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Brus (card game)

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(Redirected fromDanish Brus)
Four-hand card game
Brus
Danish and Estonian version ofBrusbart
The Brus
OriginNorthGermany
TypePlain-trick game
FamilyKarnöffel group
Players4
Cards36
DeckFrench pack
Rank (high→low)J♣K♥8♠ 9s As Js 6s
Windmills: Ks Qs 8s 10s
PlayClockwise
Related games
Bräus • Brús • Bruus • Drużbart • Voormsi
Features 'chancing' and 'smacking';
double and triple tricks;
K♣ (Stodderkongen) with special powers.

Brus is a four-hand card game of German descent that was once played inDenmark andEstonia. The game is descended from the oldest known card game in Europe,Karnöffel, a fact testified by its unusual card ranking and lack of a uniform trump suit.

Brus is designed for four players and is played with 36 cards of aFrench pack, each of the foursuits comprising the cards 6-10, Jack, Queen, King and Ace.

History

[edit]

Brus is described as an old Jutlandish game, but its rules and terminology suggest that it is descended from the centuries-old German game ofBrusbart, now known asBruus, which was once the national game of Hamburg and which spread across most of northern Europe spawning a family of games such as Russian Bruzbart, PolishDrużbart, SwedishBräus, GreenlandicVoormsi and others. Brusbart in turn is descended fromKarnöffel, the oldest card game in Europe with a continuous tradition of play down to the present day, a fact testified to by "the wildly disturbed ranking order in thechosen suit and particularly by the special role of the chosen Seven".[1][2][a]

Estonian Brus

[edit]

Swedish-speaking peoples used to live on theEstonian islands until 1944 and, in 1855, were recorded by Russwurm as playing Brus. Although the description of the rules is scanty, the matadors are those typical of the Brus family of games:K♥,8♠ andJ♣. The Sevens are calledfriare and the aim is to win five tricks, presumably from a total of nine.[3]

Danish Brus

[edit]

Much more detail is known of the Danish variant of Brus which was part ofWest Jutland's rural culture in the first half of the 19th century.[4] For example, it is described as one of two games[b] played around Christmas time by the older folk in Skanderup in the Danishcounty of Ribe. It was not played for money; instead the score was chalked up, presumably on a slate or the table. The top trumps were theSpidt (Jack of Clubs),Brus (King of Hearts) andGal Hund (Eight of Spades). The men would play cards all evening while drinking schnapps and beer and reminiscing about theNapoleonic Wars.[5]

The rules of the Danish game are described in various sources from 1853 to 1973. It is a 36-card, 4-player game, with the same matadors as those in the Estonian game. Players received 3 hand cards and played for the best of nine tricks.[3]

There is evidence that the game is still be being taught and played in Denmark.[6][c] Unsurprisingly, its mechanics are very similar to its German Schleswig cousin, Bruus, played south of the border in German west Jutland.

Rules

[edit]
Card ranking inBrus
Matadors
J♣K♥8♠
Trick cards
9♣9♠9♥9♦A♣A♠A♥A♦J♠J♥J♦6♣6♠6♥6♦
Sevens - unbeatable when led except byK♣
7♣7♠7♥7♦
Windmills (worthless cards)
K♣K♠K♦Q♣Q♠Q♥Q♦10♣10♠10♥10♦8♣8♥8♦

The following rules for Danish Brus are based on Smith's reconstruction of three Danish texts dating to 1853, 1920 and 1952.[3]

Cards

[edit]

A 36-card, Danish-pattern pack is used. Cards rank as follows:[3]

  • J♣ -Spids
  • K♥ -Brus
  • 8♠ -Galhund orGale Hund
  • Nines
  • Aces
  • Jacks
  • Sixes

The top three cards -Spids,Brus andGalhund - are thematadors. The Nines, Aces, Jacks and Sixes are called 'trick cards' (stikkort) and, at each rank, beat each other in suit order: and. The Sevens have a special role: they are unbeatable when led to a trick, except by a Seven of a higher suit or by theK♣ – theStodderkonge[d] or Beggar King – otherwise the Sevens are worthless and cannot beat anything.[3] If the Beggar King is played, it can only be beaten by theK♠, nicknamedKristian Andersen. Apart from these circumstances, neither King had any value. This was also true of the remaining cards: the other Kings, the Queens, Tens and Eights (except theGalhund). The worthless cards are 'windmills' and can never win a trick unless all four cards are windmills, in which case the led card wins.[3]

Players

[edit]

Four players form two teams of two for the session with partners sitting opposite one another. Three may also play, each playing alone.[3]

Dealing

[edit]

Playerscut for thedeal, lowest card deals first. Three cards are dealt clockwise to each player in onebatch, starting with thedealer. The rest are placed face down on the table to form thetalon.[3]

Playing

[edit]

Forehand (left of dealer) leads to the firsttrick; the winner of a trick leads to the next. There is no requirement tofollow suit,trump orhead the trick. Players may always play any card. As in other games in the family, two or three cards of the same rank may be led and all must be beaten to win the double- or triple-trick thus arising. For example,Galhund and two other Eights can only be beaten bySpids orBrus and any two trick cards. When the trick is taken, players replenish their cards in order starting with the trick winner.[e][3]

Chancing and smacking

[edit]

A player with theGalhund orBrus may say "I'll chance it" or "I dare"[7] as the card is played. This is only permitted, however, if a higher matador is still in play and not held by the chancer, if the talon is not exhausted, if another player has yet to play to the trick and if winning the bonus would not result in winning the rubber. The chancer scores a point unless the matador is 'smacked' by a higher card played by an opponent in which case the opposing side score two points. If the8♠ is chanced and smacked by theK♥, but beaten in turn by theJ♣, it is an 'oversmack' and worth 3 points, unless theK♥ was also chanced in which case it is worth 4 points. If a card is found to be unlawfully chanced, it is automatically smacked.[3]

Scoring

[edit]
Traditional scoring system in Brus

In addition to the bonuses for chancing and smacking, the team that wins the most tricks in each deal scores a point. Two points are scored for winning the first 5 tricks i.e. winning 5–0.[3]

To keep score, players draw a so-called 'comb', a horizontal line with vertical lines drawn across it at right angles. Each team has one half of the comb and points are scored by erasing or striking out the lines on the team's side of the comb. The first side to erase or cross off all its lines wins. Game is usually 9 points.[3]

Ringkøbing variant

[edit]

In a variant originally played in Ringkøbing during the 1950s and 1960s, there are the following differences from the above rules:[6]

  • Trick cards are called 'counting cards' (Kortenes værdi), the Sevens andK♣ are 'hawks' (høge) and the windmills are just called non-beaters (Ikke-stikkere)
  • The talon is calledbunken
  • Fives are retained and the Tens are removed.
  • If a 7 is played, an opponent with theK♣ can beat it, saying "I'll hawk it", and score a bonus point.
  • There is no equivalent of theK♠,Kristian Andersen
  • A player with 3 cards may take over and lead to the triple trick automatically
  • Game is thirteen points. A 5–0 win is called ajan but is still worth 2 points.
  • At 12 points, a team may not chance because the winning point has to be for winning a deal. If a team does score a bonus point to reach 13, they receive a penalty point or 'chimney' and now have to score 14.

Footnotes

[edit]
  1. ^In terms of the card ranking and role of the Sevens in Brus, all four suits are 'chosen'.
  2. ^The other being Hundred and One.
  3. ^The rules are based on those learned during the 1950s and 1960s in Ringkøbing.
  4. ^Literally "Beggar King" or "Vagabond King", theStodderkonge was a 19th-century Danish official who was responsible for policing the vagrants, vagabonds, beggars of a district, an analogy for the way theK♣ 'sweeps up' the Sevens as if they were beggars.
  5. ^Comparison with the closely related Bruus suggests that this would be done in one batch.

References

[edit]
  1. ^Dummett 1981, p. 130.
  2. ^McLeod 1996, pp. 54/55.
  3. ^abcdefghijklSmith 1997, pp. 45–51.
  4. ^Feilberg 1899, p. 234.
  5. ^Korsgaard 1923, p. 111.
  6. ^abRegler for kortspillet Brus. at dansogspil.dk. Retrieved 19 Apr 2020.
  7. ^Dedichen (1952), pp. 121–123.

Literature

[edit]
  • _ (1853).Spillebog for Børn. Copenhagen. 40 pp. Brus described on pp. 21–23.
  • Dedichen, Herman, ed. (1952).Spillefuglen. pp. 121–123.
  • Dummett, Michael (May 1981). "Reviews of "Der Nidwaldener Kaiserjass Und Seine Geschichte" and "Der Kaiserjass, Wie Er Heute in Nidwalden Gespielt Wird"".The Playing Card.9 (4).
  • Feilberg, Henning Frederik (1899).Dansk bondeliv, saaledes som det i mands minde førtes, navnlig i Vestjylland. Vol. 1. G.E.C. Gad.
  • Korsgaard, Otto (1923). "Folkeliv in Skanderup Sogn".Fra Ribe amt.6. Historisk samfund for Ribe amt.
  • McLeod, John (1996). "Styrivolt, Vorms and Cicera".The Playing Card.25 (2).
  • 'Per David' (pseudonym of Sv. Frederiksen) (1920),Reglerne for 52 gamle Spil, Copenhagen. Brus described on pp. 19–24.
  • Smith, Anthony (1997). George Beal (ed.). "Voormsi: A Greenlandic descendant of Karnöffel".The Playing-Card.26 (2). The International Playing-Card Society.ISSN 0305-2133.
French packs
52 cards
(except where stated)
French packs
36 cards
French packs
32 cards
German packs36 cards
German packs
32 cards
(except where stated)
Italian orSpanish packs
Swiss German packs
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