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Critical Mass (1985 video game)

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"Critical Mass (video game)" redirects here. For the 1982 adventure game, seeSirius Software.
1985 video game
Critical Mass
DeveloperSimon Francis
PublisherDurell Software
PlatformsAmstrad CPC,Commodore 64,ZX Spectrum
Release1985
GenreAction

Critical Mass (known asPower! in North America) is avideo game developed by Simon Francis and published in 1985 byDurell Software for theAmstrad CPC,Commodore 64, andZX Spectrum.

Plot

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Ananti-matter power station on an orbiting asteroid is used by the local star system for energy. The station has been taken over by hostile aliens who are threatening to overload the power system which will turn the reactor into a massiveblack hole and destroy not only the planetary system, but several nearby stars as well.

The object of the game is to make it to the heavily defended power station and disable it before the reactor reaches critical mass and implodes.[1]

Gameplay

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The player may control the movement of the hovercraft using a joystick, pushing forward to accelerate, and pulling back to decrease speed.[2]

Reception

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Reception
Awards
PublicationAward
CrashSmash[3]
Dragon4 stars[2]

References

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  1. ^[1]Critical Mass cassette inlay instructions
  2. ^abLesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1988)."The Role of Computers"(PDF).Dragon (135): 88.
  3. ^"Critical Mass".Crash (23):24–25. December 1985.

External links

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