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Cut the Rope: Experiments

From Wikipedia, the free encyclopedia
2011 video game

2011 video game
Cut the Rope: Experiments
DeveloperZeptoLab
PublisherZeptoLab
SeriesCut the Rope
PlatformsiOS
Android
BlackBerry
Nintendo 3DS
Release
August 4, 2011
  • iOS
  • August 4, 2011[1]
  • Amazon
  • March 15, 2012[2]
  • Android
  • March 18, 2012[3]
  • BlackBerry
  • July 2013
  • 3DS
  • March 28, 2014
GenrePuzzle
ModeSingle-player

Cut the Rope: Experiments is aphysics-based puzzle video game developed and published byZeptoLab. The second entry in theCut the Rope series, the game follows Om Nom encountering tools such as bubbles, air cushions, suction cups, etc.[4] The game was once the Amazon Appstore's free app of the day on May 24, 2013,[5][6] but was delisted a day after.

Gameplay

[edit]

The game is divided into several level packs. As of December 2013, there are 8 packs, each consisting of 25 levels.[7][a]

The story starts from an animated short showing a box with Om Nom getting to the Professor. He helps Om Nom pass a series of experiments, often commenting on his success or encouraging the player to try more.[4]

Critical reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic85/100[9]
Review scores
PublicationScore
Eurogamer7/10[10]
GamezeboStarStarStarStar[11]
IGN9/10[12]
Pocket GamerStarStarStarStar[13]
TouchArcadeStarStarStarStar[14]
VideoGamer.com8/10[15]

Cut the Rope: Experiments received mainly positive reviews from critics. According to the review aggregatorMetacritic,Cut the Rope: Experiments received "generally favorable reviews" based on aweighted average score of 85 out of 100 from 16 critic scores.[9]

Carter Dotson of148 Apps said, "Still quite fun, but it isn't entirely fresh. Those looking for new levels with new concepts that explore the familiar formula will enjoy this. Those tired of the game won't find much here to appeal to them."[16] Alex Seiver ofAppSafari called the game "a cute casual game that packs a great deal of strategy and fun into a tiny package."[17] Kevin ofAppSmile said, "Featuring a couple of intriguing new gameplay elements and the same terrific presentation that has spawned a slew of GUI look-alikes,Cut the Rope: Experiments delivers another solid set of levels to challenge fans of the cute green monster."[18] Andrew Nesvadba ofAppSpy said, "Cut the Rope: Experiments is not so much as sequel as it is a separate expansion to the game's world - this gives ZeptoLab some room to breathe and experiment with new ideas (as you'd expect from the title), giving it some great potential, but for now it's a fun addition to a game you probably already enjoy."[19]

Justin Davis ofIGN said that the game "follows the exact same formula as its predecessor, which means it's awesome."[12] Damon Brown ofPocket Gamer said that the game "takes the original's addictive formula and adds a splash of deviousness, thanks to the addition of some cunning new items."[13] Rick Broida ofCNET said that the game features "more of the adorable Om Nom, who has the best name of any game character ever."[20]

Notes

[edit]
  1. ^The original free version of the app featured 7 level packs and 175 levels.[8]

References

[edit]
  1. ^KUMPARAK, GREG (August 2, 2011).""Cut The Rope" Sequel Will Be Called "Cut The Rope: Experiments", Launching August 4th". TechCrunch.Archived from the original on September 10, 2024. RetrievedDecember 7, 2024.
  2. ^"Amazon.com: Cut the Rope: Experiments: Appstore for Android".Amazon Appstore. March 15, 2012. Archived fromthe original on March 23, 2012. RetrievedApril 29, 2025.
  3. ^Byford, Sam (March 18, 2012)."'Cut the Rope: Experiments' is out now on Android".The Verge. RetrievedMarch 20, 2025.
  4. ^abGrothaus, Michael (August 8, 2011)."Cut the Rope: Experiments brings some new twists to the popular property".TUAW. Archived fromthe original on September 21, 2012. RetrievedSeptember 25, 2012.
  5. ^Eric (May 24, 2013)."Cut the Rope Experiments is the Amazon Appstore's Free App of the Day".Droid Life.Archived from the original on December 3, 2024. RetrievedDecember 6, 2024.
  6. ^Weber, Steve (May 24, 2013)."Amazon Free App of the Day: Cut the Rope: Experiments".Kindle Buffet.Archived from the original on April 21, 2025. RetrievedMarch 21, 2025.
  7. ^"Cut the Rope: Experiments on the App Store on iTunes".iTunes.Archived from the original on February 1, 2015. RetrievedMarch 23, 2025.
  8. ^"Cut the Rope: Experiments Free on the App Store on iTunes".iTunes.Archived from the original on December 28, 2014. RetrievedMarch 23, 2025.
  9. ^ab"Cut the Rope: Experiments Reviews".Metacritic. RetrievedNovember 10, 2025.
  10. ^Reed, Kristan (August 22, 2011)."Mobile Games Roundup".Eurogamer. RetrievedNovember 10, 2025.
  11. ^Squires, Jim (August 4, 2011)."Cut the Rope: Experiments Review".Gamezebo. Archived fromthe original on August 16, 2011. RetrievedNovember 10, 2025.
  12. ^abDavis, Justin (August 4, 2011)."Cut the Rope: Experiments Review".IGN.Archived from the original on January 13, 2020. RetrievedMarch 20, 2025.
  13. ^abBrown, Damon (August 4, 2011)."Cut the Rope: Experiments".Pocket Gamer. RetrievedMarch 20, 2025.
  14. ^Campbell, Nissa (August 5, 2011)."'Cut the Rope: Experiments' Review – Om Nom is Back!".TouchArcade.Archived from the original on January 13, 2020. RetrievedMay 25, 2025.
  15. ^Gaston, Martin (August 11, 2011)."Cut the Rope: Experiments Review".VideoGamer.com. Archived fromthe original on November 24, 2011. RetrievedNovember 10, 2025.
  16. ^Dotson, Carter (August 4, 2011)."Cut the Rope: Experiments Review".148 Apps. RetrievedNovember 7, 2025.
  17. ^Seiver, Alex (August 11, 2011)."Cut the Rope: Experiments review".AppSafari. RetrievedNovember 10, 2025.
  18. ^Kevin (August 8, 2011)."Cut The Rope: Experiments Review".AppSmile. Archived fromthe original on August 10, 2011. RetrievedNovember 10, 2025.
  19. ^Nesvadba, Andrew (August 4, 2011)."Cut the Rope: Experiments".AppSpy. Archived fromthe original on August 10, 2011. RetrievedNovember 10, 2025.
  20. ^Broida, Rick (August 4, 2011)."Om Nom returns in Cut the Rope: Experiments".CNET. RetrievedMarch 20, 2025.
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