| Dragon Hopper | |
|---|---|
Preliminary North American cover art | |
| Developer | Intelligent Systems |
| Publisher | Nintendo |
| Platform | Virtual Boy |
| Release | Unreleased |
| Genre | Action-adventure |
| Mode | Single-player |
Dragon Hopper[a] is an unreleasedaction-adventurevideo game that was in development byIntelligent Systems and planned to be published byNintendo on a scheduled 1996 release date exclusively for theVirtual Boy. Along with Japan System Supply'sBound High!, it would have been one of the first second-generation titles for the system if not for the poor critical and commercial reception it garnered that led to its planned relaunch being discontinued, which also led to the game's cancellation in the process.
Players control the youngdragonprince Dorin as he embarks on a journey through the land of Faeron rescuingfairies andelemental spirits from enemy captivity in order to free his jailed loved ones and defeat a corruptprime minister.Dragon Hopper was showcased on varioustrade shows and previewed invideo game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release.

Dragon Hopper is atop-down action-adventure game similar toThe Legend of Zelda: Link's Awakening andVirtual Boy Wario Land where players take control of young dragon prince Dorin, theprotagonist, who lives in the kingdom of Celestia with his family and girlfriend until all but Dorin are captured by a corrupt prime minister. Dorin falls into a hole that leads him to the land of Faeron, where he must climb back up to stop the prime minister through multi-level maze-like stages of varying themes.[1][2][3][4][5]
Players have the ability to make Dorin jump onto staggered floors floating above the main playfield.[1][2][3][4][5] Dorin does not get hurt from high falls, though there are obstacles that hurt him if he lands on them. Players explore the levels collecting scattereditems, interact withnon-player characters, and defeatmonsters to progress. Each stage also hosts hiddenwarps to a magic shop, where players can spend earned Star Coins on newmagicspells or enter a bonus room.[3]
At the end of each stage, aboss must be fought in order to progress further on the adventure. After doing so, an elemental spirit grants hints and new abilities to Dorin. Through the journey, Dorin is attended by a small fairy who provides help to the player. Withbattery-backed memory, a special feature called "Element of Discovery" allows Dorin to wander through each level in search of a star that transports him to the next level.[5]
Dragon Hopper was first showcased alongsideBound High! to the attendees ofShoshinkai 1995 and was later showcased in video game magazines in 1996, with plans to reach store shelves during summer of the same year. It went by the nameD-Hopper.[1][3][citation needed] The game was showcased along withBound High! in a playable state at the show floor ofE3 1996,[5][6][7][8][9] and was slated for release on 26 August 1996 in both the United States and Japan.[10][11][12][13] It received previews from publications such asNintendo Power magazine,[2][4][14] but was eventually cancelled due to Nintendo discontinuing the Virtual Boy for being a critical andcommercial failure.[15][16][17] The only remaining proof of its existence are various screenshots taken by several gaming magazines and gameplay footage, while no prototypes containing aROM image of the game has been found to date despite various rumors.[18][19][20][21]