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Decima (game engine)

From Wikipedia, the free encyclopedia
Video game engine

Decima
Decima in action onHorizon Zero Dawn: graphic quality exhibited by the game engine was among the most praised elements ofHorizon.
Original authorGuerrilla Games
Developers
Initial releaseNovember 2013; 12 years ago (2013-11)
MiddlewareHavok
Operating system
Platformx86-64
Standards
LicenseProprietary

Decima is aproprietarygame engine made byGuerrilla Games and released in November 2013, that includes tools and features likeartificial intelligence andgame physics. It is compatible with4K resolution andhigh-dynamic-range imaging. Available in some games onPlayStation 4,PlayStation 5,Microsoft Windows,macOS,iOS,iPadOS, andXbox Series X/S, the engine is used on notable franchises such asDeath Stranding,Horizon,Killzone, andUntil Dawn.

History

[edit]

The first game the engine was used for wasKillzone: Shadow Fall.[1] In June 2015, Guerrilla Games announced thatHorizon Zero Dawn was using the engine for development.[2] In August 2015,Until Dawn was announced to be using the engine along withHavok physics.[3][4] In December 2015,Until Dawn: Rush of Blood used the engine along withPlayStation VR.[5][6] In June 2016,Hideo Kojima announced preparation forKojima Productions' independent gameDeath Stranding, inspecting two engine candidates, of which the latter had been used to create the first teaser that was unveiled at theElectronic Entertainment Expo 2016 conference.[7][8] After receiving the Industry Icon award atThe Game Awards 2016, Kojima premiered a trailer for the game with the engine's logo.[9][10] AtPlayStation Experience, Kojima had announced that he had partnered with Guerrilla Games, using the engine for development onDeath Stranding.[11]

According to executive producer Angie Smets, Decima was originally known simply as "the engine" by Guerrilla employees, as there were initially no plans to publicly offer this technology to game developers outside of the company. However, the newly forged partnership with Kojima Productions meant that Guerrilla suddenly had to give the engine a name for marketing purposes in late 2016; they chose to symbolize theDutch-Japanese partnership by naming it afterDejima, a former Japanese island that was home to a majorDutch Empire trading post during theEdo period.[12][13][14]

Guerrilla's most recent title,Horizon Forbidden West, used an updated version of the engine.[15] The game was released forPlayStation 4 andPlayStation 5 on February 18, 2022.[16][17][18][19][20][21]

In December 2022, the engine is used again forDeath Stranding 2: On the Beach. The game has an improved version of the engine. It was released on the PlayStation 5 platform and featuresPlayStation 5 Pro Enhanced (PSSR) functionality. The game was released on June 26, 2025.

Features

[edit]

DuringPlayStation Experience in December 2016, it was revealed that the engine hadartificial intelligence,game physics, and logic tools, featuring resources for creating entire worlds.[22] It is capable of4K resolution andhigh-dynamic-range imaging.

ForHorizon Forbidden West, rather than using a proprietary physics engine, Decima incorporated and build on an open-source physics engine called Jolt.[23]

Games

[edit]
TitleYear(s)Developer(s)Platform(s)
Killzone: Shadow Fall2013Guerrilla GamesPlayStation 4
Until Dawn2015Supermassive Games
Until Dawn: Rush of Blood2016
RIGS: Mechanized Combat LeagueGuerrilla Cambridge
Horizon Zero Dawn2017Guerrilla GamesPlayStation 4
Microsoft Windows
PlayStation 5
Death Stranding2019Kojima ProductionsPlayStation 4
Microsoft Windows
PlayStation 5
macOS
iOS
iPadOS
Xbox Series X/S
Horizon Forbidden West2022Guerrilla GamesPlayStation 4
PlayStation 5
Microsoft Windows
Death Stranding 2: On the Beach2025Kojima ProductionsPlayStation 5
Microsoft Windows

References

[edit]
  1. ^Leadbetter, Richard (November 24, 2013)."The technology of Killzone Shadow Fall".Eurogamer.Archived from the original on March 11, 2020. RetrievedDecember 3, 2016.
  2. ^VanDervoot, Oliver (June 19, 2015)."Horizon: Zero Dawn Is 1080p/30fps And Uses Modified KIllzone: Shadowfall Engine".GamingBolt. Archived fromthe original on August 13, 2018. RetrievedDecember 3, 2016.
  3. ^Imtiaz, Khurram (August 24, 2015)."PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots".GearNuke. Archived fromthe original on August 13, 2018. RetrievedDecember 3, 2016.
  4. ^Nunneley, Stephany (August 12, 2014)."Until Dawn has been "refocused, rewritten, rebuilt" for PS4 and DualShock 4".VG247.Archived from the original on May 1, 2019. RetrievedDecember 3, 2016.
  5. ^Shea, Brian (December 11, 2015)."Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood".Game Informer.Archived from the original on August 13, 2018. RetrievedDecember 4, 2016 – viaGameStop.
  6. ^Shea, Brian (December 11, 2015)."Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood".GameInformer.Archived from the original on August 13, 2018. RetrievedDecember 4, 2016.
  7. ^McWhertor, Michael (June 15, 2016)."Death Stranding's teaser probably won't be playable, Hideo Kojima says".Polygon.Vox Media.Archived from the original on December 5, 2019. RetrievedDecember 3, 2016.
  8. ^Reiner, Andrew (June 15, 2016)."An Interview With Hideo Kojima".Game Informer.GameSpot.Archived from the original on April 7, 2020. RetrievedDecember 3, 2016.
  9. ^Frank, Allegra (December 2, 2016)."Is Decima the name of Death Stranding's engine?".Polygon.Vox Media. Archived fromthe original on December 5, 2016. RetrievedDecember 3, 2016.
  10. ^Gartenberg, Chaim (December 1, 2016)."Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro".The Verge. Archived fromthe original on August 13, 2018. RetrievedDecember 3, 2016 – viaVox Media.
  11. ^Rad, Chloi (December 3, 2016)."PSX 201: Death Stranding WIll Run on Guerrilla Games' Decima Engine".IGN.Archived from the original on October 12, 2019. RetrievedDecember 3, 2016.
  12. ^Damen, Anton (March 1, 2017)."Guerilla Games is niet bang de lat hoog te leggen".Algemeen Dagblad (in Dutch).Archived from the original on April 7, 2020. RetrievedOctober 17, 2018.
  13. ^van Miltenburg, Olaf (December 5, 2016)."Kojima start studio at Guerrilla Games in Amsterdam".Tweakers. Archived fromthe original on August 13, 2018. RetrievedDecember 5, 2016.
  14. ^PlayStation (December 3, 2016).Death Stranding - PlayStation Experience 2016: Panel Discussion | PS4 (Video game).Sony Interactive Entertainment – viaYouTube.
  15. ^Battaglia, Alex (June 29, 2020)."Horizon Forbidden West: how the Decima engine evolves for PS5".Eurogamer.Archived from the original on July 3, 2020. RetrievedJune 30, 2020.
  16. ^Sarkar, Samit (August 25, 2021)."Horizon Forbidden West launching in February 2022".Polygon. RetrievedAugust 25, 2021.
  17. ^Bonifacic, Igor (September 16, 2020)."'Horizon Forbidden West' is also coming to PS4".Engadget. RetrievedSeptember 16, 2020.
  18. ^Sarkar, Samit (June 11, 2020)."Horizon Forbidden West announced for PS5".Polygon.Vox Media.Archived from the original on June 27, 2020. RetrievedJune 11, 2020.
  19. ^Tolbert, Samuel (June 12, 2020)."Some high-quality Horizon Forbidden West screenshots show underwater environments and more on PS5".Android Central.Archived from the original on June 14, 2020. RetrievedJune 14, 2020.
  20. ^Dornbush, Jonathon (June 11, 2020)."Horizon 2: Forbidden West Announced for PS5".IGN.Ziff Davis.Archived from the original on June 14, 2020. RetrievedJune 11, 2020.
  21. ^Gartenberg, Chaim (June 17, 2020)."Horizon Forbidden West aiming for a 2021 launch on PS5".The Verge.Archived from the original on June 28, 2020. RetrievedJune 17, 2020.
  22. ^Rad, Chloi (December 3, 2016)."PSX 2016: Death Stranding Will Run on Guerrilla Games' Decima Engine".IGN.Archived from the original on October 12, 2019. RetrievedDecember 3, 2016.
  23. ^Rouwe, Jorrit (July 25, 2022)."Architecting Jolt Physics for Horizon Forbidden West".Guerrilla Games.Archived from the original on March 6, 2025. RetrievedAugust 9, 2025.
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