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Cybiko

From Wikipedia, the free encyclopedia
Handheld game console and PDA

Cybiko
Cybiko Classic with antenna extended, displaying the main desktop
DeveloperCybiko Inc.
TypeHandheld game console /PDA
GenerationSixth generation
ReleasedApril 2000 (2000-04)
CPUHitachi H8S Family
Display160×100 4 bit greyscale LCD
Dimensions2.2 by 7.1 by 14.5 centimetres (0.87 in × 2.80 in × 5.71 in)
Weight122 grams (4.3 oz)
SuccessorCybiko Xtreme

TheCybiko is a line ofpersonal digital assistants andhandheld game consoles first released byCybiko Inc. in 2000. Cybiko Inc. was a startup company founded by David Yang; the eponymous PDA was firsttest marketed in New York in April 2000[1][2] and rolled out nationwide in May 2000.[3] It was designed for teens,[4][5] featuring its own two-way radio text messaging system.[6] It has over 430 "official"freeware games and applications.[7] It features a rubber QWERTY keyboard. An MP3 player add-on with aSmartMedia card slot was made for the unit as well. Cybikos can communicate with each other up to a maximum range of 100 meters (330 ft). Several Cybikos can chat with each other in a wireless chatroom. By the end of 2000, the Cybiko Classic had sold over 500,000 units.[8] The company stopped manufacturing the units after two product versions and a few years on the market.

History

[edit]

Cybiko development was initiated in 1998 by Russian entrepreneurDavid Yang, founder ofABBYY Software House. The concept for the device emerged from social research conducted in six countries, which identified a need for digital communication among youth. The first prototype was completed by October 1998.[9] By the end of 1999, three industrial samples had been produced, and a radio protocol was patented. This protocol allowed up to 3,000 Cybiko devices to form a network without using auxiliary stations.[10] By early 1999, the Moscow-based development team had grown to 40 employees. The Cybiko was designed as a handheld computer for teenagers, combining communication capabilities with entertainment features. It included aQWERTY keyboard, a monochrome display, short-range radio messaging, and support for downloadable applications and games.[9]

Inventec, a Taiwanese manufacturer, was contracted for device production, while marketing was entrusted to Poznik & Kolker, an American firm known for their successful promotion ofFurby toys.[10] Although initially scheduled for September 1999, Cybiko's launch was delayed until early 2000 due to difficulties in casing production. This issue consumed a significant portion of the project's initial budget, with $70,000 of the $120,000 allocated to casing development.[9] Prior to Cybiko's official New York presentation, David Yang met with ICQ founderYossi Vardi. Vardi, impressed by the device, introduced Yang toAmerica Online CEOSteve Case, which subsequently led to substantial investment in the project.[9]

Cybiko was released in the U.S. market in 2000 after securing $20 million in investments.[9] The device launched in April with a trial run in select New York retailers, including FAO Schwarz, Virgin Megastore, and Software Etc/Babbage's,[11][12] before expanding nationwide in mid-May.[12] Its features, such as short-range messaging, file sharing, and the ability to discover nearby users, quickly garnered popularity and media attention.[9] The initial retail price was set at $139.[9] Sales performance was strong, with devices worth $25 million sold during the first three weeks of the holiday season, contributing to total first-year sales of approximately 250,000 units.[10]

In 2001, Cybiko introduced an upgraded model, the Cybiko Xtreme, featuring improved design and specifications. However, the emergence of more affordable internet-capable mobile phones posed significant competition.[9] Despite initial market success, the company encountered financial challenges exacerbated by the early 2000s dot-com crisis, which hindered new investment efforts. A planned London device launch on September 15, 2001, was canceled due to theSeptember 11 attacks, further impacting the company's financial position.[9]

Late 2001 saw the company restructure into two entities: Cybiko Advance Technologies, retaining ownership of the wireless network, and CWAG (Cybiko Wireless Applications and Games), which acquired the game development portfolio and other intellectual assets.[10] CWAG subsequently began collaborating with mobile companies such as Motorola, Sprint, and Nokia to adapt its software for mobile phone platforms.[10] In 2003, Cybiko Inc. announced that it would cease production of its communicators.[9]

Models

[edit]

Cybiko Classic

[edit]

There are two models of the Classic Cybiko. Visually, the only difference is that the original version has a power switch on the side, while the updated version uses the "escape" key for power management. Internally, the differences between the two models are in the internal memory and thefirmware location.

TheCPU is aHitachiH8S/2241 clocked at 11.0592 MHz[13] and the Cybiko Classic also has anAtmel AT90S2313co-processor, clocked at 4 MHz[14] to provide some support for RF communications. It has 512KBflash memory-basedROMflash memory and 256KBRAM installed. An add-on slot is located in the rear.

The Cybiko Classics were sold in five colors: blue, purple, neon green, white, and black. The black version has a yellow keypad, instead of the white unit found on other Cybikos.

The add-on slot has the same pin arrangement as aPC card, but it is not electrically compatible.

Cybiko Xtreme

[edit]
Cybiko Xtreme with antenna folded down, running the main desktop

The Cybiko Xtreme is the second-generation Cybiko handheld.[15] It features various improvements over the original Cybiko, such as a faster processor, more RAM, more ROM, a newoperating system, a new keyboard layout and case design, greater wireless range, a microphone, improved audio output, and smaller size.[16]

The CPU is a HitachiH8S/2323 at 18 MHz, and like the original version, it also has an Atmel AT90S2313 co-processor at 4 MHz to provide some support for RF communications. 512KiB ROMflash memory and 1.5MiB RAM is installed. It features an add-on slot in the rear, which is compatible with the MP3 player.

It was released in two variants. US variant (Model No. CY44801) has frequency range of 902-928 MHz and European variant (Model No. CY44802) with frequency range of 868-870 MHz. No other functional difference exists between these variants.[17][18]

Options

[edit]

MP3 player

[edit]
  • Classic MP3 Player: The MP3 player for the Classic plugs into the bottom of the Cybiko and usedSmartMedia cards; it can support a maximum size of 64 MB. The player has built-in controls.
  • Xtreme MP3 Player: The MP3 player plugs into the rear of the Cybiko Xtreme. It has a slot for oneMMC memory card. The MP3 player can only be controlled from the Cybiko. A memory card from the MP3 player can also be addressed from the Cybiko and used for data and program storage.

1MB Expansion Memory

[edit]

The memory expansion card plugs into the rear of the Cybiko. It provides 256 kilobytes of staticRAM, and 1 megabyte of data flash memory. The RAM allows programs with larger memory requirements to run. The data flash allows more programs to be stored. Some Cybiko programs will not run unless the Expansion Memory is plugged in.

Games

[edit]

A large number of games were produced for the Cybiko. Programs were posted daily on the website and can be downloaded using the CyberLoad application. Many games support multiplayer mode with automatic saves, which allowed resuming the game in case of a connection loss. Some of theGamos [ru] company games were ported to the Cybiko, includingColor Lines under theFunny Balls title, andSnake Battle [ru].[19]

The first games on the Cybiko were initially created in the genre of classic board games –chess,checkers,backgammon,kalah,renju andseega. The "casual" puzzle gamesPhat Cash andTooty Fruity were also made, with the latter requiring the Cybiko to be held horizontally. A first-person shooter engine was written, on which the gameLost in Labyrinth is built, similar in gameplay toWolfenstein 3D. The popular skateboarding gameBlazing Boards is based on the racing engine which was later used as the basis forTony Hawk's Pro Skater for cell phones, in a collaboration between Cybiko andTHQ. Turn-based strategy and real-time strategy games includeWarfare andLand of Kings, with the latter requiring amemory card to work.[19]

The flagship game on the system isCyLandia, which combines thetamagotchi andeconomic strategy genres. Cybiko devices with the game installed have pets called Cy-B (also called "cypets"), which the player has to raise. The game continues on switched-off devices, and in case of insufficient attention, Cy-B could "run away" to any other Cybiko within range. Players can also voluntarily send pets to other devices.[19]

Toward the end of the Cybiko's lifecycle, quest and RPG genre games were being developed, but were not released. However, the fighting gameKnight's Tournament contains role-playing elements, where player characters can be outfitted with various equipment won in tournaments. After theSeptember 11 attacks, a problem of game censorship emerged, which led to the cancellation of the beat-'em-up gameRenegade by the American management, in part because the main character is a police officer who beats uphooligans.[19]

Comparison

[edit]
NameCybiko (Classic)Cybiko Xtreme
Weight122 g (4.3 oz)
Dimensions (L × W × H)71 × 22 × 145 mm (2.80 × 0.87 × 5.71 in)
ColorsBlue, Purple, Neon Green, White, BlackSilver
DisplayLCD with 4-bit grayscale, 59 × 40 mm (2.3 × 1.6 in)
Resolution160 × 100 pixels/dots
ProcessorHitachi H8S/2241 @ 11.06 MHzHitachi H8S/2323 @ 18 MHz
Co-processorAtmel AT90S2313 @ 4 MHz
RAM256 kB1536 kB
Flash ROM512 kB
Wired communicationsSerial (RS-232, proprietary cable)Mini USB
Wireless communications868–870 MHz (Europe)
902–928 MHz (USA)

References

[edit]
  1. ^Holmes, Paul (July 8, 2002)."Cybiko: Technology for Teens".www.holmesreport.com. The Holmes Report.Archived from the original on March 4, 2016. RetrievedFebruary 23, 2016.
  2. ^"Chapter 1 : Introducing the Cybiko". Piclist.com.Archived from the original on August 29, 2024. RetrievedFebruary 23, 2016.
  3. ^"CYBIKO, INC. ANNOUNCES NATIONAL DISTRIBUTION OF WIRELESS INTER-TAINMENT SYSTEM FOR TEENS".www.mobic.com.E3 Expo. May 11, 2000.Archived from the original on August 29, 2024. RetrievedFebruary 23, 2016.
  4. ^Robischon, Noah (June 9, 2000)."Entertainment Weekly: Chatter Box". Ew.com.Archived from the original on December 2, 2013. RetrievedDecember 3, 2013.
  5. ^"Gadget: Cybiko". Archived fromthe original on September 7, 2009.
  6. ^Flickenger, Rob (March 28, 2001)."O' Reilly: Cybiko: no strings attached". Oreillynet.com.Archived from the original on December 3, 2013. RetrievedDecember 3, 2013.
  7. ^"Win a fabulous Cybiko Xtreme; READER CLUB".The Free Library. MGN Ltd. 2002.Archived from the original on March 3, 2016. RetrievedFebruary 23, 2016.
  8. ^Ringshaw, Grant (January 2001)."Vesta pours $9m into new console".The Telegraph. Telegraph Media Group Limited.Archived from the original on February 28, 2016. RetrievedFebruary 23, 2016.
  9. ^abcdefghijKildyushkin, Roman (July 28, 2024)."Его звали Cybiko. История первого российского смартфона, который вышел до iPhone и Symbian" [His name was Cybiko. The story of the first Russian smartphone that came out before the iPhone and Symbian].Газета.Ru (in Russian).Archived from the original on July 28, 2024. RetrievedJuly 28, 2024.
  10. ^abcdeKarasyuk, Evgeny (September 23, 2002)."Русские игры на американских горках" [Russian games on a roller coaster].КоммерсантЪ (in Russian).Archived from the original on July 28, 2024. RetrievedJuly 28, 2024.
  11. ^Holmes, Paul (July 2, 2002)."Cybiko: Technology for Teens".PRovoke Media.Archived from the original on April 23, 2023. RetrievedJuly 28, 2024.
  12. ^ab"CYBIKO, INC. ANNOUNCES NATIONAL DISTRIBUTION OF WIRELESS INTER-TAINMENT SYSTEM FOR TEENS".Mobic. May 11, 2000.Archived from the original on August 29, 2024. RetrievedJuly 28, 2024.
  13. ^"Cybiko (Purple)".CBS Interactive. Archived fromthe original on August 11, 2011. RetrievedFebruary 23, 2016.
  14. ^"Cybiko Review". The Gadgeteer. December 28, 2000.Archived from the original on February 20, 2012. RetrievedNovember 17, 2022.
  15. ^"Gadget: Cybiko Xtreme". Archived fromthe original on November 16, 2009.
  16. ^"Cybiko Xtreme". Edge Review. Archived fromthe original on March 1, 2012. RetrievedDecember 3, 2013.
  17. ^"Cybiko Xtreme on-line guide"(PDF).navigator.co.uk (FTP). RetrievedJuly 29, 2015.[dead ftp link](To view documents seeHelp:FTP)
  18. ^"Cybiko Xtreme Screenshot of original page"(PDF).University of Hannover Archive. Archived fromthe original(PDF) on October 19, 2015. RetrievedJuly 29, 2015.
  19. ^abcdChentsov, Ilya (July 2007)."Cybiko – шестое чувство тинейджера" [Cybiko - a teenager's sixth sense].«Страна игр» (журнал) (in Russian).13 (238):84–89.ISSN 1609-1035.
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