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Doom Resurrection

From Wikipedia, the free encyclopedia
2009 video game
Not to be confused withDoom 3: Resurrection of Evil.
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(July 2009) (Learn how and when to remove this message)
2009 video game
Doom Resurrection
App icon
DeveloperEscalation Studios
Publisherid Software
DirectorsTom Mustaine
John Carmack
ProducerKatherine Anna Kang
ProgrammersJohn Faulkenbury, Shawn C. Green, Josh Martel
ArtistRobert Hutson
SeriesDoom
PlatformiOS
Release
GenreRail shooter
ModeSingle-player

Doom Resurrection is afirst-person shootersurvival horror game developed byEscalation Studios and published byid Software. It was released on 26 June 2009.John Carmack led the development team. The setting forDoom Resurrection is parallel toDoom 3, and it uses the characters and art of the previously developed game.[1]

Plot

[edit]

The game stars an unnamed marine, a survivor of Bravo Teamafter a demonic invasion of Mars. He awakens, and is soon confronted by Dr. Garret, who presents him Sam, a flying droid capable of opening doors and hacking computers. Together with Sam, the survivor makes his way through the Mars facility, battling zombies and demons on his way through the base. The task is to reach a port, where a spaceship full of surviving members of the UAC facility is preparing to launch off. On his way, the marine meets more survivors, collects valuable information through Sam, and visits Hell, where he closes the demon-spawning portals. Eventually, the marine is forced to leave Dr. Garret behind, and Sam sacrifices itself to support a closing door to the spaceship, leaving only the data implicating UAC. The marine successfully boards the ship and leaves Mars with a few other survivors.

Development

[edit]

id Software billedResurrection as the first AAA iPhone title; a claim that was met with some doubt by journalists. The game was built using assets fromDoom 3. As an early iPhone game there was some iteration during development to figure out how to control and aim on a touchscreen. The team settled on accelerometer based aiming, which they believed would be copied by other developers after the launch. This helped avoid problems with players' fingers being in the way of the action.[2]

Reception

[edit]
Reception
Review score
PublicationScore
Edge5/10[3]

The game received a mixed reception at the time. While some publications were positive about the action experience, others pointed to the price point- $9.99, a high price for an iPhone title, and the inevitable poor comparison against the more fully fleshed core titles in the series.[4][5][3]

Looking back in retrospect, the game is regarded in a much more negative light. WhenRollingStone ranked eachDoom game by quality in 2025, they placedResurrection at 11th place out of 12 titles, placing it only behindMighty Doom.[6] A similar list the same year fromThe Gamer placed it at 13th of 13 games, adding that it "takes what was one of the weakest entries in the mainline series and strips out everything that was even potentially fun about it."[7]

References

[edit]
  1. ^Palley, Steve (2009-06-11)."id's John Carmack Talks Doom Resurrection". Slide To Play.Archived from the original on 2018-01-17. Retrieved2009-06-12.
  2. ^Buchanan, Levi (29 June 2009)."John Carmack Talks iPhone, Doom and Bethesda".IGN.
  3. ^ab"Review: Doom Resurrection".Edge. July 6, 2009. Archived fromthe original on April 2, 2013. RetrievedJune 15, 2025.
  4. ^Takahashi, Dean (4 July 2009)."Doom Resurrection brings hardcore gaming to the iPhone".GamesBeat.
  5. ^Erickson, Tracy (14 August 2009)."Doom Resurrection update to bring new level, challenge mode".www.pocketgamer.com.
  6. ^Cruz, Christopher (17 May 2025)."Every 'Doom' Game, Ranked".Rolling Stone.
  7. ^Hurych, Damien; Allen, Dominic; Moiseyev, Dennis (23 March 2020)."Doom: Every Game In The Series, Ranked".TheGamer.
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