Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Donkey Kong Country 3

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
(Redirected fromDonkey Kong Country 3: Dixie Kong's Double Trouble!)
1996 video game

1996 video game
Donkey Kong Country 3:
Dixie Kong's Double Trouble!
North American SNES box art
DeveloperRare
PublisherNintendo
DirectorTim Stamper[1]
ProducerAndrew Collard[1]
DesignersAndrew Collard[1]
Paul Weaver[1]
ProgrammerMark Wilson[1]
ArtistsMark Stevenson[1]
Neil Crook[1]
ComposerEveline Fischer[a][1]
SeriesDonkey Kong
PlatformsSuper NES,Game Boy Advance
ReleaseSuper NES
  • NA: 18 November 1996
  • JP: 23 November 1996
  • PAL: 13 December 1996
Game Boy Advance
  • EU: 4 November 2005
  • NA: 7 November 2005
  • JP: 1 December 2005
GenrePlatform
ModesSingle-player,multiplayer

Donkey Kong Country 3: Dixie Kong's Double Trouble!  is a 1996platform game developed byRare and published byNintendo for theSuper Nintendo Entertainment System (SNES). It is the third installment of theDonkey Kong Country series, and serves as a sequel to 1995'sDonkey Kong Country 2: Diddy's Kong Quest. It was also re-released for theGame Boy Advance (GBA) in 2005. The game was made available to download on theWii'sVirtual Console service in 2007, as well as for theWii U's Virtual Console in 2014.

The plot centers onDixie Kong and her cousin, Kiddy Kong, in their attempts to save the capturedDonkey Kong andDiddy Kong from the series' villainKing K. Rool. The game is set in the "Northern Kremisphere", a fictionalized version ofnorthern Europe andCanada.Dixie Kong's Double Trouble! utilises the sameSilicon Graphics technology from its predecessors, which features the use ofpre-rendered 3D imagery. The game received positive reviews upon release; critics praised the visuals and various aspects of gameplay, but noted a lack of innovation.

Gameplay

[edit]
Dixie Kong, withKiddy Kong standing by in the background

Dixie Kong's Double Trouble! is aplatform game where players controlDixie Kong and her baby cousin,Kiddy Kong, through 8 worlds which comprise a total of 48 levels.[2][3] Many of the gameplay elements from previous games in the series mark a return in this game, such as barrels,[4]bonus levels which reward the player with special "bonus coins", DK coins, animal helpers and a multiplayer mode.[5] Both of the two playable Kongs have unique abilities, such as Dixie's ability to slow her descent by spinning her ponytail,[6] and Kiddy's ability to bounce across open water.[7][8] The Kongs may also pick each other up to throw each other around levels; the impact of the other player-character can reveal cracked floors, hidden switches or secret areas. At any time, the player can switch Kongs during a level.[9]

Levels in the game include a mixture of platforming, swimming and on-rails levels. They are based around several returning themes including forests, cliff-sides, factories and mountain tops. The level design is more diverse compared to its predecessors, which includes more complex puzzles and obstacles.[10] Every level has an enemy called a Koin; each of these enemies bears the DK Coin of their respective level, holding it as a shield. As these enemies always face towards the player, they must be defeated by throwing a steel barrel[11] over them so it bounces off a wall behind them in order to strike them from behind.[5] The game overworld is also more complex, allowing players to explore between each area instead of forcing them along a linear path. To achieve this, the game includes several vehicles such as aspeedboat andhovercraft which can be used to traverse the overworld and access different worlds.[10][12]

The game features "animal friends", which return from its predecessors. Returning animals include Enguarde theswordfish, Squitter thespider and Squawks theparrot.[13] New animals includeEllie theelephant, who can suck up water through her trunk to spray enemies with, and Parry the "parallel bird", who flies directly above the player-characters and can be used to collect out-of-reach items.[8] As in the previous game, players can directly control animals instead of just riding them.[13] Scattered around the Northern Kremisphere overworld are theBrothers Bear, a family of bears who provide the players with hints, key items or other services.[14] Players can collect items in levels to trade with the bears for other items or to help progress to later levels;[15] one such item is the Bear Coin, which acts as the game's currency.[5] Other members from the Kong family, such asWrinkly Kong,Swanky Kong, andFunky Kong, can also be found around the overworld, each of whom offer their own services.[16]

Plot

[edit]

Characters

[edit]
Further information:List of Donkey Kong characters

The player-characters in the game are Dixie Kong, who is Diddy Kong's girlfriend, and her younger cousin, Kiddy Kong.[17] Scattered around the overworld are various other characters: Wrinkly Kong appears in "save caves", which when entered allow the player tosave their game; Funky Kong plays a key role in the game, as he supplies the player with vehicles to traverse the overworld; and Swanky Kong, reappearing from the previous game, allows players to challenge Cranky Kong in a contest involving throwing balls at targets in exchange for Bear Coins.[16] New to the series are the Brothers Bear, thirteenbears providing the player with services in exchange for Bear Coins, some of who are instrumental for advancing through the game.[14] The main villain of the previous games,King K. Rool, reappears under the moniker of "Baron K. Roolenstein".[18]

Story

[edit]

Shortly after the events ofDiddy's Kong Quest, Donkey Kong and Diddy Kong suddenly disappear in the Northern Kremisphere.[10] Dixie Kong sets off to find the pair and is joined by her cousin Kiddy Kong and aided by Funky Kong's vehicles to traverse the land. They reach Kastle KAOS, the lair of a robot named KAOS, who was thought to be the new leader of theKremlings. After they destroy KAOS, the curtain in the background rolls up to reveal the robot was being controlled by Baron K. Roolenstein, the new moniker of King K. Rool. After the duo fights him, Donkey and Diddy pop out of the destroyed KAOS, implying they were being used to power the robot.

Dixie and Kiddy uncover the extinctvolcanic island of Krematoa. They meet Boomer, an exiled member of the Brothers Bear, inside hisAnderson shelter. He agrees to destroy the rocks hindering the path in exchange for bonus coins. After Dixie and Kiddy find all bonus coins and fivecogwheels hidden in Krematoa, the duo give the cogs to Boomer, who puts them into a machine which re-activates Krematoa, revealing theKnautilus, K. Roolenstein's personalsubmarine. The Kongs board the submarine and battle against him in there, but he escapes once again.

Once the Kongs collect all DK coins, they give the coins to Funky, who in exchange gives them agyrocopter. The duo then finds an enigmatic creature called the Banana Bird Queen, who is bound to a barrier cast by K. Roolenstein. She tells the Kongs that she can only be freed if her separated children are returned to her, and that she will rid the land of K. Rool if she is freed. The Kongs find each of her children in a cave, where one of the birds is trapped in a crystal which shatters when the Kongs complete aSimon-like memory game. After rescuing them and completing a large trade sequence between the Brothers Bear, the Kongs return the children to the Queen. The Queen and her children all sing, annihilating the barrier. The Queen proceeds to chase K. Rool, who is fleeing in a hovercraft. When she catches up to him, she drops a gianteggshell on top of him, which Dixie and Kiddy land on. The Kongs repeatedly knock on the shell, annoying the captured K. Rool.

Development and release

[edit]
Tim Stamper(right) directedDonkey Kong Country 3: Dixie Kong's Double Trouble!

Development ofDixie Kong's Double Trouble! began shortly after the release ofDiddy's Kong Quest,[19] utilising the sameSilicon Graphics (SGI) and Advanced Computer Modelling (ACM) rendering technology as its predecessors,[2][19] in which pre-rendered 3D animations are turned into 2D sprites.[20]Rare founderTim Stamper re-took the role as the game's director, whereas Rare staffers Andrew Collard and Paul Weaver designed the game.[21] The game's soundtrack was composed byEveline Fischer, with additional tracks by series composerDavid Wise, and Fischer producing most of the game's music.[22]

Dixie Kong's Double Trouble! was first released in North America on 18 November 1996,[23] followed by Japan on 23 November[24] and Europe and Australia on 13 December.[25][26] It was later made available to download on theWiiVirtual Console service in 2007, as well as for theWii U Virtual Console in 2014.[27] It was later released on theNintendo Switch via theNintendo Classics service on 18 December 2020.[28] While the game sold over 3.5 million units worldwide,[10] it has been suggested that its sales were hurt by its November release, which was whenNintendo 64 console was popular after its September launch.[17] 1.7 million copies were sold in Japan and 1.12 million copies sold in the United States.[29][30]

A port was later released for theGame Boy Advance in November 2005, which includes a new soundtrack composed by Wise; the team originally had a "vague hope" to have both the original and the new soundtrack in that version, but this proved unfeasible due to cartridge and time constraints.[31]

The SNES version also included an unlockable Christmas theme for the bonus levels. By entering "Merry" on the file select screen, the stars and bananas will be changed to bells and presents and the background music will change to Christmas music.[32]

Reception

[edit]

Contemporary

[edit]
Contemporary SNES reception
Aggregate score
AggregatorScore
GameRankings83%[33]
Review scores
PublicationScore
AllGame4.5/5[34]
Computer and Video Games4/5[35]
Electronic Gaming Monthly8/10, 8/10, 8.5/10, 8/10[36]
Famitsu8/10, 8/10, 7/10, 7/10[37]
Game Informer9/10[38]
Hyper88%[39]
Next Generation3/5[40]
Official Nintendo Magazine98/100[41]
Super Game Power5/5[42]

The game received positive reviews upon release, holding an aggregate score of 83% fromGameRankings.[33]Nintendo Magazine System (NMS) called it "king of the Kongs", surpassing its predecessors in every area.[41] Doctor Devon ofGamePro saw it as one of the best 16-bit games and a worthyswan song for the SNES.[43]Electronic Gaming Monthly (EGM) contributors praised its polish and entertainment value, with Shawn Smith calling it a library must-have.[36] Paul Davies ofComputer and Video Games viewed it as the "pinnacle of achievement for the Super NES", though he docked points for familiarity.[35]AllGame's Brett Alan Weiss andNext Generation commended its quality but noted it offered "more of the same", appealing most to series fans.[34][40]EGM editors namedDonkey Kong Country 3 a runner-up for both Super NES Game of the Year (behindTetris Attack) and Side-Scrolling Game of the Year (behindGuardian Heroes).[44]

Donkey Kong Country 3's graphics were lauded as the best on the SNES[according to whom?], surpassing its predecessors with sharper, more detailed visuals and fluid animations. Reviewers consistently highlighted the game's stunning visuals, withNMS calling them "astounding" and the "most detailed, beautifully animated Super NES graphics".[41] Doctor Devon described backgrounds as "sharp and colorful", with underwater levels "suitable for framing".[43] Weiss noted the graphics were so impressive they "have to be seen to be believed",[34] and Steve Polak ofHyper emphasized the "lush" environments, like snowfields and waterfalls, which used advanced effects for a "kaleidoscope of colour".[39]EGM andNext Generation also praised the crisper, more detailed visuals compared toDonkey Kong Country 2,[36][40] with Davies noting flawless animation quality.[35] The reviewers inFamitsu also praised the graphics, saying they were on par with games released for newer systems such as thePlayStation andSega Saturn.[37]

The soundtrack and sound effects were considered excellent, enhancing the game's atmosphere despite their similarity to previous entries.NMS praised the "brilliant theme tune" and "spot-on jingles" that suited each level, complemented by top sound effects.[41] Doctor Devon noted a "dense sonic atmosphere" with great music and effects, including unique character themes like Blue Bear's "bluesy groove".[43] Weiss likened the music to a professional orchestral recording,[34] while Sushi-X ofEGM appreciated the "hip sounds" that contributed to the game’s polish.[36]

Critics commended the retention of the series' hallmark tight, responsive platforming gameplay with added depth from new features, but noted the lack of significant innovation.NMS highlighted the "slick, finely-tuned action" and "massive gameplay variety".[41] Doctor Devon praised the "effortless" controls, with new mechanics like Kiddy Kong's floor-bashing and Ellie's barrel-throwing adding variety.[43]Next Generation noted the elimination of control "slop" from earlier titles, making movement precise and intuitive.[40] However, Weiss andGame Informer pointed out that the gameplay stuck closely to theDonkey Kong Country formula,[34][38] withEGM's Dan Hsu noting some levels were too linear, lacking openness.[36] Polak acknowledged it as "same shit, different wrapper", but argued this was not detrimental given the series' quality.[39]

The introduction ofRPG-style elements, particularly through the Brothers Bear, was appreciated for adding depth and variety. Davies andNMS's Dave Upchurch praised the "RPG-ish" elements, such as interactions with the Brothers Bear, which added a pleasing depth without alienating platforming fans.[35][41] Polak highlighted the need to collect special objects, such as the different coins, to access hidden areas, enhancing exploration.[39] The addition of new characters like Kiddy Kong and Ellie, along with vehicles like hovercraft, was noted by Doctor Devon and Polak as a fresh twist,[39][43] though Weiss suggested these additions did not feel "startlingly unique".[34] Doctor Devon warned that the new characters' contribution to the game's tone of "extreme youthfulness" may not appeal to some, and Polak also described Ellie as "sickeningly cute", but said her fear of mice added challenge.[39][43]

The game was said to offer a substantial challenge with its large levels, numerous secrets, and high replay value.NMS emphasized the game's "huge levels" and "stiff challenge", with secret bonuses and hidden banana birds ensuring long-term engagement.NMS's David McComb noted a gradual difficulty increase, becoming frustrating by later encounters.[41] Polak suggested it was easier thanDonkey Kong Country 2, possibly targeting a younger audience, but still engaging.[39] Sushi-X andGame Informer highlighted the high replay value due to secret areas and bonus rounds, appealing to completionists.[36][38]

Criticism was focused on the game being too similar to its predecessors, lacking the groundbreaking innovation of the originalDonkey Kong Country, but it was regarded as a high-quality extension of the series for its refinements. Weiss andNext Generation noted that the game "leaves well enough alone", sticking closely to the established formula, which they saw as a strength for fans but a limitation for those seeking novelty.[34][40]EGM's Hsu and Crispin Boyer described it as "more of the same", with Boyer calling it an extension rather than a true sequel.[36] Doctor Devon acknowledged a "been there, beat that" attitude would be invoked in some,[43] while Polak admitted it was not a massive leap forward but defended its quality as a polished platformer.[39]

Game Boy Advance version

[edit]
Game Boy Advance reception
Aggregate scores
AggregatorScore
GameRankings75%[45]
Metacritic77/100[46]
Review scores
PublicationScore
Eurogamer7/10[47]
Game Informer8.5/10[51]
GamePro3/5[48]
GameSpot7.8/10[49]
GameSpy4/5[50]
IGN7.5/10[52]
Jeuxvideo.com18/20[8]
Nintendo Power8/10[53]
PALGN8/10[54]

The Game Boy Advance version was also met with "generally favorable" reviews according toMetacritic.[46] Reviewing the Game Boy Advance version, Frank Provo ofGameSpot stated that the graphics were colourful, vibrant and "top-notch". Although he stated that the Game Boy Advance port's music was "catchy" and "just as good as the originals", he noted that devotees to the original SNES game may not like it.[49] A reviewer fromGamePro thought that the graphics appeared "washed out" on the system's backlit screen, stating that the pre-rendered sprites did not "show up very well".[48] A reviewer fromJeuxvideo asserted that the various aspects of gameplay madeDixie Kong's Double Trouble! a hallmark of the series.[8]

Retrospective

[edit]
SNES retrospective reception
Review scores
PublicationScore
Eurogamer7/10[55]
IGN8.5/10[17]
Jeuxvideo.com16/20[56]
Nintendo Life9/10[57]

Retrospective assessments of the game remained positive. Lucas Thomas ofIGN opined thatDixie Kong's Double Trouble!'s visuals were not as awe-inspiring as the pre-rendered CGI ofDonkey Kong Country, but admitted that they "still looked great" for the third installment. He thought compared to the otherDonkey Kong Country games, the music inDixie Kong's Double Trouble! stands out the least, although he stated that it was an "impressive effort".[17] Marcel van Duyn ofNintendo Life praised the game's visuals and detailed backgrounds, stating that they were "fantastic" for the SNES. He commented that the soundtrack was not as "legendary" as it was in its previous instalment, but still admitted that it had some "great" tracks. In addition, Van Duyn criticised the Game Boy Advance's port for replacing all of the original music with new compositions.[57] In 2018,Complex listed the game number 65 in their The Best Super Nintendo Games of All Time.[58]IGN rankedDonkey Kong Country 3 58th on their "Top 100 SNES Games of All Time" and described the game as a satisfying conclusion to Rare's cycle of 16-bit platformers.[59]

Notes

[edit]
  1. ^Additional music byDavid Wise

References

[edit]
  1. ^abcdefgh"Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996) SNES credits". MobyGames.Archived from the original on 22 October 2020. Retrieved2 July 2016.
  2. ^ab"Donkey Kong Country 3: Dixie Kong's Double Trouble! overview".IGN. Ziff Davis.Archived from the original on 21 January 2021. Retrieved19 May 2016.
  3. ^Rare 1996, p. 9.
  4. ^Rare 1996, p. 24.
  5. ^abcRare 1996, p. 22.
  6. ^Rare 1996, p. 12.
  7. ^Rare 1996, p. 14.
  8. ^abcd"Test de jeuDonkey Kong Country 3".Jeuxvideo.com (in French). 8 November 2005.Archived from the original on 24 November 2005. Retrieved20 May 2016.
  9. ^Rare 1996, p. 13.
  10. ^abcdBertoli, Ben (4 February 2015)."The Best Donkey Kong Country Ever Made".Kotaku. Future plc. Archived fromthe original on 4 March 2016. Retrieved19 May 2016.
  11. ^Rare 1996, p. 25.
  12. ^Rare 1996, p. 21.
  13. ^abRare 1996, p. 17.
  14. ^abRare 1996, p. 20.
  15. ^"Donkey Kong Country 3: A Country Full of Rendered Gorillas!".Electronic Gaming Monthly. No. 88.Ziff Davis. November 1996. pp. 250–1.
  16. ^abRare 1996, p. 16.
  17. ^abcdThomas, Lucas (4 January 2008)."Donkey Kong Country 3: Dixie Kong's Double Trouble! review".IGN.Ziff Davis.Archived from the original on 16 August 2012. Retrieved6 October 2009.
  18. ^Rare 1996, p. 5.
  19. ^abGoergan, Andy (14 February 2014)."Donkey Kong Country, Through the Years". Nintendo World Report.Archived from the original on 3 July 2020. Retrieved6 February 2016.
  20. ^Provo, Frank (27 May 2007)."Donkey Kong Country 2: Diddy's Kong Quest review".GameSpot.CBS Interactive.Archived from the original on 23 November 2020. Retrieved1 January 2015.
  21. ^McFarren, Damien (27 February 2014)."Month Of Kong: The Making Of Donkey Kong Country".Nintendo Life.Archived from the original on 31 January 2016. Retrieved12 April 2015.
  22. ^"Scribes". Rare. 9 February 2006. Archived fromthe original on 13 February 2006. Retrieved15 September 2017.
  23. ^"Release Schedule".Videogame Advisor. Vol. 2, no. 10. Cyberactive Publishing, Inc. October 1996. p. 51.
  24. ^"スーパードンキーコング3 謎のクレミス島" [Super Donkey Kong 3: Mysterious Kremis Island].nintendo.co.jp. 1996. Archived fromthe original on 5 June 1997.
  25. ^"CTW Games Guide".Computer Trade Weekly. No. 617. United Kingdom. 9 December 1996. p. 25.
  26. ^"Donkey Kong Country 3: Dixie Kong's Double Trouble".IGN. Ziff Davis.Archived from the original on 3 June 2016. Retrieved2 June 2016.
  27. ^"Donkey Kong Country 3: Dixie Kong's Double Trouble - Virtual Console". Nintendo. Archived fromthe original on 22 December 2015. Retrieved2 June 2016.
  28. ^"Donkey Kong Country 3 Leads December 2020's Nintendo Switch Online SNES and NES Games - IGN". 15 December 2020.Archived from the original on 22 October 2023. Retrieved22 December 2020 – via www.ign.com.
  29. ^"Japan Platinum Game Chart". The Magic Box. Archived fromthe original on 17 October 2012. Retrieved16 May 2016.
  30. ^"US Platinum Videogame Chart". The Magic Box. Archived fromthe original on 21 April 2007. Retrieved16 May 2016.
  31. ^"Stamped Out: The Donkey Kong Country GBA Trilogy". DK Vine.Archived from the original on 11 July 2020. Retrieved23 December 2018.
  32. ^Baird, Scott (21 December 2020)."Nintendo Explains How To Enter The Christmas Stages In Donkey Kong Country 3".The Gamer. Archived fromthe original on 14 June 2022. Retrieved10 January 2024.
  33. ^ab"Donkey Kong Country 3: Dixie Kong's Double Trouble for SNES - GameRankings".GameRankings. Archived fromthe original on 16 October 2014. Retrieved6 October 2009.
  34. ^abcdefgWeiss, Brett Alan."Donkey Kong Country 3: Dixie Kong's Double Trouble - Review".AllGame. Archived fromthe original on 12 December 2014. Retrieved5 April 2017.
  35. ^abcdDavies, Paul (January 1997)."Dixie Kong's Double Trouble".Computer and Video Games. No. 182. pp. 82–83. Retrieved7 July 2021.
  36. ^abcdefgSmith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (February 1997)."Review Crew:Donkey Kong Country 3".Electronic Gaming Monthly. No. 91.Ziff Davis. p. 64.
  37. ^abNoda, Sawadhi; Uchisawa, Goro; Nagano, Isabella; Masuda, Ninja (29 November 1996). "New Game Cross Review".Weekly Famitsu (in Japanese). No. 415.ASCII Corporation. p. 35.
  38. ^abc"At a Glance:Donkey Kong Country 3: Dixie Kong's Double Trouble".Game Informer. No. 44. Sunrise Publications. December 1996. p. 68.
  39. ^abcdefghPolak, Steve (February 1997)."Donkey Kong Country 3: Dixie Kong's Double Trouble".Hyper. No. 40. pp. 48–49. Retrieved6 July 2021.
  40. ^abcde"Donkey Kong Country 3".Next Generation. No. 25.Imagine Media. January 1997. p. 188.
  41. ^abcdefgMcComb, David; Upchurch, Dave (December 1996)."Dixie Kong's Double Trouble".Nintendo Magazine System. No. 51. p. 24.
  42. ^Majorie Bros (February 1997)."Donkey Kong Country 3: Dixie's Kong Double Trouble!".Super GamePower [pt] (in Portuguese). No. 35. pp. 52–57. Retrieved6 July 2021.
  43. ^abcdefg"Super NES ProReview:Donkey Kong Country 3: Dixie Kong's Double Trouble".GamePro. No. 100.IDG. January 1997. p. 120.
  44. ^"The Best of '96".Electronic Gaming Monthly. No. 92.Ziff Davis. March 1997. pp. 86, 88.
  45. ^"Donkey Kong Country 3 for Game Boy Advance - GameRankings".GameRankings. Archived fromthe original on 4 March 2016. Retrieved6 October 2009.
  46. ^ab"Donkey Kong Country 3: Reviews".Metacritic.Fandom, Inc. Archived fromthe original on 23 February 2009. Retrieved26 May 2024.
  47. ^Reed, Kristan (30 November 2005)."Review -Donkey Kong Country 3".Eurogamer. Archived fromthe original on 28 April 2006. Retrieved13 June 2025.
  48. ^abRice Burner (7 October 2005)."Donkey Kong Country 3 Review for Game Boy Advance".GamePro. Archived fromthe original on 6 December 2008. Retrieved6 October 2009.
  49. ^abProvo, Frank (14 November 2005)."Donkey Kong Country 3 review for Game Boy Advance".GameSpot. Archived fromthe original on 18 April 2006. Retrieved10 October 2009.
  50. ^Stratton, Bryan (10 November 2005)."Donkey Kong Country 3 review".GameSpy. IGN. Archived fromthe original on 26 February 2012. Retrieved20 May 2016.
  51. ^Helgeson, Matt (November 2005)."Handheld Quickies:Donkey Kong Country 3".Game Informer. No. 151.GameStop. p. 182.
  52. ^Harris, Craig (8 November 2005)."Donkey Kong Country 3 Review".IGN.Ziff Davis.Archived from the original on 24 November 2005. Retrieved6 October 2009.
  53. ^Hoffman, Chris (December 2005)."Reviews:Donkey Kong Country 3".Nintendo Power. No. 198.Nintendo of America. p. 116.
  54. ^Marrow, Mark (13 November 2005)."Donkey Kong Country 3 Review".PALGN. Archived fromthe original on 7 September 2007. Retrieved13 June 2025.
  55. ^Whitehead, Dan (8 January 2008)."Virtual Console Roundup Review".Eurogamer.Archived from the original on 24 October 2012. Retrieved13 June 2025.
  56. ^Bigsusha (28 January 2010)."Test deDonkey Kong Country 3 : Dixie Kong's Double Trouble sur Super Nintendo".Jeuxvideo.com (in French).Archived from the original on 3 February 2010. Retrieved13 June 2025.
  57. ^abVan Duyn, Marcel (25 December 2007)."Review:Donkey Kong Country 3: Dixie Kong's Double Trouble!".Nintendo Life. Gamer Network.Archived from the original on 26 October 2023. Retrieved20 May 2016.
  58. ^Knight, Rich (30 April 2018)."The Best Super Nintendo Games of All Time".Complex.Archived from the original on 9 January 2022. Retrieved31 January 2022.
  59. ^"Top 100 SNES Games of All Time - IGN.com",IGN,archived from the original on 23 January 2012, retrieved1 July 2022

Bibliography

[edit]
  • Rare (1996).Donkey Kong Country 3: Dixie Kong's Double Trouble!instruction manual.Nintendo. pp. 1–27.

External links

[edit]
Wikiquote has quotations related toDonkey Kong Country.
Main series
Arcade series
2D platformers
3D platformers
Mario vs. Donkey Kong
Spin-offs
Platformers
Racing
Other
Characters
Music
Television and film
Related
Video games
Developers
Nintendo
Rare
Other
Other
Series
Games
1980s
1990s
2000s
2010s
Unreleased
People
See also
Portals:
National
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Donkey_Kong_Country_3&oldid=1328041697"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp