Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Dragon Ball Z: Infinite World

From Wikipedia, the free encyclopedia
2008 video game
2008 video game
Dragon Ball Z: Infinite World
European box art
DeveloperDimps
Publishers
SeriesDragon Ball
Budokai
PlatformPlayStation 2
Release
  • NA: November 4, 2008 (2008-11-04)
  • JP: December 4, 2008 (2008-12-04)
  • EU: December 5, 2008 (2008-12-05)
GenreFighting
ModesSingle-player,multiplayer

Dragon Ball Z: Infinite World (ドラゴンボールZ インフィニットワールド,Doragon Bōru Zetto Infinitto Wārudo) is afightingvideo game for thePlayStation 2 based on theDragon Ball franchise. The game was developed byDimps, and published in North America byAtari, and in Europe and Japan byNamco Bandai Games under theBandai label. It was released inNorth America on November 4, 2008,[1] in Japan on December 4, and in Europe the following day.[2]

Within a week of the game's initial release in Japan, it sold 76,452 units. The game received generally mixed reviews, with some video game publications commenting on its frustrating gameplay and little difference to olderDragon Ball Z games.

Gameplay

[edit]
A screenshot of the gameplay, showing a fight between Goku against Super Janemba in Supreme Kai's World. The green bars at the top represent each character'shealth, with the yellow bars underneath it displaying the amount ofki that can be used to perform special attacks and transformations.

The game's mechanics are essentially the same as those of theBudokai series, with some elements carried over fromBurst Limit. Players take control of and battle various characters from theDragon Ball franchise. Forty-two characters are playable, in comparison withBudokai 3's thirty-eight characters.

The game's story mode, called Dragon Mission, uses a map with various objective missions icons that retell some of the battles within the manga and anime series. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. These missions range from standard and timed endurance battles. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters.[3]

Skill capsules are carried over from theBudokai series. They allow players to customize characters with a variety of special techniques and attributes. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. This differs from theBudokai series, where skills had to be placed multiple times on a character for them to become stronger.[4]

A mode called "Fighter's Road" becomes available after certain goals are met. Players participate in a series of battles on four of the maps from the Dragon Mission mode. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory. They are also rewarded more Zeni according to how many battles they've won when they exit.[5]

Development

[edit]

The game was first announced in August 2008 by Atari's French website. The announcement stated that the game was in development byDimps and would retain many of the qualities found in theBudokai series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system fromBurst Limit. It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. Included with the announcement were several screenshots which revealed gameplay of the combat system and four of the mini-games from both the Saiyan and Android sagas.[6] This was followed by an announcement posted on Atari's North American page revealing that they would retain theInfinite World title and a release date sometime in November.[7] Around the same time,V Jump announced the game would be released in Japan and that the game would also utilize theInfinite World title.[8] In September, more information was released stating that the capsule system would be brought back and the audio would include both the English and Japanese voice talent.[9] In October, Famitsu posted more screenshots revealing more mini-games within the Frieza and Cell sagas.[10] On October 15, Atari released a press statement announcing that the game was completed.[1][11] A few days later the game was unveiled at theTokyo Game Show.[12][13]

According to producer Riyo Mito, the game's titleInfinite World implies the immense gameplay of the epicDragon Ball universe within the game's Dragon Mission mode. The game was specifically chosen for the PlayStation 2 to target fans that did not have access to thePlayStation 3 andXbox 360 consoles to play the previous title,Burst Limit, at the time.[14]

Characters

[edit]

Returning Characters

[edit]
NamePlayable TransformationsAvailable at Start
Android #16No
Android #17No
Android #18No
Android #20No
BardockNo
Broly
  • Super Saiyan
  • Legendary Super Saiyan
No
Captain GinyuNo
Cell
  • Imperfect Form
  • Semi-Perfect Form
  • Perfect Form
  • Super Perfect Form
No
Cooler
  • Fourth Form
  • Final Form
  • Meta-Cooler
No
DaburaNo
Frieza
  • First Form
  • Second Form
  • Third Form
  • Final Form
  • 100% Full Power
  • Mecha Frieza
No
Gogeta
  • Super Saiyan
  • Veku
No
Gogeta (GT)
  • Super Saiyan 4
No
Gohan (Kid)
  • Base
  • Potential Unleashed
Yes
Gohan (Teen)
  • Base
  • Super Saiyan
  • Super Saiyan 2
No
Gohan (Adult)
  • Base
  • Super Saiyan
  • Super Saiyan 2
  • Potential Unleashed
  • Great Saiyaman
No
Goku
  • Base
  • Kaioken
  • Super Saiyan
  • Super Saiyan 2
  • Super Saiyan 3
  • Super Saiyan 4
Yes
Goten
  • Base
  • Super Saiyan
No
Gotenks
  • Base
  • Super Saiyan
  • Super Saiyan 3
  • Fat Gotenks
No
HerculeNo
Kid BuuNo
Krillin
  • Base
  • Potential Unleashed
Yes
Majin BuuNo
NappaYes
Piccolo
  • Base
  • Sync with Nail
  • Fuse with Kami
Yes
RaditzYes
RecoomeNo
SaibamanNo
Super Buu
  • Base
  • Piccolo Absorbed
  • Gotenks Absorbed
  • Gohan Absorbed
No
Syn Shenron
  • Base
  • Omega Shenron
No
TienYes
Trunks (Kid)
  • Base
  • Super Saiyan
No
Trunks (Future)
  • Base
  • Super Saiyan
  • Super Saiyan 2
No
Vegeta
  • Base
  • Super Saiyan
  • Super Saiyan 2
  • Majin Vegeta
  • Super Saiyan 4
No
Vegito
  • Base
  • Super Saiyan
No
Videl
  • Base
  • Great Saiyaman 2
No
YamchaYes

New Characters

[edit]
NamePlayable TransformationsAvailable at Start
Baby
  • Super Baby 2
No
Goku (GT)
  • Base
  • Super Saiyan
  • Super Saiyan 3
  • Super Saiyan 4
No
Janemba
  • Super Janemba
No
PanNo
PikkonNo
Super 17No
Vegeta (GT)
  • Base
  • Super Saiyan
  • Super Saiyan 4
No

Music

[edit]
Dragon Ball Z: Infinite World Original Soundtrack
Soundtrack album by
Kenz & Canon
ReleasedJanuary 7, 2009 (2009-01-07)
GenreAnime/Video Game
Length55:08
LanguageJapanese
LabelLantis Records
Singles from Dragon Ball Z: Infinite World Original Soundtrack
  1. "Hikari no Sasu Mirai e!"
    Released: December 25, 2008

Dragon Ball Z: Infinite World Original Soundtrack (ドラゴンボールZ インフィニットワールドオリジナルサウンドトラック,Doragon Bōru Zetto Infinitto Wārudo Orizinaru Saundotorakku) is the licensed soundtrack to the video game. Composer Kenji Yamamoto returns to provide music for the game along with Kanon Yamamoto, with both credited as Kenz and Canon respectively.[15] There are twenty-two pieces created exclusively for the game, with the rest carried over from the previous threeBudokai games. The game's theme songs "Hikari no Sasu Mirai e!" and "Dragon Ball Party" were written by Yuriko Mori and performed by Hironobu Kageyama.[16] However, the game's North American packaging only features Kageyama as a contributor, and the game's instruction manual does not list any music credits,[17] causing people in the gaming community, not familiar with the material, to believe that Kageyama was the game's composer. Some game critics have gone on to record in their reviews citing the music as the superior part of the game.[18][19][20] The new music was released asDragon Ball Z: Infinite World Original Soundtrack byLantis on January 7, 2009,[21] while the theme songs were released as a single byKing Records on Christmas Day 2008.[22]

Track listing:

  1. "Hikari no Sasu Mirai e!" (Game OP ver.)
  2. "Rock O'motion"
  3. "5th Street"
  4. "Shizuka Naru Tōsō" (静かなる闘争; "Quiet Struggle")
  5. "Flash Battle"
  6. "psychic force"
  7. "Gekidō" (激動; "Agitation")
  8. "Tropica"
  9. "Madamada Tsuduku Michi…" (まだまだ続く道…。; "The Road Still Continues…")
  10. "No Man's Island"
  11. "Capsule Co."
  12. "Jumba!"
  13. "Hey, Mr. Watson"
  14. "Tokonatsu no Hakuchūmu" (常夏の白昼夢; "Daydream of Everlasting Summer")
  15. "Kakuin, Kinkyū Sentō Haibi!" (各員、緊急戦闘配備!; "Everyone, Urgent Deployment!)
  16. "Vital Atomz"
  17. "Cosmic Youth"
  18. Kaijin da Mensō (怪人ダ面相; "Mysterious Person's Countenance")
  19. "fight in the cell"
  20. "Himitsu Kessha Powazon" (秘密結社 ポワゾン; "Secret Society Powason")
  21. "Run! Run! Run!"
  22. "Make Rare Nai Tatakai" (負けられない闘い; "Unbeatable Fight")
  23. "twilight harbor"
  24. "Dragon Ball Party"

Hikari no Sasu Mirai e!

[edit]
"Hikari no Sasu Mirai e!"
Single byHironobu Kageyama
from the album Dragon Ball Z: Infinite World Original Soundtrack
ReleasedDecember 25, 2008 (2008-12-25)
GenreAnison
Length17:00
LabelKing Records
SongwritersYuriko Mori
Kenz
Hironobu Kageyama singles chronology
"Fūun Musō Ten""Hikari no Sasu Mirai e!""Progression"

"Hikari no Sasu Mirai e!" (光のさす未来へ!,To the Future Pointed By the Light!) is the opening theme to the video game and is the sixty-ninth single by Japanese singerHironobu Kageyama. It was released by King Records on Christmas Day in 2008 inJapan only and would peak at 200 on Oricon.[23] The song was written by Yuriko Mori and the composition and arrangement was byKenji Yamamoto (Kenz).[24][25]

This release also include the closing theme "Dragon Ball Party" and theEnglish version of the opening theme "We Gonna Take You There".[24] Ironically, the version of the song that was used was the Japanese version as opposed to the English version, which contrasted to the previous twoDragon Ball Z console gamesBudokai Tenkaichi 3 andBurst Limit which used English versions of their opening theme songs.

Track listing:

  1. 光のさす未来へ!
    Hikari no Sasu Mirai e!/To the Future Pointed By the Light!
  2. Dragon Ball Party
  3. We Gonna Take You There
  4. 光のさす未来へ! (instrumental)
    Hikari no Sasu Mirai e! (instrumental)/To the Future Pointed By the Light! (Instrumental)

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings50.80%[26]
Metacritic48/100[27]
Review scores
PublicationScore
GameProStarStar[28]
GameRevolutionD[29]
GameSpot5.5/10[31]
GamesRadar+StarHalf star[30]
GameZone6.1/10[32]
IGN3.5/10[33]

The game went on to only sell 200,000 copies in Japan and 80,000 copies in the United States as of August 2010. However,Infinite World went on to become Japan's second top-selling game in 2008, selling 76,452 units the first week in the country right behindProfessor Layton and the Unwound Future.[34]

During its initial release,Infinite World received mixed reviews. Many felt the game was identical to Budokai 3, while others thought the game's story mode and mini games were too daunting, and that the game was geared more towards hardcore fans instead of casual gamers. It earned aggregated scores of 48/100 onMetacritic, a score of 50.80% onGameRankings, and IGN gave the game a 3.5; a score lower than that of the critically pannedDragon Ball Z: Ultimate Battle 22.

The soundtrack would receive mixed reviews from gaming critics. Unfortunately these critics misstate Kageyama as composer. Due to the North America packaging only listing Kageyama responsible for the music, "Music by Hironobu Kageyama". Sites like Gamer 2.0 and IGN would give the tracks low scores.[35] with IGN's Greg Miller calling the music repetitive.[36] While other sites such as the Gamer Temple and Game Radar site the music as the only good part the game has to offer[37] with Game Radar's Alan Kim stating to "download the tunes and skip everything else".[38] Ben Dutka of PSXExtreme found the music to be disconcerting citing that the atmosphere gave the impression that it was mocking the game.[39]

Notes

[edit]
  1. ^Released under theBandai brand name.

References

[edit]
  1. ^abWalker, Matthew (October 15, 2008)."Dragon Ball Z: Infinite World Goes Gold".GameSpy. RetrievedMay 24, 2009.
  2. ^"Dragon Ball Z: Infinite World Release Information for PlayStation 2".GameFAQs. RetrievedJune 16, 2014.
  3. ^"Dragon Mission".Dragon Ball Z: Infinite World.Atari. 2008. p. 4.
  4. ^"Warrior's Room".Dragon Ball Z: Infinite World.Atari. 2008. p. 7.
  5. ^"Fighter's Road".Dragon Ball Z: Infinite World.Atari. 2008. p. 10.
  6. ^"Actualités 'DRAGON BALL Z: INFINITE WORLD' CONCENTRE ET DéCHAîNE LE MEILLEUR DE L'UNIVERS DRAGON BALL Z SUR PLAYSTATION 2" (in French).Atari. August 20, 2008. Archived fromthe original on April 18, 2009. RetrievedMay 20, 2009.
  7. ^"News Release 'Dragon Ball Z(R): Infinite World' Brings Best of Dragon Ball Z Universe to Playstation(R)2 Computer Entertainment System".Atari. Archived fromthe original on December 19, 2008. RetrievedMay 20, 2009.
  8. ^"Dragon Ball Z: Infinite World PS2 よみがえるZの采譜! 最高迢!!!!".V Jump (in Japanese).Shueisha: 48 & 49. August 2008.
  9. ^Glasser, AJ (September 12, 2008)."Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!".Kotaku.Archived from the original on December 20, 2008. RetrievedMay 20, 2009.
  10. ^"『ドラゴンボールZ インフィニットワールド』あの名シーンを追体験せよ" (in Japanese).Famitsu. October 10, 2008.Archived from the original on May 31, 2009. RetrievedMay 20, 2009.
  11. ^IGN staff (October 15, 2008)."Dragon Ball Z: Infinite World Goes Gold".IGN.Archived from the original on March 17, 2014. RetrievedJune 16, 2014.
  12. ^Fitch, Andrew (October 17, 2008)."Dragon Ball Z: Infinite World (Preview)".1UP.com. Archived fromthe original on October 7, 2012. RetrievedJune 16, 2014.
  13. ^Ramsay, Randolph (October 10, 2008)."TGS 2008: Drums, Gundams, and Ninjas at Namco Bandai".GameSpot.Archived from the original on June 13, 2014. RetrievedJune 15, 2014.
  14. ^GamesRadar US (October 21, 2008)."Why is Dragon Ball Z: Infinite World on PS2? We grill DBZ producer Riyo Mito on the latest Saiyin scrapper".GamesRadar. RetrievedJune 2, 2009.
  15. ^"59's Laboratory, Inc., About Us"(Flash) (in English and Japanese). 59's Laboratory.Archived from the original on April 9, 2008. RetrievedNovember 11, 2009.
  16. ^"光のさす未来へ!/Dragon Ball Party". Yahoo Music jp. Archived fromthe original on July 11, 2012. RetrievedJune 2, 2009.
  17. ^"Credits".Dragon Ball Z: Infinite World.Atari. 2008. pp. 11 & 12.
  18. ^Nimer, Jason."Dragon Ball Z: Infinite World - Review". The Gamers Temple.Archived from the original on August 14, 2009. RetrievedFebruary 8, 2009.
  19. ^Kim, Alan (November 24, 2008)."Dragon Ball Z: Infinite World Review". Game Radar.Archived from the original on June 16, 2011. RetrievedFebruary 8, 2009.
  20. ^Jesús Bella Ceacero (December 4, 2008)."Dragon Ball Z: Infinite World, Dragon Ball Z y sus luchadores exhiben en combate la última onda vital de PlayStation 2." (in Spanish). 3DJuegos.Archived from the original on June 5, 2009. RetrievedMay 24, 2009.
  21. ^"2009.01.07 Release" (in Japanese).Lantis. Archived fromthe original on February 20, 2009. RetrievedFebruary 8, 2009.
  22. ^"2008.12.25 Release".Lantis. Archived fromthe original on February 21, 2009. RetrievedFebruary 8, 2009.
  23. ^"Hikari no Sasu Mirai e!".Oricon.Archived from the original on January 8, 2009. RetrievedJanuary 20, 2009.
  24. ^ab"2008.12.25 Release".Lantis. Archived fromthe original on February 21, 2009. RetrievedFebruary 8, 2009.
  25. ^"光のさす未来へ!/Dragon Ball Party". Yahoo Music jp. Archived fromthe original on July 11, 2012. RetrievedJune 2, 2009.
  26. ^"Dragon Ball Z: Infinite World for PlayStation 2".GameRankings.Archived from the original on December 9, 2019. RetrievedMay 30, 2009.
  27. ^"Dragon Ball Z: Infinite World for PlayStation 2 Reviews".Metacritic.Archived from the original on May 11, 2025. RetrievedJune 16, 2014.
  28. ^Noble, McKinley (November 4, 2008)."Dragon Ball Z: Infinite World".GamePro. Archived fromthe original on 2008-12-06. RetrievedDecember 4, 2008.
  29. ^Tan, Nick (December 5, 2008)."Dragon Ball Z: Infinite World Review".Game Revolution. RetrievedJune 17, 2014.
  30. ^Kim, Alan (November 24, 2008)."Dragon Ball Z: Infinite World review". GamesRadar.Archived from the original on November 7, 2013. RetrievedJune 17, 2014.
  31. ^Perez, Anthony (December 9, 2008)."Dragon Ball Z: Infinite World Review".GameSpot.Archived from the original on August 26, 2015. RetrievedJune 16, 2014.
  32. ^Grabowski, Dakota (November 23, 2008)."Dragon Ball Z: Infinite World - PS2 - Review". GameZone.Archived from the original on December 17, 2008. RetrievedJune 16, 2014.
  33. ^Miller, Greg (November 18, 2008)."Dragon Ball Z: Infinite World Review".IGN.Archived from the original on March 21, 2014. RetrievedJune 16, 2014.
  34. ^Tanaka, John (December 12, 2008)."Layton and DSi Top Japanese Charts".IGN.Archived from the original on March 14, 2014. RetrievedJune 16, 2014.
  35. ^"Dragon Ball Z: Infinite World Review". Gamer 2.0. November 12, 2008. Archived fromthe original on February 17, 2009. RetrievedFebruary 8, 2009.
  36. ^"Dragon Ball Z: Infinite World Review An instant "must avoid."". IGN. November 18, 2008. RetrievedDecember 4, 2008.
  37. ^"Dragon Ball Z: Infinite World - Review". The Gamers Temple.Archived from the original on August 14, 2009. RetrievedFebruary 8, 2009.
  38. ^"Dragon Ball Z: Infinite World Review". Game Radar. Nov 24, 2008.Archived from the original on June 16, 2011. RetrievedFebruary 8, 2009.
  39. ^"Dragon Ball Z: Infinite World Review". PSXExtreme. January 29, 2009.Archived from the original on February 3, 2009. RetrievedFebruary 8, 2009.

External links

[edit]
Butōden
Idainaru Densetsu
Budokai
Origins
Raging Blast
Xenoverse
Other series
Standalone
games
Crossover
games
Retrieved from "https://en.wikipedia.org/w/index.php?title=Dragon_Ball_Z:_Infinite_World&oldid=1309584706"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp