Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

David Cook (game designer)

From Wikipedia, the free encyclopedia
American game designer
David Cook
Cook at the 2016Lucca Comics & Games
Born
Other namesZeb[1]
Occupation(s)Game designer,writer
SpouseHelen
ChildrenIan
David "Zeb" Cook (left) atGaryCon III.

David "Zeb" Cook is an Americangame designer, best known for his work atTSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote theExpert Set forDungeons & Dragons, worked as lead designer of the second edition ofAdvanced Dungeons & Dragons, and invented thePlanescape setting forAD&D. He is a member of theOrigins Hall of Fame.

Early life

[edit]

Cook was born inEast Lansing, Michigan, and grew up on a farm inIowa. His father was a farmer and college professor. In junior high school, Cook played wargames such asAvalon Hill'sBlitzkrieg andAfrika Korps: "I was primarily a wargamer, but there wasn't any role-playing available then."[1] In college, he was introduced to theDungeons & Dragons role-playing game through theUniversity of Iowa gaming club.[1]

Cook earned his B.A. in English (with a Theater minor) in 1977.[1] He married his high school sweetheart, Helen, with whom he had one son, Ian.[1] Cook became a high school teacher inMilligan, Nebraska, where his students gave him his nickname of "Zeb". The name derives from his signature, which is dominated by a stroke resembling a 'Z,' as well as from his resemblance to theJames Arness character Zeb Macahan in the TV seriesHow the West Was Won.[1]

Career

[edit]

Cook responded to an ad inDragon magazine for a game designer position atTSR. After writing a sample module section and completing the designer test that the company then used, Cook became the third full-time game designer hired by TSR.[1]Lawrence Schick was head of design and development at the time and brought Cook on board during a time of substantial growth at TSR.[2]: 11  Cook later became Senior Designer. "Game designing is hard work [...] but everything worth doing is hard work. The important thing is to do it well, and to have fun while you're doing it." Cook created role-playing games, modules, family board games, card games, rulebooks, and party mystery games.[1]

He created thePartyzone mystery game line andThe Spy Ring scenario.[1] The firstPartyzone game was named one of the Top 100 Games of 1985 byGames Magazine. Other notable works for TSR include the role-playing gamesConan the Barbarian,Crimefighters,[3]The Adventures of Indiana Jones,Star Frontiers,Sirocco, andEscape from New York. Cook also wrote several influential early adventure modules for D&D and AD&D, such asA1: Slave Pits of the Undercity,I1: Dwellers of the Forbidden City,X1: The Isle of Dread,X4: Master of the Desert Nomads, andX5: Temple of Death (the 'Desert Nomads' series). Other module work includedCM4: Earthshaker!,AC5: Dragon Tiles II,AC2: D&D Game Combat Shield,B6: The Veiled Society,CB1: Conan Unchained!, andM1: Blizzard Pass forD&D andAD&D, andTop Secret moduleTS005: Orient Express andBoot Hill moduleBH2: Lost Conquistador Mine.[1]

AfterTom Moldvay wrote the second edition of theD&DBasic Set, published in 1980, Cook developed theExpert Set to take characters beyond third level.[2]: 11  Cook was the primary author of the originalOriental Adventures,[2]: 17  ostensibly under the guidance and direction ofGary Gygax,[1] which among other things introduced the concept of non-weapon proficiencies into AD&D,[4] and he designed the far eastern setting,Kara-Tur.[5] Cook, withJim Ward,Steve Winter, andMike Breault, co-wrote the adventure scenario that was adapted into the gamePool of Radiance.[6] Cook was the lead designer on the 2nd edition ofAdvanced Dungeons & Dragonsrole-playing game.[2]: 22 [7] InDragon #118 (February 1987), Cook wrote the column "Who Dies?" in which he discussed whichcharacter classes may be thrown out in the revision, with the intention of provoking a response from readers.[2]: 22  Cook was also the lead designer on thePlanescapecampaign setting.[7] When TSR was looking to replaceSpelljammer after the setting ended,Slade Henson suggested that a new campaign setting could be built using the originalManual of the Planes; after the idea went unused for a year, Cook took it over and invented Planescape as a result.[2]: 26  One reviewer describedPlanescape as "the finestgame world ever produced forAdvanced Dungeons & Dragons".[8]

Cook left TSR in 1994 to work in the field of electronic media.[citation needed] He worked on the gameFallout 2.[9] He was the lead designer on the 2005City of Villainscomputer game forCryptic Studios.[2]: 153 [7] After he left Cryptic, he joined Cheyenne Mountain Entertainment as the lead systems designer for the video gameStargate Worlds.[10] In 2001 he was inducted into theOrigins Hall of Fame.[11]

In 2013, Cook worked as Content Designer atZeniMax Online Studios onThe Elder Scrolls Online.[12] With the release of the Elsweyr expansion for the game in June 2019, Cook was credited as a Senior Product Owner for Bethesda.Net.[13]

See also

[edit]

References

[edit]
  1. ^abcdefghijkl"TSR Profiles".Dragon (#104).Lake Geneva, Wisconsin: TSR, Inc.: 63 December 1985.
  2. ^abcdefgShannon Appelcline (2011).Designers & Dragons. Mongoose Publishing.ISBN 978-1-907702-58-7.
  3. ^Cook, David (March 1981)."Crimefighters"(PDF).Rollenspiel-almanach.de (47).Dragon.
  4. ^* David Cook, "Oriental opens new vistas",Dragon 104:20-21, Dec 1985.
  5. ^Shepherd, Ashley (February 1986). "Open Box: Dungeon Modules".White Dwarf (74).Games Workshop:9–10.ISSN 0265-8712.
  6. ^TheDragon editors (September 1989). "The Envelope, Please!".Dragon (149):20–21.{{cite journal}}:|author= has generic name (help)
  7. ^abcAllen 'Delsyn' Rausch (2005-08-22)."City of Villains A Chat with Zeb Cook (PC)".GameSpy. Retrieved2008-02-27.
  8. ^Haring, Scott; Andrew Hartsock (August 1994)."Pyramid Pick: Planescape".Pyramid.#8.Steve Jackson Games. Retrieved2008-02-26.
  9. ^Cook, Dave "Zeb" (2007). "Toon". InLowder, James (ed.).Hobby Games: The 100 Best.Green Ronin Publishing. pp. 327–330.ISBN 978-1-932442-96-0.
  10. ^Jeff Woleslagle; Phil Comeau (2006-05-11)."Stargate Worlds Q&A with David "Zeb" Cook From Cities to Worlds". TenTonHammer.com. Archived fromthe original on 2011-05-19. Retrieved2019-07-18.
  11. ^Damon White (2003-06-28)."Winners of Origins Game Awards". GamingReport.com. Archived fromthe original on 2004-01-20. Retrieved2008-02-27.
  12. ^"Elder Scrolls".edlerscrollsonline.com. 2013.
  13. ^"The Elder Scrolls Online: Elsweyr Credits".elderscrollsonline.com. 2022.

External links

[edit]
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races and lineages
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
International
National
People
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=David_Cook_(game_designer)&oldid=1313919247"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp