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Dead or Alive 5

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2012 video game

2012 video game
Dead or Alive 5
European cover art featuring (from top left)Hitomi,Ryu Hayabusa,Rig,Akira Yuki,Christie,Kasumi,Ayane andTina Armstrong
DeveloperTeam Ninja
PublisherTecmo Koei
DirectorsYohei Shimbori[5]
Yutaka Saito
Ryuzi Kitaura
ProducerYosuke Hayashi
DesignersTakeshi Omori
Takayuki Saga
Manabu Nagasaki
ProgrammersYuki Satake
Takeshi Kawaguchi
Yoshinobu Suzuki
ArtistsHirohisa Kaneko
Haruhiko Shikata
Yoshiteru Tomita
ComposersYojiro Yoshimatsu
Ayako Toyuda
Masako Otsuka
SeriesDead or Alive
PlatformsPlayStation 3,Xbox 360,PlayStation Vita
Release
  • NA: September 25, 2012[1]
  • JP/AU: September 27, 2012
  • EU: September 28, 2012[2]
PlayStation Vita
  • NA: March 19, 2013[3]
  • JP: March 20, 2013
  • EU: March 22, 2013[4]
GenreFighting
ModesSingle-player,multiplayer

Dead or Alive 5[a] is a 2012fighting game developed byTeam Ninja and published byTecmo Koei for thePlayStation 3 andXbox 360. It is the fifth main entry in theDead or Alive fighting series followingDead or Alive 4 (2005) and the first to have a multi-platform release sinceDead or Alive 2 (1999), as well as the series' first installment that was released for the PlayStation 3.

Dead or Alive 5 features guest characters fromSega'sVirtua Fighter fighting game series (from which the series took inspiration) and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events ofDead or Alive 4, telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt forKasumi's evil clone.

A portable and expanded version forPlayStation Vita namedDead or Alive 5+, was released in 2013, and that same year cameUltimate for home consoles followed byarcades. A final iteration subtitledLast Round was released in 2015 for PlayStation 3 and Xbox 360 as well as forPlayStation 4,Xbox One andWindows.Dead or Alive 5 received generally favorable reviews. By mid-2015, all versions of the game combined have sold over 1.5 million copies worldwide,[6] in addition to over 12 million downloads of thefree-to-play versions as of 2019.[7] The game was followed byDead or Alive 6 in 2019.

Gameplay

[edit]
A fight ofHitomi vs.Ayane

Like in the other games in the series, fights inDead or Alive 5 are based on an interruption triangle system in which strikes (normal attacks) beat throws, throws beat holds (strike interception attacks), and holds beat strikes, all of such counterattacks causing extra damage.[8]Tag team battles from the previousDOA games have been retained. The fights take place in interactive and now morehighly-destructive arenas. The game's characters are rendered in much more realistic visual style than in the previous titles in the series,[9] including new details such as the fighters getting sweaty and their clothes getting dirty during the fights, costume-specific breast physics and semi-transparent clothing.[10]

A new feature called Power Blow (a triggered powerful attack that can be executed when a character's health is below 50%) enables the players to knock the opponent character away in a selected direction. Characters can be thrown into the series' signature Danger Zones or over a cliff in the multi-level stages; this initiates another new feature, which is a cinematicquick time event called Cliffhanger.[11] With Cliffhanger, if a character can grab onto the stage at the last moment before falling into a lower level, an action sequence is activated where the opponent character can make an effort to inflict even more damage if the attack succeeds.[8] The game's Critical System features Critical Stuns (after having been hit with specific moves, opponent characters get stunned and are unable to block, but can still perform holds), Critical Combos (striking a character in a Critical Stun state can prolong the amount of time they remain stunned, but the damage that can be inflicted this way is limited) and Critical Bursts (specific strikes over the damage limit of successful Critical Combos that leave the target character completely defenseless for a short while).[8]

The game has four main modes: Story (the main Story Mode and its bonus Missions), Fighting (offline modes, including Versus, Arcade, Time Attack and Survival), Online (Simple Match, Ranked Match and Lobby Match) and Extras. Training Mode has more features than the previousDead or Alive games, including allowing for players to adjust theAI opponent's behavior. Online modes include an ability to organize and host tournaments for up to 16 players, Spectator Mode enabling users tochat with other players while watching fights, and Online Dojo, a training mode where one can practice with other players.[12] Extras include Spectator, where players can watch replay of their matches, or watch fights between two AI players, and also take photographs from a position and angle of their choosing with a fully controllable camera.[8]

Plus features optionaltouchscreen-based moves in the Touch Play Mode, where the fights are seen via afirst-person perspective view and the players touch, flick, and pinch the screen to attack their opponents.[13] However, Story Mode Missions, Lobby Matches and the ability to upload the recorded fights toYouTube are absent; Tag Fights are available only in the Story Mode, while Versus, Arcade and Time Attack modes are solo only.[14] ThePlayStation versions featurecross-platform play, enabling the users of both consoles to fight online matches, to sharedownloadable content (DLC) from thePlayStation Store with the original version, and to swap thesave data between the PS3 and Vita.[15][16]

Characters

[edit]
See also:Characters of the Dead or Alive series

Dead or Alive 5 features 18 recurringcharacters from the series as playable fighters, each with English and Japanese voice actors:,[17] as well as the unlockable boss character Alpha-152.Dead or Alive 5 adds three new characters to the series,Mila,Mr. Strong andRig. In addition, the game features three additional unlockable guest characters from theVirtua Fighter series (they also make cameo appearances in the game's Story Mode), mainly based on their appearances from theVirtua Fighter 5 series. Unlike the other characters, Akira and Pai only speak in Japanese, while Sarah only speaks in English.

New

[edit]
  • Akira Yukiabc, a Japanesebajiquan martial artist and the mascot ofSega'sVirtua Fighter series.
  • Mila, an ambitious Spanishmixed martial arts champion who works as a part-time waitress at a diner in New York City.
  • Mr. Strong, a new character in theory, but in reality, it is Bass Armstrong. The name Mr. Strong is an alias of Bass because he wants to go unnoticed to the fifth tournament. He is like Lisa Hamilton, an alternative costume character of the actual character.
  • Pai Chanabc, a Chinese martial arts movie star andmizongyi practitioner from Sega'sVirtua Fighter series.
  • Rig, a Canadiantaekwondo martial artist who is a boss at the same oil platform where Bass works and the two are rough friends.
  • Sarah Bryantabc, an American college student and mixed martial artist from Sega'sVirtua Fighter series.

Returning

[edit]

^a Guest character
^b Unlockable character
^c Unplayable in Story Mode
^d Boss character

Story

[edit]

Dead or Alive 5 is set two years after the events ofDead or Alive 4 and the destruction of the DOATEC corporation's Tri-Tower headquarters. Helena Douglas has undertaken the task of rebuilding DOATEC but wants to use its technology for peaceful ends. Helena Douglas dissolved DOATEC's Biotechnology Division, stopped the Military Division's biological weapons projects Alpha, Epsilon andOmega, fired all members ofVictor Donovan's faction, and announced that she intends to hold the fifth Dead or Alive Tournament (DOA5), hosted by Zack, "to show the world the principles and philosophies upholding the new DOATEC."[18]

The game's Story Mode is told in the form of one long sequence, similar to the Chronicle Mode ofDead or Alive: Dimensions and presented in "hyperlink cinema style" for more character and stage interactions.[19] It is not told in chronological order and is instead divided into a series of interconnected chapters following various characters and showing the events from their respective perspectives. There are two main storylines, one telling the story of the fifth tournament, and the other one centered around the hunt for Alpha-152. Characters from the two storylines often interact with each other in minor ways.

Plot

[edit]

Two years after the previous events,Bayman's military patrol is ambushed and cut down by a hooded figure of superhuman speed which then dissolves into thin air. Seeking revenge, Bayman meetsHelena Douglas aboard her cruise ship,Freedom Survivor, as he is suspecting DOATEC's involvement, which Helena denies, suggesting it might be rather the work ofVictor Donovan's breakaway faction. She is also approached byKasumi, who is looking for information regardingAlpha-152 after the latter's sudden disappearance during the TriTower's destruction. Helena promises her help and arranges a meeting betweenHayate and Kasumi, who insists that the pursuit of Alpha is only her fight, rejecting Hayate's offer to aid her. Kasumi then sets out to find more clues about Alpha's whereabouts, going round-the-world while being herself pursued byAyane. She is also hunted by Bayman, who suspects Kasumi of being the attacker and desires to take her down himself. Helena informs Hayate that she will stop Project Alpha.

Meanwhile, at DOATEC's oil platform, one of the platform's worker namedRig, is paid a visit byChristie, who claims to be a woman from his past coming to "test" him, and who is still working for Donovan. Soon, the platform mysteriously comes under helicopter attack, but Rig along withBass Armstrong, who's also employed there, succeed in putting down the fire. Donovan, his face hidden behind a porcelain mask, is seen plotting the final stage of his Project Alpha: Phase Four. Donovan ordersLisa Hamilton, who is still working with him on her research, to bring head of DOATEC Japan,Miyako, who too is part of their new organization, "MIST", to a secret laboratory located under the rig.

Various characters are shown entering the fifth Dead or Alive tournament, which also takes place at the platform. Each does it usually for their own reasons, often to either see once more or to defeat some other character. They join after being approached byZack, who is shown finding, fighting and recruiting them around the world. AfterTina Armstrong decides to return to fighting, her father Bass enters it as well, adopting a ring name of Mr. Strong; eventually, they reunite as a team. While stalkingJann Lee,Leifang eventually confronts him before the tournament on a train and there is sexual tension between them when the train is thrown off its track and crashes.Hitomi, who still hopes to seeEin (Hayate), advances to the quarterfinals, defeating Spanish newcomer,Mila, and thenEliot. During a break, Hitomi meets Hayate, who wishes her good luck. Jann Lee, who had won constructive matches against Leifang and Mr. Strong, defeats Hitomi, emerging as the winner of the tournament, but not attending the championship award ceremony out of a personal grudge for Rig, whom he lost to in an earlier fight.

In Japan,Ryu Hayabusa is approached by Hayate and joins him and Ayane. Aboard Freedom Survivor, it is revealed to the Mugen Tenshin ninjas that Helena ultimately destroyed the Tri-Tower to get revenge on Donovan for both the death of her parents during power struggles within the organization and for turning DOATEC into a corrupted, immoral and in-human organization. Helena informs them that the Phase Four will see a mass production of Kasumi clones to sell them to top militaries in the world. Feeling that something is wrong with Kasumi, Hayate orders Ayane to follow her and discover her real intentions. Frustrated with her failure to track down Alpha, Kasumi returns to Helena, demanding to be told the truth, and Helena directs her to the platform. There, Hayate wins the right to follow her from Bayman. Kasumi discovers the lab, with Alpha-152 in it, and appears to destroy her clone. However, she is then attacked and mortally wounded by Hayate and Ayane, and dies in Ryu's arms. This Kasumi is revealed to be merely a clone herself, but Ryu regrets her death anyway. Ryu destroys attacking helicopters (of the kind that attacked the rig earlier), while Hayate is captured in the lab by Rig, who turns out to be working with Donovan. Ryu sends a falcon with a message for the real Kasumi, who has been sheltering withMuramasa all that time; she immediately joins them up at the platform. In the lab, they defeat Rig, who escapes after saying it was a plan to lure them there. Lisa, dismayed to find out that Project Epsilon has been reactivated, frees Hayate. Alpha-152 then appears, taking forms of not only Kasumi but also of Hayate and Ryu, but Hayate, Ayane, Ryu and ultimately Kasumi, succeed in destroying her along with the lab.

In the epilogue, Kasumi peacefully parts her ways with Hayate and Ayane, as Ryu and Helena watch by, and promises to herself to bring down Donovan for good. In the post-end credits, a conversation between Rig and Donovan (the former revealed to be Donovan's son) is heard. With Rig's success in gathering samples from the fighters, Project Alpha can now move on to Phase Four.

Development

[edit]

Rumours and announcement

[edit]

By January 2010, rumors about the nextDead or Alive game being developed for the PlayStation 3 had already circulated.[20][21]GameSpot has listed the game as being exhibited byKoei Tecmo at their booth during theE3 2010.[22]

We're revamping and redefining the fighting game; not justDoA5, but also the whole genre. We're calling it 'fighting entertainment.' It follows our style, but puts everything on a much grander scale...both the way the stages behave and how the characters are more fleshed out.[23]

Dead or Alive 5 producer Yosuke Hayashi

Dead or Alive 5 was officially announced in September 2011 at theTokyo Game Show on September 14, 2011, for a 2012 release.[24] The firsttrailer was released in December 2011.[25] Producer Yosuke Hayashi said that the teaser image revealed at the event represents the sensuality that the game is now seeking to portray in a more sophisticated tone.[26] At the time, the game was said to be only "15% complete".[27] Hayashi said that his team was committed to making the environment more involved in the fighting experience than ever before[26] and that they took "a lot of inspiration" fromNaughty Dog's action-adventure game seriesUncharted for a creation of the more interactive and destructible stages and the dramatic cliffhanger events.[28]

Production

[edit]

Thegame engine ofDOA5 was built from scratch.[29] To better balance the fighting system, Team Ninja decided to re-examine each of the characters, creating new moves from scratch when needed and carefully refining others. According to Hayashi, the entire project's main concept was a decision to change direction and to focus on the characters' presence instead of on their beauty as in the previous games. They aimed to retain the characters' personalities and characteristics but to make them more lifelike and appealing for the players.[30] In October 2011, the series' officialFacebook page announced a contest inviting fans to create and submit their own fighting moves, some of which would be used inDOA5 and their creators would have their names displayed in the game's credits.[31] Regarding an introduction of playable guest characters from theVirtua Fighter series, the characters' key animations were provided bySega and Team Ninja created some more while working to implement them into theDead or Alive gameplay system, which uses similar controls but features a different kind of matches.[30] Hayashi said Team Ninja stayed in "very close" communication withSega AM2: "We got their guidance and feedback, we got them to check for everything we were doing with the characters."[32] Hasayshi also said that he aimed to develop acrossover game in a manner similar toStreet Fighter X Tekken, and that he choseVirtua Fighter because it was "the father of3D gaming", and also the first 3D game that he played and theIP he personally respects most.[33]

One of the things that I learned was the power of having a series behind you, and what it means to be part of a series. There are existing fans out there, and you have to think about the people who have supported the series for so long, and you want to make sure that the game that you make appeals to them first, and satisfies those fans first.[34]

Dead or Alive 5 director Yohei Shimbori

Early on, Hayashi said they attempted to move on from relying just on sex and violence:[35] "We’re trying to focus on the real women that surround us; the voice of a female, the mannerisms. We are being realistic about it. We want to show something that’s more high class, that adult males of our generation could look at a woman [character] and be impressed with her as a woman, not just as apin-up,"[36] as opposed to the previous concept of just "make her breasts big and just make them jiggle."[33]Dead or Alive 5's overseas producer Peter Garza said the game's revised aesthetic direction: "Dead or Alive is known for its sexiness and high-kicking characters and certain aspects of the physics engine... Those are definitely going to be inDead or Alive 5 - it's part of the series, it's part of its history and it's part of why people like it. But we're trying to take a bit more of a mature take on it."[30] After the release, the game's director Yohei Shimbori said they were originally "getting feedback from the overseas offices to tone down the sexuality -- to tone down the sexiness of the game, and of the characters." However, the team then changed their decision due to negative feedback from fans, who were playing the alpha demo version who demanded bigger breasts. Shimbori said: "That was kind of surprising. There's definitely still room for having sexualized aspects," adding that he "really tries" to take fan feedback into account and to keep an open mind.[34][37] Hayashi himself made a 180 turn from his previous position. Asked "what would you say to those people who think that thebikini-clad babes inDOA5 aresexist," he said their goal was to create "the cutest chicks in video games" and so they made a lot of effort to develop an advanced breast physics model that works differently with various types of clothing.[38] Their product received theESRB rating of Mature 17+ (Partial Nudity, Sexual Themes, Violence).[39]

Promotion

[edit]

In February 2012, Team Ninja hosted a series of press events in various locations across the world, showcasing the alpha demo of the game. Further screenshots have confirmed Hitomi and Ayane to be playable,[40] while Kasumi was featured in a promotional poster.[41] A trailer unveiled at theGame Developers Conference in March 2012 revealed that the game would includeVirtua Fighter's Akira Yuki.[42] In May 2012, Koei Tecmo attendedLondon MCM Expo, showcasing a playable demo version of the game.Dead or Alive 5 tournament was also held on the GameSpot stage.[43] In June, KT attended theE3 2012, where the live-streamedIGN Pro LeagueDead or Alive 5 championship was held with a new beta demo version of the game.[44] A trailer for the event revealed anotherVirtua Fighter guest character, Sarah Bryant.[45] June saw the emergence of a new trailer confirming the addition of a brand new character to the series, Rig.[46] In July, KT's officialYouTube channel MyKOEITV released a trailer showcasing tag team gameplay and showing a female fighter wearing aluchadora mask, later revealed to be La Mariposa.[47][48] The "Official Declaration" trailer released in August confirmed the return of Alpha-152.[49] In September, two weeks before the game's release, KT announced another brand new character to join the roster, a femalevale tudo andkickboxing artist named Mila, whileVirtua Fighter's Pai Chan was also revealed to make an appearance.[50] The game's launch trailer was released on September 19.[51]

Release

[edit]

Dead or Alive 5 was first released in North America on September 25, 2012, followed by other parts of the world within a week. A day 1patch addressed numerous issues with the game, including balance tweaks to most characters and some minor improvements to the online mode.[52]

On December 1, it was announced that an "expanding patch" is planned to be released for the PlayStation 3 and Xbox 360 versions in early 2013[53] and also that IPL is going to hold the officialDead or Alive 5 competition in 2013.[54] Team Ninja said the patch will aim to carefully rebalance the game: "Rather than kill personality to make everyone the same, we’ll strengthen the weak characters to make a fair fight."[55] The team also invited customers to send constructive criticism and suggestions about balancing to them viaTwitter.[56]

Dead or Alive 5+

[edit]

Dead or Alive 5 Plus was revealed on December 1, 2012.[54][57][58] Thedemo version ofDOA5+ was made available on March 19, 2013,[59] the day of the game's release in North America.

The Collector's Edition ofDead or Alive 5 Plus in Japan includes download codes for 12 bonus "sexy costumes", a Vita cover,Dead or Alive 5 Soundtrack Volume 2, and a code to download the "extreme privategravure movie".[60] TheDead or Alive 5 Cross Play Pack includes copies of the game for both the Vita and PS3, along with "sexy costumes for Kasumi, Ayane and Tina,cheerleader costumes for Kasumi, Ayane and Tina, codes for the "Premium Sexy Costume" and "Paradise Sexy Costume" packs, and a code for the "extreme private gravure movie".[61] The "costume & video set" was also made available as a paiddownloadable content in limited time offer during April–May 2013.[62]

Marketing and merchandise

[edit]

Agame demo ofDead or Alive 5 was released withNinja Gaiden 3 in March 2012, featuring four playable characters. The Xbox 360 version of the demo allows the use of Hayabusa and Hitomi, while the PlayStation 3 version makes Hayate and Ayane playable.[63] The collector's edition ofNinja Gaiden 3 makes all four characters playable.[64]

Tecmo Koei collaborated with several retail outlets on pre-order bonuses available through several store chains throughout the world. Bonuses included in-game bunny-style swimsuits for Kasumi, Leifang and Hitomi fromGameStop, the in-game "DOA Devils" black swimsuits for Christie, Tina and Ayane fromAmazon, and a Kasumi-themediPhone 4 case from ShopTo.[65] TheDead or Alive 5 Collectors Edition, available from various retailers in North America and Europe, includes a metal case, a hardcoverart book, asoundtrack CD, a poster of the game's characters and a "Premium Sexy Costume" for each of 12 female characters that gives one swimsuit per character.[66][67]

Stand-alone merchandise for the game include official guides by Koei Tecmo[68] andPrima Games,[69] anarcade stick by Hori decorated with a graphic of Ayane and Kasumi (bundled with limited versions for both the PlayStation 3 and the Xbox 360),[68][70][71] and a clothing line by Tecmo Koei and Insert Coin (including a hoodie based on one of Hitomi's costumes in the game).[72] Other, later released merchandise included 3D mousepads featuring Ayane, Hitomi or Kasumi,[73] anddakimakura pillow cases featuring Ayane, Kasumi, Hitomi, Kokoro or Leifang.[74]

Downloadable content

[edit]

The first downloadable content, Costume Packs Round 1, was released on October 2, providing new outfits for several of the characters and available for free. The first purchasable DLC, Costume Packs Round 2 (featuring costume sets "Kitty Pack", "What a Character" and "Special Set"), was released two weeks later, available either sold separately or through "Full Set" containing all three at a reduced price. It was followed by Costume Packs Round 3 (with costume sets "Gym Class", "Uniform" and "Special Set 2"), released at the end of October, and Costume Packs Round 4 (with costume sets "Angels", "Devils" and "DOATEC Divas", some of them previously made available as preorder bonuses for the disc version) and Player's Swimwear Pack (also with three sub-packs and previously included in theCollector's Edition), released in mid-November, all of them also with a price discount for choosing a "Full Set" version. Two more costume packs were announced to follow up later in 2012 (in late November and December).[75] More downloadable content, including "Hotties Swimwear" and "Zack Island stage" was released in February 2013, along with a major patch for the game.[76]

Reception

[edit]

Pre-release

[edit]

Prior to release, professional gamerKayane declaredDead or Alive 5 the most beautiful fighting game she had ever seen.[77] In a positive preview,Electronic Gaming Monthly stated, "the resurgence and appreciation for [fighting games] has only happened recently withreboots or re-imaginings of cherished titles, andDOA5 is one of these reboots. More accurately,DOA5 is a rebirth."[78]X360 rankedDead or Alive 5 as the third most sexy game coming over in 2012.[79]

Reviews

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings(X360) 79.45%[80]
(PS3) 74.57%[81]
(Vita) 84.50%[82]
Metacritic(X360) 76/100[83]
(PS3) 74/100[84]
(Vita) 80/100[85]
Review scores
PublicationScore
1Up.comC+[86]
Computer and Video Games8.1/10[87]
Destructoid8.5/10[88]
Edge6/10[89]
Electronic Gaming Monthly9/10(Sweden)[90]
7.5/10(UK)[91]
Eurogamer7/10[92]
Famitsu36/40[93]
G43.5/5[94]
Game Informer6/10[95]
GameSpot7.5/10[97]
GamesRadar+StarStarStarStar[96]
GamesTM7/10[99]
GameTrailers7.9/10[98]
IGN8.8/10[100]
JoystiqStarStarStarStar[101]
Official Xbox Magazine (US)8/10[102]
Awards
PublicationAward
DestructoidGamescom: Best of Fighters[103]
IgromaniaFighting Game of the Year[104]

The full version ofDead or Alive 5 was met with a generally positive critical response.[105] Reviewers typically praised the game's graphics and animation, as well as the spectacularity of the fights and their deeper gameplay mechanics. However, several reviews criticized the story mode and aspects of its online features. Some of the reviewers also expressed disappointment with what they thought was Team Ninja's failure to innovate enough as compared to previous titles in the series and the other new games in the genre.

Famitsu was the first publication to review the game, giving it a score of 36/40 (rated 9/10 by all four reviewers).[93]IGN's Vincent Ingenito describedDead or Alive 5 as a "formidable, enormously entertaining fighter" and the deepest game in theDead or Alive series, praising the new gameplay mechanics, "gorgeous" and "stunning" visuals, "memorable and lovingly crafted" interactive stages, "insanely deep" practice mode as well as online features, and calling it "without any question, the best entry in the series."[100] According toGamesRadar's Giancarlo Saldana,Dead or Alive 5 features "better than ever" graphics and its improved fighting system "is another step in the right direction," and while "the game’s story mode leaves much to be desired,"Dead or Alive 5's "new fighting mechanics and flashy stage effects turn battles into an entertaining, over-the-top experience."[96]Joystiq's Ludwig Kietzmann calledDead or Alive 5 a "success as an energetic revitalization of the series."[101]Kotaku's Mike Fahey wrote that "whileDead or Alive 5 is far from a complete overhaul of the series, it charges into the fighting game scene with all the spirit of a completely new game."[106] Ernest Lin of PlayStation Universe stated that the "stages are the most awe-inducing spectacles ever seen in a fighting game" and "despite its shortcomings,DOA5 is the bestDead or Alive period."[107]

GameSpot's Maxwell McGee applaudedDead or Alive 5 for its gameplay system, "impressive" graphics and "outstanding reality" in regards to characters and environments, and did not mind the plot — stating it to be "entertaining in its ridiculousness" — but criticized the game's practice mode and some online features, overall calling it "a dynamic fighter that can be enjoyed by players of all skill types."[97] Andy Hartup ofComputer and Video Games called the training modes "absolutely superb", but criticized the game for its "bizarre" story mode and because it "[lacked] the complexity ofStreet Fighter," summarizing that althoughDOA5 "isn't perfect", it is "cracking fun, a fighter that's great to watch and feels even better to play."[87]Destructoid's Ian Bonds called it "a delicious surprise" that is "fun without being frustrating, the all-around fighter for everyone. Even the ones who won't admit to enjoying the T&A."[108]

However, Dan Ryckert ofGame Informer was much more critical of the elements like the game's story and online play system, and especially the series' perceived lack of substantial progress in some areas such as character customization, stating that this "decent fighter" is years behind the competition and Team Ninja is "showing its age."[95]Edge described it as "mostly business as usual" with "tweaks to the formula and aesthetic, but nothing too sacrilegious or enticing."[89]G4TV's Sophie Prell called it merely a "refinement and re-balancing ofDead or Alive 4," adding that the game is "the most welcoming to newcomers" while "hardcore fans" of fighting games might need to keep their "expectations in check".[94] According to Matt Edwards ofEurogamer, "DOA5 doesn't tarnish the series' solid and sassy reputation — far from it — but it falls short of an evolutionary leap in terms of combat mechanics and a substantial expansion in terms of single-player."[92] Neidel Crisan of1Up.com stated: "DOA5 may be "fighting entertainment," but those of us who are less concerned about being entertained and instead find value in solid gameplay that rewards proper understanding of more traditional mindgames over hail-Mary guesses will want to look elsewhere."[86]

Like previous installments of theDead or Alive franchise,[109] the game was criticized for objectifying women's bodies. A review inMetro pointed to the series as mostly known for its focus on the breasts of the female characters, alleging that "the majority of its characters are all impossibly well-endowed women, whose breasts wobble about their chest like a pair of blancmanges [...] portrayed as simpering, personality-free automatons."[110] An attempt during development ofDead or Alive 5 to "tone down the sexuality" due to outside criticism was reversed due to criticism from long-term fans and testers.[37] In response to criticism of sexualization of female characters, creative director of the games development team pointed to the fact that the game's "actions, aesthetics and overall visual presentation is more than obviously set in a light-hearted, over-the-top, candy coated universe" and stated that "we also don't feel that we are demeaning women."[111]

In comparison,Dead or Alive Plus for the PlayStation Vita received universally strong reviews for its high-quality graphics and control system, as well as its extra features. Several reviewers regarded it as a much better conversion than Team Ninja's own earlierNinja Gaiden Sigma 2 Plus (released for the Vita in February 2013), in particular forDOA5+'s consistentframe rate of 60 frames per second (as opposed to only 30 fps inNGS2+).[112][113][114] However, some noted that they would recommend the purchase only for those who do not own another version ofDead or Alive 5 already.[114][115]

IGN's Vince Ingenito wrote that "much likeUltimate Marvel vs. Capcom 3, this is a textbook example of a fighting game port done properly," adding that "for a version that fits neatly inside your pocket, you can't ask for much more than that."[112]Destructoid's Ian Bonds compared it favorably to the Vita portMortal Kombat, writing that "one of last year's best fighting games on home consoles has become one of this year's best handheld fighters."[116] Steve Hannley ofHardcore Gamer wrote that the Vita version not only "remains the great fighting game it was on consoles and is enhanced here with multiple new and exciting additions" but being "the handheld rendition of a graphically-intense six month old game makes that fact alone worth the price of admission."[115] According toGame Revolution, "Dead or Alive 5+ succeeds with arresting visuals, expansive console-quality modes, unique touchscreen gameplay, and the reliable replayability of a fighter, all in your pocket."[113] Ryan King ofNowGamer called it "the perfect game for Vita with a control scheme that works, lovely visuals and a rock solid port behind it," being not only "one of the best-looking games on Vita" but also "definitely one of the most fun."[114]

Sales and awards

[edit]

In May, Tecmo Koei announced that it aims to sell one million copies of the game.[117] First week sales in Japan were strong where the game sold more than 80,000 copies, mostly for the PS3.[118] On October 29, 2012, it was reported that the game sold 580,000 units worldwide during the first month after its release. According to Tecmo Koei, downloadable content sales and retail pre-orders have also been favorable.[119]Joystiq commented that the figure "compares reasonably to the 700,000 copiesDead or Alive 4 shipped worldwide in its first two months".[120] Its main rival game,[38]Tekken Tag Tournament 2, also released in September, has sold 840,000 units by November 2, 2012.[121] By 2015, all versions of the game combined sold over 1.5 million copies worldwide.[6]

Dead or Alive 5 was given the title of "Best of Fighters" ofGamescom 2012 by Destructoid[103] and was nominated for "People's Choice Award" byIGN.[122] At E3 2012, it was nominated for the "Best Fighting Game" byGame Critics Awards (losing toInjustice: Gods Among Us[123])[124] and G4TV.[125] It was also nominated at the 2012Spike Video Game Awards in the category "Best Fighting Game" of the year[126] (losing toPersona 4 Arena[127]), and for Destructoid's title of best fighting game of 2012[128] (losing also toPersona 4 Arena[129]) as well as forGameSpot's "Fighting Game of the Year" (losing toTekken Tag Tournament 2).[130]Dead or Alive 5 has been nominated for "Best Console" game in theIGN Australia's Black Beta Select Awards 2012[131] andDigital Spy chose it as one of the 20 nominees for an overall "Game of the Year" of 2012.[132] Russian magazineIgromania gave it the title of fighting game of the year.[104] Polish web portalInteria.pl included the game's Ayane, Christie and Kasumi among the "sexiest game heroines" of 2012.[133]

Legacy

[edit]

Dead or Alive 5+

[edit]

Dead or Alive 5 Plus is an enhanced port ofDOA5 for thePlayStation Vita released in March 2013.[134] The game adds more options for Training mode and a Touch Play mode. It was better received than the originalDOA5, holding the averaged review scores of 83.40% atGameRankings[135] and 80/100 atMetacritic.[85]

Dead or Alive 5 Ultimate

[edit]
Main article:Dead or Alive 5 Ultimate

Dead or Alive 5 Ultimate is an updated version ofDOA5 released in September 2013 for the PlayStation 3 and Xbox 360,[136] available at retail and digitally.Ultimate includes new modes and some features fromDead or Alive 5 Plus, as well as several new stages and fighters (includingNinja Gaiden'sRachel andMomiji, andVirtua Fighter'sJacky Bryant, as well as the return ofDead or Alive 2 characters Leon and Hayate's amnesiac karateka identity, Ein), and all-new features such as two-on-two online multiplayer tag team battles, among many other changes. Three new female characters: Marie Rose, Phase-4 and Nyotengu, joined the game's roster in 2014.

A free digital version, titledDead or Alive 5 Ultimate: Core Fighters, which features four playable characters and the online mode, with additional characters and story mode content available as purchasable downloadable content, was released for the PlayStation 3 via thePlayStation Store alongside the retail version.[137][138] An arcade version titledDead or Alive 5 Ultimate: Arcade was developed in a co-operation with Sega (Ringedge 2 Hardware) for a release only in Japan later in 2013, which is also including the three new characters who was introduced in this version as DLC for console version.[139]

Dead or Alive 5 Last Round

[edit]
Main article:Dead or Alive 5 Last Round

Dead or Alive 5 Last Round for the PlayStation 3,PlayStation 4, Xbox 360,Xbox One andMicrosoft Windows (throughSteam) was released in February 2015 for the consoles, and the next month on Steam. It has a digital-only release for the PlayStation 3 and Xbox 360 and a physical release for the PlayStation 4 and Xbox One, including a free-to-play version for the latter consoles. Among other changes, the originalDead or Alive boss Raidou returns as a cyborg, along with a new female character named Honoka. Including this version, the game had 12 million downloads.[7]

Slot Dead or Alive 5

[edit]

ADOA5-basedpachinko slot machine released byUniversal Entertainment in 2016.[140]

Dead or Alive 5 Infinite

[edit]

Dead or Alive 5 Infinite (生死格斗5无限) is aDOA5-based mobile video game made exclusively for the Chinese market by Chinese developer Tianxi Entertainment. It was released for theAndroid andiOS devices in 2017.[141] Unlike the other versions ofDOA5,Infinite is not a fighting game but is rather using action role-playing game mechanics.

Notes

[edit]
  1. ^Japanese:デッドオアアライブ5,Hepburn:Deddo oa Araibu Faibu; abbreviated asDOA5

References

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