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| Custom Robo | |
|---|---|
Logo since 2004 | |
| Genres | Action role-playing,Fighting game |
| Developer | Noise |
| Publisher | Nintendo |
| First release | Custom Robo December 8, 1999 |
| Latest release | Custom Robo Arena October 19, 2006 |
Custom Robo[a] is anaction role-playingvideo game series developed byNoise and published byNintendo.
The series spans five games, and has titles on theNintendo 64,Game Boy Advance,GameCube, andNintendo DS. Only the two most recent titles have seen a release outside of Japan.Custom Robo Arena was first released in Japan on October 19, 2006, later seeing international release in 2007.
Beginning in 1999, theCustom Robo series has largely been exclusive to Japan. In 2001, however, Nintendo releasedSuper Smash Bros. Melee, a fighting game containing characters from throughout the company's history, worldwide. In the title's trophy room, three custom robos fromCustom Robo V2 appeared as trophies:Ray Mk II,Bayonette, andAnnie.
Stated by several issues ofNintendo Power, an international release ofCustom Robo GX, the third title in the series, was planned but later canceled. The fourth title in the series,Custom Robo: Battle Revolution, would later be released in 2004, the first title in the series to receive and release outside of Japan. The fifth title of the series,Custom Robo Arena, would become the first and onlyCustom Robo title released globally.
Custom Robo is an arena fighting game that makes use of a mix and match gear loadout system similar to games such asRobotrek orFront Mission, but with frantic action battles in confined 3D arenas (2D arenas inCustom Robo GX), similar toVirtual On.
InCustom Robo, the object is to reduce the opponent's hit points from 1000 to 0 by mixing together different Robos (bodies), guns, bombs and pods, usually by pressuring opponents into taking damage through various trap tactics allowed by a Robo's customized loadout. Custom Robos are arranged in groups that are similar to their abilities. The endurance bar is located above the player'shitbox; once it runs out, the Custom Robo gets "downed" which means that it stays fallen for a couple seconds. After the Robo gets up, it goes into "rebirth" mode, a temporary state of invincibility lasting 3 seconds. Should the player repeatedly lose the same battle, the game will offer the option of reducing the opponent's initial health, in order to make the battle easier. If players continue to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting HP of 250, rather than 1000.
In each game's story mode, contextualized as arole-playing game, players slip into the role of a nameable protagonist just beginning to learn about Custom Robo. In each game, the first Robo players obtain is always the latest model of theRay series. The goal for players is to improve their skills and collect different Custom Robo body kits and gear in order to defeat everyone, including champion Custom Robo users. The main objective of the game is to finish the storyline by collecting every Custom Robo and battle part, while winning every battle that moves players along through the story arc.
The following is a list of games released in the series:
| Title | Platform(s) | Release year(s) | Notes |
|---|---|---|---|
| Custom Robo[b] | Nintendo 64,iQue Player | Japan:1999 China:2006 | The first title of theCustom Robo series. It is also the first and only title of the series released for theiQue Player inChina. |
| Custom Robo V2[c] | Nintendo 64, WiiVirtual Console, Wii U Virtual Console | Japan:2000,2008,2016 | Second and lastCustom Robo title developed for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of up to two players. It was released on theWii Virtual Console in Japan in February 2008 and theWii U Virtual Console in June 2016. |
| Custom Robo GX[d] | Game Boy Advance | Japan:2002 | The firstCustom Robo title to appear on aNintendo handheld. It is also the first and onlyCustom Robo rendered in two-dimensional (2D) graphics instead of three-dimensional (3D) graphics for Custom Robo battles. |
| Custom Robo: Battle Revolution[e] | GameCube | Japan and North America:2004 | The firstCustom Robo title released inNorth America. It is also the first to incorporatefull motion video. |
| Custom Robo Arena[f] | Nintendo DS | Japan:2006 North America, Australia and Europe:2007 | The firstCustom Robo title to useNintendo Wi-Fi Connection for playing multiplayer gameplay online. It is also the first and onlyCustom Robo title to be released inPAL regions. |
A sequel toCustom Robo GX was originally planned for release on theGame Boy Advance,[1] but the project was discontinued. It was planned for release in late 2005 in Japan.