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Chris Remo

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(May 2023) (Learn how and when to remove this message)
American video game designer

Chris Remo
Born (1984-09-10)September 10, 1984 (age 40)
NationalityAmerican
Occupation(s)Video game designer, composer,podcaster, writer

Chris Remo is an Americanvideo game designer,composer, writer, podcaster, and formerjournalist.

As a journalist, he cofounded the originalIdle Thumbs website as well as its flagship podcast, and served as Editor-in-Chief ofShacknews and Editor at Large forGamasutra.

He composed the music forThirty Flights of Loving,Gone Home,Spacebase DF-9 andFirewatch. He co-wroteThe Cave withRon Gilbert atDouble Fine Productions. In early 2014, he left Double Fine to join his Idle Thumbs co-hostsJake Rodkin andSean Vanaman atCampo Santo,[1] where he contributed to the studio's narrative adventure gameFirewatch as a game and story designer, composer, and audio director.[2]

Career

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Chris Remo began his career as a video game journalist, writing forAdventure Gamers. He co-foundedIdle Thumbs, avideo game culture website, with colleagues from Adventure Gamers andThe International House of Mojo in 2004.[3] As a professional journalist, he was Editor-in-Chief of Shacknews and later Gamasutra, becoming Editor at Large.[3] After Idle Thumbs went dark in 2007, Remo revived it as a podcast in late 2008 with other Thumbs writers Nick Breckon (then ofShacknews) andJake Rodkin (then ofTelltale Games).[4] While podcasting for Idle Thumbs, he composed and performed "Space Asshole", a satirical song about the protagonist ofRed Faction: Guerrilla, whichwent viral.[5]

He left his position at Gamasutra in 2010 to work as a community manager and producer forBoston-basedIrrational Games, ending the first run of the Idle Thumbs podcast at the same time. The show's then-final episode was recorded live at the 2010 Penny Arcade Expo.[6]

In early 2012, Remo returned to San Francisco to start acrowdfunded campaign onKickstarter to revive the Idle Thumbs podcast with then-co-hosts Rodkin andSean Vanaman.[7] As part of the Kickstarter campaign, Remo composed the soundtrack forBlendo Games'Thirty Flights of Loving, a video game that would be released to backers of the campaign.[8][9][10]

He also took a job in a multi-faceted role atDouble Fine Productions, where he contributed to various games, including as a composer and game designer forSpacebase DF-9, anAmnesia Fortnight project, and as co-writer ofThe Cave alongsideRon Gilbert.[11]

Remo composed the soundtrack toGone Home, a game written by former Idle Thumbs co-host Steve Gaynor,[12] and co-wroteRogue One: X-Wing VR Mission forStar Wars Battlefront, developed by Criterion Games.

As a member of independent game studioCampo Santo, Remo was a game and story designer, composer, and audio director of theBAFTA-winning narrative adventureFirewatch, and has spoken about the game’s design at numerous game development conferences around the world.[13][14]

In 2018, Campo Santo was acquired by Seattle-area game developerValve.[15]

In 2021, Remo started uploading daily vlogs of himself solvingThe New York Times crossword on his personal YouTube channel, in a series titled The Daily Solve.[16]

Works

[edit]

References

[edit]
  1. ^"Idle Thumbs 144". RetrievedFebruary 6, 2014.
  2. ^abMr Moon (February 9, 2016),Firewatch ending credits, retrievedSeptember 1, 2017
  3. ^ab"Chris Remo Author Biography". Gamasutra. RetrievedMarch 9, 2013.
  4. ^Tabacco, Doug."About Us". Idle Thumbs. RetrievedMarch 8, 2012.
  5. ^Good, Owen (October 27, 2009)."Is Your Population Demoralized? Watch "Space A-hole"". Kotaku. RetrievedMarch 9, 2013.
  6. ^Idle Thumbs (March 21, 2011)."Idle Thumbs Live at PAX Prime 2010 – Burnin' Down the Wolfman". Vimeo. RetrievedJuly 27, 2012.
  7. ^Caoili, Eric (February 28, 2012)."Kickstarter drive offers exclusive game from Atom Zombie Smasher dev". Gamasutra. RetrievedMarch 8, 2012.
  8. ^Hinkle, David (February 20, 2012)."Idle Thumbs Kickstarter includes exclusive game, neat artwork". Joystiq. RetrievedMarch 8, 2012.
  9. ^Hamilton, Kirk (February 28, 2012)."Indie Darling Gravity Bone Gets a Sequel". Kotaku.com. RetrievedMarch 8, 2012.
  10. ^Smith, Graham (March 6, 2012)."Thirty Flights of Loving tells a better story in 13 minutes than most games do in 13 hours". PC Gamer. RetrievedMarch 8, 2012.
  11. ^Caravella, Vinny (January 21, 2013)."Quick Look EX: The Cave". Giant Bomb. RetrievedMarch 9, 2013.
  12. ^Gaynor, Steve (October 23, 2012)."Status Update: IGF, here we come!". The Fullbright Company. RetrievedMarch 9, 2013.
  13. ^Interactive Story Without Challenge Mechanics: The Design of Firewatch, March 23, 2021, retrievedNovember 19, 2021
  14. ^Firewatch: Narrative Design is Game Design - Chris Remo & Arthur Protasio - BIG Festival 2018, October 24, 2018, retrievedNovember 19, 2021
  15. ^Alexander, Julia (April 21, 2018)."Valve acquires Firewatch developer, Campo Santo".Polygon. RetrievedNovember 19, 2021.
  16. ^"Chris Remo - YouTube".www.youtube.com. RetrievedNovember 19, 2021.
  17. ^Schafer, Tim (April 29, 2004)."SHIFTLESS LONERS, DRIFTERS TORTURED at DF". Double Fine Productions. RetrievedApril 1, 2013.
  18. ^"Unbearable OHTLTSWALTB trailer". Idle Thumbs. April 3, 2012. RetrievedApril 1, 2013.
  19. ^Priestman, Chris (September 9, 2013)."Destroy all the Erflings in veteran BioShock dev's upcoming Captain Bubblenaut". Pocket Gamer. RetrievedOctober 20, 2013.
  20. ^"Spacebase DF-9 Original Soundtrack". Bandcamp. October 15, 2013. RetrievedOctober 20, 2013.
  21. ^Wawro, Alex (December 3, 2015)."Interactive fiction meets arcade racer: Designing Wheels of Aurelia". Gamasutra. RetrievedDecember 9, 2015.
  22. ^Seamster, Jeff (December 7, 2016)."And incredible working with writers @chrisremo and @nickbreckon to bring our characters to life. <3". Twitter. RetrievedDecember 11, 2016.
  23. ^"Italian Indie Studio Santa Ragione is partnering with The Quantum Astrophysicists Guild to publish 'Saturnalia', a Sardinian survival horror adventure".Gamasutra. July 19, 2020. RetrievedJuly 22, 2020.

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