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Disney's Activity Center

From Wikipedia, the free encyclopedia
Video game series
Disney's Activity Center
The 1994 video gameDisney's Aladdin Activity Center
DevelopersDisney Software / Disney Interactive
Gryphon Software
PublisherDisney Software / Disney Interactive
PlatformsMicrosoft Windows,Mac OS,PlayStation
First releaseDisney's Aladdin Activity Center
1994
Latest releaseDisney-Pixar'sMonsters, Inc. Activity Center
2002

Disney's Activity Center is a series of PC and PlayStation games released byDisney Interactive with each title consisting of various activities and minigames to be completed, using aspects of their licensed property.

Development

[edit]

Disney Interactive was founded in 1994 via the acquisition of Sanctuary Woods, to develop and market a range of interactive entertainment based on their properties.[1] The company's distribution was handled by Disney division Buena Vista. Ex-Sanctuary Woods' 35 staff in their localVictoria, British Columbia office became a small part of Disney Interactive's 300 employees, handling the programming, sound and graphic design, and art. Meanwhile, Disney Interactive managed the animation and creative from theirBurbank head office.[1] The developers aimed to have a "true and fair representation of the original property", having the feature films' directors and producers working alongside their artists and designers.[2] The developer was one of several interactive divisions of film studios sprouting at the time, including Universal Interactive Studios, Turner Interactive, Fox Interactive, Sony Imagesoft, and Imagination Pilots (MGM).[2] Disney Interactive felt the initial success of the Activity and Storybook games would boost the success of their Learning Series (kicked off withReady to Read with Pooh) and the first game from their creativity line Disney's Draw & Paint.[3]

List of games

[edit]
GameYear of releaseNotes
Disney's Activity Center: AladdinNovember 1994[2]The game's designers and artists worked hand in hand with the film's directors and producers.[2]

The title sold 100,000 copies by 18 February 1995.[2]

Disney's Activity Center: The Lion King1995Ryan O'Donohue replacesJonathan Taylor Thomas as the voice of Young Simba because Thomas was busy acting as Tom Sawyer for Disney's live-action production ofTom and Huck.
Disney's Activity Center: Toy Story1996
Disney's Activity Center: The Little Mermaid1998
Disney's Activity Center: The Lion King II: Simba’s Pride1998
Disney's Activity Center: A Bug's Life1998
Disney's Activity Center: Beauty and the Beast1999
Disney's Activity Center: Tarzan1999
Disney's Activity Center: Toy Story 21999
Disney's Activity Center: Winnie the Pooh2000Based on the storyWinnie the Pooh and the Blustery Day.[4]
Disney's Activity Center: DinosaurMay 16, 2000[5]
Disney's Activity Center: The Little Mermaid II: Return to the Sea2000
Disney's Activity Center: 102 Dalmatians2001
Disney's Activity Center: The Emperor's New Groove2001
Disney's Activity Center: Atlantis: The Lost Empire2001
Disney's Activity Center: TiggerMarch 2001[6]
Disney's Activity Center: Monsters, Inc.2002

Critical reception

[edit]

On AllGame,Disney'sThe Lion King Activity Center received 3.5 stars,[7]Disney'sAladdin Activity Center received 3.5 stars,[8]Disney'sToy Story Activity Center received 3.5 stars,[9]Disney'sWinnie the Pooh Activity Center received 3.5 stars,[10]Disney's102 Dalmatians Activity Center received 3.5 stars,[11]Disney'sDinosaur Activity Center received 2 stars,[12]Disney'sTigger Activity Center received 3 stars,[13] andDisney'sTarzan Activity Center received 3 stars.[14]

The Boston Herald thought that by 1999, the titles had become predictable cash-ins to Disney films, who would generally have voice actor replacements and the same structure as previous games in the series; the newspaper also commented thatActivity Center games were one part of the triad (along with the "action game" and the "print studio" that Disney Interactive would generally release with each new film).[15] Knight Ridder thought theTarzan triad weren't groundbreaking yet fun enough to keep kids entertained, deeming theActivity Center as a pleasant diversion.[16] The Herald News thought the series was catered toward children and kept them in mind during the design process.[17] The Washington Post considered the games as tie-ins that Disney was cranking out at the time, strictly for fans of the film properties.[18] The Los Angeles Times noted the games featured an online component, but the Internet content wasn't assured as safe by Disney.[19]

Commercial performance

[edit]

Aladdin was the 3rd most popular education game in the week ended December 2, 1995,[20] and 4th most popular in the Macintosh category in the week ended December 9, 1995.[21]The Lion King was the most popular title in the Macintosh category in the week ended February 3, 1996,[22] the 2nd most popular title in the Macintosh category in the week ended March 5, 1996,[23] and the 8th most popular in the week ended May 4, 1996.[24] In the month of May 1997,Toy Story was the 3rd top-selling software in Home Education (MS-DOS/Windows), whileAladdin andThe Lion King were the 4th and 8th best-selling under Home Education (MacIntosh).[25]Tarzan was the 4th top selling education title in the week ended July 17, 1999.[26]

See also

[edit]

References

[edit]
  1. ^abEdwards, Ian (October 21, 1996)."Special Report: Interactive Production: Disney interacting with Victoria". Retrieved2018-12-29.
  2. ^abcdeBillboard. Nielsen Business Media. 1995-02-18. p. 69.disney activity center interactive studios.
  3. ^Billboard. Nielsen Business Media. 1997-02-22.
  4. ^Billboard. Nielsen Business Media. 2000-02-19. p. 72.
  5. ^"GameDaily - Interactive Entertainment Industry News for 4-28-00". 2001-05-21. Archived fromthe original on 2001-05-21. Retrieved2018-12-31.
  6. ^Billboard. Nielsen Business Media. 2001-02-17.
  7. ^"Disney's The Lion King Activity Center - Overview - allgame". allgame.com. Retrieved2014-08-04.
  8. ^"Disney's Aladdin Activity Center - Overview - allgame". allgame.com. Retrieved2014-08-04.
  9. ^"Disney's Toy Story Activity Center - Overview - allgame". allgame.com. Retrieved2014-08-04.
  10. ^"Disney's Winnie the Pooh Activity Center - Overview - allgame". allgame.com. Retrieved2014-08-04.
  11. ^"Disney's 102 Dalmatians Activity Center - Overview - allgame". allgame.com. Retrieved2014-08-04.
  12. ^"Disney's Dinosaur Activity Center - Overview - allgame". allgame.com. Retrieved2014-08-04.
  13. ^"Disney's Tigger Activity Center - Overview - allgame". allgame.com. Retrieved2014-08-04.
  14. ^"Disney's Tarzan Activity Center [Disney's Classics] - Overview - allgame". allgame.com. Retrieved2014-08-04.
  15. ^"Predictable Disney trots out Tarzan; Tarzan Activity Center, for ages 4-8; Tarzan Print Studio, for all ages; and Tarzan Action Game, for age 8 and up. Disney Interactive, $20-$30. CD-ROM for Windows 95/98 2 stars". 1999-08-01. Archived fromthe original on 2018-11-17.{{cite journal}}:Cite journal requires|journal= (help)
  16. ^"St. Petersburg Times, Fla., Software Reviews Column". 1999-07-14. Archived fromthe original on 2018-11-17.{{cite journal}}:Cite journal requires|journal= (help)
  17. ^"Kids get creative with 'Kid Pix'". 2001-04-12.{{cite journal}}:Cite journal requires|journal= (help)[dead link]
  18. ^"Screen Shots". 1999-07-16. Archived fromthe original on 2018-11-19.{{cite journal}}:Cite journal requires|journal= (help)
  19. ^Gudmundsen, Jinny (2000-12-14)."One Disney Activity Center Is Groovy; the Other's a Dog".Los Angeles Times.ISSN 0458-3035. Retrieved2018-12-29.
  20. ^"Bestsellers". 1995-12-11. Archived fromthe original on 2018-11-15.{{cite journal}}:Cite journal requires|journal= (help)
  21. ^"Bestsellers". 1995-12-18. Archived fromthe original on 2018-11-15.{{cite journal}}:Cite journal requires|journal= (help)
  22. ^"Bestsellers". 1996-02-12. Archived fromthe original on 2016-10-08.{{cite journal}}:Cite journal requires|journal= (help)
  23. ^"Bestsellers". 1996-03-11. Archived fromthe original on 2018-11-18.{{cite journal}}:Cite journal requires|journal= (help)
  24. ^"Bestsellers". 1996-05-13. Archived fromthe original on 2016-10-08.{{cite journal}}:Cite journal requires|journal= (help)
  25. ^"Top-Selling Software March 1997". Retrieved2018-12-29.
  26. ^"Bestsellers". 1999-08-09. Archived fromthe original on 2016-03-06.{{cite journal}}:Cite journal requires|journal= (help)
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