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Eidos-Montréal

From Wikipedia, the free encyclopedia
Canadian video game developer

Eidos Interactive Corporation
Eidos-Montréal
Company typeSubsidiary
IndustryVideo games
Founded26 November 2007; 18 years ago (2007-11-26)
FounderStéphane D'Astous
Headquarters,
Canada
Key people
Products
Number of employees
481[1] (2022)
Parent
Websiteeidosmontreal.com

Eidos Interactive Corporation (trade name:Eidos-Montréal) is a Canadianvideo game developer based inMontreal and part ofEmbracer Group. The studio was founded by Stéphane D'Astous in 2007 underSCi Entertainment. It became part ofSquare Enix Europe in 2009 and CDE Entertainment in 2022.

History

[edit]

Eidos Interactive announced plans to open aMontreal-based subsidiary studio in February 2007.[2] Eidos Interactive Corp. was incorporated in March 2007.[3] Eidos-Montréal formally opened withgeneral manager Stéphane D'Astous on 26 November 2007.[4] According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period.[5]

The same year as its founding, the studio announced to work on aDeus Ex project.[6] In May 2009, the studio announced to work on the fourth installment of theThief series.[7] D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix.[8] In a 2022 interview, he retroactively called Eidos group a "trainwreck in slow motion", blaming London and Japan headquarters for failing to utilize the full potential of the studios.[9] On 4 March 2014, Square Enix announced that 27 employees were laid off from Eidos-Montréal.[10]

On 26 January 2017, Square Enix announced a partnership withMarvel Entertainment to create multiple video games based on Marvel properties, the first of which was announced asAvengers, based onthe comics of the same name, which would be developed byCrystal Dynamics and Eidos Montreal.[11] In May 2018, the studio had over 500 employees.[12] In April 2018, YouTube journalist George Weidman (Super Bunnyhop) reported on a cancelled video game codenamed "Fantasy Project W" that was in development in 2012. Anfossi said toPCGamesN in May that he unable to comment; he found the video "very well done" and "very funny to watch" and explained that, within the video game industry, projects are often started but eventually cancelled.[13] In 2019, Eidos-Shanghai became part of Eidos-Montréal, a studio established in 2008 to handleoutsourcing for Eidos.[14][15]

In June 2020, Square Enix announced new research and development studio Eidos-Sherbrooke, led by Julien Bouvrais. It was envisioned to take advantage of the nearbyUniversité de Sherbrooke andBishop's University and bring in new computing technology from these schools into their games. It was said to initially operate remotely, with plans move to a permanent location in southern Quebec in 2021 and to grow from 20 to 100 staff.[16] On 13 June 2021, during a panel forE3 2021, it was announced that the company would be developing a game based onGuardians of the Galaxy.[17]

In May 2022, Square Enix reached an agreement withEmbracer Group to purchase the studio and other assets ofSquare Enix Europe.[18] During the announcement of this acquisition, it was revealed that Eidos had several projects in development, all usingUnreal Engine 5.[19] On 20 May 2022, Embracer Group (before the acquisition was complete) expressed interest in sequels, remakes and remasters in established franchises of the studio such asDeus Ex andThief.[20] The acquisition was completed on 26 August 2022, with the assets being held under CDE Entertainment.[21] In November 2022, Eidos-Shanghai was detached from Eidos-Montréal and moved toGearbox Entertainment, another Embracer Group company, as Gearbox Studio Shanghai.[22] Eidos-Sherbrooke was closed in late January 2023.[23]

In November 2022,Jason Schreier ofBloomberg News reported that Eidos-Montréal was in the "very very early" development stages of a newDeus Ex game. He also reported they were working in multiple projects to be published byXbox Game Studios.[24] In January 2024, he reported thatEmbracer Group had cancelled the newDeus Ex game, which had been in development for two years, as well as laid off an unspecified amount of employees.[25] Eidos-Montréal then confirmed that 97 people were laid off, and in March 2025, laid off more 75 employees.[26][27] In June 2024, it was revealed that Eidos-Montréal are supporting development for the upcomingFable.[28] In June 2025, the studio announced to be a co-developer forGrounded 2 alongsideObsidian Entertainment.[29] Both announcements were made during the annualXbox Games Showcase events byMicrosoft Gaming.[29]

Technology

[edit]

On 4 December 2014, Eidos revealed their proprietary technology called Dawn Engine which was to be used in futureDeus Ex projects, first of which was later revealed to beDeus Ex: Mankind Divided.[30] It is based on a heavily modified version ofIO Interactive'sGlacier 2, which has its roots inHitman: Absolution.[31] The engine was created after developers at Eidos-Montréal "found that [their] creative vision was somehow limited" by relying on existing engines.[32][33] The graphics engine has been "almost completely" rewritten. This was done to "fully leverage the power offered by the PC and [eighth-gen] consoles". The creation of Dawn was challenging even for Eidos-Montréal's most experienced staff.[34] The engine was later used for 2021'sMarvel's Guardians of the Galaxy.[35]

Dawn Engine features improved conversation system and cutscenes compared to Glacier 2. Built on an "entity system", Dawn allows designers to create new behaviours without the assistance of programmers.[36] Hair technology is an improved version ofAMD'sTressFX,[37] which has been developed by the in-houseresearch and development teamLabs. Dawn features systems for volumetric lighting and air density, as well as support for dense indoor and outdoor areas, and many dynamic objects. Not all objects are rendered at the same time, the engine makes use ofUmbra occlusion culling.[38] WithMarvel's Guardians of the Galaxy,ray tracing andDLSS support was added,[39] as well as working in-game mirrors.

Eidos-Montréal subsequently abandoned work with the Dawn Engine after 2022, adoptingUnreal Engine 5 for their ongoing work to "focus on content" rather than technical hurdles of developing a game and its engine simultaneously.[40][41] With the foundation of Eidos-Sherbrooke, research and development work was mostly offloaded to that studio including Eidos-Labs department.[42]

Games developed

[edit]
YearTitlePlatform(s)Publisher(s)NotesRef.
2011Deus Ex: Human RevolutionMac OS X,PlayStation 3,Wii U,Windows,Xbox 360Square EnixAlso developed thedownloadable episodeThe Missing Link (2011)[43][44]
2013Tomb RaiderLinux,Nvidia Shield,OS X, PlayStation 3,PlayStation 4,Stadia, Windows, Xbox 360,Xbox OneSupportive development forCrystal Dynamics[45]
2014ThiefNvidia Shield, OS X, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One[46]
2015Rise of the Tomb RaiderLinux, OS X, PlayStation 4, Stadia, Windows, Xbox 360, Xbox OneSupportive development for Crystal Dynamics[47]
2016Deus Ex: Mankind DividedmacOS, Linux, PlayStation 4, Windows, Xbox OneFeral Interactive, Square Enix[48]
2018Shadow of the Tomb RaidermacOS, Linux, PlayStation 4, Stadia, Windows, Xbox OneSquare Enix[49]
2020Marvel's AvengersPlayStation 4,PlayStation 5, Stadia, Windows, Xbox One,Xbox Series X/SCrystal Dynamics, Square EnixSupportive development for Crystal Dynamics[11]
2021Marvel's Guardians of the GalaxyNintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/SSquare Enix[17]
2026FableWindows, Xbox Series X/SXbox Game StudiosSupportive development forPlayground Games[50]
TBAGrounded 2Windows, Xbox Series X/SCo-developed withObsidian Entertainment[51]

Awards

[edit]

Eidos-Montréal was recognized as one of the Best Places to Work byGamesIndustry.biz,[52] and Montréal's Top Employers byCanada's Top 100 Employers competition.[53]

References

[edit]
  1. ^"Embracer Group acquires Eidos, Crystal Dynamics, and Square Enix Montréal"(PDF).Embracer Group. 2 May 2022. p. 7.Archived(PDF) from the original on 14 September 2022. Retrieved14 September 2022.
  2. ^Carless, Simon (15 February 2007)."Eidos Sets Up Development Arm In Montreal".Gamasutra.Archived from the original on 7 May 2021. Retrieved6 May 2021.
  3. ^"Corporate Data"(PDF). Square Enix Holdings Company Limited. 31 March 2021.
  4. ^French, Michael (26 November 2007)."Eidos Montreal officially opens".Develop.NewBay Media.Archived from the original on 24 February 2017. Retrieved4 December 2016.
  5. ^Dobson, Jason (19 February 2007)."Q&A: Stephane D'Astous On Eidos Montreal's Next-Gen Plans".Gamasutra.UBM TechWeb. Archived fromthe original on 20 December 2016. Retrieved4 December 2016.
  6. ^Develop (30 November 2007)."Q&A: Stephane D'Astous, Eidos Montreal".Develop.NewBay Media. Archived fromthe original on 24 February 2017. Retrieved4 December 2016.
  7. ^Crecente, Brian (11 May 2009)."Thief 4: It's Official".Kotaku.Gizmodo Media Group.Archived from the original on 11 December 2017. Retrieved4 December 2016.
  8. ^Ray Corriea, Alexa (23 July 2013)."Eidos Montreal GM resigns, cites 'lack of courage' at Square Enix".Polygon.Vox Media.Archived from the original on 26 January 2021. Retrieved4 December 2016.
  9. ^"Square Enix's Western studios were a "train wreck in slow motion"".GamesIndustry.biz. 26 July 2022.Archived from the original on 26 July 2022. Retrieved26 July 2022.
  10. ^Schreier, Jason (4 March 2014)."Big Layoffs AtThief Developer Eidos Montreal".Kotaku.Gizmodo Media Group.Archived from the original on 29 December 2016. Retrieved4 December 2016.
  11. ^abFrank, Allegra (26 January 2017)."Square Enix teams up with Marvel for The Avengers project".Polygon.Archived from the original on 15 May 2022. Retrieved15 May 2022.
  12. ^Dring, Christopher (11 May 2018)."Square Enix teams up with Marvel for The Avengers project".Gamesindustry.biz.Archived from the original on 11 May 2018. Retrieved11 May 2018.
  13. ^Capel, Chris J (11 May 2018)."Eidos Montreal head responds to Final Fantasy Project W rumours".PCGamesN.Archived from the original on 1 October 2020. Retrieved15 August 2020.
  14. ^Eidos-Montréal 15th Anniversary, 15 February 2022,archived from the original on 11 April 2022, retrieved11 April 2022
  15. ^Lee, James (22 September 2008)."Eidos opens Shanghai Office".GamesIndustry.biz.Archived from the original on 16 November 2022. Retrieved16 November 2022.
  16. ^Dealessandri, Marie (16 June 2020)."Square Enix announces new Eidos-Sherbrooke studio".GamesIndustry.biz.Archived from the original on 19 October 2021. Retrieved16 June 2020.
  17. ^ab"Save the Universe (Probably) with 'Marvel's Guardians of the Galaxy'".Marvel Entertainment.Archived from the original on 14 June 2021. Retrieved14 June 2021.
  18. ^"Square Enix Selling Tomb Raider, Deus Ex & Thief Studios (And The Games As Well)".Yahoo Finance.Archived from the original on 2 May 2022. Retrieved2 May 2022.
  19. ^Strickland, Derek (2 May 2022)."Eidos Montreal has multiple games in development using Unreal Engine 5".TweakTown.Archived from the original on 2 May 2022. Retrieved27 May 2022.
  20. ^Ivan, Tom (20 May 2022)."Embracer sees 'great potential' in Crystal Dynamics and Eidos Montreal sequels, remakes and remasters".VGC.Archived from the original on 22 May 2022. Retrieved22 May 2022.
  21. ^"Embracer Group completes acquisition of Crystal Dynamics, Eidos-Montréal, Square Enix Montréal amongst other assets" (Press release).Embracer Group. 26 August 2022.Archived from the original on 26 August 2022. Retrieved26 August 2022.
  22. ^Sinclair, Brendan (15 November 2022)."Eidos Shanghai becomes Gearbox Shanghai".GamesIndustry.biz.Archived from the original on 15 November 2022. Retrieved16 November 2022.
  23. ^Roberge, Simon (7 April 2023)."Eidos n'a plus de studio à Sherbrooke" [Eidos no longer has a studio in Sherbrooke].La Tribune (in French). Retrieved28 November 2023.
  24. ^"Embracer Group Shuts Down Montreal Video Game Studio".Bloomberg.com. 1 November 2022. Retrieved29 January 2024.
  25. ^"Embracer Group Cancels 'Deus Ex' Video Game".Bloomberg.com. 29 January 2024. Retrieved29 January 2024.
  26. ^"Eidos Montreal lays off 97 staff, new Deus Ex game reportedly canceled".Gematsu. 29 January 2024. Retrieved29 January 2024.
  27. ^Contributor, Vikki Blake (31 March 2025)."Eidos Montréal lays off 75 staff".GamesIndustry.biz. Retrieved31 March 2025.{{cite web}}:|last= has generic name (help)
  28. ^Lewis, Catherine (9 June 2024)."Finally confirming reports, Deus Ex studio and RPG veterans are helping the Fable 4 team "craft an unforgettable adventure"".gamesradar. Retrieved9 June 2024.
  29. ^abShyla, Schofield (8 June 2025)."Grounded 2: Bigger, Bolder, and Back in Game Preview".Xbox Wire.
  30. ^Savage, Phil (4 December 2014)."Eidos introduce the engine behind the upcoming Deus Ex".PC Gamer.Archived from the original on 6 December 2014. Retrieved27 May 2022.
  31. ^"Eidos Montreal shows off the Dawn Engine, the "cornerstone" of Deus Ex Universe".PCGamesN. 4 December 2014.Archived from the original on 8 December 2014. Retrieved18 May 2022.
  32. ^"Eidos announces its next-gen game engine: the Dawn Engine".HEXUS. 5 December 2014.Archived from the original on 18 August 2016. Retrieved18 May 2022.
  33. ^OXM Staff (21 April 2015)."Designing Deus Ex's futuristic Dawn Engine".gamesradar.Archived from the original on 2 April 2016. Retrieved18 May 2022.
  34. ^"How the Dawn Engine is powering the next wave of Deus Ex games".MCV. 11 February 2015.ISSN 1469-4832.Archived from the original on 23 January 2021. Retrieved18 May 2022.
  35. ^"Eidos Confirms Guardians Of The Galaxy And Avengers Use Different Engines".TheGamer. 27 September 2021.Archived from the original on 27 October 2021. Retrieved18 May 2022.
  36. ^"How the Dawn Engine is powering the next wave of Deus Ex games".MCV. 11 February 2015.ISSN 1469-4832.Archived from the original on 23 January 2021. Retrieved18 May 2022.
  37. ^Paras, Archie (17 March 2015)."Dawn Engine – First Slide Showcasing AMD's TressFX 3.0".Wccftech.Archived from the original on 19 March 2015. Retrieved18 May 2022.
  38. ^"Improving Geometry Culling for 'Deus Ex: Mankind Divided' (presented by Umbra)".www.gdcvault.com.Archived from the original on 1 June 2022. Retrieved18 May 2022.
  39. ^"Guardians of the Galaxy's RT upgrade adds extra shine to a brilliant game".Eurogamer.net. 18 December 2021.Archived from the original on 12 May 2022. Retrieved18 May 2022.
  40. ^Embracer Group enters into an agreement to acquire Eidos, Crystal Dynamics, and Square Enix Montréal, 2 May 2022,archived from the original on 12 June 2022, retrieved18 May 2022
  41. ^Palumbo, Alessio (2 May 2022)."Eidos Montréal Has Adopted Unreal Engine 5 Over In-House Tools".Wccftech.Archived from the original on 2 May 2022. Retrieved18 May 2022.
  42. ^"WorldGen: Painting the world, one layer at a time".Eidos-Sherbrooke.Archived from the original on 4 May 2021. Retrieved9 June 2022.
  43. ^"Square Enix and Eidos-Montreal Announce Deus Ex: Human Revolution Has Gone Gold".IGN.Ziff Davis. 27 July 2011.Archived from the original on 16 April 2013. Retrieved10 July 2024.
  44. ^Francis, Tom (14 October 2011)."Deus Ex: Human Revolution Missing Link review".PC Gamer.Future plc.Archived from the original on 19 July 2015. Retrieved10 July 2024.
  45. ^McCaffrey, Ryan (9 January 2013)."Shipwrecked: Hands-On with Tomb Raider Multiplayer".IGN.Ziff Davis.Archived from the original on 12 January 2013. Retrieved10 July 2024.
  46. ^Schreier, Jason (5 March 2013)."Thief Reboot Coming To PC And Next-Gen Consoles In 2014 [UPDATE]".Kotaku.G/O Media.Archived from the original on 21 December 2019. Retrieved10 July 2024.
  47. ^John Agnello, Anthony (14 May 2018)."Eidos Montreal boss David Anfossi talks Shadow of the Tomb Raider, Deus Ex, and The Avengers".VentureBeat.Archived from the original on 22 May 2018. Retrieved20 May 2018.
  48. ^Martin, Michael (18 November 2015)."Deus Ex: Mankind Divided Has Been Delayed".IGN.Ziff Davis.Archived from the original on 20 November 2015. Retrieved10 July 2024.
  49. ^Makuch, Eddie (25 July 2018)."Shadow Of The Tomb Raider Goes Gold".GameSpot.Fandom, Inc.Archived from the original on 26 July 2018. Retrieved10 July 2024.
  50. ^Lewis, Catherine (9 June 2024)."Finally confirming reports, Deus Ex studio and RPG veterans are helping the Fable 4 team "craft an unforgettable adventure"".GamesRadar+.Future plc.Archived from the original on 9 June 2024. Retrieved10 July 2024.
  51. ^"Xbox Games Showcase 2025: Everything Announced, Including One Huge Game You Can Play Today".Xbox.com. 8 June 2025. Retrieved8 June 2025.
  52. ^Dring, Christopher (8 November 2021)."Revealed: Just who are the best games companies to work for in Canada?".GamesIndustry.biz. Retrieved20 May 2023.
  53. ^"Top Employer: Eidos Interactive Corporation".reviews.canadastop100.com. Mediacorp Inc. Retrieved20 May 2023.

External links

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