of theFabula Nova Crystallis series to film franchises such asStar Wars andThe Lord of the Rings: an expansive brand on which to build multipleFinal Fantasy titles planned in advance.[80] The development of all games connected to the mythos was handled bySquare Enix 1st Production Department.[81] A trademark forFinal Fantasy Haeresis XIII hinted at another entry, but the trademark expired in 2011 and the company did not renew.[82]
Final Fantasy XIII began development in February 2004.[74] It began as a title for thePlayStation 2 under the codename "Colors World",[83] but was moved onto PlayStation 3 after the positively receivedCrystal Tools engine demo in 2005 and the delayed release ofFinal Fantasy XII.[84][85][86] The original titles in the series wereFinal Fantasy XIII andVersus XIII.Agito XIII was created later, when Tabata was looking for a new project after finishingBefore Crisis: Final Fantasy VII.[64] Originally titledFabula Nova Crystallis Final Fantasy XIII, the project and original three titles were announced atE3 2006.[87]Final Fantasy XIII andVersus XIII were intended to form the core of the series, with future games being a "facet" ofXIII.[5]Agito XIII andVersus XIII both began production in 2006.[87] The subseries' title changed in 2011 when the "XIII" numeral was dropped as it "would have been an issue" following the rebranding ofAgito XIII toType-0.[1]
XIII was developed by team members who had worked onFinal Fantasy VII,VIII,X andX-2.[88][89] It was first announced as a PS3 exclusive.[87] Late in its development,Final Fantasy XIII changed from being a console exclusive when an Xbox 360 version was announced, significantly delaying its release.[90] After the release ofFinal Fantasy XIII, the creators wanted to expand on the game's setting and tell more stories about the characters, soXIII-2 andLightning Returns were developed.[91] For these games, Japanese developertri-Ace was brought in to help with the games' design and graphics.[2][92] The three games and their respective tie-in media were referred to as the "Lightning Saga" by Square Enix staff after the games' central character.[93][94] A port for Microsoft Windows was considered, but not followed up due to platform-specific concerns and the company's view of the video game market.[95] Later,Final Fantasy XIII and its sequels would receive PC ports throughSteam.[14] While there was speculation thatFabula Nova Crystallis would end withLightning Returns, Kitase repeatedly said there was still room for further titles beyond theXIII universe.[91][96]
Agito XIII was handled by staff fromBefore Crisis.[97] The game was originally being developed as an episodic mobile game.[87] By 2008,Agito XIII had been moved onto the PlayStation Portable, then later renamedFinal Fantasy Type-0. The stated reason for the change of title was thatFinal Fantasy XIII andType-0 shared little besides the core mythos.[1][98][99]Type-0's western release was delayed due to the flagging PSP market in western territories. A high-definition port to the same platforms asFinal Fantasy XV was co-developed by Square Enix andHexaDrive, and was eventually announced for a western release.[28][100] Tabata createdAgito around his original ideas forType-0 as a mobile title.Agito acted both as a prequel toType-0 and as an alternate story set within its world.[46][101] The game was co-developed by mobile game developer Tayutau K. K.[3] Later, Chinese developerPerfect World were brought in to developAwakening; it was the firstFinal Fantasy title licensed by Square Enix to an external company.[34][102] The English version ofAwakening closed in 2019 due to server changes,[36] while the game as a whole was shut down in 2020 with the expiry of the licensing deal.[37][103]
Versus XIII's development was headed by the team behind the consoleKingdom Hearts games.[104] LikeXIII, the game was a PS3 exclusive.[87] As early as 2007, Square Enix considered re-brandingVersus XIII as a numbered entry in the main series due to the rapidly growing scale of the project.[105] The game was eventually re-branded in 2011 asFinal Fantasy XV.[106][107][108] As part of its later marketing,XV was deliberately distanced from theFabula Nova Crystallis brand to remove the consequent limitation on their target audience, although lore and design elements were retained.[50][51][53] The game was also moved fully onto eighth generation consoles and developed using the company's newLuminous Studio engine. The PS3 version was abandoned due to concerns about the console's continued viability.[42][108]Final Fantasy XV eventually had help from multiple developers, including HexaDrive,XPEC Entertainment andUmbra.[4][109][110] In contrast toFinal Fantasy XIII, Tabata decided against creating any sequels toXV, instead expanding the base game through DLC.[111][112] The first season of DLC was well received, so a second season was commissioned.[44] All but one of these later DLC episodes were canceled in 2018 following the decision by the team to focus on anew intellectual property.[113]
The games have been complemented and expanded upon through other media. ForFinal Fantasy XIII, a small book ofshort stories titledFinal Fantasy XIII – Episode Zero was released, first through the game's website and then as a print release in December 2009. It shows events prior to the game's opening.[114][115] A second novella,Episode i, was published viaXIII-2's official website, bridging the narrative gap betweenXIII andXIII-2.[116] AlongsideXIII-2's Japanese release, a book detailing events not shown or described in the game titledFragments Before was released in December 2011 includingEpisode i;[117] this would be followed up byFragments After, released in June 2012.[118] OnlyEpisode i has received an official English release.[119]Lightning Returns was also set to receive a prequel novel by Benny Matsuyama alongside the game's Japanese release in November 2013,[120] but was later canceled due to the author falling ill.[121] A three-part novella exclusive toFamitsu Weekly magazine titledFinal Fantasy XIII Reminiscence: tracer of memories was released across June and July 2014. It was written byDaisuke Watanabe, who handled the scripts for theXIII games, and takes place immediately after the ending ofLightning Returns.[122]Reminiscence was later released online.[123]
Final Fantasy Type-0 received amanga adaptation illustrated by Takatoshi Shiozawa. It began publication in the November 2011 ofYoung Gangan and was collected into a single volume and released in April 2012.[124][125] The manga was translated into English and released as part of the western collector's edition forType-0 HD, available exclusively through Square Enix's online store.[126] A second manga following one of the game's secondary characters,Final Fantasy Type-0 Side Story: Reaper of the Icy Blade,[e] began serialization in May 2012. The latter manga was created by Shiozawa under Nomura's supervision.[127] The manga ended in January 2014, with a bonus chapter released in February of the same year.[128][129] It was released in the west in July 2015, licensed byYen Press.[130] Two novels detailing an alternate version ofType-0, titledFinal Fantasy Type-0: Change the World,[f] were released in April and June 2012.[131][132]Agito received anotherChange the World novel adaptation focusing on two of the game's supporting characters.[133]Ultimania guides and companion books have been released for the majority of released games.[134]
Final Fantasy XV similarly had additional media released around it, forming a dedicated multimedia expansion dubbed the "Final Fantasy XV Universe". The majority of its content fleshed out the background forXV's plot, which would have required multiple video games under normal circumstances.[111][135] While comparing theXV Universe to the overall structure ofFabula Nova Crystallis, the game's director defined it as an attempt to make the narrative ofXV work in current times rather than attempting to "reinvent" the original concept.[136] An anime produced by Square Enix andA-1 Pictures,Brotherhood: Final Fantasy XV, details the backstories of the main cast and how they came to be journeying together. It was distributed online in the months leading up to the game's release.[137][138] A CGI feature film produced by the same team asAdvent Children,Kingsglaive: Final Fantasy XV, was released in July 2016 in Japan and in August in America; it focuses on the main character's father Regis Lucis Caelum, alongside original characters.[138][139][140] The canceled DLC was turned into the novelFinal Fantasy XV: The Dawn of the Future.[141][142]
TheFabula Nova Crystallis mythos has received mixed reactions from gaming sites.Hardcore Gamer's Brady Hale called the series "anything but ordinary" in the variety of games it featured.[143] In an article concerning the 25th Anniversary event for theFinal Fantasy series,Joystiq's Ben Gilbert called theFabula Nova Crystallis mythos "occasionally bizarre and often beautiful".[144] In 2014, Jeremy Parish ofUSGamer said the series was "much ado about nothing", stating that since the games shared a large amount of themes and plot points with the main series, there seemed little reason for a distinction.[86]TechnoBuffalo's Ron Duwell, in an article concerning a documentary video onFinal Fantasy XV, called the series "overly ambitious", but felt that it was worthFabula Nova Crystallis "[imploding] upon itself" ifFinal Fantasy XV fulfilled its promises.[145] Kat Bailey, writing forUSGamer as part of her review forFinal Fantasy XV, said that series fans were ready for the subseries to come to an end with the game's release.[146]RPG Site's Chelsi Laire called the subseries "a series of successes and failures, but mostly the latter" due to its troubled development, but hoped that the company would revisit the brand in the future.[62]
Speaking about theXIII games in particular, Parish suggested that their mixed reactions influenced the title changes of other games in the original series, giving the teams a chance to give those games more of their own identity. He also felt that the decision to expand theXIII storyline into multiple games "probably worked out just as well".[86] The presentation of the mythos and its terms received mixed reactions inXIII, resulting in the production team toning down their use forXIII-2.[147]Siliconera writer Spencer Yip, in his review ofLightning Returns, commented that the story and pace of the game was "muddled" by the mythos.[148] In 2016,RPGFan writer Mike Salbato wrote a retrospective of theFinal Fantasy XIII games and their version ofFabula Nova Crystallis: he felt that the lack of specific references to the mythos inXIII had harmed general comprehension, and that a reliance on foreknowledge made its sequels difficult to play as standalone titles.[149] In contrast, the portrayal of the mythos inType-0 was praised byRPG Site's Erren Van Duine in an import review of the title, with him saying that "elements such as l'Cie and fal'Cie are handled in much more interesting ways".[150] When commenting on the lore ofFinal Fantasy XV, Andrew Reiner ofGame Informer praised the story for sticking to basics and avoiding "[overwhelming] the player with lore or branching threads, somethingFinal Fantasy XIII struggled with".[151]
Final Fantasy XIII was positively received in Japanese magazines, garnering exceptionally high scores from bothFamitsu andDengeki PlayStation.[167][168] In the west, the game was praised for its graphics, battle system, and music,[169][170][171] but opinions were mixed about its story and it was criticized for its highly linear structure.[172][173]XIII also won an award for best graphics inGamesRadar's 2012 Platinum Trophy Awards.[174]XIII-2 received a positive reception overall, gaining perfect scores fromFamitsu andDengeki PlayStation,[175][176] and high scores from most western sites. Common points of praise were its non-linear nature, improved battle system and graphics,[177][178][179] while the main points of criticism were its story and characters, which were often called weak, confusing or both.[180][181]Lightning Returns received mixed reviews, with its combat being highly praised,[182][183][184] its graphics and time limit mechanic drawing mixed responses,[185] and the story and characters being cited as poorly developed.[186][187]
Type-0 had a highly positive reception in Japan, with it garnering near-perfect scores inFamitsu andDengeki PlayStation.[188][189] Import reviews were also fairly positive, sharing many points of praise with the Japanese reviews.[150][190]Type-0 HD also received a positive reception in the west, with main praise going to the story, characters and action-based gameplay. Other aspects came in for criticism, such as elements of the graphics upgrade, the real-time strategy segments, and the localization.[191][192][193][194][195] Western previews ofAgito have also been positive, with critics agreeing that it looked good on the platform and worked well from a gameplay standpoint.[33][196]Final Fantasy XV was positively received by many journalists; praise went to aspects of the story, the main characters, battle system and graphics, while the overarching plot, supporting cast and other technical elements such as the camera and late-game changes in gameplay were criticized.[151][197][198][199][200][201][202][203]
Final Fantasy XIII broke sales records for theFinal Fantasy franchise,[204] selling 1.5 million units in Japan on its release day,[205] and a further million a month after its North American release.[206]XIII-2 was the most purchased title of 2011 in Japan upon release, and reached second and first place in sales charts in the United States and United Kingdom respectively.[207][208][209]Lightning Returns had lower first-week sales than its predecessors, but still topped the sales charts in Japan, selling over 277,000 units in its first week and over 404,000 copies by the end of 2013.[210][211] It ranked as third and eighth in the UK and US February sales charts respectively.[212][213] Approximately 800,000 copies were sold by as of November 2014.[86] The threeXIII games have collectively sold 11 million units worldwide.[214] Speaking of the decreasing success of theXIII games and their effect on theFabula Nova Crystallis series onUSGamer, Parish felt that the initial backlash received byXIII had turned the "XIII" moniker into "box office poison".[86]
Type-0 sold over 472,000 units in its first week,[215] and went on to sell over 740,000 units in Japan.[216] The title was also added to the company's list of Ultimate Hits, re-releases of lucrative titles.[217]Type-0 HD reached the top of the sales charts in its debut week, selling 93,000 units, though it ultimately performed poorly in Japan.[218][219] It was among the ten top-selling games in March for the UK and US.[220][221] By April,Type-0 HD had shipped over one million copies worldwide.[222]Agito was highly successful in Japan, achieving 500,000 registered users within a week of release. By November of the year of release, the game had received one million downloads.[223][224]Awakening met with commercial success in China, achieving two million downloads within its month of release.[225] Upon its release,Final Fantasy XV sold five million copies worldwide through retail shipments and digital sales, breaking sales records for theFinal Fantasy franchise.[226] By May 2022,XV had sold ten million units worldwide across all versions, making it one of the bestsellingFinal Fantasy games of all time.[227]
Speaking in a 2014 feature on the series, Kitase and Toriyama commented that the initial structure and goals of the project had worked against it, causing the mythos narrative to become unfocused and difficult for players to follow within a single game. In the aftermath, Square Enix decided to move away from the complex narrative style that had accompanied the mythos, instead focusing on telling more understandable standalone stories.[86] Tabata described the decision to distanceFinal Fantasy XV from the mythos brand as a complicated but necessary one.[53]
^In the interview,Yoshinori Kitase does not say which deity the logo depicts, instead suggesting people speculate on its identity.[1]
^Additional developers were brought on for some entries, such asLightning Returns,Final Fantasy Agito andFinal Fantasy XV.[2][3][4]
^Japanese:ファブラ ノヴァ クリスタリス ファイナルファンタジー,Hepburn:Fabura Nova Kurisutarisu Fainaru Fantajī
^abTranslated by Square Enix as "The New Tale of the Crystal".[5]Fabula Nova Crystallis isdog Latin which literally translates to "A New Story for the Crystals": correct Latin would beFabula Nova Crystalli.
^Fainaru Fantajī Reishiki Gaiden Hyouken no Shinigami (ファイナルファンタジー零式外伝 氷剣の死神)
^ab《最终幻想觉醒》手游停运公告 ["Final Fantasy Awakening" mobile game suspension announcement].Final Fantasy Awakening website (in Chinese). February 23, 2020. Archived fromthe original on April 2, 2020. RetrievedApril 4, 2020.
^Juba, Joe (May 2016). "Final Fantasy XV – The Clearing Storm".Game Informer. No. 277.GameStop. pp. 38–64.
^abc"30 Minutos Con Hajime Tabata" [30 Minutes with Hajime Tabata] (in Spanish). La Capital Ovidada. October 13, 2016.Archived from the original on October 22, 2016. RetrievedOctober 22, 2016.
^『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】 [Hint when "Final Fantasy XV" will be released, and decision to cooperate with "Just Cause 3" [gamescom 2015]] (in Japanese).Famitsu. August 7, 2015.Archived from the original on August 7, 2015. RetrievedAugust 7, 2015.ではもうひとつ。神話や神についての設定は、『FFヴェルサスXIII』から『FFXV』への移行により変更があるのでしょうか。 田畑:『FFXV』にする段階で、そこまでに固まっていた設定については、神話とは強く絡めず『FFXV』の設定として取り込んでいます。ファブラの神話として出てくるものではありませんが、ベースとして活きています。
^ab『FFXIII-2』&神話"ファブラ~"開発スタッフインタビュー【完全版その1】 ["FFXIII-2" & myth "Fabra-" development staff interview [Complete version 1]] (in Japanese).Famitsu. January 28, 2011.Archived from the original on August 2, 2014. RetrievedDecember 26, 2014.
^【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る [[PS4 Creator Interview] "Final Fantasy XV" Tetsuya Nomura talks about "FF" drawn on a new generation machine] (in Japanese).Famitsu. September 20, 2013.Archived from the original on January 28, 2014. RetrievedJanuary 28, 2014.
^Gantayat, Anoop (April 23, 2007)."Ten Years of FFXIII".IGN.Archived from the original on October 27, 2014. RetrievedOctober 26, 2013.
^『FF零式HD』の開発を手掛けたヘキサドライブ松下社長に直撃! 田畑Dとは『FFXV』でも……!? [Ask HexaDrive President Matsushita, who worked on the development of "FF Type-0 HD"! What is Tabata D? Even in "FFXV" ...!?] (in Japanese).Famitsu. April 6, 2015.Archived from the original on April 6, 2015. RetrievedApril 6, 2015.
^「小説 ライトニングリターンズ FFXIII」が発売中止に ─ 著者が病気のためとの発表 ["Novel Lightning Returns FFXIII" to be discontinued ─ Author announced that it was due to illness] (in Japanese). Inside Games. November 27, 2013.Archived from the original on March 24, 2015. RetrievedJuly 4, 2015.
^Dengeki Review: ファイナルファンタジー 零式 (PSP) [Dengeki Review: Final Fantasy Type-0 (PSP)].Dengeki PlayStation (in Japanese). No. 505.ASCII Media Works. October 27, 2011. p. 221.
^2011年国内ゲーム市場規模は約4543.8億円に――エンターブレインが発表 [Enterbrain has announced domestic game market in 2011 to be about 454.38 billion yen] (in Japanese).Famitsu. January 5, 2012.Archived from the original on January 29, 2013. RetrievedFebruary 10, 2013.
^『ファイナルファンタジーアギト』登録数50万人突破記念キャンペーン&"ゴーレム討伐戦"開始 ["Final Fantasy Agito" registration number exceeded 500,000 commemorative campaign & "Golem subjugation battle" started] (in Japanese).Famitsu. May 23, 2014.Archived from the original on May 23, 2014. RetrievedMay 23, 2014.
^「ファイナルファンタジーアギト」第2期スタートでキャラが"転生"。100万ダウンロード突破記念プレゼントも [The character is "reincarnated" at the start of the second phase of Final Fantasy Agito". 1 million download breakthrough commemorative gifts].4Gamer.net. November 17, 2014.Archived from the original on November 18, 2014. RetrievedDecember 2, 2014.
^スマートフォン向け 「最終幻想 覚醒」200万ダウンロードを突破 [Over 2 million downloads of "Final Fantasy Awakening" for smartphones] (in Japanese).Square Enix. December 28, 2016.Archived from the original on June 3, 2017. RetrievedApril 2, 2017.