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Conflict 2500

From Wikipedia, the free encyclopedia
1981 video game
1981 video game
Conflict 2500
Publisher(s)Avalon Hill
Designer(s)William David Volk
Platform(s)Apple II,Atari 8-bit,Commodore PET,TRS-80
Release1981

Conflict 2500 is video game published byAvalon Hill in 1981 for theApple II,Atari 8-bit computers,Commodore PET, andTRS-80.[1]

Gameplay

[edit]

Conflict 2500 is a game in which the player must use a band of warships to seek and destroy invading berserkers moving invisibly.[2]

Development

[edit]

The game was designed by William David Volk.[1][3][4] Volk says that at the time he was a fan of the animated seriesStar Blazers and borrowed themes from the show forConflict 2500.[5] Volk also explained that he had played theStartrek game and wanted a more complex version of that game.[6]

Reception

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Jon Mishcon reviewedConflict 2500 inThe Space Gamer No. 45.[2] Mishcon commented that "Not great, but easily worth [the price]."[2]

References

[edit]
  1. ^ab"Conflict 2500 Manual".archive.org. Avalon Hill. 1981.
  2. ^abcMishcon, Jon (November 1981). "Capsule Reviews".The Space Gamer (45).Steve Jackson Games: 33.
  3. ^"William Volk | HuffPost". Huffingtonpost.com. Retrieved2018-05-31.
  4. ^"Conflict 2500".Elis' Software Encyclopedia. Retrieved5 December 2014.
  5. ^"Playing Catch Up: Conflict 2500's William Volk". Gamasutra. 2007-04-19. Retrieved2018-05-31.
  6. ^"The Interview: William D. Volk". Obsoletegamer.com. 7 October 2010. Retrieved2018-05-31.

External links

[edit]
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