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Dungeons & Dragons: Shadow over Mystara

From Wikipedia, the free encyclopedia
1996 arcade game
1996 video game
Dungeons & Dragons
Shadow over Mystara
Japanese arcade flyer
DeveloperCapcom
PublisherCapcom
DesignersKenji Kataoka
"Malachie"
ArtistKinu Nishimura[1]
WriterAlex Jimenez
ComposerMasato Kouda
SeriesMystara
PlatformsArcade,Sega Saturn
ReleaseArcade
Saturn
  • JP: March 4, 1999
GenresBeat 'em up,action role-playing
ModeUp to 4 players (cooperative)
Arcade systemCP System II/JAMMA+

Dungeons & Dragons: Shadow over Mystara[a] is a 1996beat 'em up game developed and published byCapcom forarcades. It is a sequel toDungeons & Dragons: Tower of Doom.[2][3] The game is set in theDungeons & Dragonscampaign setting ofMystara.

Combining the side-scrolling gameplay of abeat 'em up with some aspects found in arole-playing video game,Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor, although this selection is limited by the character the players chooses; there is also an extensive assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical video gamer. This, along with the addition of multiple endings and forking paths, gives the game much re-playability and has led to acult following among fans of the genre.

It was one of the last 2-D arcadeside-scrollers created by Capcom; onlyBattle Circuit (1997) came afterShadow over Mystara. The game has seen two home releases as part of the compilations:Dungeons & Dragons Collection published for theSega Saturn in 1999, andDungeons & Dragons: Chronicles of Mystara made available on theNintendo eShop,PlayStation Network,Xbox Live Arcade andSteam in 2013.

Gameplay

[edit]
Gameplay screenshot with Cleric and Elf.

In addition to the original four heroes found in its predecessor,Dungeons & Dragons: Tower of Doom (Cleric,Dwarf,Elf andFighter),Shadow of Mystara adds aThief and aMagic-User to the selection ofplayer characters. Furthermore, with the inclusion of two separate versions of each character'ssprite set, the game allows up to two players to select the same character (inTower of Doom each of the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Clerics and two Magic Users also have subtle differences within theirspell books.

The controls use four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the samekick harness as the previous game, the Select and Use buttons are reversed.

Shadow over Mystara also introduced a selection of special moves which are executed by moving thejoystick and tapping the buttons in certain combinations, in a way similar to theStreet Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves.

The game offers a small selection ofarcane magic, available for the Magic-User and Elf, anddivine magic, available to the Cleric. Instead of anMP system, characters useD&D'sVancian magic system where a certain amount of each spell ready to cast. Extra uses of the spells can be picked up off the ground, represented graphically asscrolls of paper, or occasionally recharged after certainboss fights. When a spell is cast the entire game is momentarily paused during which the spell effect is played out (some spells can be controlled during this time).

Every character starts with their armor (the second slot) already filled, specific to their character, and remains unchanged the entire game. The character's helmet (the first slot) and shield (the fifth slot) are the other two items that lend to a character's defensive ability. Most characters also begin with a shield, except the Magic-User and Thief, who cannot use shields. While magical items in traditionalD&D rules are practically invulnerable or tough, the magical items inShadow over Mystara are very fragile. Magical boots (slot three), gauntlets (slot four), and rings (slot six) are all destroyed after the player is damaged a few times. The eighth slot is used for miscellaneous items, such as the "Skin of the Displacer Beast" or the "Eye of theBeholder"; many bosses drop rare items such as these and they either grant special abilities or can be traded in for special magical equipment. There are also many unique hidden items (for example, hidden near the end of the game is a treasure chest which contains the Staff of Wizardry when opened by the Magic-User: if the Magic-User wields the staff during the final boss fight and there are at least three players with a combined total of over 1 millionexperience points, the Staff will glow and the team will be able to use the powerful Final Strike attack).

In between many stages the players find themselves inside small town stores where they can restock on common items such as arrows, burning oils, throwing daggers and healing potions. Players can sell items for gold and also trade special items found during boss battles with shopkeepers (by clicking on the shopkeepers head) to earn unique magical items. The players can also come across a specialgnome village where the townfolk beg to be saved from achimera (the gnomes, unlike traditionalDungeons & Dragons gnomes, are very minuscule, standing about a foot tall).

Plot

[edit]

After defeating the ArchLich Deimos, the heroes continued on their journey through theBroken Lands of Glantri after realizing that Deimos was only part of an even greater evil plan, and he was in fact being used by a mysterious sorceress named Synn, who appears to be a young woman but commands a powerful magical abilities, has been scheming to control the Kingdom of Glantri and conquer the humanoids of the Republic of Darokin. After Deimos was defeated, Synn vowed to punish the land that she desired.

At the game's end the player discovers that Synn is in fact a centuries-oldred dragon, bent on harnessing the mystical forces of the lands she has conquered, in order to awaken a creature of even more devastating physical prowess than herself - known and described only as The Fiend. The heroes then fight against Synn in her lair; when she is slain, her monster is also destroyed by an airship bombing.

Characters

[edit]
The character select screen
  • Cleric (default name Greldon / Miles*): The Cleric's role is to be the party'shealer and buffer, but he is also a formidable warrior, possessing the best rushing attack in the game. He also has the ability to turn undead, instantly destroyingskeletons andghouls, and can cast from a large library of clerical spells that can heal, strengthen allies, and debilitate or damage enemies. In line with classicDungeons & Dragons rules, the cleric cannot wield any weapon that is bladed, but he can wield a spiked morningstar from which he gains new special attacks.
  • Dwarf (default name Dimsdale / Hendel*): The Dwarf is a hardy character that has the most hit points in the game, and is able to deal the most physical damage in a short amount of time. His short stature allows him to safely pass under enemy projectiles. The Dwarf has strengths that lie in his special attacks rather than his normal attacks; he also has the unique ability to bash opened treasure chests to reveal extra gold and treasure.
  • Elf (default name Lucia / Kayla*): The Elf is a female fighter-mage, combining the offense of a Fighter with the spells of a Magic-user. Although her capabilities in such are less powerful than that of the Fighter and Magic-User respectively, she remains a versatile and useful character. Her disadvantages are her low constitution and defense, and the shortest melee weapon reach in the game; the Elf's attack hitbox remains the same and is not improved even when using weapons longer than her default short sword. Much like the Dwarf, she reaches her maximum level fairly early in the game, which gives her an early advantage but just as well halts her progression abruptly and reduces the effectiveness of consumable magic items such as the Bottle of Efreet.
  • Fighter (default name Crassus / Jarred*): The Fighter is a melee character with an excellent moveset, long weapon reach, high endurance, and the best armor class, making him suitable for beginners and experts alike. He can wield nearly every weapon in the game, including the two-handed sword, and is the only character with the ability to dual-wield with a short sword in his offhand. The Sword of Legends item in the game is named after the highest ranking Fighter in thehigh scores.
  • Magic-User (default name Syous / D'raven*): The Magic-User is a master of devastating spells but is physically the weakest character in the game; as such, he is quick to die when played by novices due to his low constitution and relatively weak melee abilities. To offset his low amount of health, the Magic-User has a useful teleportation move which allows him to dodge all physical attacks (and can be used to perform elaborate and damaging combos by experienced players), along with a spell that grants him temporary invulnerability. The Magic-User is a difficult but rewarding character to use that requires previous knowledge of the game and effective management of his spells. His offensive spells are greatly enhanced by the Staff of Wizardry, arguably making him the most powerful character in the game.
  • Thief (default name Moriah / Shannon*): The female Thief is a quick and dexterous warrior with many unique acrobatic skills, such as a double jump, wall jump, back flip, and leap across the screen. She has the abilities to pick locks, detect traps, pickpocket enemies, and even back stab enemies for severe damage. The Thief also has an unlimited supply of rocks to sling with and utilizes flasks of burning oil in some of her special attacks, but suffers defensively due to her moderate constitution and lack of a shield. The Thief has the highest maximum level in the game and thus benefits the most from consumable magic items, such as the Bottle of Efreet, that increase in effectiveness with the character level.
  • Default name playing with second version of these characters.

Players, upon completion of their first stage, are prompted to enter a character name. Unlike many games at the time which only allow a person to enter three letters,Shadow over Mystara has space for six. The game provides a default name for each of the characters; the default name is also automatically used if the player tries to submit a blank name or use vulgarity.

Release

[edit]

The arcade version of the game was released in 1996.[4] The guide/art book was published by Shinseisha in theGamest Mook series that same year.[5]

Dungeons & Dragons Collection

[edit]

Dungeons & Dragons Collection is a two-disccompilation ofTower of Doom andShadow over Mystara. It was released only in Japan on March 4, 1999, exclusively for theSega Saturn. The ports have minor differences in gameplay, and there is a maximum of two players instead of the original four.[6] Originally Capcom planned to releaseTower of Doom as a standalone title on Sega Saturn andSony PlayStation,[7] but cancelled the plan early on. It was initially announced that the collection would be released for both the Saturn and PlayStation,[6][8] with the PlayStation version due for a U.S. release,[9] but the PlayStation version was never completed.

In 1999, James Mielke ofGameSpot criticized the loading times as "horrendous", with mid-level battles occasionally pausing to let data stream in, and "as a very basic scrolling hacker", he called it simply "OK" and average.[10] In 2005,IGN picked theDungeons & Dragons Collection as one of the top ten co-op games.[11]Retro Gamer included it on their list of ten essential Saturn imports, praising its "stunning animation thanks to using the 4MB ram pack" and opining that while it suffers from lengthy loading times, they called it the best scrolling fighter game on the system, and felt to be superior toTaito'sPuLiRuLa and Capcom's ownDynasty Warriors (theRetro Gamer team were confusingDynasty Warriors withDynasty Wars).[12] In 2023, Time Extension included the collection on their top 25 "Best Beat 'Em Ups of All Time" list.[13]

Dungeons & Dragons: Chronicles of Mystara

[edit]
Main article:Dungeons & Dragons: Chronicles of Mystara

Tower of Doom andShadow over Mystara were released as part of theDungeons & Dragons: Chronicles of Mystara compilation for theWii U,PlayStation 3,Xbox 360 andMicrosoft Windows in the summer of 2013.[14]

Reception

[edit]
Reception
Review scores
PublicationScore
AllGameStarStarStarStarHalf star[15]
Next GenerationStarStarStar[16]
Player One95%[17]
Super Game Power4.0/5.0[18]
VideoGame9/10[19]
Awards
PublicationAward
Retro Gamer (2008)#16Top 25 Arcade Games[20]
GameSpy (2011)#50Top 50 Arcade Games of All-Time[21]
Heavy.com (2013)#18Top 25Beat 'Em UpVideo Games[22]

Dungeons & Dragons: Shadow over Mystara has been very well received.[23] In Japan,Game Machine listed the game on their April 1, 1996 issue as being the sixth most-popular arcade game at the time.[24] On release, a reviewer forNext Generation said that the game is "full of the stuff" that made the original fun. He further said that the game had refinedDungeons & Dragons: Tower of Doom, improving the animation quality toX-Men: Children of the Atom level, expanding the number of playable characters, adding more stage branches and endings to create deeper gameplay and story, and incorporating more interesting character abilities such as wielding two swords. Despite this, he gave it only three out of five stars.[16] Wataru Maruyama ofVideoGames praised the game's "astounding" graphical details and called it "Capcom's latest masterpiece".[25] According to Allen Rausch ofGameSpy in 2004,Shadows Over Mystara was a stellar game back when arcades were a place to find the hottest games, and that the game is still fun today.[26] Spanish websiteMeriStation also gave it a positive retrospective outlook.[27] BothTower of Doom andShadow over Mystara have since gained a cult following.[28]

Retro Gamer rankedDungeons & Dragons: Shadow over Mystara as the sixteenth top retro arcade game.[20] In 2011,GameSpy ranked the game as number 50 on their list of the top arcade games, calling it "one of the most purely entertaining titles ever released" for any platform.[21] In 2013, the title was ranked as the eighteenth top beat 'em up video game of all time byHeavy.com.[22]Kotaku included it among the best looking beat 'em up games from the16-bit era.[29]IGN rankedShadow Over Mystara number 9 on their list of "The Top 11 Dungeons & Dragons Games of All Time" in 2014.[30]

Notes

[edit]
  1. ^Japanese:ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ,Hepburn:Danjonzu & Doragonzu Shadō ōbā Misutara

References

[edit]
  1. ^Famitsu (1 January 2001).Capcom Design-Room Staff Interview: 西村キヌ (Nishimura Kinu) (in Japanese).Enterbrain. pp. 234–235.ISBN 978-4757704121.{{cite book}}:|work= ignored (help) (Translation by Shmuplations.Archived 2020-02-25 at theWayback Machine).
  2. ^Delpierre, Christophe; Seddiki, Reyda; Sam, Magic (March 1996)."L'arcade dépasse les bornes! - Dungeons & Dragons: Shadow over Mystara (Capcom)".Player One (in French). No. 62.Média Système Édition. p. 30.
  3. ^Ishii, Zenji (22 August 2013)."ダンジョンズ&ドラゴンズ -ミスタラ英雄戦記-" (in Japanese).Capcom.Archived from the original on 2020-05-18. Retrieved2020-06-28. (Translation by Shmuplations.Archived 2019-12-30 at theWayback Machine).
  4. ^"Salon (AOU 96): Le Japon En Direct - Dungeons & Dragons".Consoles + (in French). No. 53.M.E.R.7. April 1996. p. 34.
  5. ^D&Dシャドーオーバーミスタラ (in Japanese). Vol. 34.Shinseisha. 30 June 1996. pp. 1–200.ISBN 978-4881992562.{{cite book}}:|work= ignored (help) (Translation by Shmuplations.Archived 2019-12-30 at theWayback Machine).
  6. ^ab"Dungeons & Dragons Collection: Elves, Dwarves, Clerics and Knights".Electronic Gaming Monthly. No. 97.Ziff Davis. August 1997. p. 94.
  7. ^"Next Wave - Tower of Doom"(PDF).Electronic Gaming Monthly. No. 80. Sendai Publishing. March 1996. p. 99.
  8. ^Ogasawara, Ken (July 1997). "Tokyo Game Show '97".GamePro. No. 106.IDG. pp. 32–33.
  9. ^"Dungeons & Dragons Collection".Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 48.
  10. ^Mielke, James (17 March 1999)."Dungeons & Dragons Collection Review for Saturn".GameSpot.CBS Interactive. Archived fromthe original on 1 May 2004. Retrieved1 August 2022.
  11. ^IGN Staff."Game Help Editors' Picks Co-Op Games".IGN. Archived fromthe original on February 10, 2012. Retrieved2008-02-15.
  12. ^"Top Ten Essential Saturn Imports". Retrogamer.net. 2015-01-09. Retrieved2015-04-05.
  13. ^Banks, George (14 February 2023)."Best Beat 'Em Ups Of All Time".Time Extension. Hookshot Media. Retrieved19 February 2023.
  14. ^"Capcom's Dungeons & Dragons collection confirmed". GameSpot.com. 2013-03-22.Archived from the original on 2013-07-01. Retrieved2013-07-31.
  15. ^Thompson, Jon (1998)."Dungeons & Dragons: Shadow Over Mystara (Arcade) - Review".AllGame.All Media Network.Archived from the original on 2014-11-15. Retrieved2020-06-27.
  16. ^ab"Finals - Arcade - Dungeons and Dragons 2: Shadow over Mystar".Next Generation. No. 16. April 1996. pp. 98–101.
  17. ^Delpierre, Christophe; Pottier, Christophe (May 1996)."L'arcade dépasse les bornes! - Dungeons & Dragons 2: Shadow over Mystara (Capcom)".Player One (in French). No. 64.Média Système Édition. p. 41.
  18. ^Kamikaze, Marcelo (September 1996)."Arcade - Dungeons & Dragons: Shadow over Mystara".Super Game Power (in Portuguese). No. 30.Nova Cultural. p. 39.
  19. ^Andrade, Mateus (May 1996)."Arcade - Dungeons & Dragons: Shadow over Mystara"(PDF).VideoGame (in Portuguese). No. 61. Editora Sigla. p. 34.
  20. ^ab"Retro Gamer's Top 25 Arcade Games".Retro Gamer. No. 54.Imagine Publishing. August 2008. pp. 60–69.
  21. ^ab"GameSpy's Top 50 Arcade Games of All-Time - We pick the greatest coin-op games ever made".GameSpy.IGN. February 25, 2011.Archived from the original on December 11, 2018. Retrieved2020-06-27.
  22. ^abJones, Elton (May 1, 2013)."The Top 25 Beat 'Em Up Video Games – Part 1".Heavy.com. Heavy Inc.Archived from the original on September 17, 2018. Retrieved2020-06-27.
  23. ^Quan, Slasher (May 1996)."News: ACME Arcade Show Report - Dungeons & Dragons: Shadow over Mystara (By Capcom)".Computer and Video Games. No. 174.EMAP. p. 16.Archived from the original on 2016-03-24. Retrieved2020-06-28.
  24. ^"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)".Game Machine (in Japanese). No. 515.Amusement Press, Inc. 1 April 1996. p. 25.
  25. ^Maruyama, Wataru (April 1996)."RPG Attack - Dungeons And Dragons 2 (Arcade)".VideoGames - The Ultimate Gaming Magazine. No. 87.Larry Flynt Publications. p. 67.
  26. ^Rausch, Allen (August 18, 2004)."A History of D&D Video Games - Part IV: There have been some great D&D video games over the years, along with some we'd like to forget (Page 2)".GameSpy.IGN.Archived from the original on August 12, 2012. Retrieved2020-06-27.
  27. ^"Regreso al pasado: Dungeons & Dragons: Shadow over Mystara".MeriStation (in Spanish).PRISA. March 2, 2012.Archived from the original on 2020-06-28. Retrieved2020-06-28.
  28. ^McFerran, Damien (March 25, 2013)."Feature: The Making of Dungeons & Dragons: Tower of Doom & Shadow Over Mystara - Hey waiter, you got some RPG in my beat 'em up!".Nintendo Life.Archived from the original on 2020-03-25. Retrieved2020-06-28.
  29. ^Vas, Gergo (March 13, 2013)."The Best Looking Beat 'em Up Games From The 16-Bit Era".Kotaku.G/O Media. Archived fromthe original on April 9, 2019. Retrieved2020-06-27.
  30. ^Nix, Marc (February 5, 2014)."The Top 11 Dungeons & Dragons Games of All-Time - Decades of epic adventuring".IGN.Ziff Davis.Archived from the original on September 2, 2019. Retrieved2020-06-27.

External links

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