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Claw machine

From Wikipedia, the free encyclopedia
Type of arcade game
"Claw game" redirects here; not to be confused withClaw (video game).
A claw machine inUstroń,Poland

Aclaw machine is a type ofarcade game. Modern claw machines are upright cabinets with glass boxes that are lit from the inside and have a joystick-controlled claw at the top, which is coin-operated and positioned over a pile of prizes, dropped into the pile, and picked up to unload the prize or lack thereof into a chute.[1][2] They typically containstuffed toys or other cheap prizes, and sometimes contain more expensive items like electronic devices and fashion accessories.[3][4] Claw machines are also known asskill cranes,claw cranes,crane games,teddy pickers, and are known asUFO catchers in Japan due to the claws' resemblance toUFOs.[5][6][7]

The earliest claw machines are believed to have been created in the late 19th century and inspired by the machines used to build thePanama Canal, while the first patented claw machine, the Erie Digger, was inspired by the creation of theErie Canal and invented in 1926. It and its successor, the Miami Digger, were popular throughout the United States during the 1930s, specifically during theGreat Depression, as carnival attractions and as furniture in public places. By the 1980s, claw machines were ubiquitous in both the United States and Japan; the success ofSega'sUFO Catcher machines in the 1980s and 1990s inspired a claw machine craze in the latter country. Claw machines have made appearances in numerous video games, music videos, films, and television shows since at least the 1990s.

In the late 2010s, claw machines became immensely popular in South Korea and Taiwan as cheap entertainment due to their slowing economies at the time, with the number of claw machine arcades in both places rising into the thousands. Also in the 2010s, claw machines that could be remotely controlled via mobile applications or websites began turning up online.

Claw machines are often rigged to modify the claw's strength on each turn, and are consequently consideredgambling devices in some jurisdictions.

Early history

[edit]
Illustration of an Erie Digger in a 1927 issue ofThe Billboard

Claw machines are believed to have originated in the United States in the 1890s, when they were made to resemble the machines that built thePanama Canal.[7] The first patented claw machine, the Erie Digger, was a glass box containing candy and other small objects, a chute, and a coin-operated miniature steam shovel that moved in an arc, could be moved with a handle, and could be lifted and dropped into the chute using a hand crank.[8] It was invented in 1926, manufactured by the Erie Manufacturing Company, and named after the construction of theErie Canal. It found success at carnivals, partially because it did not require electricity like other carnival attractions. Throughout the 1930s, it saw use as furniture in train stations, hotels, drugstores, cigar stores, and bus stations, where it was used to keep customers entertained.[2] During theGreat Depression, designing intricate,Art Deco claw machines for hotels and stores became a lucrative endeavor.[9]

The Miami Digger, invented by American carnival operator William Bartlett of Miami and patented by him in 1932, improved upon the design of the Erie Digger by using an electric motor and allowing the crane to move around the entire box.[9] It was also known as the Nickel Digger, as it contained money, such asnickels andsilver dollars, as prizes; premium versions of the diggers had watches and cigarette lighters as prizes for adults. At the peak of his success, Bartlett had over 40,000 claw machines in the field. He became rich from the popularity of the machines, eventually dying in 1948.[2]

Global popularity

[edit]

Asia

[edit]

Japan

[edit]
A row of UFO catchers inAkihabara,Tokyo, 2019

Japanese companiesSega andTaito began designing trolley-style claw machines in the 1960s.[2] They gained popularity in Japan during the late 1970s, with crane games ranking among Japan's top ten highest-grossingelectro-mechanical (EM)arcade games of 1977 and1978.[10][11] Sega released theirUFO Catcher claw machine in 1985 and made their first shipment of it in 1986.[12] It had sold 10,000 cabinets by 1991, its popularity inspiring Sega's creation of theDream Catcher in 1989 and theNew UFO Catcher in 1991 while making theUFO Catcher series responsible for 90 percent of stuffed toy claw machine sales.[13] By 1994, its claw could be changed to fit the sizes and shapes of different prizes, and it had become a craze across Japan: arcades started dedicating entire floors toUFO Catcher cabinets—of which Sega had sold over 40,000, making it Sega's best-selling game at the time—and the term "UFO catcher" became synonymous with crane games in Japan.[14][15][16]

Sega Shinjuku Kabukicho, a two-story Sega arcade inShinjuku,Tokyo containing 477 claw machines, received theGuinness World Record for having the most claw machines in a single venue in 2021, a record previously held by the Taito Station inFuchū, Tokyo for having 454 machines.[17] As of 2023[update], Yuka Nakajima of Japan holds the Guinness World Record for being the most successful claw machine player due to winning more than 3,500Rilakkumateddy bears from claw machines.[18][19] In 2021, claw machines accounted for more than half of the revenue at Japanese arcades, according to theJapan Amusement Industry Association.[20] Japanese claw machines can also contain cakes as prizes.[21][22]

South Korea

[edit]

The number of claw machine arcades and the popularity of claw machines both experienced a sharp increase in South Korea in 2016 and 2017, specifically inSeoul neighborhoods with universities likeHongdae andSinchon. From 2015 to 2017, the number of South Korean claw arcades increased from 20 to 1,900, while mentions of claw machines on Korean social networks also increased during that time.Korea JoongAng Daily andThe Korea Herald attributed the increased interest to South Korea's harsh economy at the time leading to a desire for cheap entertainment, whileU.S. News & World Report associated it with the country's increasing youth unemployment.[23][7][24]

Taiwan

[edit]
A claw machine arcade inHsinchu,Taiwan

In Taiwan, where claw machine arcades are usually open all day and owners sublet their machines to different operators, claw machines became especially popular as inexpensive entertainment starting in 2017, due to their costingNT$10 to use. The number of claw machine arcades in Taiwan increased from 920 in 2016 to 3,353 in 2018 and, as of 2019[update], there are more than 10,000.[25] A 2018 survey of children aged seven to 18 reported 32.7 percent of them using claw machines one to three days a week and over four percent using them every day.[26] TheCentral Bank of the Republic of China increased their budget in 2019 to produce more NT$10 coins to accommodate the increasing popularity of claw machines in Taiwan. By 2018, the average monthly revenue for operating a claw machine was around NT$5,000.[4]

China

[edit]

The largest claw machine arcade in China, LJJ Station inBeijing, has more than 60 machines with stuffed toy versions of characters fromWeChat animations.[27] Before 2020, claw machines were popular in Thai shopping malls; a 2020 survey conducted by the advocacy group No Gambling Youth Club stated that 75 of the 92 shopping malls surveyed contained 1,300 claw machines collectively.[28][29]

Philippines

[edit]
Kuya Magik with the worlds largest claw machine - ClawKing

Cebu City now holds the record of having the world’s largest claw machine, Claw King.[30]

The world's largest claw machine, according to Guinness World Records, is 49.90 m³ (1,761 ft³) and was achieved by PlayFair an arcade located at TOPS landmark in Cebu City, Philippines.[31]

The massive claw machine was officially measured by a construction firm for Guinness World Records consideration, on 5 July 2025. Built by Kuya Magik, The "Claw King" is 3.88 metres tall, 2.47 metres wide, and an huge 5.22 metres long. PlayFair added the machine to celebrate their arcade's mission of blending local "Perya" culture with modern entertainment and to put Cebu city on the global map.[32]

United States

[edit]
A girl using a claw machine at theLake of the Ozarks State Park inMissouri, U.S., 1973

In the United States, claw machines became ubiquitous in the 1980s.[2] They are common at carnivals, grocery stores, shopping malls, arcades, amusement parks, and bowling alleys.[33][34][35]

The term "Clawcade" is used in the USA to refer to arcades that exclusively feature claw machines and prize-winning games.[36][37] In 2023, Claw World, a 2,400 square foot clawcade opened to the public in Las Vegas.

There were many instances of children getting stuck inside of claw machines in the United States throughout the 2010s, including in Tennessee, New York, Kentucky, Nebraska, Pennsylvania,[35] North Carolina,[38] and Texas.[39]

Online and popular culture

[edit]

Online claw machines are claw machines controlled remotely online, with prizes that get shipped to users' homes upon being won.[40] Since the 2010s, mobile apps, such asClawee in Israel,ClawCrazy in the United States andSega Catcher Online in Japan, and websites, such asNetch in Japan and theSanta Claw in the United States, have allowed users to remotely use claw machines stored in warehouses in their respective countries.[41][42][6][43]

The 1993Nintendo Entertainment System (NES) video gameKirby's Adventure includes a minigame based on theUFO Catcher, while the 1998PlayStation gameBomberman World has a UFO catcher-themed battle stage.[15][44] Sega's 2005 video gameYakuza, its prequel,Yakuza 0, and its remake,Yakuza Kiwami, also featureUFO Catcher machines.[45][46][47] The 2019 video game Link's Awakening includes a claw machine as a side activity.[48] In the 1995 filmToy Story,Buzz Lightyear andSheriff Woody climb into a claw vending machine filled withclaw-worshipping aliens.[49] In theSpongeBob SquarePants episode "Skill Crane" from itsfourth season,Squidward becomes addicted to trying to win a prize from a claw machine.[50] Claw machines have also been featured in the music videos forDelta Heavy's 2019 song "Take Me Home",Corpsegrinder's 2022 song "Bottom Dweller", and theCity Girls' 2022 song "Good Love".[51][52][53]

Legality

[edit]

North America

[edit]

The passing of the Johnson Act byCongress in 1951, which prohibited the transfer of electronic gambling devices across state lines, led to Miami Diggers at carnivals being destroyed by operators or seized by government officials. Carnival owner Lee Moss organized other carnival owners together to protest against the classification of the diggers as gambling machines. Because of this, a compromise was soon reached that allowed carnival owners to keep the diggers but required them to be manually operated with no coin slot and prizes that were not money and worth one dollar or less, while the government would tax each machineUS$10. Regulations loosened in 1973 due to theFederal Bureau of Investigation (FBI) abandoning the Johnson Act.[2] As of 2015[update], state regulations generally require that claw machines contain less valuable prizes.[34] Most states exempt claw machines from their gambling laws.[54]

In response to a spate of lawsuits against California claw game operators, attorney Bob Snyder advised claw machine owners to avoid using the word "skill" in the game description decal present on most machines.[55]

In New Jersey, claw machines are regulated by the Legalized Games of Chance Control Commission. In 2016, New Jersey SenatorNicholas Scutari proposed legislation that would add specifications to prevent claw machines from being unwinnable.[54] In response to a spate of lawsuits against California claw game operators, attorney Bob Snyder advised claw machine owners to avoid using the word "skill" in the game description decal present on most machines.[55]

In other jurisdictions, such asAlberta,Canada, skill cranes are illegal unless the player is allowed to make repeated attempts (on a single credit) until he or she wins a prize.[56] Skill cranes in single-play mode (where the player has only one chance per credit to try for a prize) were found by theOntarioCourt of Appeal to be essentially games of chance, and therefore prohibited except atfairs orexhibitions, where they are covered by an exemption.[57]

Asia

[edit]

Claw machines were outlawed in Thailand after being classified as gambling devices by theSupreme Court of Thailand in 2004, though, until 2019, laws prohibiting their use were rarely enforced.[28] In 2020, theMinistry of Interior in Thailand ordered a nationwide ban on claw machines after activists protested against their widespread availability.[29] However, the public prosecutor ofChiang Mai ruled in 2022 that claw machines were vending machines rather than gambling machines and were therefore legal.[58] South Korean law dictates that claw machines cannot carry prizes worth over5,000 to prevent addiction. An investigation by South Korea'sGame Rating and Administration Committee in 2017 found that the majority of claw machines they randomly inspected broke Korean law.[24] TheConsumer Protection Committee of theExecutive Yuan stated in 2019 that their investigation of claw machines inTaoyuan,New Taipei City,Kaohsiung,Taipei City,Tainan, andTaichung found that 70 percent of them contained illegal adult products such as vibrators and e-cigarettes.[59] In 2021, theMinistry of Home Affairs in Singapore proposed capping the value of prizes in claw machines atS$100 in order to, according to them, "address the inducement effect of high-value prizes, without increasing the regulatory burden on operators".[60] In March 2024,Brunei has banned claw machines as they have been deemedharam due to its gambling elements.[61]

Chances of winning

[edit]
A pair of E-Claw, claw machines created by Belgian manufacturer Elaut

Since the 1920s, advertising for claw machines has suggested that they are able to be won completely through strategy and skill. Claw machines can be set to give players a chance of winning during every paid turn if they use a "Play Till Win" setting.[3] Settings like claw strength—which is controlled by the amount of voltage sent to a claw—and "dropping skill"—the ability of a claw to drop a prize back into the machine after picking it up—are frequently modified by arcade owners to control the odds of a player winning and are often based on how much money the machine has earned.[34] Claw machine strength-control has been reported in the United States, South Africa, South Korea, and Singapore.[33][3][24][62]

On social media platforms such asTikTok andYouTube, videos of people using claw machines and offering modifications for how to get prizes from them were popular in the 2010s and 2020s.[63][3] A 2015 report byVox's Phil Edwards describing how claw machines were often rigged went viral online and became controversial among claw machine enthusiasts.[64] A 2016 report byJeff Rossen for the American TV programToday showing the same thing prompted theAmerican Amusement Machine Association, which represents arcade game manufacturers across the United States, to make their members sign a "Fair Play Pledge" in 2017 that required their machines to be winnable through skill alone.[65] The 2021 bookHow to Beat the Claw Machine: Tips and Tricks to Help You Win Big, written by American arcade owner Brian McKanna, offers tips on how to win prizes at claw machines, which he described as "absolutely rigged".[66]

According to a 2023 report byNews24, most claw machines in South Africa are rigged to only allow players to win if the machine has earned a certain amount of money.[67] A manual for the Intelligrab operating system, made by Belgian manufacturer Elaut, encourages claw machine owners to create the illusion that the player has a chance of winning if they keep trying, and owners can adjust machines' claw strength per turn.[3]

References

[edit]
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  2. ^abcdefRossen, Jake (7 July 2016)."Dime After Dime: A Gripping History of Claw Machines".Mental Floss. Retrieved2 May 2023.
  3. ^abcdeThompson, Andrew (6 February 2023)."Most claw machines in SA arcades can be rigged – and manuals show winning isn't about player skill".News24. Retrieved1 May 2023.
  4. ^abChang, Sean (14 December 2018)."Time for a lucky dip: claw crane game craze takes off in Taiwan".South China Morning Post. Retrieved11 May 2023.
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  10. ^結果ベスト3 [Best 3 Results](PDF).Game Machine (in Japanese). No. 90.Amusement Press, Inc. 15 February 1978. pp. 2–3.
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  16. ^Swan, Gus (August 1994)."OutRun".Mean Machines Sega. No. 22. EMAP. pp. 92–3.ISSN 0967-9014.
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  55. ^abSnyder, Bob."Skill Crane Operators Can Defend Against 'Unfair Practices' Lawsuits". Archived fromthe original on 2009-05-11. Retrieved2008-07-04.
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