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Internet culture

From Wikipedia, the free encyclopedia
(Redirected fromCyberculture)
Cultural practices shaped by networked communication
Internet
Visualization of Internet routing paths
AnOpte Project visualization ofrouting paths through a portion of the Internet
iconInternet portal

Internet culture is the set of practices, norms, aesthetics, and shared references that emerge innetworked communication. The term covers the languages, rituals, humor, and genres that circulate across platforms, as well ascommunities, identities, and forms of collaboration that are native to online environments.[1][2] Internet culture is shaped by the technical architecture of networks, thegovernance of platforms, and thepolitical economy of data, which together condition how people find audiences, cooperate, and contest power online.[3][4][5]

Terminology

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Writers have used related labels such as "cyberculture", "digital culture", and "network culture". Early work used "cyberculture" for the cultural imaginaries that formed aroundbulletin board systems,Usenet, and earlyweb forums.[6]Howard Rheingold popularized the term "netizen" to describe citizens of virtual communities who participate actively in online civic life.[7] By the mid 2000s scholars emphasized participatory production and circulation, often using the language of "convergence culture" and "participatory culture".[2][8] Some researchers prefer "networked publics" to capture how publics form through technical and social networks.[9][3]

History

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Further information:History of the Internet
A screenshot ofHexChat, an IRC client forGTK environments

Many features of Internet culture have precedents inamateur radio,zines,fan clubs, andscience fiction fandom, where enthusiasts built distributedpublics and shared lore.[6][2] These precursors established patterns ofpeer-to-peer communication,do-it-yourself publishing, andcollaborative meaning-making that would later flourish online.Folklorists note thatdigital folklore adapts long standing forms, includingjokes,legends, andcollaborative storytelling, to the speed and scale of networked dissemination.[10]

Ascreenshot of a bulletin board system

From the 1970s through the 1990s, networked sociality formed onbulletin board systems,Usenet,Internet Relay Chat, andmulti-user dungeons, where newcomers learned norms, jargon, and moderation practices.[6] These spaces normalizedpseudonymous identity, technical reputation, and volunteer governance that still influence contemporary platforms.[11] As the network expanded beyond academic institutions, the termeternal September was coined to describe the phenomenon that began in September 1993, whenAmerica Online providedUsenet access to its users. This marked the beginning of a continuous influx of new users,newbies, unfamiliar with established online cultural norms andnetiquette, effectively ending the cyclical nature of the previously observed September effect.

The first decade of theweb, roughly 1990-2000, featured personal homepages,webrings, and topic forums. Scholars document how communities organized conversation, built archives, and crafted rules for inclusion and exclusion.[1]

In the mid-2000s, theWeb 2.0 wave introduceduser-generated content and service-oriented platforms that lowered the costs of publishing and circulation.[12] American media scholarHenry Jenkins described aparticipatory culture with "low barriers to artistic expression", sustained by informal mentorship and strong sharing norms.[8][2]


From the 2010s, social and search services centralized discovery throughalgorithmic ranking andrecommendation systems. Scholars analyze thisplatformization of culture as a shift from open protocols to proprietary infrastructures that steer visibility and monetize attention.[13][4][14]

Early digital culture was predominantly centered in theAnglosphere. The Internet's origins as a British–American invention, combined with computer technology's reliance ontextual coding systems primarily designed for the English language, gaveAnglophone societies, and subsequently societies usingLatin script-based languages, preferential access to digital culture. Over time, however, the linguistic landscape of the Internet has become more diverse. The proportion of English-language content on the Internet declined from approximately 80% in the 1990s to 52.9% by 2018.[15][16]

Characteristics

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Internet culture codifies practices for quoting, linking, crediting, and remixing that build onhypertext andURL technologies. Researchers describe "networked publics" with overlapping audiences and context collapse, where people juggle multiple roles across platforms.[9][1][8]

Dominant subcultures

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Scholars describe several subcultures that structure online practice, including participatory fan networks, hacker and free software projects, influencer economies, and fringe communities that mobilize around niche interests.[2][11][17][18]

  • Fan communities organize around serial storytelling,participatory archiving, andgift economies. American media scholarHenry Jenkins shows how fans extend narratives, coordinate creative labor in public, and negotiate authorship with media producers.[2][19]

Memes and virality

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An example of theDoge meme, popular in 2013 and similar in style to earlier lolcats[22]

Memes function asunits of cultural exchange that travel and change through imitation and derivation, enabled by digital reproduction andnetwork effects. Israeli communication scholarLimor Shifman defines Internet memes as "groups of digital items" that are "circulated, imitated, and transformed" across platforms.[23] Scholars analyze formats such asimage macros,reaction GIFs, short form video, andcopypasta as genres with shared templates and norms.[10][19]

Humor, irony, and play

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Playful transgression, irony, and in jokes are central to many communities, facilitated bypseudonymity andcontext collapse. American media scholarWhitney Phillips documents how subcultural humor can slide between "playful and poisonous" registers and can be amplified by news and platform dynamics.[18][10]

The online community can also have behaviors including conflict and aggression, such astrolling, the act of posting deliberately offensive or provocative content.

Remix, sampling, and intertextuality

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Remix practices borrow from existing media and from user generated artifacts, building ondigital sampling andhyperlink technologies. Scholars frame this as vernacular creativity that draws on collective archives, with creators attributing sources, annotating with links, and iterating formats in public.[19][1]

Identity and pseudonymity

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ATwitter post, with the user's profile picture

Identity is negotiated through handles,avatars, and profiles, enabled byuser account systems andprofile technologies. Researchers have traced howpseudonymity fosters experimentation and risk taking while also enabling harassment and evasion. Work on race, gender, and class shows how offline inequalities are reproduced insearch algorithms and visibility metrics.[24][25]

One early study, conducted from 1998 to 1999, found that the participants view information obtained online as slightly more credible than information from magazines, radio, and television, information obtained from newspapers was the most credible.[26] Credibility online is established in much the same way that it is established in the offline world.Lawrence Lessig claimed that the architecture of a givenonline community may be the most important factor in establishing credibility. Factors include: anonymity, connection to physical identity, comment rating system, feedback type (positive vs positive/negative), moderation.[27]

See also:Anonymous post

Many sites allow anonymous commentary, where the user-id attached to the comment may be labelled as a "guest" or any other sort of automatic name. In an architecture that allows anonymous commentary, credibility attaches only to the object of the comment. Sites that require some link to an identity may require only a nickname that is sufficient to allow comment readers to rate the commenter, either explicitly, or by informal reputation. However with the rise of oftentimes "careless" spreading of personal data with the integration of the internet into society, and the rise of concepts like thedigital footprint, anonymity, while still possible, has decreased.[28]

Language and communication

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Internet language blends technical slang with playful innovation, including abbreviations,leetspeak, and platform specific registers, shaped bycharacter limits andkeyboard constraints.[29][30]

Users supplement text withemoticons,emoji, stickers, andGIFs to manage tone and display affect, compensating for the limitations ofplain text communication. These practices act as pragmatic cues in low context environments and support rapidphatic communication.[29][30]

Textual play persists throughASCII art,code block aesthetics, andcopypasta that standardize rituals and inside jokes, building oncharacter encoding andmonospace font technologies.[10]

Image macros, screenshot essays, and stitched videos form recognizable vernaculars that travel across platforms and across languages, enabled byimage compression,video codecs, andcross-platform sharing protocols.[23][19]

Platforms

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Digital platforms serve as the primary infrastructure through which internet culture is practiced, each embedding particular affordances, governance models, and social dynamics that shape how communities form, communicate, and create meaning online. These platforms are not neutral containers but actively mediate cultural expression through their architecture, purpose, and design choices around identity, visibility, temporality, and interaction.

A "Top questions" page on Stack Overflow
  • Wikis and collaborative knowledge coordinate large scale collaboration throughversion control,talk pages, and rule making. Researchers analyze how openness coexists with gatekeeping and how policies routinize debate and consensus seeking.Wikipedia,Fandom, andGitHub wikis exemplify these practices.[1][3]
A WordPress blog, using the default theme in 2010

See also

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References

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  1. ^abcdefgBaym, Nancy K. (2015),Personal Connections in the Digital Age, Cambridge: Polity,ISBN 9780745643328
  2. ^abcdefgJenkins, Henry (2006),Convergence Culture, Where Old and New Media Collide, New York: New York University Press,ISBN 9780814742815
  3. ^abcdefBenkler, Yochai (2006),The Wealth of Networks, How Social Production Transforms Markets and Freedom, New Haven: Yale University Press,ISBN 9780300110562
  4. ^abcdGillespie, Tarleton (2018),Custodians of the Internet, Platforms, Content Moderation, and the Hidden Decisions That Shape Social Media, New Haven: Yale University Press,ISBN 9780300173130
  5. ^Zuboff, Shoshana (2019),The Age of Surveillance Capitalism, New York: PublicAffairs,ISBN 9781610395694
  6. ^abcdAbbate, Janet (1999),Inventing the Internet, Cambridge, MA: MIT Press,ISBN 9780262511155
  7. ^Rheingold, Howard (1993)."Daily Life in Cyberspace".The Virtual Community: Homesteading on the Electronic Frontier. HarperCollins.ISBN 0-06-097641-1.
  8. ^abcJenkins, Henry; Ito, Mizuko; boyd, danah (2015),Participatory Culture in a Networked Era, Cambridge: Polity,ISBN 9780745660707
  9. ^abcboyd, danah (2014),It's Complicated, The Social Lives of Networked Teens, New Haven: Yale University Press,ISBN 9780300166316
  10. ^abcdePhillips, Whitney; Milner, Ryan M. (2017),The Ambivalent Internet, Mischief, Oddity, and Antagonism Online, Cambridge: Polity,ISBN 9781509501267
  11. ^abcdColeman, Gabriella (2014),Hacker, Hoaxer, Whistleblower, Spy, The Many Faces of Anonymous, London: Verso,ISBN 9781781685839
  12. ^O'Reilly, Tim (2005),What Is Web 2.0, O'Reilly Media
  13. ^abcvan Dijck, José; Poell, Thomas; de Waal, Martijn (2018),The Platform Society, Public Values in a Connective World, Oxford: Oxford University Press,ISBN 9780190889760
  14. ^abAral, Sinan (2020),The Hype Machine, How Social Media Disrupts Our Elections, Our Economy, and Our Health, New York: Currency,ISBN 9780525574514
  15. ^"The digital language divide".The Guardian.Archived from the original on 2022-05-27. Retrieved2022-05-11.
  16. ^"Chart of the day: The Internet has a language diversity problem".World Economic Forum.Archived from the original on 2022-05-11. Retrieved2022-05-11.
  17. ^abMarwick, Alice E. (2013),Status Update, Celebrity, Publicity, and Branding in the Social Media Age, New Haven: Yale University Press
  18. ^abcdPhillips, Whitney (2015),This Is Why We Can't Have Nice Things, Mapping the Relationship between Online Trolling and Mainstream Culture, Cambridge, MA: MIT Press,ISBN 9780262028936
  19. ^abcdJenkins, Henry; Ford, Sam; Green, Joshua (2013),Spreadable Media, Creating Value and Meaning in a Networked Culture, New York: New York University Press,ISBN 9780814743508
  20. ^Duffy, Brooke Erin (2017),Not Getting Paid to Do What You Love, Gender, Social Media, and Aspirational Work, New Haven: Yale University Press
  21. ^Abidin, Crystal (2018),Internet Celebrity, Understanding Fame Online, Bingley: Emerald Publishing
  22. ^"We who spoke LOLcat now speak Doge".Gizmodo. 11 December 2013. Retrieved3 January 2024.
  23. ^abShifman, Limor (2014),Memes in Digital Culture, Cambridge, MA: MIT Press,ISBN 9780262525435
  24. ^Nakamura, Lisa (2007),Digitizing Race, Visual Cultures of the Internet, Minneapolis: University of Minnesota Press,ISBN 9780816646135
  25. ^Noble, Safiya Umoja (2018),Algorithms of Oppression, How Search Engines Reinforce Racism, New York: New York University Press,ISBN 9781479837243
  26. ^Flanagin, Andrew J.; Metzger, Miriam J. (September 2000)."Perceptions of Internet Information Credibility".Journalism & Mass Communication Quarterly.77 (3):515–540.doi:10.1177/107769900007700304.ISSN 1077-6990.S2CID 15996706.Archived from the original on 2021-02-25. Retrieved2020-11-27.
  27. ^Lessig, Lawrence (2006).Code 2.0: Code and Other Laws of Cyberspace. Basic Books.ISBN 978-0-465-03914-2.
  28. ^"The reasons you can't be anonymous anymore".www.bbc.com. 2017-05-29. Retrieved2025-06-15.
  29. ^abCrystal, David (2006),Language and the Internet (2nd ed.), Cambridge: Cambridge University Press,ISBN 9780521868594
  30. ^abMcCulloch, Gretchen (2019),Because Internet, Understanding the New Rules of Language, New York: Riverhead Books,ISBN 9780735210936
  31. ^Bruns, Axel (2019),Are Filter Bubbles Real?, Cambridge: Polity
  32. ^Burgess, Jean; Green, Joshua (2018),YouTube, Online Video and Participatory Culture (2nd ed.), Cambridge: Polity
  33. ^Wardle, Claire; Derakhshan, Hossein (2017),Information Disorder, Toward an Interdisciplinary Framework for Research and Policy-Making, Strasbourg: Council of Europe
  34. ^Barratt, Monica J. (2012), "Silk Road: eBay for drugs",Addiction,107 (3): 683,doi:10.1111/j.1360-0443.2011.03709.x,hdl:1959.4/unsworks_73307
  35. ^Gehl, Robert W. (2018),Weaving the Dark Web: Legitimacy on Freenet, Tor, and I2P, Cambridge, MA: MIT Press,ISBN 9780262038263

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