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Daigasso! Band Brothers

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2004 video game

2004 video game
Daigasso! Band Brothers
Japanese box art
DevelopersNintendo R&D2
Nintendo SPD[1]
PublisherNintendo
Directors
  • Masaru Nishita
  • Noriko Kitamura
  • Nobuo Matsumiya[2]
ProducerShinya Takahashi
DesignersYasushi Matsubara
Naoko Okamoto[2]
Programmers
  • Yuichi Ozaki
  • Toshikazu Tomizawa
  • Shinji Kitahara[2]
ComposersMasami Yone
Akito Nakatsuka
Minako Hamano
Masaru Tajima
Toshiyuki Sudo
PlatformNintendo DS
Release
  • JP: December 2, 2004
GenreMusic
ModesSingle-player,multiplayer

Daigasso! Band Brothers[a] is amusic video game published and developed byNintendo for theNintendo DShandheld game console. It was released in Japan on December 2, 2004 as a launch game for the Nintendo DS. The game features multiple songs, which include classical music, television themes, and video game music. The game is controlled using both the buttons on the DS as well as its touch screen in certain portions. It uses a variety of different instruments, which are combined selectively in order to compose a song. Besides the primary mode, players may play together, each one playing a different instrument in the song. Players may also compose their own songs. It was to be released in the United States asJam with the Band, but was never released nor formally cancelled. It has a sequel titledJam with the Band, which was released in Japan in 2008 and in Europe in 2010.

Gameplay

[edit]

The single-player game of Band Brothers includes 35 normal songs, plus three unlockable songs. These are divided into the categoriesJ-Pop, World, TV (anime/tokusatsu), Classic, and Game (includes a variety of medleys fromNintendo titles such asMario,Fire Emblem, andZelda). Each song has a number of parts available for the player to play, usually ranging from 6 to 8, and each part will generally be a different instrument, but many songs have more than one part played by the same instrument.

In theBeginner mode, all notes are represented either by a D-Pad icon or a button icon, and any direction or face button respectively will automatically play the correct note. InAmateur mode, each of the eight buttons on the face of theNintendo DS system correspond to a musical note; there is also a drum set where each button, including the L and R buttons, plays a specific drum or cymbal. As many songs contain fast or difficult parts to play, they are covered in the Beginner and Amateur modes—when the cursor is about to move over them, the lower screen will change to the "touch" command; touching the bottom screen at this time causes the notes underneath the touch screen portion to be played automatically. These do not contribute to the player's score, but prevent high-speed sequences from being forced on the player early on, and activating them helps to keep the rhythm and flow of the song.

InPro Mode, the player must hold down theL button while playing specified notes to raise them by a semitone, and hold down theR button at other notes to raise them by an octave; some notes combine both of these functions to raise a note an octave and a semitone. The player may also play a+R note asX, asX represents the same note as an octave higher. In addition, the drum set sometimes requires the player to hit two notes at once, and the touch screen portions must be played manually; at this point the game receives a drastic increase in difficulty, and essentially turns the Nintendo DS into a musical instrument.

As a song progresses, the top screen scrolls through one bar at a time (one stretching across the screen horizontally, and the next few bars shown below it). A cursor moves to show where in the song the player currently is, and as the cursor moves over a note's "head", the aim is to press the button displayed on that head, and if necessary holding it down until the end of the "tail". Some long notes will have a tail extending across multiple bars, and very short ones will have none at all. Successfully hit the buttons at the proper time and it'll make an excellent piece of music, but hit it at the wrong time and it'll sound like a jumbled mess.

As in many music/rhythm-based games, every single note is given a title based on the accuracy, and the more accurate notes increase the score by more. These ranks areBest (perfect timing),Good (slightly too fast or slow),Bad (the note's head will not disappear; much too fast or slow) andMiss (the correct note was not played at all, or stopped before the end of the tail). At the end of a song, the score is calculated as a number out of 100.

In Free Play Mode the player scrolls through the songs using up and down on the D-Pad, and selects a part from the list using the touch screen. Listed with the instrument name will be a star difficulty level from 1 to 5. In Amateur and Pro modes (which are judged separately and toggled via a switch on the title screen), the player's score is recorded and appears next to the instrument of the song.

Progression through the game is done in the Recording Ticket mode, a single player mode where the player must play three randomly selected songs, depending on the ticket level of the player; for example a level three ticket will have the player randomly playing songs using instruments with a 3-star difficulty rating. The goal is to play the three songs and get a total score of 240/300, while making as few mistakes as possible; if the player makes too many mistakes, represented by a bomb and a burning fuse, then the game ends.

Beating the Recording Ticket Mode at the Beginner level, which only has 1 level, unlocks the Amateur mode; and beating all five levels of Amateur mode unlocks Professional mode. Beating the five levels of the Professional mode unlocks the Recording Ticket Gold Mode, a harder version of Professional Recording Ticket Mode that requires a near perfect performance to beat, i.e. 297/300; Recording Ticket Gold Mode consists of only one level, with songs randomly chosen from all 5 difficulty levels.

Daigasso! Band Brothers utilizes the Nintendo DS' Wireless Link connection to allow multiple players to join in and make music. In 2 to 8 player link-ups, each player, like in solo player mode, takes command of one specific instrument in the music piece. Each player in the group is part of a band, and must play the song together as a group, and the better each player follows along, the more in tune the song comes through. Every note played, right or wrong, can be heard on the other players' systems, and if every single part in the song is played by a human absolutely nothing will be automated. Scores are measured by percentage of notes hit, each players percentage is represented by a balloon in the bottom screen. This lets everyone know how they are doing in comparison to their friends score.

Another feature is a full blown music editor allowing the player to create their own custom tunes, using the touch screen to select the notes. It contains the basic features of any MIDI composer, although the players are limited to 8 parts in a song and not every single MIDI instrument is available. This mode is used by many people to recreate tunes from video games or other MIDIs using a program to convert them into sheet music. There is also a mode in which players can sing or hum a tune into the Nintendo DS microphone, which will be recognized by the game and converted into notes on the screen. Any musical piece the player compose can be transmitted wirelessly to a friend's cart(s) so they can play the song.

Song list

[edit]
SongPerformer(s)/Media of originThemeType
Abarenbō Shōgun ThemeAbarenbō ShōgunTVUnlockable
Animal Crossing Title ThemeAnimal CrossingGameExpansion
Aoi BenchSasukeJ-Pop & AnimeExpansion
Athletic Medley[b]VariousClassicStock
AthleticSuper Mario World 2: Yoshi's IslandGameExpansion
Ayumi's ThemeFamicom Tantei ClubGameExpansion
Azusa Ni-GōKaryūdoJ-Pop & AnimeExpansion
Barbara Bat ThemeDaigasso! Band BrothersGameUnlockable
Children's Songs Medley[c]VariousWorldStock
Choo Choo TRAINExileJ-PopStock
Christmas Medley[d]VariousWorldStock
DAYSFLOW (fromEureka Seven)J-Pop & AnimeExpansion
Donkey Kong Jungle Beat ThemeDonkey Kong Jungle BeatGameExpansion
Dragostea din teiO-ZoneWorldExpansion
Eikō no KakehashiYuzuJ-Pop & AnimeExpansion
The EntertainerScott JoplinWorldStock
F-Zero MedleyF-ZeroGameStock
Famicom MedleyFamicom Disk SystemGameStock
Fire Emblem ThemeFire EmblemGameStock
Foster Medley[e]Stephen FosterWorldStock
The Four Seasons/SpringAntonio VivaldiClassicStock
fragileEvery Little Thing (fromAinori)TVStock
G-Men '75G-Men '75TVUnlockable
Gekkō KaJanne Da Arc (fromBlack Jack anime)J-Pop & AnimeExpansion
HanaOrange RangeJ-Pop & AnimeExpansion
Happy MaterialMahora Gakuen Chūtōbu 2-A (fromMahou Sensei Negima!)J-Pop & AnimeExpansion
Hoshi no Kirby MedleyKirby seriesGameStock
Kirari! Sailor DreamSae (fromPretty Guardian Sailor Moon)TVStock
Koko ni Shika Sakanai HanaKobukuroJ-Pop & AnimeExpansion
Love ParadeOrange RangeJ-Pop & AnimeExpansion
Mario Medley[f]MarioGameStock
Matsuken Samba Part 2Ken MatsudairaJ-Pop & AnimeExpansion
MelissaPorno Graffitti (fromFullmetal Alchemist)TVStock
Namonaki UtaMr. ChildrenJ-PopStock
NeomelodramaticPorno GraffittiJ-Pop & AnimeExpansion
Nihon Break Kōgyō ShakaMan ZJ-Pop & AnimeExpansion
Onegai! SeñoritaOrange RangeJ-Pop & AnimeExpansion
Point of No ReturnChemistryJ-PopStock
Pocket Monsters MedleyPokémonGameStock
READY STEADY GO!L'Arc~en~Ciel (fromFullmetal Alchemist)TVStock
Renai Revolution 21Morning MusumeJ-PopStock
RewriteASIAN KUNG-FU GENERATION (fromFullmetal Alchemist)J-Pop & AnimeExpansion
Russian Medley[g]VariousWorldStock
SakuraKetsumeishiJ-Pop & AnimeExpansion
SakuranboAi OtsukaJ-PopStock
SEASONSAyumi HamasakiJ-PopStock
Sekai ni Hitotsu Dake no HanaSMAPJ-Pop & AnimeExpansion
Shanghai HoneyOrange RangeJ-PopStock
SliderSuper Mario 64 DSGameExpansion
Slow Classic MedleyVarious[h]ClassicStock
SMILYAi ŌtsukaJ-Pop & AnimeExpansion
Smoke on the WaterDeep PurpleWorldStock
SONG OF ASHLEYWarioWare: Touched!GameExpansion
Sora mo Toberu HazuSpitzJ-PopStock
Star Wolf ThemeStar Fox 64GameExpansion
Starry Heavensday after tomorrowJ-Pop & AnimeExpansion
Tentai KansokuBUMP OF CHICKENJ-Pop & AnimeExpansion
Tokotoko YoshiYoshi Touch & GoGameExpansion
Tokusō Sentai DekarangerPsychic Lover (fromTokusou Sentai Dekaranger)TVStock
TouchYounha (from theTouch movie)TVStock
TsubasaUndergraphJ-Pop & AnimeExpansion
WAY OF DIFFERENCEGLAY (fromAinori)TVStock
When the Saints Go Marching InDixieland JazzWorldStock
World Songs Medley[i]VariousWorldStock
Yama e no MichiShin OnigashimaGameExpansion
Yeah! Meccha HolidayAya MatsuuraJ-PopStock
Zelda no Densetsu MedleyThe Legend of ZeldaGameStock
Zenbu DakishimeteKinKi KidsJ-PopStock
Zenryoku ShounenSukima SwitchJ-Pop & AnimeExpansion

Development

[edit]

The game first appeared at theTokyo Game Show in the Spring of 2001 where it was announced for theGame Boy Advance—although it was originally being developed for theGame Boy Color—under the tentative nameGame Boy Music. It lacked many of the features in the DS game, such as the touch screen and wireless multiplayer, but it had a wide variety of instruments to play, and featured the same graphical style of the DS game; it also starred the game's mascot, who would eventually be named Barbara the Bat. The game was delayed for several reasons, but the two main reasons were:[3]

  1. The limited technology of the Game Boy systems made it difficult to produce a good music game; in particular, the lack of buttons and an inadequate sound system.
  2. The developers of the game had trouble getting Nintendo to approve the new characters they created, as a new character would not have the automatic appeal of an existing character.

Eventually,Daigasso! Band Brothers was released in Japan for the Nintendo DS in 2004 as a launch title; the game was also announced for a North American release, and as late as September 2006, it was listed as "in development", but is no longer found on Nintendo of America's website. It was also listed as "To Be Confirmed" on Nintendo Australia's website until its last relaunch.[4]

In September 2005, Nintendo released an expansion pack titledDaigasso! Band Brothers Tsuika Kyoku Cartridge (orGreat Concert! Band Brothers Request Selection Cartridge in English). The expansion comes in the form of a GBA cartridge, which is inserted into the DS at the same time as the original Band Brothers card, makingBand Brothers the first DS game that uses the GBA port for more than some minor unlockables. It features 31 new songs, which were chosen based on a survey posted on Nintendo's website in July. The scores of the songs do not save after being played.

Sequel

[edit]

A sequel namedDaigasso! Band Brothers DX was released for theNintendo DS in Japan on June 26, 2008. It was released in Europe under the nameJam with the Band on May 21, 2010.[5] The sequel is capable of interacting with theWii through a game-specific channel called the Live Channel, known as the Speaker Channel in Japan.Jam with the Band also allowed the player to download new songs to the 8 megabyte capacity game cartridge viaNintendo Wi-Fi Connection.

Daigasso! Band Brothers P

[edit]

Another sequel namedDaigasso! Band Brothers P was released for theNintendo 3DS in Japan in November 2013, developed byIntelligent Systems.[6] The game was discontinued in May 2020 and became unplayable.[7]

Notes

[edit]
  1. ^Japanese:大合奏!バンドブラザーズ,Hepburn:Daigassō! Bando Burazāzu lit. "Grand Ensemble! Band Brothers"
  2. ^Csikós Post byHermann Necke;Radetzky March byJohann Strauss Sr.;Hungarian Dance No. 5 byJohannes Brahms;Trepak fromThe Nutcracker byPyotr Ilyich Tchaikovsky;Toreador Song fromCarmen byGeorges Bizet;Tritsch-Tratsch-Polka byJohann Strauss II; Galop Infernal fromOrpheus in the Underworld byJacques Offenbach.
  3. ^The Other Day I Met a Bear;If You're Happy and You Know It (using the melody from the cover byKyū Sakamoto); Picnic (ja:ピクニック (童謡)));Twinkle, Twinkle, Little Star;Vltava fromMá vlast; Ah, Lovely Meadows (ja:おお牧場はみどり);Home! Sweet Home!.
  4. ^Silent Night;Jingle Bells;O Tannenbaum (Oh Christmas Tree);Angels We Have Heard on High;Joy to the World
  5. ^Oh, Susanna;Camptown Races;My Old Kentucky Home;Old Folks at Home;Beautiful Dreamer.
  6. ^Super Mario Bros. overworld theme;Super Mario World grasslands theme;Super Mario Bros. 3 grasslands theme;Super Mario Land grasslands theme;Super Mario Sunshine Isle Delfino theme;Super Mario 64 grasslands theme.
  7. ^Kalinka byIvan Larionov;Sabre Dance fromGayane byAram Khachaturian; Here Comes the Postal Troika (ja:トロイカ) with no known author; an extract from Act 1 ofSwan Lake byPyotr Ilyich Tchaikovsky;Pictures at an Exhibition byModest Mussorgsky;Korobeiniki with no known author.
  8. ^Largo fromSymphony No. 9 byAntonín Dvořák;Air on the G String byJohann Sebastian Bach as arranged byAugust Wilhelmj;Salut d'Amour byEdward Elgar.
  9. ^Tico-Tico no Fubá fromBrazil;La cumparsita fromUruguay;Hava Nagila, a Jewish folk song;La Bamba andLa Cucaracha both fromMexico.

References

[edit]
  1. ^"Spotlight: Nintendo SPD", Kyoto Report, January 26, 2012. Retrieved January, 2012.
  2. ^abcNintendo SPD (2004).Daigasso! Band Brothers (Nintendo DS).Nintendo.
  3. ^"Archived copy". Archived fromthe original on October 18, 2005. RetrievedOctober 5, 2005.{{cite web}}: CS1 maint: archived copy as title (link)
  4. ^"Jam with the Band".games.nintendo.com.au. Archived fromthe original on December 11, 2007. RetrievedJanuary 12, 2022.
  5. ^"Pump up the volume and Jam with the Band!".Nintendo of Europe. April 13, 2010. RetrievedApril 25, 2010.
  6. ^"Daigasso! Band Brothers P".Nintendo Co., Ltd. January 15, 2014. RetrievedJanuary 15, 2014.
  7. ^"Band Brothers P Will Finish Its Performance On 3DS On May 1, 2020".Siliconera. December 3, 2019. RetrievedMarch 2, 2022.

External links

[edit]
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