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Elfquest

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Comic book series by Wendy and Richard Pini
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Elfquest
Elfquest #5, 1979, cover art byWendy Pini.
Publication information
Publisher
Publication date1978 – present
Creative team
Created byWendy and Richard Pini
Written byWendy and Richard Pini
Various others
Artist(s)Wendy Pini
Various others
Collected editions
Elfquest Archives vol. 1ISBN 1401201288
Elfquest Archives vol. 2ISBN 1401201296
Elfquest Archives vol. 3ISBN 1401204120
Elfquest Archives vol. 4ISBN 1401207731

Elfquest (orElfQuest) is acomic book property created byWendy and Richard Pini in 1978,[1] and still owned by them. It is afantasy story about a community ofelves and other fictional species who struggle to survive and coexist on a primitiveEarth-like planet with two moons. Several published volumes of prose fiction also share the same setting.Elfquest was one of the firstcomic book series to have a planned conclusion. Over the yearsElfquest has been self-published by the Pinis through their own companyWarp Graphics, thenMarvel Comics,[1] then the Pinis again, more recentlyDC Comics, and, since 2013,Dark Horse Comics.[2] All issues ofElfquest published prior to 2014 are available online for free.[3]

Publication history

[edit]

The firstElfquest story, "Fire and Flight", appeared in February 1978[1] in theunderground comic bookFantasy Quarterly, published byLansing, Michigan-based IPS (Independent Publishers Syndicate). That company closed after publishing the first issue ofElfquest.[1] Sandwiched between the two parts of theElfquest story was a brief story written byT. Casey Brennan and illustrated byCerebus the Aardvark creatorDave Sim titled "Doorway to the Gods". The quality of the publication was disappointing to Wendy and Richard Pini. The interior was printed on newsprint, and the cover was printed, in a limited color palette, on only slightly heavier, uncoated paper stock.

WaRP Graphics

[edit]
Main article:List of Elfquest publications

The poor quality of this publication convinced the Pinis that they could produce a higher quality publication on their own.[4] After borrowing money in order to startWaRP Graphics, the Pinis started publishing withElfquest #2. It was printed magazine-size with glossy full-color covers and a character portrait print on the back cover by Wendy, a format that continued throughout the series' entire run. This story continued theElfquest tale started inFantasy Quarterly. Later, the Pinis' company WaRP Graphics reprinted the story fromFantasy Quarterly asElfquest #1 with a new front cover and full-color portrait print for the rear cover.

This series was one of the early successes that marked the establishment of a phase inunderground comics in which a new genre ofalternative independent comic books emerged that were closer in content to mainstream comics.Elfquest was also one of the first comic book series that had a prearranged conclusion. It was highly praised for its innovative themes. The fact that a female artist/writer (Wendy Pini) was the creative principal of the series was also notable.

The original series – generally referred to as "The Original Quest" or "OQ" – ran for 20 magazine-size issues (spanning about seven to eight years in terms of the main storyline), released three times a year.[5] Color compilations followed, published by the Donning Company under its Starblaze imprint as Books 1-4. Two more series were published in a reduced comic book-size format, but still in black and white:Siege at Blue Mountain (8 issues) andKings of the Broken Wheel (9 issues), later collected and published in color by Warp Graphics under its Father Tree Press imprint as part of a second edition of the graphic novels as Books 5-8. The stories take place three years after the original quest.

Warp Graphics explosion and implosion

[edit]

In the 1990s, the Pinis rebranded slightly (WaRP became Warp) and then began to publish multiple titles concurrently, many with overlapping storylines, showcasing the work of new artists and writers on the series. The (initially) color titlesNew Blood,Hidden Years, andShards for the most part carried the main storyline forward from the prehistoric to the medieval period of the World of Two Moons (now named Abode), occasionally featuring non-canonical stories. The historical background of the Wolfriders was filled out inBlood of Ten Chiefs,Two-Spear, andKahvi. The future of Abode was explored inThe Rebels andJink, set at a time when humans have reached space and colonized other worlds and the elves have all but disappeared. A fifth tribe of elves, the WaveDancers, was introduced only to be redacted from continuity. A one-shot issue re-introduced the sea elves with a new cast of characters. The first ten issues ofHidden Years were collected in two color volumes,Hidden Years andRogue's Challenge (Book 9 in the continuity of the second edition of graphic novels). Selected stories from the first ten issues ofNew Blood were collected asNew Blood andBedtime stories. Towards the end of their runs, in the mid-1990s, most of these titles reverted to black and white in North America, though some were published in color in Europe.

In large part as a response to the shrinking direct market in the mid-1990s, continuing storylines were collapsed together into a single 64-page anthology series introduced by the one-shotMetamorphosis. The new series was simply titledElfquest (Volume 2), and ran for 33 issues.[6]

Other media

[edit]

The series has also served as the basis for three novelizations (Journey to Sorrow's End,The Quest Begins, andCaptives of Blue Mountain) and fiveBlood of Ten Chiefs short story anthologies (some of which served as the basis of scripts inBlood of Ten Chiefs comic book series). The music CDA Wolfrider's Reflections is an album of folk songs based on elements from the original quest. Several collectibles, calendars, apparel, a role-playing game, and figurines have been sold over the years. The full-length novelElfQuest: Journey to Sorrows End, which included both text and several black-and-white illustrated plates, was published inPlayboy in 1982, and by Berkley in March 1984.

Marvel

[edit]

In 1985, the original series was republished byMarvel Comics' Epic imprint in 32 installments. Distributed on newsstands, this gave the series much-desired mass-market exposure. Because of Marvel's 22-page format, these new editions featured additional bridging pages which broke the narrative at different points than in the original Warp comics, which contained 32 pages of story. Marvel's license was only for the original series, which was already completed, so none of the sequels followed suit. Most of the additional material (bridging pages and panels) was incorporated into subsequent print collections and the online edition.

DC Comics

[edit]
Elfquest: Wolfrider #1, 2003.

In March 2003, after 25 years of self-publication, the Pinis licensed all publishing and merchandising rights in the series toDC Comics, although the Pinis retained ownership and creative control.

DC's publication ofElfquest material began in July 2003 withThe Elfquest 25th Anniversary Special, reprinting the first issue ofElfquest with new computer coloring and lettering by Wendy Pini and two short interviews with the Pinis. This was a teaser forThe Elfquest Archives, hardcover color compilation volumes which were released beginning in November. This series planned to reprint the first eight graphic novel collections in glossy format with new coloring and lettering. Fans complained that the publication schedule was disappointingly slow. Volume 2 was originally scheduled to appear in fall 2004 but after some delays was finally released in March 2005, 16 months after Volume 1. Part of the reason for the delay is that Wendy Pini was undergoinghip replacementsurgery.[7]

Meanwhile, September 2003 saw the publication ofElfquest: Wolfrider Volume 1, beginning a series of bimonthlymanga-sized black-and-white reprint collections which arrange the story into chronological order for the first time, beginning around 600 years before the events in the original series.Wolfrider Volume 2 is followed chronologically byElfquest: The Grand Quest Volume 1, the first in a series reprinting the original storyline, including the additional art drawn for the Marvel version. In this series, the original artwork has been rearranged into new panel layouts for clarity in the physically smaller manga format, which sometimes involved Wendy Pini adding extensions to the original artwork. Some sections of the original artwork are not included, for example inElfQuest: The Grand Quest Volume 11, a standalone story involving Tyleet and her adopted human son Little Patch is not in the volume, though later in Volume 13 Tyleet mentions Little Patch constantly while discussing the dream she had while encased for 10,000 years by the Preservers.

Another book,Elfquest: The Searcher and the Sword, was published in July 2004. Critical reaction was generally favorable; the major criticism leveled at the book is that it is overpriced for its size (96 pages).

After the four-issue comic seriesElfquest: Discovery, published in 2006, no more new stories appeared until theFinal Quest, beginning in 2012.

Online release

[edit]

In March 2008, Warp Graphics began uploading previously published stories toelfquest.com. They intended to make the entire series available online over the course of 2008, but the issues proved too numerous to upload within the year. Uploading of all comics was completed in March 2009.[3]

In September 2012, the latest series'Final Quest prologue story began publication at a rate of one page per week atBoing Boing.[8] Only about half of the prologue appeared there, deliberately, as a teaser leading to the print and digital publication planned for 2013 byDark Horse Comics.

Final Quest

[edit]

In October 2013,Elfquest Special: The Final Quest was published as a one-shot by Dark Horse Comics. It included the material originally seen at Boing Boing plus the rest of theFinal Quest prologue. TheFinal Quest series began publication by Dark Horse Comics, with the first issue released on January 22, 2014.[9] The entireFinal Quest series ran for 24 issues. The final issue, #24, was released on February 28, 2018, exactly 40 years after issue #1 of theOriginal Quest was first released.

Stargazer's Hunt

[edit]

In November 2019, a new series debuted from Dark Horse Comics. TitledElfquest: Stargazer's Hunt, the story focuses on Skywise.[10]

Background and setting

[edit]

The world in which the series takes place – eventually called Abode by its human inhabitants, but originally referred to as the World of Two Moons – superficially resemblesEarth, with geography that is marginally similar. There are some unusual prehistoric survivals among the fauna, and in early storylines Abode could have been described as Earth with two moons, hence its original name. As the story moves forward and Abode's history develops, it becomes apparent that its human culture and technology is distinguished by the twenty thousand years of influence by the elves, who have left an indelible mark on human society (though their existence is unacknowledged and unofficially suppressed by Abode's world government).

The elves ofElfquest are descended from highly advanced humanoid aliens called High Ones by their descendants. When their homeworld's natural resources became depleted due to overpopulation, they went spacefaring in order to find new planets to settle. Some of them returned to their dead homeworld, and ended up awakening their immense psycho-kineticpsychic powers[11] andbiological immortality. They eventually resumed spacefaring to explore the wider universe, usingtelekinesis to create egg-shaped vessels and pilot them to new worlds, adapting to any ecosystem by shifting their own shapes and metabolisms. As companions, they brought two of the last surviving animal species from their home, both of which gradually evolved during the journey (and subsequent events) into two more races of sapient near-immortals: theinsectoid Preservers and thesimian-descended Trolls.

After journeying to many different worlds, one of these vessels came to Abode (known to its inhabitants as theWorld of Two Moons), where human civilization had reached a level that was almost identical to Europe'smedieval period on Earth. Observing the humans, the High Ones saw the humans' artwork and literature depictedangels,deities, spirits and otherethereal beings which suggested to the High Ones that others of their kind had previously visited that world. In order to facilitate contact with the humans, before landing on the world, the High Ones deliberately formed themselves like elves and reshaped their egg-vessel to resemble a beautiful floating castle that matched the native architectural idiom, so that they could stay long enough to seek out more information about the previous visitors. The palace itself consists of two main parts: the magical material of which it is made, and two magic scrolls that contain all the history of the High Ones. The palace is also where the souls of dead elves come together to spend the rest of their existence.

Also by this time, the evolved simians (proto-Trolls) had become resentful of their subservient status and wished to permanently remain on the world. As the High Ones began to make the 'castle' descend, the simians violently rebelled, disrupting the High Ones' telekinetic controls enough to hurl the entire vessel and its contents back through time to Abode'spaleolithic era. Staggering out from the crash-landing, the High Ones found that their psychic powers were greatly weakened on Abode, leaving many of them unable to defend themselves from the prehistoric cave-dwelling humans who fearfully attacked them.[11] Forcibly dispersed away from the massacre outside of thepalace-shaped vessel, many of the initial elf survivors soon died, unable to adapt to the new, hostile environment;[11] the others gradually gathered into several widely scattered tribes. The known tribes include (in order of introduction) theWolfriders (forest-dwelling hunter-gatherers),Sun Folk (desert-dwelling farmers),Gliders (mountain-dwellers, only a few of whom hunt),Go-backs (formerly hunters, now primarily reindeer herders), and theWavedancers (sea-dwelling hunter-gatherers). The High Ones' evolved-simian servants also fled, mainly into networks of caverns where they became larger and established themselves as the subterranean race of Trolls, treasure-seeking miners and metalsmiths whose original links to the High Ones were forgotten.

The main story begins 10,000 years later, with elves and other beings having adapted with great difficulty to their home. Each tribe of elves has its own set of adaptations and traditions, and most of them are unaware that any of the other tribes even exist.

Cast

[edit]
Main article:List of Elfquest characters

The Wolfriders

[edit]

The central characters are theWolfrider elves, a tribe of ferocious hunter/warriors closely allied withwolves who serve as mounts, hunting partners, and friends. Their culture is roughly comparable to theIroquoisNative American nation. Within their founder group, a female High One named Timmain had been the only member to retain her shape-shifting ability. When winter came, Timmain shape-shifted into a wolf to hunt food for the starving elves around her. She sank deeply into her wolf-form and eventually forgot her original identity, even mating with a native wolf to produce a half-wolfchimeric son whom she handed over to the Elves after teaching him as much as she could as a wolf. They gave him the name Timmorn Yellow-Eyes and he became the first Chief of the Wolfriders, bringing the wolf pack and the stranded elves together to form a closesymbiotic alliance. Because of his mixed blood, Timmorn was mortal, unlike his progenitors. Timmorn then went on to sire many children, with both wolves and elves; as a result, the entire tribe and their bonded wolf pack can all trace their bloodline back to Timmorn in some way by the point at which the series begins. This mingling of wolf and elf blood produces unexpected results; aside from maintaining a feral, wolf-like mentality (known as the Way), the Wolfriders are the only elves who can, eventually, die of old age. In addition to the close bonds with their wolves, the Wolfriders also have some basicpsychicpowers liketelepathy (known as "sending"), healing, and plant manipulation. Because of the hybridization, their wolves also possess powers of telepathy, allowing Wolfriders to "send" with their wolves.

The central storyline, beginning with the series known as theGrand Quest orOriginal Quest, focuses on the tribe during the leadership of their eleventh chief Cutter. At the start of the story, the Wolfriders' regular forest life – intermittently interspersed by conflict with superstitiously genocidal humans – is lost when the humans set fire to the forest in retaliation for a previous battle.

The Wolfriders seek refuge in the caverns of their sullen, greedy, cowardly trade partners, the trolls. The elves claim that the trolls owe them sanctuary because of all the ways the Wolfriders have helped them over the years, but the corrupt troll king, Greymung, feels humiliated for being held at knifepoint by an elf and plots revenge. The elves are taken down a long tunnel toward what the trolls claim will be a land of bright promise, but is actually a tracklessdesert.[1] Then their guide seals the tunnel behind them. Desperately inspired by a piece of "magic"lodestone they obtained from the trolls' caves that acts as a crudecompass, they make an arduous journey across the wasteland until they encounter an oasis called Sorrow's End, populated by a tribe of sedentary, agrarian elves called theSun Folk.

The Sun Folk

[edit]

Compared to the Wolfriders, the peaceful Sun Folk have retained more knowledge about the High Ones. In turn, there are some psychic phenomena which have remained more common among the Wolfriders than among the Sun Folk, such as sending and "Recognition", a powerful involuntary compulsion to mate with another elf; this mating is guaranteed to produce offspring who are more powerful than either parent. This powerful impulse can be resisted with difficulty, but at the cost of great personal stress. If the two individuals are not temperamentally compatible, they may part ways again as soon as a child has been produced, but otherwise they may form a lifelong pair-bond as "lifemates".

Cutter's partner in Recognition is the Sun Folk's beautiful and powerful healer,Leetah. She initially rejects him as a savage barbarian, especially since she is already partnered to her village's haughty chief hunter,Rayek. The love triangle between Cutter, Leetah, and Rayek is the main focus of much of the first part of the story. Cutter and Leetah eventually become lifemates; bested by Cutter in a ritual trial and displaced as sole hunter and protector by the Wolfriders, Rayek leaves the village.

Once this conflict is resolved, the two tribes quickly unite with each side willing to adjust to the other for their mutual benefit. The Wolfriders enjoy the benefits of a more sophisticated culture with greater knowledge, while the Sun Folk benefit from a band of strong hunters and defenders of their desert refuge from humanity.

Six years later, the oasis sanctuary of Sorrow's End is breached by a handful of starving humans who approach the oasis. Although they are sent on their way (probably to die of thirst), Cutter realizes that more could follow and decides to take action. He goes on aquest with his soul-brother,Skywise, seeking other elf tribes as allies against humanity. Later, Cutter's son,Suntop, receives a warning from the Sun Folk's elder Savah, The Mother of Memory, about an evil which Cutter must avoid. Savah, who is close to being a High One herself, possesses a magical ability known as "going out", where her spirit leaves her body in attempts to connect to other Elves. In this way she was also able to briefly contact Rayek after he left Sorrow's End. The majority of the Wolfriders escort Leetah, Suntop, and his twin sisterEmber on their journey to deliver Savah's warning to Cutter and Skywise.

The Gliders

[edit]

Continuing their quest, Cutter and Skywise learn of the existence of another elf tribe dwelling in a place called Blue Mountain. This previously unknown tribe, consisting of tall, thin, graceful elves, is known as theGliders. They treated humans like any other prey, until a human shaman made her way near the peak of Blue Mountain and sang and talked to them. The Gliders then agreed not to hunt humans, if they in turn received offerings and worship. The humans then worshiped them as "spirit-gods".

The Gliders claim to be original High Ones and are nominally led by an ancient elf named Lord Voll. He wanted them to have a safe home, thus their rockshapers built a home inside Blue Mountain after the memories of the Palace of the High Ones. After Lord Voll's lover and confidant Winnowill created theChosen Eight, a group of hunters that rode the Giant Hawks that nested in Blue Mountain – no one but those hunters left the mountain. They are a conservative community that has degenerated into insular decadence, dominated by the seductive, sinister Winnowill, who was once Voll's consort but who now has her own agenda.

Cut off from new impulses, the Gliders' culture turned in on itself. They created intricate art, such as the Egg of Six Spheres, which recorded the elves' history, but stopped growing. For millennia no children were born. Some of the rockshapers were put into permanent trance, and do nothing but fulfill a certain function. Winnowill manipulated Voll so that his plans to leave Blue Mountain again never grew to fruition. Lord Voll came to believe that the elves were doomed to wither, and that there would never be any children born. Only the arrival of the Wolfriders with their children and the Preservers could wake him up. He was then determined to return to the Palace of the High Ones as soon as possible, but was killed before reaching it, leaving Winnowill as new Lord of the Gliders.

The Gliders rarely venture out of their mountain except for the Chosen Eight, the tribe's hunters and (if need be) warriors. Although they have their own powers of psychiclevitation, the Eight ride massive birds with whom they share a strong bond, similar to that of the Wolfriders and their wolves. As the Wolfriders search for Cutter and Skywise, Strongbow shoots down one of the massive birds for food. Enraged at the death of their mount, the Gliders attack the Wolfriders and imprison most of the tribe within Blue Mountain. Winnowill then tortures Strongbow for the death of the bird, while Leetah, Ember, and Suntop hide in the Forbidden Grove which is the home of the Preservers. Nightfall and Redlance also manage to escape imprisonment, and stumble upon Cutter and Skywise shortly after Cutter and his family are re-united. One-Eye, also not captured, lurks around the base of the mountain surviving on the humans' unknown generosity.

Dewshine, much to the dismay of her tribe (and herself), becomes Recognized by one of the Gliders named Tyldak, who has been reshaped by Winnowill to resemble a bird himself. Both fight the Recognition at first, but eventually give in and Dewshine becomes pregnant.

Winnowill puts all Gliders but the Chosen Eight into deep sleep, and attempts to use their magic powers to shape Blue Mountain into a vessel to leave theWorld of Two Moons. This plan is foiled by the Wolfriders. The already re-shaped Blue Mountain shatters, and nearly all Gliders are killed; as a people and a tribe, the Gliders no longer exist.

What follows is a difficult but enlightening journey, in which the elves' most basic assumptions about the world are turned upside down as they meet humans who are more good than they ever hoped, elves more evil than they ever imagined, and trolls more aggressive than they ever feared. Throughout these adventures, Cutter and his companions learn about the world and themselves in profound ways.

The Go-Backs

[edit]

The Go-Backs are the fourth and last Elf tribe encountered during the Original Quest. Originally a migrating tribe, the Go-Backs are named after a sudden desire to "go back" to the Palace of the High Ones. The Palace has a strong pull on all elves once in range, and the Go-Backs were the first to stumble on it since the High Ones were driven away. First appearing to save Cutter and his followers from a war party of trolls in a snow-bound tundra, the Go-Backs are arctic-dwelling elk-herders, bearing about the same resemblance to theSámi as the Wolfriders do to theIroquois and the Sun Folk to Mesoamericans (that is to say, mainly in costume). They are highly warlike and hardened, being locked in continual strife with the trolls who bar their way to the Palace. They have a prejudice against magic, but not to the extent of persecuting its users. The Go-Backs, so removed from magic, no longer rely on Recognition to procreate. They provided the bulk of the military strength that allowed the completion of the first quest, and lost half their numbers in doing so.

The High Ones

[edit]

The High Ones were an advanced race, resembling the aliens known asGreys; they were stranded on Abode after their ship, the Palace, was sabotaged from within and crash-landed. There are few, if any, known High Ones remaining on Abode, though they live on in their descendants, the Elves, Trolls, and Preservers.

Contributing artists and writers

[edit]

Various artists and writers have contributed toElfquest over the years, including the following, as listed on theElfquest Reader's Collection page.[12]

Artists

[edit]

Wendy Pini, Sonny Strait, Carol Lyon, Delfin Barral, Brandon McKinney, Barry Blair, Jerry Braccia, Jeff Zugale, Janine Johnston, Paul Bonanno, Ken Hooper, Steve Blevins, Craig Taillefer, Barb Kaalberg, Charles Barnett, Daniel Shelton, Mat Nastos, Bill Neville, Al Nickerson, Jen Marrus, Rick Ketcham, Paul Abrams, John Byrne, Terry Beatty, O.F. Roko, Lorraine Reyes, Justin Bloomer, David Boller, Dennis Fujitake, Kathryn Bolinger, Colin Chan, Wendi Strang-Frost, Carla Speed McNeil, Chris Schenk.

Writers

[edit]

Wendy & Richard Pini, Sonny Strait, Brandon McKinney, Bern Harkins, Christy Marx, Andy Mangels, Terry Collins, Joellyn Auklandus, Kim Yale, Sara Byam, Wendi Lee, John Ostrander, Barry Blair, Vickie Murphy, Kathryn Bolinger, Christopher Lane, Pam Fremon, Bill Neville, Carla Speed McNeil.

Adaptations

[edit]
Elquest panel discussion at the 2018East Coast Comicon in New Jersey. From left to right:Richard Pini,Wendy Pini, writer Joellyn Auklandus, andElfquest podcasterDavid Mizejewski.

Besides an unofficialhomage in Marvel'sX-Men #153 (Kitty Pryde wears anElfquest T-shirt throughout the issue, and asprite named "Pini" appears on p.16),[13]Elfquest has been adapted into a range of media. A scene fromElfquest between Cutter and Leetah in Sun Village was also performed as part of a theater rehearsal inFantastic Four #242.

While not an adaptation in the strictest sense of the term, Piers Anthony's 13thXanth novelIsle of View introduces a character named Jenny Elf, a Wolfrider who was magically brought to Xanth from Abode after a tragic accident. Jenny Elf, by the author's own admission, is a tribute to a young girl who was paralyzed by a drunk driver. Jenny Elf continues to be a character in subsequentXanth novels.Warp Graphics published the first volume of a graphic novel adaptation ofIsle of View entitledReturn to Centaur.[14]

Film

[edit]

In 1982, the Pinis were in talks withNelvana to produce ananimated film based on the story, which was contemplated to open after issue #20's anticipated release in late 1984.[15] While described as being in the "very early planning stages", nothing further was ever mentioned about this project.

The Pinis signed a development deal with film producerEdward Pressman in 1994, withJeremiah Chechik planned as the director.[16]

In 2008,Warner Bros. considered to adaptElfquest saga to the big screen, with Rawson Thurber serving as writer and director. The format (live action, CGI, or traditional animation) is unknown.Elfquest's official Facebook page later confirmed that Warner Bros. ultimately said "no"; the ostensible reason was that Warner Bros. did not want the film to compete with their filmThe Hobbit. In 2013 there were rumors of recapping the project on behalf of the producers of a fanmade trailer which appeared a few years prior.[17]

Animated video series

[edit]

In the early 1990s, an ad for a multi-volume animated adaptation ofElfquest appeared in the comic. A few issues later, the Pinis told readers they'd withdrawn from the deal, and that readers should ask for refunds. Those who did not eventually received a 50-minute VHS tape from Abby Lou Entertainment, copyrighted from 1992. Covering the first volume of the book, it consists of color still images taken straight from the comic, some minor animation, and spoken dialogue. The animated video is available for free on the official ElfQuest website.

Web trailer

[edit]

Stephanie Thorpe and Paula Rhodes produced a short web trailer entitledElfquest: A Fan Imagining. The Pinis donated original art for the fundraising campaign, and lent an original dress to the production.[18] The short premiered at theScreen Actors Guild in April 2011[19] and the cast featuredTaryn Southern,Casey McKinnon,Jessica Lee Rose, and more.[20]

Role-playing games

[edit]

A licensed tabletopElfquestrole playing game was produced byChaosium in 1984, utilizing theBasic Role-Playing system which had first appeared in the gameRuneQuest and some original illustrations by Wendy Pini, including the character sheets.

Both the role-playing game and the comics themselves have inspired a number of online games (mostlyMUSHes).

Toys

[edit]

A line of action figures was briefly produced, featuring Cutter, Leetah (with a small Petalwing figurine), Picknose, and Tyldak. A proposed second series that would have included Skywise, among others, never reached production.

Board games

[edit]

Twoboard games featuring theElfquest world have been published.

In 1986,Mayfair Games releasedElfQuest, a competitive game where players lay tiles to build the board as the game proceeds. Players play one of four elf tribes as they try to find the elf homeland, or as the troll tribe that tries to prevent the elf players from finding the homeland long enough until they can "build a dome" over it.[21]

In 2015, Cheeky Dingo games released theElfQuest Adventure Game, acooperative board game, where the players take four elven characters on a campaign of adventures based on stories from the comic books. The game was funded viaKickstarter.[22]

Music

[edit]

In 1987,Off Centaur Publications releasedA Wolfrider's Reflections: Songs of Elfquest, a collection offilk songs. In 2013, several unreleasedElfquest songs by Julia Ecklar were also included on her solo album,Horsetamer.

Starfire

[edit]

One particular anecdote was the creation of a mission insignia for one of the experiments taken aloft bySpace Shuttle Columbia with missionSTS-87, which was dubbed 'Enclosed Laminar Flames', abbreviated to ELF, in 1997. As theElfquest series was quite popular in those days, Dennis Stoker, who sponsored and managed the experiment and a huge fan of the series, asked Wendy Pini to contribute to the experiment in designing an insignia. The result is a circular insignia depicting the experiment, holding the names of the primary contributors (including theUniversity of Iowa), set against a dark blue, star-spangled background and a unique elven character, wearing a green-and-black suit with star motifs accompanying the experiment. The character, dubbed "Starfire", became a first in space – no comic book-style character had been created in connection with a spaceflight mission, let alone actually traveled to space. Wendy Pini was particularly proud of this work.[23]

ElfQuest: The Audio Movie

[edit]

In 2021, the Pinis began to develop an audio movie production via live stream focusing on the first five issues of the original comic book series.[24] The full-cast audio drama was developed with Dagaz Media and The Fantasy Network (TFN), using crowdfunding that allowed fans to directly support Pinis where they were able to mantain their independent voice and vision for the project without corporate changes.

Two crowdfunding pledge campaigns, one with TFN and the other throughKickstarter, were both successful, raising over $300,000. Pre-production commenced that June. Over 40 cast members were attached, including:Alejandro Saab as Cutter,Cree Summer as Savah,Amber Benson as Nightfall,Osric Chau as Skywise,Zehra Fazal as Moonshade, Hugo Pierre Martin as Redlance,Will Friedle as Strongbow,Divinity Roxx as Leetah, Pun Bandhu as Rayek,Robert Picardo as Picknose,Aaron Douglas as Treestump,Clare Kramer as Clearbrook/Rainsong,Jonathan M. Woodward as One-Eye/Woodlock,Nicole Maines as Dewshine, Thomas Trinh as Scouter,Ray Porter as Spirit Man/King Greymung, Yasha Jackson as Shenshen,Tim Russ as Sun Toucher, Abie Ekenezar as Ahdri,Jeffrey Vincent Parise as Bearclaw, Lisa Coronado as Joyleaf, andDavid Mizejewski as Rain. Wendy herself did a cameo as the background character commonly referred to as "the Baker".

Adult animated series

[edit]

In 2024,Fox Entertainment andBento Box Entertainment developed a pilot script commitment for a one-houradult animated series based on the comics.[25]

Awards and honors

[edit]
  • 1979 Ed Aprill Award (New York Comic Art Convention) – Best Independent Comic
  • 1979, 1980 Alley Award
  • 1980 Small Press Writers and Artists Organization – Best Artist (Comics), Wendy Pini – Best Editor (Comics), Richard and Wendy Pini
  • 1981 Phantasy Press Comic Art Awards (Woody Awards, in honor of Wally Wood) – Best Alternative Comic
  • 1983 Small Press Writers and Artists Organization – Best Comic
  • 1983 Heroes Award (Heroes Aren't Hard To Find) – Best Black and White Magazine
  • 1984 New York State Jaycees Distinguished Service Award (Wendy and Richard Pini)
  • 1985Balrog Award (Sword and Shield Corp. of Denver, Colorado) – Best Artist (Wendy Pini)
  • 1986 Fantasy Festival Comic Book Awards (El Paso Fantasy Festival) – Best Alternative Comic
  • 1987, 1988 Skywise (Elfquest character) inducted into Massachusetts Institute of Technology freshman class[26]
  • 1989 Golden Pen Award (Young Adult Advisory Committee, Spokane, Washington)
  • 2019Will Eisner Hall of Fame

References

[edit]
  1. ^abcdeSanderson, Peter (July 1985)."Say Hello to Elfquest". MARVEL AGE. Archived fromthe original on 2011-06-11.
  2. ^Pini, Wendy; Pini, Richard (2013).Elfquest Special: The Final Quest. Dark Horse Comics.ASIN B01668BURG.
  3. ^ab"Elfquest Comic Viewer". Elfquest.com. Retrieved2022-06-21.
  4. ^Hall, Wayne (2014-01-23)."ElfQuest: The Final Quest #1 Review". Majorspoilers.com. Archived fromthe original on 2014-07-28. Retrieved2015-08-10.
  5. ^WARP graphics also published a nonintegral "OQ" #21 in 1984.
  6. ^DecadesArchived May 25, 2013, at theWayback Machine
  7. ^Wendy WordsArchived February 4, 2012, at theWayback Machine
  8. ^Beschizza, Rob (2012-09-05)."Introducing Elfquest at". Boing Boing. Retrieved2015-08-10.
  9. ^"Elfquest Special: The Final Quest (one-shot)". Dark Horse Comics. 2013-10-09. Retrieved2015-08-10.
  10. ^"DARK HORSE BOOKS PRESENTS: "ELFQUEST: STARGAZER'S HUNT COMPLETE EDITION"".www.darkhorse.com. Retrieved25 February 2024.
  11. ^abcPerrin, Steve (1989),Wendy and Richard Pini's Elfquest The Official Roleplaying Game, Chaosium Publications, p. 178,ISBN 0-933635-54-0
  12. ^A Guide to the Elfquest Reader's Collection. Elfquest.com. Retrieved 2021-12-31.
  13. ^Claremont, Chris (w).Uncanny X-Men #153 (January 1982),Marvel Comics.
  14. ^"Return to Centaur". Elfquest.com. Retrieved2015-08-10.
  15. ^"Lights! Camera! Action!" Elfquest, vol. 1, no. 13, p. Inside front cover (May 1982). Poughkeepsie, NY: WaRP Graphics.
  16. ^Anthony DeBarros, "Heading for Hollywood",Poughkeepsie Journal, 24 August 1994, D1.
  17. ^Elves gather at Warners,The Hollywood Reporter, July 9, 2008(subscription required)
  18. ^Miller, Liz Shannon (October 1, 2010)."Creator-Blessed ElfQuest Fan Film Crowdsources Funds".The New York Times. Retrieved27 October 2010.
  19. ^"SAG New Media Department Presents The Premiere of "ElfQuest: A Fan Imagining" Wednesday, April 6" (Press release).Screen Actors Guild. 5 April 2011.
  20. ^Rate ElfquestArchived September 11, 2011, at theWayback Machine
  21. ^"ElfQuest | Board Game". BoardGameGeek. Retrieved2015-08-10.
  22. ^"ElfQuest Adventure Game | Board Game". BoardGameGeek. Retrieved2015-08-10.
  23. ^"Elfquest takes a ride on the space shuttle!". October 1997.
  24. ^"Elfquest Audio Movie".elfquest.com.Archived from the original on 2021-02-25. Retrieved2021-03-21.
  25. ^Petski, Denise (11 January 2024)."'Elfquest' Animated Series Based On Comics In Works At Fox From Modern Magic; Susan Hurwitz Arneson To Pen Adaptation, Showrun & EP". Deadline.
  26. ^MIT Freshman Picture Book, 1987 and 1988

External links

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