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Days Gone

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2019 video game

2019 video game
Days Gone
DeveloperBend Studio
PublisherSony Interactive Entertainment
Directors
  • John Garvin
  • Jeff Ross
ProducerDarren Yager
DesignerRon Allen
ProgrammerJohn Hoffman
ArtistDonald Yatomi
WriterJohn Garvin
ComposerNathan Whitehead
EngineUnreal Engine 4
Platforms
Release
  • PlayStation 4
  • April 26, 2019
  • Windows
  • May 18, 2021
  • PlayStation 5
  • April 25, 2025
GenreAction-adventure
ModeSingle-player

Days Gone is a 2019action-adventurevideo game developed byBend Studio and published bySony Interactive Entertainment. The game was released for thePlayStation 4 in April 2019, andWindows in May 2021. Aremastered version forPlayStation 5 was released in April 2025 alongside aDLC version for Windows.

Days Gone is set inpost-apocalypticOregon two years after the start of a pandemic that turned a portion of humanity into vicious zombie-like creatures. Formeroutlaw biker Deacon St. John discovers his wife Sarah, having been assumed dead, may still be alive and goes on a quest to find her. The game is played from athird-person perspective in which the player can explore anopen world environment. Players can use firearms,melee weapons, andimprovised weapons, and can usestealth to defend themselves against enemies. A major game mechanic is Deacon's motorcycle, which is used as the player character's main mode of transportation.

Days Gone was Bend Studio's first open-world project, its first original property sinceSyphon Filter (1999), and its first development project for home consoles after spending decades working on spinoff games for handheld consoles. The game's development took approximately six years; Bend Studio expanded nearly three-fold to support it. Major sources of inspiration forDays Gone wereWorld War Z,The Walking Dead andSons of Anarchy. The game was unveiled atE3 2016; its release was originally planned for 2018 but was delayed several times.

Upon release,Days Gone received mixed reviews from critics, who criticized the game's mission design and technical issues but praised the graphics, artificial intelligence, andSam Witwer's performance as Deacon, while the story received a mixed reception. The game had sold 7.32 million units by February 2022. In 2021, it was reported that the development team had unsuccessfully pitched a sequel to Sony.

Retrospectively, Days Gone gained a cult following,[1][2][3] coming to be considered one of the most underrated games of all time.[4][5][6][7] This reputation led to the release of a remastered version in 2025, which received positive reviews from critics.[8][9]

Gameplay

[edit]
In this gameplay screenshot, protagonist Deacon is being chased by a horde of Freakers.

Days Gone is athird-personaction-adventure game set in apost-apocalypticopen world. The player controls Deacon St. John, an outlaw-turned-drifter-bounty-hunter who prefers life on the road to wilderness encampments.[10] The game takes place two years after a pandemic killed almost all of humanity and transformed millions of others into "Freakers", mindless,zombie-like creatures that evolve quickly. Swarmers, a nocturnal type of Freaker, hide in their nests during daytime but often congregate, wander around, and search for food and water at night. Players can lure Swarmers toward other enemies, causing the two groups to fight one another.[11] Other enemies include Newts, who are infected adolescents and opportunistic hunters who only attack Deacon when he enters their territory or has poor health.[12] The game includes infected wildlife (called Runners and Ragers) and hostile human enemies.[11] Players can be overwhelmed by hordes and must keep their distance.[13] Deacon can use firearms, melee weapons, traps, explosives andchoke points to kill Freakers.[14]

The game is set in an open world in thePacific Northwest. Players can freely explore the world on foot or using a motorcycle. The bike consumes fuel and becomes disabled if excessively damaged. Players must regularly refuel the bike at gas stations and camps, and repair it using collected scraps.[15][16] Deacon must establish trust with settlement camps and earn "camp credits" by completing missions, and by completing bounties and selling food.[17] As the level of trust increases, players can purchase new weapons, supplies and motorcycle parts that can be used to enhance its speed, durability and maneuverability. The bike's appearance can be customized.[18]

As players explore the world, they must collect valuable resources and components for crafting weapons and supplies.[19] In addition to the main quests, the game has a number of side objectives, which include clearing Freaker nests, rescuing hostages, clearing enemy camps, capturing bounty targets, and restoring power to National Emergency Response Organization (NERO) checkpoints.[20][21] Inside NERO checkpoints, players can use NERO injectors to boost Deacon's health; stamina, used when Deacon is sprinting or dodging; and focus, which allows Deacon to temporarily slow down time while aiming his ranged weapons.[20]Fast travel consumes fuel and causes time to pass. Before players can fast travel, they must destroy all Freaker nests between the two fast travel points.[22] As players complete missions and objectives, they gainskill points (XP).[23] With sufficient XP, players can level up and unlock new abilities, allowing them to increase the efficiency of Deacon's melee weapons and ranged weapons, and to enhance his survival skills.[24]

Players can complete objectives in multiple ways, such as by usingstealth tactics to distract enemies or silently kill them from behind using a combat knife.[25] Noise suppressors can be attached to various firearms to prevent attracting nearby enemies.[26] Deacon can use "survival vision", which, once activated, highlights items of interest and the locations of nearby enemies.[27] Players can use Deacon's binoculars to locate enemies.[20] Alternatively, players have access to a wide variety of firearms such as pistols, shotguns, sniper rifles, submachine guns and crossbows. Different weapons have different statistics and higher-tier weapons are generally more powerful. Purchased weapons can be stored in a gun locker, though weapons that are picked up in the field cannot be put into storage.[28] Players can use explosives such asproximity mines andgrenades, and may craftmolotov cocktails to defeat enemies. Melee weapons can be used but they will break if not repaired regularly.[29]

Plot

[edit]
Sam Witwer provided the voice and motion capture for Deacon St. John inDays Gone.

A virus has decimated the globe, turning a large portion of humanity into violently feral creatures called Freakers. InOregon, outlaw bikers Deacon St. John (Sam Witwer) and William "Boozer" Gray (Jim Pirri), alongside Deacon's wife Sarah Whitaker (Courtnee Draper), attempt to flee to safety. They find a NERO (National Emergency Response Operation) helicopter. While Sarah boards the helicopter, Boozer is injured so Deacon stays behind to help him after promising to reunite with his wife.

Two years later, Deacon and Boozer are working in thePacific Northwest as mercenaries. Sarah is assumed dead after the NERO refugee camp she was traveling to was overrun by Freakers. The two men plan to head north in search of a better life, but they are attacked by a gang of cultists, the Rippers. Boozer's arm is burned in the attack, so Deacon searches for medical supplies to help him recover. Deacon sees a NERO helicopter and follows it, eventually meeting James O'Brian (Bernardo de Paula), the researcher who evacuated Sarah two years earlier. O'Brian reveals that Sarah's helicopter was diverted to a different camp mid-flight, leaving the possibility that she is still alive.

While running errands for Ada Tucker (Dee Dee Rescher), the leader of the Hot Springs camp, Deacon finds Lisa Jackson (Laura Bailey & Alexa Rose), a teenage girl and returns her to Tucker, discovering that they used to be neighbors. Lisa later flees the Hot Spring after being subjected to forced labor and is captured and tortured by the Rippers, forcing Deacon to rescue her. Unwilling to send Lisa back to the Hot Springs, Deacon arranges for her to shelter with Rikki Patil (Nishi Munshi), a former drifter and member of the Lost Lake camp led by "Iron" Mike Wilcox (Eric Allan Kramer) and Raymond "Skizzo" Sarkozi (Jason Spisak), the former of which parted on bad terms with Deacon.

Boozer's condition worsens and, in an act of desperation, Deacon sneaks into Lost Lake to steal medical supplies but is caught. Despite the bad blood, Deacon is able to convince Iron Mike to allow Boozer to stay and later learns that Lisa fled from the camp and remains missing. As a doctor amputates Boozer's gangrenous arm, O'Brian contacts Deacon and offers to help him find Sarah if Deacon aids him in NERO's ongoing research project. Skizzo is distrustful of the Rippers' uneasy alliance with Lost Lake; he makes his own deal and turns Deacon over to the cult. Deacon discovers that the Rippers' leader "Carlos" is actually Jessie Williamson (Scott Whyte), a former member of Deacon and Boozer's MC who blames the pair for his excommunication. Discovered and freed by Lisa, who has since joined the Rippers, Deacon escapes from the Rippers' camp and returns to Lost Lake only to find it under attack by the Rippers. Deacon exposes Skizzo's betrayal to Iron Mike, and Iron Mike talks down Jessie, ending the attack. With Boozer's help, Deacon uses explosives to destroy the dam above the Rippers' camp, flooding the compound and drowning most of the Rippers while Deacon kills Jessie in single combat. After Deacon returns, Iron Mike reveals he released Skizzo to spare his life.

Deacon realizes that Sarah, a government researcher with federal security clearance, would have been prioritized during a camp evacuation, and O'Brian confirms that she was moved to a military outpost atCrater Lake, which is now controlled by theDeschutes County Militia. Deacon meets Derrick Kouri (Phil Morris), a Captain for the militia, and is brought back to the Crater Lake outpost. Deacon then wins over the militia's leader, Colonel Matthew Garret (Daniel Riordan), and reunites with Sarah, who is working to create a bio-weapon to destroy the Freakers. Deacon and Sarah decide to obtain aDNA sequencer at her old lab, where they discover that her research was used to develop the Freaker virus.

Back at Crater Lake, Sarah reveals that she is working to cure the Freakers rather than destroy them. Deacon suggests they finish the cure, but an increasingly paranoid Garret puts Sarah into protective custody. Garret, shown over time to be areligious fanatic, declares a holy war against all other camps. Deacon attempts to save Sarah but is caught and apprehended by Skizzo, who has joined the militia and lies that Deacon was banished from their last camp. Although Garret orders his execution, Deacon is spared and released by a sympathetic Kouri, who defects from the militia. Returning to Lost Lake just in time to assist in the defense against the militia's attack, Deacon finds a mortally wounded Iron Mike, who dies shortly after. Deacon rallies the remaining members of the Lost Lake camp and retaliates against the militia by attacking their headquarters with a truck bomb. Deacon kills Skizzo and Sarah poisons Garret, ending the militia. Deacon, Sarah, Boozer, and their friends settle at Lost Lake, while Lisa is revealed to have become a drifter collecting Freaker bounties.

Sometime later, O'Brian contacts Deacon for a face-to-face meeting and reveals that NERO always knew about the virus'smutagenic effects and that O'Brian himself is a Freaker, mutated but still in control of his thoughts and actions. He warns Deacon that NERO is coming and that nothing will stop them.

Development

[edit]

Days Gone was developed byBend Studio, one of Sony'sfirst-party developers. The game's core development team included studio director Christopher Reese, game director Jeff Ross, and creative director John Garvin, all of whom had worked at Bend Studio since the 1990s, when it was creatingSyphon Filter.Days Gone is the company's firstopen world game,[30] its first originalintellectual property sinceSyphon Filter (1999),[31] and its first game to be released for home consoles sinceSyphon Filter: Logan's Shadow (2007).[32]

Full production ofDays Gone commenced in early 2015 and the game's development cycle lasted for six years.[33][34] The developers were inspired byWorld War Z,The Walking Dead andSons of Anarchy, which were popular at the beginning of the game's development,[35] during which Bend Studio significantly expanded and the development team increased from around 50 to 130.[30][36] The game's development was completed on March 10, 2019, and Bend Studio confirmed it had been declaredgold, indicating the game was being prepared for duplication and release.[37]

Design

[edit]

During the game's pre-production, the team decided it would be an open world project. The game is set inCentral Oregon, where Bend Studio is located. According to Garvin, Central Oregon has diverse terrain and landscapes ranging from snowy mountains to deserts, making it an ideal setting for a sandbox title.[38] According to lead designer Eric Jensen, the open world mechanics ofDays Gone were designed by a small team of five or six developers who "had to think smart and efficient with all of our design choices knowing the manpower limitations".[39] The studio initially underestimated the manpower needed to develop the project, thinking a team of 50 people would suffice.[30] While the game is open world, the team omitted a good deal offiller content. Most of the game's missions are scripted and connected to its main story. The team's goal was to replicate the successes of linear games such as theUncharted series in an open world setting.[40]

While the enemies featured in the game are similar to zombies, Bend Studio named them "Freakers". The Swarmers in the game were inspired by "a guy who was doing a YouTube video where he was moving weird", while the Newts were inspired by contortionists.[36] Swarmers may congregate to form a horde of 50 to 500. To better optimize the horde, Swarmers are divided into small clusters. If they are close to the player, some of these horde clusters will split off from the main group, making them easier for players to manage. In a large horde, there are eight Swarmer character models; the team modified the height of each one to make their appearance and behaviors unique. The team spent a lot of time working on the groupartificial intelligence (AI) to ensure the horde would not only charge at Deacon in a straight line but would also make use of the terrain to overwhelm the player character.[41]

Days Gone has multiple, intertwined stories, which allows players to switch between narratives. The team wanted to keep the narrative interesting and fresh. The game constantly keeps track of player's progress. The team were inspired byNetflix's menu.[42] The game initially allowed Deacon to make decisions that can change the narrative; this feature was removed from the final game because the team had difficulty showing players the impacts of these decisions. According to Garvin, by removing these narrative choices, Deacon's personality would be better reflected because some of these choices may allow him to commit egregious or cruel actions that do not fit his personality.[43]

According to Garvin, the game's main theme is "redemption". The journey would see Deacon, who is often seen as an outsider, grow and evolve into a capable leader.[35][36] Garvin added that despite the game's post-apocalyptic setting, the team aimed to deliver a more hopeful theme because the story of Deacon concerns the way he can make the world a better place and explores the idea that surviving is not the same as living.[44] The game's story and themes were inspired byThe Road,The Passage andI Am Legend.[45] Because Deacon is a member of a motorcycle club, the team researched the biker gangMongols Motorcycle Club.[46]

Music

[edit]

Garvin, who was impressed by his work onThe Purge: Anarchy, invited Nathan Whitehead to compose the music forDays Gone,[47] which was performed by the Nashville Scoring Orchestra and soloists.[48] Whitehead spent two years working on the game's soundtrack.[47] The instrumentation is centered around guitar, which Whitehead said was an "obvious choice" for both the character of Deacon—a bounty hunter and biker—and for the Pacific Northwest setting.[49] Whitehead added that the game's music, which combines "folk Americana and a touch of rock elements", is a good fit for the setting. To accommodate the video game medium's interactivity, the score forDays Gone was built up in layers that thegame engine could add or remove. As a result, the score dynamically changes in accordance with the gameplay.[50] The final soundtrack features songs byLewis Capaldi,Jack Savoretti,Billy Raffoul and Zander Reese.[51]

Release

[edit]

PublisherSony Interactive Entertainment unveiledDays Gone atE3 2016.[52] While the game was originally planned for a 2018 release, it was delayed to the following year.[53] The release was postponed from February 22, 2019, to April 26 in the same year to avoid competing with other triple-A titles such asMetro: Exodus andAnthem.[54] As part of Sony's efforts to bring more of its first-party content topersonal computers followingHorizon Zero Dawn,Days Gone released forWindows viaSteam andEpic Games Store on May 18, 2021[55] and viaGOG on October 25, 2023.

Upon release, Bend Studio supported the game with freedownloadable content. In June 2019, Survival difficulty mode, which modifies thehead-up display and disables options to fast travel, was introduced.[56] This was followed by 12 weekly challenges, in each of which players' performances are classified into Gold, Silver and Bronze rankings. Players receive gameplay perks as well as credits that can be used to purchase new characters and other accessories.[57] In September 2019, Bend addedNew Game Plus and the MB-150, a sniper rifle from theSyphon Filter series, into the game.[58] Bike tanks, decorations, and frame paint inspired byDeath Stranding were released in November 2019.[59]

On February 12, 2025, Sony announced that a remastered version ofDays Gone, exclusive to the PlayStation 5, would release on April 25, 2025.[60] In addition to introducing various graphical improvements and accessibility features, the Remastered version of the game also added apermadeath mode and aspeedrun mode, as well as "Horde Assault", which tasks players to surviveendless waves of Freakers for as long as possible. The three new modes will also be available for PC players as part of theBroken Roads downloadable content pack.[61]

Reception

[edit]

Critical reception

[edit]
Reception
Aggregate scores
AggregatorScore
MetacriticPS5: 78/100[8]PS4: 71/100[62]
PC: 76/100[63]
OpenCriticDG: 54% (recommend)[64]
DG Remastered: 75% (recommend)[65]
Review scores
PublicationScore
Destructoid6/10[66]
Game Informer7.75/10[67]
GamePro82/100[68]
GameRevolution8/10[71]
GameSpot5/10[69]
GamesRadar+3.5/5[70]
Hardcore Gamer4/5[73]
IGN6.5/10[72]
Jeuxvideo.com15/20[74]
PC Gamer (US)63/100[78]
PlayStation: The Official Magazine9/10[75]
Push Square8.1/10[76]
Shacknews7/10[77]
VentureBeat75/100[80]
VG2473/5[81]
VideoGamer.com8/10[79]

Days Gone received "mixed or average" reviews from critics for the PS4 version, and "generally favorable" reviews for the PC version, according toreview aggregator websiteMetacritic.[62] Days Gone Remastered for PS5 also received "generally favorable" reviews according to Metacritic.[8] Additionally, 54% of critics recommended the original game, with a top critic average of 72/100, according toOpenCritic, in contrast to an 80/100 player rating.[64] 75% of critics recommended Days Gone Remastered, with a top critic average of 81/100, according to OpenCritic, resulting in a score of "strong".[65]

The game'sopen world and design received mixed reviews. Matthew Kato fromGame Informer was disappointed by the lack of content in the world; he said most side objectives were filler content that was neither engaging nor interesting.[67] This sentiment was shared byEurogamer's Malindy Hetfeld, who said inDays Gone, players are "doing the exact same thing, in the exact same way, for hours on end."[82] Leon Hurley fromGamesRadar said the open world design is fairly unoriginal despite being entertaining.[70]Shacknews's Bill Lavoy liked the way the game remembers the player's actions through its systems. For instance, once players clear out a horde, it does not respawn, and the area becomes safer. Lavoy, however, noted the small scale of the map and criticized the wayDays Gone uses environmental obstacles to force players to navigate longer distances.[77] Several reviewers felt that the world is empty and sparse because the game's locations were not given a strong visual identity or backstory, making exploration meaningless.[72][78]

Defeating a horde was often singled out as one of the game's highlights.[67][80] Kato described the experience as "terrifying" and "tense", and applauded the artificial intelligence for being unpredictable, meaning that different trials may lead to vastly different outcomes.[67] Kallie Plagge fromGameSpot liked fighting the horde, calling it "exhilarating" and "satisfying," though she criticized several campaign missions that tasked the players to clear these hordes in a nearly back-to-back manner, making the experience exhausting.[69] Stealth mechanics were commonly criticized by reviewers for being too basic and boring.[67][72][78] Dean Takahashi disliked the clunkiness of the shooting mechanics, since the game lacked an option to shoot backward while being chased by Freakers.[80] Both Takahashi and Hurley liked the progression system, and remarked that Deacon gradually became more powerful in the game. The motorcycle, which was the only way to navigate the world, received mixed opinions, with Hurley adding that he slowly grew attached to Deacon's bike because the game required the player to care for it during the campaign.[70][80] However, the need to refuel the bike discouraged some reviewers from exploring the game's world,[72][80] and some regarded it as a major source of tedium.[66][81][82] Many reviewers were not impressed by the Freakers because of their similarity to zombies.[81][83]

The story received mixed reviews. Writing forVentureBeat, Takahashi said the story is engaging but that he was disappointed that some storylines were not completely resolved by the end of the game.[80] Lavoy said the story and some of its elements were too long.[77] Some critics said the story gradually became more interesting as more characters and more emotional moments were introduced.[77][81] Andrew Webster fromThe Verge called the story bland and compared the game unfavorably toThe Last of Us, which was also published by Sony.[83] Hetfield criticized the interwoven storylines, which he said distracted players from completing the central mission.[82] Narrative missions were also criticized for lacking impact, consequences and any form of meaningful conclusion.[69] O'Brien was unimpressed by the game's overly serious tone. While she liked the supporting characters, she said the antagonists were one-dimensional.[72] Deacon as a protagonist received mixed reactions; Takahashi described him as an "interesting and flawed character," and enjoyed seeing Deacon grow and evolve. Plagge was critical of Deacon as a character, calling him "selfish" and adding that the story is centered around "validating his actions and feelings above all else."[69] Webster disliked Deacon's personality and said he found connecting with the character very difficult.[83] Witwer's performance was generally praised by critics.[67][72][79]

The game was criticized for its technical issues. Kato said the game lacks the polish found in Sony's other first-party games.[67] Takahashi criticized the game'sbugs and unstableframe rate.[80] The game's frequent loading screens, which appear between gameplay andcutscenes, were also criticized.[81]

Sales

[edit]

Days Gone was the best-selling physical game in the United Kingdom in the week of release.[84] It went on to be the best-selling software release in all the format sales charts for three consecutive weeks.[85][86] In Japan,Days Gone outsold two other PlayStation 4-exclusive games at launch,God of War andHorizon Zero Dawn.[87]Days Gone exceeded the lifetime Japanese sales ofGod of War andThe Last Guardian, another exclusive PlayStation 4 game.[88] In the first three days after its launch,Days Gone sold approximately 114,319 physical units.[89]

In North America,Days Gone was the second-best-selling video game for April 2019, behindMortal Kombat 11, making it the seventh-highest debut in sales for a Sony-published title, and the best-selling game developed by Bend Studio.[90] By June 2019,Days Gone was the eighth-best-selling video game of the year.[91] It was the 19th-best-selling game of 2019 in the US.[92] According to game director Jeff Ross,Days Gone sold more units than all of Bend Studio's previous games combined.[93]

In January 2022, Days Gone's director Jeff Ross claimed on Twitter that the game had sold over 8 million units by late 2020.[94] However, this stat was disputed by several gaming outlets.[95][96] In December 2023,Insomniac Games were the victims of a ransomware attack, causing private data and information to be leaked publicly. From this leak, it was revealed that by February 2022,Days Gone had sold 7.32 million units.[97]

Awards

[edit]
YearAwardCategoryResultRef.
2016Golden Joystick AwardsMost Wanted GameNominated[98]
2017Game Critics AwardsBest Action/Adventure GameNominated[99]
2018Best Original GameNominated[100]
Gamers' Choice AwardsMost Anticipated GameNominated[101]
2019The Independent Game Developers' Association AwardsBest Audio DesignNominated[102]
[103]
Best Visual DesignWon
Golden Joystick AwardsBest StorytellingWon[104]
[105]
Best AudioNominated
PlayStation Game of the YearWon
Hollywood Music in Media AwardsOriginal Score - Video GameNominated[106]
Original Song - Video Game ("Hell or High Water")Nominated
Outstanding Music Supervision – Video Game(Keith Leary, Peter Scaturro and Alex Hackford)Won[107]
Titanium AwardsBest Spanish Performance(Claudio Serrano)Won[108]
[109]
202023rd Annual D.I.C.E. AwardsOutstanding Achievement in AnimationNominated[110]
NAVGTR AwardsAnimation, TechnicalNominated[111]
Graphics, TechnicalNominated
Original Dramatic Score, New IPNominated
Song, Original or Adapted ("Days Gone Quiet")Nominated
Sound Editing in a Game CinemaNominated
Sound EffectsNominated
Use of Sound, New IPNominated
G.A.N.G. AwardsBest Original Song ("Days Gone Quiet")Nominated[112]
Webby AwardsBest Music/Sound DesignWon[113]
ASCAP Composers' Choice AwardsVideo Game Score of the YearNominated[114]
2025The Photo Mode AwardsBest Adventure Photo ModeWon[115]

Possible sequel

[edit]

On April 9, 2021,Jason Schreier ofBloomberg News revealedBend Studio had pitched a sequel toDays Gone but that the first game's mixed critical reception and lengthy development process caused Sony to reject the proposal.[116] Shortly afterward, Ross confirmedDays Gone 2 had been pitched to Sony but that many of the details could not be confirmed due to anon-disclosure agreement. He revealed that part of the plan for the sequel was a "shared universe with co-op play," which was not included in the originalDays Gone due to staffing constraints.[117]

While appearing on a podcast withDavid Jaffe, the creator of theGod of War franchise, Garvin said, "If you love a game, buy it at fucking full price," and impliedDays Gone did not receive a sequel partly because it did not turn enough profit.[118] Garvin came under fire for his remarks; commenters saidDays Gone had already benefitted from fan support during its release, and that it was unreasonable to ask someone to spend US$70 on an unknown game.[119] Others noted that Sony ultimately controls sales of PlayStation games and offers free demos, and the blame could not be placed entirely on the purchasers.[120] Following Garvin's comments, Jensen thanked players for their support, no matter when they had purchased or played it.[121]

According to David Jaffe,Shawn Layden, then chairman ofSIE Worldwide Studios, had vigorously supportedDays Gone. But as soon as Layden left his role in September 2019,[122] Jaffe said "Days Gone was dead".[123] Jaffe said that when trying to pitch a sequel "it was just an uphill battle the whole time" and Ross stated that Sony requested if Sony intellectual properties could be used instead likeSyphon Filter.[123] Ross said the sequel would have explored a more technical direction among detailing other features.[124]

Ross claimed that the game sold over eight million copies, yet was treated as a "disappointment" by local studio management.[125] This was in response to the announcement thatGhost of Tsushima, another SIE first-party game (developed bySucker Punch Productions), had sold over eight million copies.[125] The sales numbers provided by Ross were disputed as they were based on aPlayStation Trophy data tracking site.[125] Ross went on to say that whilst at Bend Studio he sawDays Gone sell over five million copies, the tracking site at the time suggested 5.8 million copies sold.[125]

Film adaptation

[edit]

In August 2022,Deadline reported that, at the time, a film adaptation of the game was in the works withPlayStation Productions and Vendetta Productions producing the movie andSam Heughan was in consideration to play the role of Deacon St. John.[126]

References

[edit]
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External links

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