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Cormyr: The Tearing of the Weave

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Cormyr: The Tearing of the Weave
Rules requiredDungeons & Dragons, 3.5 edition
Character levels4th-7th
AuthorsRichard Baker,Bruce R. Cordell,David Noonan,Matthew Sernett, andJames Wyatt
First publishedMarch 2007

Cormyr: The Tearing of the Weave is anadventure module for the3.5 edition of theDungeons & Dragonsfantasyrole-playing game.

Plot summary

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Cormyr: The Tearing of the Weave takes place in theForgotten Realms setting, where a sinister conspiracy beyond the pristine facade of the Temple of Mystra threatens the future ofCormyr, as profane acts within the temple hearken to a mounting threat in the Vast Swamp. The player characters must cross into thePlane of Shadow to unlock the truth about this growing darkness in time to thwart an attack against Cormyr and Mystra herself.

Publication history

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Cormyr: The Tearing of the Weave was published in March 2007, and was written byRichard Baker,Bruce R. Cordell,David Noonan,Matthew Sernett, andJames Wyatt, with cover art byWilliam O'Connor and interior art by William O'Connor,Jim Pavelec andChris Dien.

Reception

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In a review ofCormyr: The Tearing of the Weave inBlack Gate, John ONeill said "I was quite taken with the finished product and I'm very much looking forward to following the adventure thread intoShadowdale."[1]

References

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  1. ^"Delve into a 3-Part Supermodule with Cormyr: The Tearing of the Weave – Black Gate". 12 April 2014.
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