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| Kid's Horehore Daisakusen | |
|---|---|
Japanese arcade flyer | |
| Developer | Nichibutsu |
| Publisher | Nichibitsu |
| Composer | Kenji Yoshida |
| Platforms | Arcade,Family Computer,TurboGrafx-16 |
| Release | Arcade
|
| Genre | Action |
| Mode | Single-player |
Kid's Horehore Daisakusen[a] is a 1987actionvideo game developed and published byNichibutsu forarcades. A port for theFamily Computer was released under the nameBooby Kids[b]. A port to theTurboGrafx-16 developed byHudson Soft was released asCratermaze, which was released outside Japan unlike the other versions.
A sequel namedBooby Boys was released by Nichibutsu for theGame Boy in 1993.[3]

Booby Kids is a game played from an overhead perspective, with the player taking on the role of one of the titular Booby Kids, named for their ability to instantly digbooby traps in front of where they stand and bury hostile enemies that attempt to seek out and ultimately destroy the Booby Kids. Compared toKid no Hore Hore Daisakusen, the levels inBooby Kids feature more of a reliance on puzzle-solving in addition to the maze like structures of the original game.
Levels range from the conventionalprehistory setting of the first four levels tofeudal Japan and even somefuturistic levels inspired byscience fiction.[4] There are 21 levels in this game with five different bonus levels to gain extra points in. Objects to acquire in the other time zones include coconuts (in the prehistoric era), ancient Japanese scrolls (in feudal Japan), radios (in theWorld War II era), bags of money (in the modern era), and computer monitors (retrieved in the future era).
A port for theFamily Computer was released under the nameBooby Kids[c]. A port to thePC Engine developed by Hudson Soft was released asDoraemon: Meikyū Daisakusen[d] in Japan, whereDoraemon and other characters from themanga series replaces that of the original; the game was released for theTurboGrafx-16 asCratermaze in North America with the original character designs intact.[5][6]
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