Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Dungeons & Dragons Expert Set

From Wikipedia, the free encyclopedia
Tabletop role-playing game supplement for Dungeons & Dragons
Dungeons & Dragons Expert Set
The cover of the 1981Expert Set rule book; cover art byErol Otus
AuthorDavid Cook andStephen R. Marsh (1981 version)
Frank Mentzer (1983 version)
GenreRole-playing game
PublisherTSR
Publication date
1981, 1983

TheExpert Set is an expansionboxed set for theDungeons & Dragonsfantasyrole-playing game. It was first published in 1981 as an expansion to theBasic Set.

Having been told thatGreyhawk was reserved forAdvanced Dungeons & Dragons, Schick and Moldvay decided to use their own setting ofMystara specifically around The Known World area which resembled 15th century Europe.[1]

Publication history

[edit]

1981 version

[edit]

TheBasic Set saw a major revision in 1981 byTom Moldvay.[2] The overarching goal of the revision was to provide subsequent expansions to the game, each describing a specific set of levels of character development.[3] TheBasic Set described character levels 1 through 3, as had its immediate predecessor, theBasic Set edited byJ. Eric Holmes in 1977. The MoldvayBasic Set was immediately followed by the release of theExpert Set edited byDave Cook andStephen R. Marsh, supporting character levels 4 through 14.[4]The Isle of Dread was included in the set as an example of an outdoor adventure and setting.[5] The set included dice, and featured cover art byErol Otus.[6]

1983 revision

[edit]

TheBasic Set was revised once more in 1983, this time byFrank Mentzer, asDungeons & Dragons Set 1: Basic Rules. Mentzer continued to revise and expand this system between 1983 and 1985 as a series consisting of five boxed sets, beginning with theBasic Rules, and continuing through theExpert Rules (supports characters of level 4 through 14),[7]Companion Rules (supports characters of level 15 through 25),[8]Master Rules (supports characters of level 26 through 36),[9] andImmortal Rules (supports Immortals – characters that have transcended levels).[10] The first four sets were later compiled as a single hardcover book, theDungeons & Dragons Rules Cyclopedia (1991).[11]

The MentzerExpert Set featured art byLarry Elmore, and was published as a boxed set with dice and two books: the 64-page Expert Set rule book and the 32-page (with an outer folder) moduleIsle of Dread.[6][12]

The10th Anniversary Dungeons & Dragons Collector's Setboxed set, which was published by TSR in 1984, contained the rulebooks from theBasic,Expert, andCompanion sets; as well as the modulesAC2,AC3,B1,B2, andM1, Blizzard Pass; thePlayer Character Record Sheets; and dice; this set was limited to only 1,000 copies, and was sold both by mail and atGenCon 17.[6]: 147 

Contents

[edit]

TheExpert Set consists of one rulebook and an adventure module,X1-The Isle of Dread.[6][12] TheExpert Set rulebook presents rules for characters of level 4–14,[7]: 2  and begins with an introduction to wilderness adventures and playing a long-term campaign.[6]

The rulebook is then divided into a Player's section and a Dungeon Master's section. The Player's section introduces rules for adventuring in the wilderness, as well as new weapons and equipment. It expands the spell lists for thecleric andmagic-userclasses, and introduces the concept of "reversed spells" (in which some spells may be cast with a result opposite to their normal effect). Because of their special abilities, the three demi-human classes are given maximum levels "to help keep all the character classes in balance":[7]: 3 dwarves,elves, andhalflings can only rise to 12th, 10th, and 8th level, respectively. When any character reaches a specified "Name" level, depending on their class, they are permitted to build a stronghold, and thus attract lower-level NPC followers.

The bulk of the Dungeon Master's section provides details for creating and running both wilderness adventures and a long-term campaign, including designing the home town and area of player's characters, and combat rules for various wilderness terrain. TheGrand Duchy of Karameikos is presented as a sample wilderness adventure area.[7]: 38–39  The lists ofmagical items and monsters are also expanded.

Players who want to continue expansion on their characters would continue to theCompanion Set.[6]

Reception

[edit]

Aaron Allston reviewed the originalExpert Set inThe Space Gamer No. 38.[13] He commented on its place with theBasic D&D series, saying that "Overall, the Basic series is a good set of rules, but only as a series. A beginning gamer will findBasic D&D well-organized and playable, but so limited as to soon grow pale and vapid. WithExpert, the scope is increased to acceptable levels, with rules for adventuring beyond the dungeon – wilderness, aerial, naval, the world at large – but this doubles the investment required."[13] Allston also commented that "Expert D&D is practically valueless outside the series. It duplicated materials inOriginal D&D andAD&D, and breaks no new ground. Its use with other RPGs is questionable, except for the section on castlebuilding, which few other games handle in detail. It is, however, well-arranged and invaluable in the context of the series."[13]

Anders Swenson and Douglas Law reviewed theDungeons & Dragons Basic Set andDungeons & Dragons Expert Set forDifferent Worlds magazine and stated that "The newD&D Basic andExpert Sets should be a smooth introduction to the hobby of adventure-game playing for vast numbers of new players and an enjoyable addition to the libraries of experienced players. We recommend this version of the game over the previous editions, especially for beginners, because it is clearer, better organized, and more refined."[14]

Chris Hunter reviewed the 1983 edition forImagine magazine, giving it a positive review. He thought that, unlike the Basic Set, this was more of a re-organization and re-editing of the original material.[12]

References

[edit]
  1. ^"The 'Known World' D&D Setting: A Secret History".blackgate.com. Black Gate. 7 February 2015. Retrieved2018-11-14.
  2. ^Gygax, Gary, andDave Arneson [1974], edited byTom Moldvay.Dungeons & Dragons Basic Set (TSR, 1981)
  3. ^Gygax, Gary (February 1979). "Dungeons & Dragons: What It Is and Where It Is Going".The Dragon #22.III (8).TSR:29–30.ISSN 1062-2101.
  4. ^Gygax, Gary, andDave Arneson [1974], edited byDave Cook.Dungeons & Dragons Expert Set (TSR, 1981)
  5. ^Winter, Steve (2007)."Designer Tom Moldvay".Wizards of the Coast. Archived fromthe original on April 28, 2007. Retrieved2007-10-04.
  6. ^abcdefSchick, Lawrence (1991).Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 133.ISBN 0-87975-653-5.
  7. ^abcdGygax, Gary, andDave Arneson [1974], edited byFrank Mentzer.Dungeons & Dragons Set 2: Expert Rules (TSR, 1983)
  8. ^Mentzer, Frank.Dungeons & Dragons Set 3: Companion Rules (TSR, 1984)
  9. ^Gygax, Gary,Frank Mentzer.Dungeons & Dragons Set 4: Master Rules (TSR, 1985)
  10. ^Mentzer, Frank.Dungeons & Dragons Set 5: Immortal Rules (TSR, 1986)
  11. ^Allston, Aaron,Steven E. Schend,Jon Pickens, and Dori Watry.Dungeons & Dragons Rules Cyclopedia (TSR, 1991)
  12. ^abcHunter, Chris (July 1984). "Game Reviews".Imagine (review) (16). TSR Hobbies (UK), Ltd.:38–39.
  13. ^abcAllston, Aaron (April 1981). "Expert Dungeons & Dragons".The Space Gamer (38).Steve Jackson Games: 18.
  14. ^Swenson, Anders; Law, Douglas (July 1981). "Reviews".Different Worlds (12):26–27.
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races and lineages
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
OriginalDungeons & Dragons
Core
Supplements
BasicDungeons & Dragons
Core
Supplements
Modules
Advanced Dungeons & Dragons
Core
Supplements
Modules
Advanced Dungeons & Dragons 2nd edition
Core
Supplements
Adventures
Dungeons & Dragons 3rd edition
Core
Supplements
Adventures
Dungeons & Dragons v3.5
Core
Supplements
Eberron
Forgotten Realms
Other
Adventures
Eberron
Expedition series
Fantastic Locations
Other adventures
Dungeons & Dragons 4th edition
Core
Supplements
Adventures
Dungeons & Dragons 5th edition
Core
Sourcebooks
Adventures
Partnered Content
Magazines
Retrieved from "https://en.wikipedia.org/w/index.php?title=Dungeons_%26_Dragons_Expert_Set&oldid=1269267035"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp